Characters go first. The Cube and orcs are all hostile toward you, but the orcs are also hostile toward the ooze and the ooze hostile toward the orcs.
Players turn
Chazz, Sal, Zvedza, Mustache, Meroki, Ea << your turn
Chazz throws his first handaxes at Orc A:Attack: 11 Damage: 8
He uses action surge to don his shield
He uses Extra Attack to throw the other handaxe at Orc A: Attack: 22 Damage: 10
I rolled 23, tho
I think he means we can all go since you rolled so high
Mustache looks up at the orcs, summoning a hand made of stone, which he slams into the ground near the enemies, as he casts earth tremor. All the enemies need to make a Dex Save (DC 15) or take 1 damage and fall prone. Then he uses his Bonus Action to cast Mage Hand, shoving one of the orcs backwards into the gelatinous cube. The orc must make must make a DC 15 Strength Save or be pushed into the Gelatinous Cube, taking acid damage.
Where does the shove come from? Mage hand can't shove normally
Characters go first. The Cube and orcs are all hostile toward you, but the orcs are also hostile toward the ooze and the ooze hostile toward the orcs.
Players turn
Chazz, Sal, Zvedza, Mustache, Meroki, Ea << your turn
Chazz throws his first handaxes at Orc A:Attack: 11 Damage: 8
He uses action surge to don his shield
He uses Extra Attack to throw the other handaxe at Orc A: Attack: 22 Damage: 10
I rolled 23, tho
I think he means we can all go since you rolled so high
Mustache looks up at the orcs, summoning a hand made of stone, which he slams into the ground near the enemies, as he casts earth tremor. All the enemies need to make a Dex Save (DC 15) or take 1 damage and fall prone. Then he uses his Bonus Action to cast Mage Hand, shoving one of the orcs backwards into the gelatinous cube. The orc must make must make a DC 15 Strength Save or be pushed into the Gelatinous Cube, taking acid damage.
Where does the shove come from? Mage hand can't shove normally
OOC: It makes combat faster. And trust me, y'all will be happy about if for the next couple days. I decided to stock the dungeon with more monsters. This is not our last combat encounter of the day. It's actually the first.
Meroki: Both attacks hit. Orc A is dead. Orc B is Bloodied.
Mustache (Known as Must from now on): Cube saving throw: -3 immune to prone condition
Orc earth tremor save: 5 (prone) mage hand save: 10
Cube reaction (treating the orc getting pushed into the cube as an oppurtunity attack) engulf. Orc save: 20. Bounces off the cube, takes 10 damage. Dead
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Characters go first. The Cube and orcs are all hostile toward you, but the orcs are also hostile toward the ooze and the ooze hostile toward the orcs.
Players turn
Chazz, Sal, Zvedza, Mustache, Meroki, Ea << your turn
Chazz throws his first handaxes at Orc A:Attack: 11 Damage: 8
He uses action surge to don his shield
He uses Extra Attack to throw the other handaxe at Orc A: Attack: 22 Damage: 10
I rolled 23, tho
I think he means we can all go since you rolled so high
Mustache looks up at the orcs, summoning a hand made of stone, which he slams into the ground near the enemies, as he casts earth tremor. All the enemies need to make a Dex Save (DC 15) or take 1 damage and fall prone. Then he uses his Bonus Action to cast Mage Hand, shoving one of the orcs backwards into the gelatinous cube. The orc must make must make a DC 15 Strength Save or be pushed into the Gelatinous Cube, taking acid damage.
Where does the shove come from? Mage hand can't shove normally
The holy fire having worked the first time, Zvedza sticks with that, peeking around the corner and pulling down another gout of radiant energy. "Good thing it's slow"
"If anyone is hurt enough to need healing, Let me know. I'm guarding the sixes." Once again seeming to get a common phrase a little wrong.
Mustache chants, slamming his foot into the ground and calling out in Primordial as he casts summon beast to summon a big lizard (land environment). The giant lizard moves forward, Mauling the Cube
First attack: 24 to hit, 8 pierce damage
Second Attack: 26 to hit, 10 pierce damage
Edit: the token is bigger than the creature actually is. the real spirit is small, so it can fit in the hallway
Bonus action unarmed strike cause I used a Monk weapon: 18 and 9 damage
Hit, hit and hit.
Chak-tha moves in to attack the cube, slashing with his longsword as his first attack, and then using Extra Attack for a nother slash
Attack one: Attack: 12 Damage: 6
Attack two: Attack: 24 Damage: 10
Bonus action: Commander's Strike: Using telepathy, he tells Ea that an eldritch bolt would give them a tactical advantage "Ea, eldritch bolt, now!!!" Combat Superiority dice (to add to damage): 5
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Bonus action unarmed strike cause I used a Monk weapon: 18 and 9 damage
Hit, hit and hit.
