Medresh drains the last of his ale, stifles a belch, looks apologetic, then says, "Yeah...less talk and more getting on with it," he says with a grin at the dwarf.
On the way he speaks to Tarak, "In the days to come, would you take me out to the battlefields and resting places of the dragons that fought here? By the map we were given they seem to be mostly by the coast."
"Ahhh... scaley dippin' for some perhaps, in the buff belly flops? Anything ring a bell? If not, zombies might not be the only thing you find surprising in the water!" Thulewyn says with a chuckle. "Here's to discovery!" With that he finishes the rest of his drink. "Better fill that up before we leave"
"Ahhh... scaley dippin' for some perhaps, in the buff belly flops? Anything ring a bell? If not, zombies might not be the only thing you find surprising in the water!" Thulewyn says with a chuckle. "Here's to discovery!" With that he finishes the rest of his drink. "Better fill that up before we leave"
"To Descovery!" He says following you with a genuine smile that radiates happiness and innocence!
((Sorry for the lack of posts, I've had a busy weekend!))
Tarak responds in the affirmative to Morseth's question. "Aye, I could serve as a guide, but if we run into trouble along the way I'm afraid I won't be much help. I'm not much of a warrior these days. That's more Varnoth's area of expertise."
~~
You retrace your steps down the mountain path back to the dock where you see a rowboat tied up. It will be a tight squeeze, but you determine everyone should be able to fit inside, although Tihli has to practically sit in someone's lap, and everyone is a bit uncomfortably close to each other. It takes about an hour and a half to row to the rocky shoals at the northern tip of the island.
Waves lap against a derelict ship lodged against a ridge of rocks and enormous dragon bones. A faint odor of rot wafts on the sea air, along with the sound of screeching sea gulls and the roar of the surf. A tangled mess of tattered sails and rigging hangs off the starboard side of the main deck, offering one possible way to climb aboard. At the stern, you can make out a gaping hole in the hull beneath the water line.
Thulewyn, after leaving is bear fur cloak, backpack, and hammer in his room, has a coil of rope like a sash around his leather armor, his wooden shield on his back and his skull cap, and of course his flask, though already empty.
Commenting on the coziness of the boat ride says "Someone get up there so who's ever overly curious tail this is can bugger off too!" Noticeing the hole in the hull, he motions to it. "Aye, there be her watering hole. So much for patching her up for a less cozy ride back."
Abaddon, scales green, groans. "Argh, curse this blasted rowboat." He takes a deep breath, as he opens his senses to the world around him as he searches for the presence of undead and fiends around him.
Abaddon senses the presence of several undead close by as you all climb the rigging onto the ship.
The moldering wood of the deck is slick with algae and seawater. Amid the tangle of rigging, splintered railings, and stray seaweed, you spot boots, bones, and bits of gore that seem considerably more recent than the wreck of the ship.
Stairs lead to the upper decks at fore and aft, and doors lead into cabins under those decks. The mainmast remains intact and mostly upright, topped with a crow's nest overflowing with debris. A staircase near the mast and a large hatch on the port side both lead down into the hold.
Medresh drains the last of his ale, stifles a belch, looks apologetic, then says, "Yeah...less talk and more getting on with it," he says with a grin at the dwarf.
Tandor the White, Human Life Cleric
Oh, would you like to get it before we go? If the plan is to take multiple trips, then you could get it and be back for one of the later trips!
(He is giving a genuinely kind smile on his face. It radiates with innocents. he seems to just want to help.)
Morseth nods in agreement at making a move.
On the way he speaks to Tarak, "In the days to come, would you take me out to the battlefields and resting places of the dragons that fought here? By the map we were given they seem to be mostly by the coast."
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Orissa smiles at Tihli before shaking her head no. "No, it's okay. I didn't pack it anyways."
I don't have a signature.
"Ok then." He looks to the rest of the party "Well, I'm ready when you all are!" He looks pretty excited to help this island!
"Aye, in that case let's set sail and worry about who's going skinny dippin' when we get there!"
What? "Skinny dippin'?" (He gives you a look of pure confusion)
"Ahhh... scaley dippin' for some perhaps, in the buff belly flops? Anything ring a bell? If not, zombies might not be the only thing you find surprising in the water!" Thulewyn says with a chuckle. "Here's to discovery!" With that he finishes the rest of his drink. "Better fill that up before we leave"
"To Descovery!" He says following you with a genuine smile that radiates happiness and innocence!
((Sorry for the lack of posts, I've had a busy weekend!))
Tarak responds in the affirmative to Morseth's question. "Aye, I could serve as a guide, but if we run into trouble along the way I'm afraid I won't be much help. I'm not much of a warrior these days. That's more Varnoth's area of expertise."
~~
You retrace your steps down the mountain path back to the dock where you see a rowboat tied up. It will be a tight squeeze, but you determine everyone should be able to fit inside, although Tihli has to practically sit in someone's lap, and everyone is a bit uncomfortably close to each other. It takes about an hour and a half to row to the rocky shoals at the northern tip of the island.
Waves lap against a derelict ship lodged against a ridge of rocks and enormous dragon bones. A faint odor of rot wafts on the sea air, along with the sound of screeching sea gulls and the roar of the surf. A tangled mess of tattered sails and rigging hangs off the starboard side of the main deck, offering one possible way to climb aboard. At the stern, you can make out a gaping hole in the hull beneath the water line.
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
"There! I think that's it!"
Seeker points to the starboard side. "Can you get us close to that? I can climb up that and help others," he says.
Tandor the White, Human Life Cleric
Thulewyn, after leaving is bear fur cloak, backpack, and hammer in his room, has a coil of rope like a sash around his leather armor, his wooden shield on his back and his skull cap, and of course his flask, though already empty.
Commenting on the coziness of the boat ride says "Someone get up there so who's ever overly curious tail this is can bugger off too!" Noticeing the hole in the hull, he motions to it. "Aye, there be her watering hole. So much for patching her up for a less cozy ride back."
Morseth sniffs the air, taking in that fragment of rot that clings to the breeze. He knows that smell.
"Something is dead here," he states. "Probably the sailors. We should search for survivors."
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Abaddon, scales green, groans. "Argh, curse this blasted rowboat." He takes a deep breath, as he opens his senses to the world around him as he searches for the presence of undead and fiends around him.
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
Seeker nods. "Let's get up there," he points at the rigging to climb.
Tandor the White, Human Life Cleric
Yeah, sounds good.
(That was divine sense)
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
Abaddon senses the presence of several undead close by as you all climb the rigging onto the ship.
The moldering wood of the deck is slick with algae and seawater. Amid the tangle of rigging, splintered railings, and stray seaweed, you spot boots, bones, and bits of gore that seem considerably more recent than the wreck of the ship.
Stairs lead to the upper decks at fore and aft, and doors lead into cabins under those decks. The mainmast remains intact and mostly upright, topped with a crow's nest overflowing with debris. A staircase near the mast and a large hatch on the port side both lead down into the hold.
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
"Oh my... this place gives me the creeps! You all can search the ship; I'll be figuring out if there is magic on the ship."
While everyone searches the ship, Tihli will cast detect magic as a ritual for the next 10 minutes.