It's a vicious blow, but Ardana's shield parries it with a loud thud. This woman may be thin ... but her speed and ferocity allow her to strike as hard as her more burly companions.
Now, Ilwhyte and Tarysaa up, any order! (So Tarysaa... you'll go for your 'explorative' turn? Or did you change your mind?)
Tarysaa is torn. Investigate, but aid her companions. A sigh and a head nod, she moves forward; past the table and along side Daisy. Muttereing to herself, 'I hope I do not regret this later,' her hand making a small gesture as she chants, "magicae telum" ( Magic Missile ). Three crystalline darts of energy shoot forward toward the opposing forces.
Dart 1 - 3 pts to Haunted Eyes
Dart 2 - 4 pts to Thin Woman
Dart 3 - 4 pts to Thin Woman
Tarysaa takes a step to her right (our viewing left) and preps her shortbow.
Tarysaa positions herself strategically and expertly weaves the invisible threads of the Weave again... and three bolts of magical energy shoot towards the Zhentarim! After that, she steps aside.
Haunted Eyes ducks to avoid the shot, but the missile reverses on its own and hits him in the shoulder. "Damned pointy-eared witch!" he grits his teeth, showing his fist to the elf.
Thin Woman has no better luck: she leaps nimbly to the side, but the two missiles intended for her follow her as if animated by their own will and hit at both sides of the she-warrior, eliciting a sharp cry of pain from her. "If I catch you..." the she-Zhentarim venomously threatens the wizard.
The storm of blows overcomes Haunted Eyes's desperate defence! Plus, as the boy falls, the barbarian takes a step further and keeps attacking, slashing at Thin Woman. Both quick blades cleave through armor and skin, butchering the two Zhentarim like cattle. Both enemies fall dead in a pool of their own blood.
(OOC: One of the Zhentarim must act now, Freckles Girl, I'll have her take her turn as soon as I can)
Freckles Girls is terrified from the sudden death of her two companions at the hands of the new warrior: "From wich layer of the Abyss you have just come out!?" and she tries to shot down Ilwythe with her crossbow "Would you mind going back there right now!?"
Nimblestep takes a good long look at the corpse of Haunted eyes to commit his likeness and outfit to memory.
(OOC:Takes dash action)
He then makes his way east back towards to room they were in previously. Just before leaving the room he looks towards his good friend Clas that has inspired him and the others on their quest and with a wink and a jaunty tune from his lute, inspires him back.
(OOC: Bardic inspiration for Clas with bonus action.)
Nimblestep then heads back into the east room and quietly opens the door to the south and peers inside, hoping it’s empty of foes and keeps his eye out for any other doorways or entrances.
(OOC: If the room is free of foes Nim will head towards any doors as far as his remaining movement allows him. If he encounters anyone looking remotely hostile he will immediately close the door. Carefully if not spotted or slamming it shut if spotted. PS sorry for the slow reply! Going to be away for this weekend so may be slow but as always I’ll commit to at least once a day.)
Nimblestep takes a good long look at the corpse of Haunted eyes to commit his likeness and outfit to memory.
(OOC:Takes dash action)
He then makes his way east back towards to room they were in previously. Just before leaving the room he looks towards his good friend Clas that has inspired him and the others on their quest and with a wink and a jaunty tune from his lute, inspires him back.
(OOC: Bardic inspiration for Clas with bonus action.)
Nimblestep then heads back into the east room and quietly opens the door to the south and peers inside, hoping it’s empty of foes and keeps his eye out for any other doorways or entrances.
(OOC: If the room is free of foes Nim will head towards any doors as far as his remaining movement allows him. If he encounters anyone looking remotely hostile he will immediately close the door. Carefully if not spotted or slamming it shut if spotted. PS sorry for the slow reply! Going to be away for this weekend so may be slow but as always I’ll commit to at least once a day.)
Well... even dashing, it's a long trip, for a character with 25' ( = 5 squares) of regular movement. Especially if he wants to 'take a good long look at the corpse of haunted eyes', because that body is beyond the table... so, to see it, Nim should at least reach one side of the table. Considering that moving diagonally costs about 1.5 times moving vertically/horizontally, if Nim reaches one of the sides of the table before heading towards the closed door of the previous room, he doesn't even reach it, but stops one square before reaching it.
In order for Nim to get the door open this turn, he has to go there directly (and dashing), foregoing 'take a look'.
What do you prefer? Take a look and stop 1 square before reaching the closed door? Or no look and opening the closed door?
The wolf, incited by his own ferocity and by the smell of blood, having exhausted the nearby Zhentarim is about to bite Ilwhyte... but Daisy realizes it in time and blocks him with a curt: "No!"
The beast stops, looks at the druid dwarf for a moment, seems to understand (at least for now) that biting other party members is not an option and launches into the room, against Stocky Boy!
Stocky Boy was busy pointing, laughing, at the scene of the wolf about to attack Ilwhyte... when he suddenly realizes that the wolf has switched its target... and that he is the new target!
The boy is about to aim his crossbow, but it's too late - the heavy body of the wolf knocks him to the ground and the ruthless fangs open his throat.
(OOC: As for Nim, in the absence of answers I assume that he takes the longest route and does not get to open the door. If Nim later denies me we can always correct)
Bearded man, visibly shaken by Stocky Boy's horrible end, sprints for the double doors to the east, telling Freckles Girl, "Hold them! I'm calling the others!"
"Me!? Alone?" doesn't seem to agree at all Freckles Girl "But..."
But the man, who is already running, doesn't even turn to look at her: he picks up a torch from the ground, opens the double doors and slips inside running.
So now... a lot of people up for round 4! Daisy, Clas, Ardana, Ilwhyte and Tarysaa can take their turn, in any order!
Ardana takes a step into the room and moves diagonally towards BM, stopping in the square between BM and the open doors. Swing the hammer again, third time's a charm.
(OOC: 19 to hit, 8 damage (in log))
If that does in BM, turn toward FG, "Surrender now!"
In the darkened space, Clas stands confidently, clutching his trusty shield named "Barrel" in his right hand, prepared to defend against any threat that may come his way. His left hand, though empty, remains ever-ready to guide him as he follows the tipped table towards the western wall.
With determination, Clas maneuvers himself under the oval end of the table, making his way awkwardly but persistently to the other side. There, in the far corner, light from another room catches his eye, and he readies himself for what lies ahead—a battle!
Scraping the edge of Barrel against the western wall, Clas embarks on a southward journey, aiming for the darkest corner. Brimming with excitement, he heads east, reaching the very edge of the door, curious about the battle that rages.
Peering around the corner, Clas bursts into laughter, exclaiming confidently, "Hahahaha! They already run!" His mirth reverberates through the ancient place, as he believes that laughter can be as powerful as any blow. With adrenaline coursing through him, he draws his second and final hand axe, leaning around the corner to take aim at the only remaining Zhentarim, a scared freckled girl. In his thoughts, he thinks, "Her life, her choices."
With a strong and precise throw, Clas sends his axe hurtling towards his foe, reveling in the thrill of adventure and combat, which he considers the very essence of life.
Axe Throw at range disadvantage Combat Log attack 8 damage 4
Rollback Post to RevisionRollBack
Never underestimate the power of a finely crafted barrel, my friend! It is both a vessel of strength and a symbol of resilience.
Oh! Do I remember correctly that Bald man died in the doorway we entered? If so I’ll do the same thing but get a good look at him instead of HE.
Yes, it was Bald Man. OK then. You reach the door and can open it. The room you see is 20' x 10', mostly empty, with two barrels (5' diameter) against the west wall, four buckets next to them, some scattered and badly tanned hides on which portions of dried meat have been placed, a stack of firewood and a chest. Additionally, the south wall has another door.
Round 4
Bearded Man, hearing Ardana throw herself at his heels, bets everything on the speed of his legs... a losing bet! So, as the heroine reaches him, he can't avoid the heavy blow of the hammer, which hits him in the center of the back, taking his breath away and leaving him in pain. If he hadn't had leather armor, perhaps the blow would have made him crippled for life!
"By the devils of Gehenna!" he curses loudly "I really hope we take you alive!"