Chak-tha moves in to attack the cube, slashing with his longsword as his first attack, and then using Extra Attack for a nother slash
Attack one: Attack: 28 Damage: 13
Attack two: Attack: 19 Damage: 6
Bonus action: Commander's Strike: Using telepathy, he tells Ea that an eldritch bolt would give them a tactical advantage "Ea, eldritch bolt, now!!!" Combat Superiority dice (to add to damage): 2
Ignore the last part. The cube died after my first attack. edit: Because of Must's attack
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
The cube is sliced to pieces after Mustache summons a giant lizard that slices it into shreds, and Chazz finishes it with a well placed longsword attack.
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Where does the shove come from? Mage hand can't shove normally
I Have the Telekinetic feat.
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Ellora the Romantic Rookie
Check out my EXTENDED SIGNATUR (hasn't been updated in forever, fyi) and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
Zvedza starts with Sacred Flame at the cube, assuming it doesn't move very quickly. He also tries to keep his distance, letting others face the Orcs.
((DC14 DEX save from the Cube or 10 radiant.))
OOC: It makes combat faster. And trust me, y'all will be happy about if for the next couple days. I decided to stock the dungeon with more monsters. This is not our last combat encounter of the day. It's actually the first.
Meroki: Both attacks hit. Orc A is dead. Orc B is Bloodied.
Mustache (Known as Must from now on): Cube saving throw: -3 immune to prone condition
Orc earth tremor save: 5 (prone) mage hand save: 10
Cube reaction (treating the orc getting pushed into the cube as an oppurtunity attack) engulf. Orc save: 20. Bounces off the cube, takes 10 damage. Dead
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
Cube save: -3
Cube takes 10 damage
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
Player turn
Chazz, Meroki, Zvedza, Sal, Must <<turn over
Ea <<your turn
Monsters
Orc A: Dead
Orc B: Dead
Cube: Injured
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
Es casts Eldritch Blast at the cube
22 to hit, 5 damage
you should have two attacks with EB as a lvl 5 warlock.
Currently DMing:
Hit.
Cube turn: It moves forward 15 ft. (That's literally all it can do. It's speed is 15 lol)
Player turns!!!!!
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
I even get ninja'd in PbP
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
OOC: Oh, I didn’t know that!
27 to hit for second beam and 11 damage
Hit. The Cubes turn doesn't change still. It can only move 15 feet and Meroki is 10 feet away.
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
Meroki goes back to work
1st attack: 17 and 12 damage
2nd: 22 and 11 damage
Bonus action unarmed strike cause I used a Monk weapon: 18 and 9 damage
OoC: I always say the roll to hit before the damage roll. I'll be using the magic dagger +1
Currently DMing:
niceee
The holy fire having worked the first time, Zvedza sticks with that, peeking around the corner and pulling down another gout of radiant energy. "Good thing it's slow"
"If anyone is hurt enough to need healing, Let me know. I'm guarding the sixes." Once again seeming to get a common phrase a little wrong.
((Sacred Flame again DC 14 Dex or 10 again))
Mustache chants, slamming his foot into the ground and calling out in Primordial as he casts summon beast to summon a big lizard (land environment). The giant lizard moves forward, Mauling the Cube
First attack: 24 to hit, 8 pierce damage
Second Attack: 26 to hit, 10 pierce damage
Edit: the token is bigger than the creature actually is. the real spirit is small, so it can fit in the hallway
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Ellora the Romantic Rookie
Check out my EXTENDED SIGNATUR (hasn't been updated in forever, fyi) and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
Hit, hit and hit.
Chak-tha moves in to attack the cube, slashing with his longsword as his first attack, and then using Extra Attack for a nother slash
Attack one: Attack: 12 Damage: 6
Attack two: Attack: 24 Damage: 10
Bonus action: Commander's Strike: Using telepathy, he tells Ea that an eldritch bolt would give them a tactical advantage "Ea, eldritch bolt, now!!!" Combat Superiority dice (to add to damage): 5
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
Ignore the last part. The cube died after my first attack. edit: Because of Must's attack
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
OOC: Yay! The cube is dead! I still summon the lizard. It can stay for up to 1 Hour. Are we out of initiative?
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Ellora the Romantic Rookie
Check out my EXTENDED SIGNATUR (hasn't been updated in forever, fyi) and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
The cube is sliced to pieces after Mustache summons a giant lizard that slices it into shreds, and Chazz finishes it with a well placed longsword attack.
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers