This post has potentially manipulated dice roll results.
Augustin and Vakiel take out some more of the bones, but again neither of you do as much damage as you wanted. (Resistance to slashing damage). However you both are still whittling it down. Inside the swarm the rattling bones are deafening. Augustin is effectively deafened while inside the skeletal swarm.
Then RL comes in with his magic club and bludgeons the bones to smithereens (Vulnerable to bludgeoning damage). The creature is depleted with everyone's attacks (bloodied) and will not be doing as much damage from now on.
Grimbald lobs the Acorn at the swarm surrounding Augustin, and there is a blast of thunder energy in a 30ft radius. The blast effect shapes itself around Grimbald, and he is not affected. Both Augustin and Vakiel must make a Constitution save (Grimbald's spellcasting DC). A huge BOOM echoes throughout the chamber and can certainly be heard well beyond that.
Skeletal Swarm Con Save with disadvantage because Grimbald threw the Acorn into the swarm - 4.
The skeletal swarm was badly damaged by the Acorn blast, and by RL with his shillelagh attack, and took some damage from Augustin's and Vakiel's weapons. It is a pitiful whirlwind now, with only half of the jagged bone that was present before. Another good attack should see it done.
Behind them are two figures, each of them casting. The both target Esa. One is using magic missile so hits automatically for 12.
The other caster looks like skin stretched over bone who fires two sickening grey bolts at her. It has disadvantage because it is firing through the swarm.
Augustin is starting to feel a bit out of sorts with the two spell casters breaking open the door and starts to feel his over confidence has lead to a poor position for all.
He would like to take a massive swing at the skeleton swarm, however, if he can turn his great sword sideways, to smack them with the flat end, that would be fantastic.
This post has potentially manipulated dice roll results.
RL will move to Esa and cast cure wounds5 points of healing. Then move SW to be behind the western most pillar near the door to the south so that he is unseen by the mages.
bonus action wildshape Starry form: archer. targeting which ever skeleton he can see. Attack: 18 Damage: 5
RL will move to Esa and cast cure wounds11 points of healing. Then move SW to be behind the western most pillar near the door to the south so that he is unseen by the mages.
bonus action wildshape Starry form: archer. targeting which ever skeleton he can see. Attack: 18 Damage: 7
They are empty cages rather than pillars. :)
You target the skeleton fighting Vakiel. Your glowing arrow bursts with radiant damage as it hits the undead, staggering it, but it steadies itself and continues the attack.
Grimbald will move within 30 and lob the acorn at the swarm
RL will cast shillelagh as a bonus action, move up to the swarm and attack with his club.
Attack: 14 Damage: 8
Augustin and Vakiel take out some more of the bones, but again neither of you do as much damage as you wanted. (Resistance to slashing damage). However you both are still whittling it down. Inside the swarm the rattling bones are deafening. Augustin is effectively deafened while inside the skeletal swarm.
Then RL comes in with his magic club and bludgeons the bones to smithereens (Vulnerable to bludgeoning damage). The creature is depleted with everyone's attacks (bloodied) and will not be doing as much damage from now on.
Grimbald lobs the Acorn at the swarm surrounding Augustin, and there is a blast of thunder energy in a 30ft radius. The blast effect shapes itself around Grimbald, and he is not affected. Both Augustin and Vakiel must make a Constitution save (Grimbald's spellcasting DC). A huge BOOM echoes throughout the chamber and can certainly be heard well beyond that.
Skeletal Swarm Con Save with disadvantage because Grimbald threw the Acorn into the swarm - 4.
10 DC14
Cons save (on D&D beyond) 16+5=21
RL will get Esa to fly off before he goes to melee range.
If you save you take half damage.
The skeletal swarm was badly damaged by the Acorn blast, and by RL with his shillelagh attack, and took some damage from Augustin's and Vakiel's weapons. It is a pitiful whirlwind now, with only half of the jagged bone that was present before. Another good attack should see it done.
DM: Think we're just waiting on Esa's attack.
Can Vakiel pop 2 berries as a bonus action
it takes an action to eat one berry. must be big berries!
Yep
I will assume Esa will cast fire bolt at the skeleton swarm.
Attack: 13 Damage: 6.
Grimbald will move into attack with shortswords Attack: 10 Damage: 7 and offhand Attack: 16 Damage: 2.
Enemy turn:
The Skeleton Swarm continues to batter Augustin.
Attack: 20 Damage: 8.
The left doors to the south open up, pushed open by two animated skeletons, who then march forward to attack Vakiel and Grimbald.
Behind them are two figures, each of them casting. The both target Esa. One is using magic missile so hits automatically for 12.
The other caster looks like skin stretched over bone who fires two sickening grey bolts at her. It has disadvantage because it is firing through the swarm.
Augustin is starting to feel a bit out of sorts with the two spell casters breaking open the door and starts to feel his over confidence has lead to a poor position for all.
He would like to take a massive swing at the skeleton swarm, however, if he can turn his great sword sideways, to smack them with the flat end, that would be fantastic.
Attack (advantage from faerie fire) 29
Damage 13
Divine Smite!!!! 12 Radiant damage (if we are just rolling dice for crits add another 29) otherwise double the first
Bonus action attack something else!
20 the skelli boy that is most injured!
11
the 3d20's for 25 is incorrect please take 14
Esa gives a squeal as magic missiles and the grey coloured bolt of necrotic energy slammed into her. She tumbles to the floor, unmoving.
Augustin's divine smite completely destroys the remains of the skeletal swarm. Bits of bone fly everywhere, and the swirling stops.
Everyone else may take a turn. There are two skeletons, one on Grimbald, one fighting Vakiel.
There are two undead spellcasters, one that appears skeletal and another that seems more like a withered zombie.
RL will move to Esa and cast cure wounds5 points of healing. Then move SW to be behind the western most pillar near the door to the south so that he is unseen by the mages.
bonus action wildshape Starry form: archer. targeting which ever skeleton he can see. Attack: 18 Damage: 5
They are empty cages rather than pillars. :)
You target the skeleton fighting Vakiel. Your glowing arrow bursts with radiant damage as it hits the undead, staggering it, but it steadies itself and continues the attack.