Meanwhile, Freckles Girl sees Clas' handaxe thrown at her chest, but she has time to dodge by jumping to the side. However, her expression reveals that she is less and less convinced of the idea of staying there alone...
Now Daisy, Ilwhyte and Tarysaa can take their turn, in any order, for Round 4!
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Freckles Girl just has time to breathe a sigh of relief for the narrow escape, when the furious barbarian reaches her and drops a handaxe blow with all the strength of the adrenaline that pervades him.
The leather armor saves the girl from death, but her high-pitched scream betrays that she has been injured!
Now Daisy and Tarysaa can take their turn, in any order, for Round 4!
Round 3
It's a vicious blow, but Ardana's shield parries it with a loud thud. This woman may be thin ... but her speed and ferocity allow her to strike as hard as her more burly companions.
Now, Ilwhyte and Tarysaa up, any order! (So Tarysaa... you'll go for your 'explorative' turn? Or did you change your mind?)
Combat Stats (those interested can peek):
Initiative Name Status
18 Daisy Undamaged
17 Clas Undamaged
17 Haunted Eyes 2 Damage
16 Ardana 1 Damage (1d6 Bardic inspiration)
15 Thin Woman Undamaged
13 Ilwythe Undamaged (Ready to attack)
12 Tarysaa Undamaged
10 Freckles Girl Undamaged
7 Nimblestep Undamaged
7 Wolf Undamaged (Abused)
4 Bearded Man Undamaged
2 Stocky Boy Undamaged
Tarysaa is torn. Investigate, but aid her companions. A sigh and a head nod, she moves forward; past the table and along side Daisy.
Muttereing to herself, 'I hope I do not regret this later,' her hand making a small gesture as she chants, "magicae telum" ( Magic Missile ). Three crystalline darts of energy shoot forward toward the opposing forces.
Dart 1 - 3 pts to Haunted Eyes
Dart 2 - 4 pts to Thin Woman
Dart 3 - 4 pts to Thin Woman
Tarysaa takes a step to her right (our viewing left) and preps her shortbow.
Round 3
Tarysaa positions herself strategically and expertly weaves the invisible threads of the Weave again... and three bolts of magical energy shoot towards the Zhentarim! After that, she steps aside.
Haunted Eyes ducks to avoid the shot, but the missile reverses on its own and hits him in the shoulder. "Damned pointy-eared witch!" he grits his teeth, showing his fist to the elf.
Thin Woman has no better luck: she leaps nimbly to the side, but the two missiles intended for her follow her as if animated by their own will and hit at both sides of the she-warrior, eliciting a sharp cry of pain from her. "If I catch you..." the she-Zhentarim venomously threatens the wizard.
Now, Ilwhyte is up!
Combat Stats (those interested can peek):
Initiative Name Status
18 Daisy Undamaged
17 Clas Undamaged
17 Haunted Eyes 5 Damage
16 Ardana 1 Damage (1d6 Bardic inspiration)
15 Thin Woman 8 damage
13 Ilwythe Undamaged (Ready to attack)
12 Tarysaa Undamaged
10 Freckles Girl Undamaged
7 Nimblestep Undamaged
7 Wolf Undamaged (Abused)
4 Bearded Man Undamaged
2 Stocky Boy Undamaged
Round 3
(OOC: I take Ilwythe's turn, to keep things moving. Away from PC, so not many graphic capabilities...)
Ilwythe runs to wolf's side, brandishing a handaxe in each hand, determined to spill blood.
His furious eyes meet the haunted ones of his target...
First handaxe: 16 Damage: 8 (slashing)
Second handaxe: 13 Damage: 4 (slashing)
The storm of blows overcomes Haunted Eyes's desperate defence! Plus, as the boy falls, the barbarian takes a step further and keeps attacking, slashing at Thin Woman. Both quick blades cleave through armor and skin, butchering the two Zhentarim like cattle. Both enemies fall dead in a pool of their own blood.
(OOC: One of the Zhentarim must act now, Freckles Girl, I'll have her take her turn as soon as I can)
Round 3
Freckles Girls is terrified from the sudden death of her two companions at the hands of the new warrior: "From wich layer of the Abyss you have just come out!?" and she tries to shot down Ilwythe with her crossbow "Would you mind going back there right now!?"
Freckles Girl's crossbow attack: 19 Damage: 2 (piercing)
Round 3
With wild istinct the barbarian turns to offer less surface to the attack - so he gets only a grazing hit in the shoulder.
Now, Nimblestep is up!
Combat Stats (those interested can peek):
Initiative Name Status
18 Daisy Undamaged
17 Clas Undamaged
17 Haunted Eyes Dead16 Ardana 1 Damage (1d6 Bardic inspiration)
15 Thin Woman Dead13 Ilwythe 2 Damage
12 Tarysaa Undamaged
10 Freckles Girl Undamaged
7 Nimblestep Undamaged
7 Wolf Undamaged (Abused)
4 Bearded Man Undamaged
2 Stocky Boy Undamaged
Nimblestep takes a good long look at the corpse of Haunted eyes to commit his likeness and outfit to memory.
(OOC:Takes dash action)
He then makes his way east back towards to room they were in previously. Just before leaving the room he looks towards his good friend Clas that has inspired him and the others on their quest and with a wink and a jaunty tune from his lute, inspires him back.
(OOC: Bardic inspiration for Clas with bonus action.)
Nimblestep then heads back into the east room and quietly opens the door to the south and peers inside, hoping it’s empty of foes and keeps his eye out for any other doorways or entrances.
(OOC: If the room is free of foes Nim will head towards any doors as far as his remaining movement allows him. If he encounters anyone looking remotely hostile he will immediately close the door. Carefully if not spotted or slamming it shut if spotted. PS sorry for the slow reply! Going to be away for this weekend so may be slow but as always I’ll commit to at least once a day.)
Well... even dashing, it's a long trip, for a character with 25' ( = 5 squares) of regular movement. Especially if he wants to 'take a good long look at the corpse of haunted eyes', because that body is beyond the table... so, to see it, Nim should at least reach one side of the table. Considering that moving diagonally costs about 1.5 times moving vertically/horizontally, if Nim reaches one of the sides of the table before heading towards the closed door of the previous room, he doesn't even reach it, but stops one square before reaching it.
In order for Nim to get the door open this turn, he has to go there directly (and dashing), foregoing 'take a look'.
What do you prefer? Take a look and stop 1 square before reaching the closed door? Or no look and opening the closed door?
Round 3
(OOC: in the meantime, I take wolf's turn)
The wolf, incited by his own ferocity and by the smell of blood, having exhausted the nearby Zhentarim is about to bite Ilwhyte... but Daisy realizes it in time and blocks him with a curt: "No!"
The beast stops, looks at the druid dwarf for a moment, seems to understand (at least for now) that biting other party members is not an option and launches into the room, against Stocky Boy!
Wolf's bite attack: 24 Damage: 14 (piercing)
Oh! Do I remember correctly that Bald man died in the doorway we entered? If so I’ll do the same thing but get a good look at him instead of HE.
Round 3
Stocky Boy was busy pointing, laughing, at the scene of the wolf about to attack Ilwhyte... when he suddenly realizes that the wolf has switched its target... and that he is the new target!
The boy is about to aim his crossbow, but it's too late - the heavy body of the wolf knocks him to the ground and the ruthless fangs open his throat.
(OOC: As for Nim, in the absence of answers I assume that he takes the longest route and does not get to open the door. If Nim later denies me we can always correct)
Bearded man, visibly shaken by Stocky Boy's horrible end, sprints for the double doors to the east, telling Freckles Girl, "Hold them! I'm calling the others!"
"Me!? Alone?" doesn't seem to agree at all Freckles Girl "But..."
But the man, who is already running, doesn't even turn to look at her: he picks up a torch from the ground, opens the double doors and slips inside running.
So now... a lot of people up for round 4! Daisy, Clas, Ardana, Ilwhyte and Tarysaa can take their turn, in any order!
Combat Stats (those interested can peek):
Initiative Name Status
18 Daisy Undamaged
17 Clas Undamaged
17 Haunted Eyes Dead16 Ardana 1 Damage (1d6 Bardic inspiration)
15 Thin Woman Dead13 Ilwythe 2 Damage
12 Tarysaa Undamaged
10 Freckles Girl Undamaged
7 Nimblestep Undamaged
7 Wolf Undamaged (Abused)
4 Bearded Man Undamaged
2 Stocky Boy DeadArdana takes a step into the room and moves diagonally towards BM, stopping in the square between BM and the open doors. Swing the hammer again, third time's a charm.
(OOC: 19 to hit, 8 damage (in log))
If that does in BM, turn toward FG, "Surrender now!"
In the darkened space, Clas stands confidently, clutching his trusty shield named "Barrel" in his right hand, prepared to defend against any threat that may come his way. His left hand, though empty, remains ever-ready to guide him as he follows the tipped table towards the western wall.
With determination, Clas maneuvers himself under the oval end of the table, making his way awkwardly but persistently to the other side. There, in the far corner, light from another room catches his eye, and he readies himself for what lies ahead—a battle!
Scraping the edge of Barrel against the western wall, Clas embarks on a southward journey, aiming for the darkest corner. Brimming with excitement, he heads east, reaching the very edge of the door, curious about the battle that rages.
Peering around the corner, Clas bursts into laughter, exclaiming confidently, "Hahahaha! They already run!" His mirth reverberates through the ancient place, as he believes that laughter can be as powerful as any blow. With adrenaline coursing through him, he draws his second and final hand axe, leaning around the corner to take aim at the only remaining Zhentarim, a scared freckled girl. In his thoughts, he thinks, "Her life, her choices."
With a strong and precise throw, Clas sends his axe hurtling towards his foe, reveling in the thrill of adventure and combat, which he considers the very essence of life.
Axe Throw at range disadvantage Combat Log attack 8 damage 4
Never underestimate the power of a finely crafted barrel, my friend! It is both a vessel of strength and a symbol of resilience.
Round 3 (Nim)
Yes, it was Bald Man. OK then. You reach the door and can open it. The room you see is 20' x 10', mostly empty, with two barrels (5' diameter) against the west wall, four buckets next to them, some scattered and badly tanned hides on which portions of dried meat have been placed, a stack of firewood and a chest. Additionally, the south wall has another door.
Round 4
Bearded Man, hearing Ardana throw herself at his heels, bets everything on the speed of his legs... a losing bet! So, as the heroine reaches him, he can't avoid the heavy blow of the hammer, which hits him in the center of the back, taking his breath away and leaving him in pain. If he hadn't had leather armor, perhaps the blow would have made him crippled for life!
"By the devils of Gehenna!" he curses loudly "I really hope we take you alive!"
Meanwhile, Freckles Girl sees Clas' handaxe thrown at her chest, but she has time to dodge by jumping to the side. However, her expression reveals that she is less and less convinced of the idea of staying there alone...
Now Daisy, Ilwhyte and Tarysaa can take their turn, in any order, for Round 4!
Combat Stats (those interested can peek):
Initiative Name Status
18 Daisy Undamaged
17 Clas Undamaged
16 Ardana 1 Damage (1d6 Bardic inspiration)
13 Ilwythe 2 Damage
12 Tarysaa Undamaged
10 Freckles Girl Undamaged
7 Nimblestep Undamaged
7 Wolf Undamaged (Abused)
4 Bearded Man 8 Damage
Ilwythe will rush Freckles
BA: Rage
Attack: 22 Damage: Unable to parse dice roll.
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Round 4
Freckles Girl just has time to breathe a sigh of relief for the narrow escape, when the furious barbarian reaches her and drops a handaxe blow with all the strength of the adrenaline that pervades him.
The leather armor saves the girl from death, but her high-pitched scream betrays that she has been injured!
Now Daisy and Tarysaa can take their turn, in any order, for Round 4!
Combat Stats (those interested can peek):
Initiative Name Status
18 Daisy Undamaged
17 Clas Undamaged
16 Ardana 1 Damage (1d6 Bardic inspiration)
13 Ilwythe 2 Damage
12 Tarysaa Undamaged
10 Freckles Girl 5 Damage
7 Nimblestep Undamaged
7 Wolf Undamaged (Abused)
4 Bearded Man 8 Damage