She then asks, "Is there any way to remove the Delirium Safely from the city?
Ansom answers, "Plenty of folks have handled delirium. It was a valuable trade item until folks started getting sick."
Perhaps if someone can go into the heart of the city and neutralize the original shard, it might lift the curse."
Ansom answers, "Aye, if only it were that easy. No fiend shall drive us..." he stops mid sentence and then starts to recite the Hooded Lantern Oath. Petra joins in immediately.
“By light of lamp and shadow’s fight, We guard our home through endless night. With sword and shield, through dark and flame, We march to reclaim Westemär’s name.”
“No fog nor fiend shall drive us back, We stand as one when skies turn black. By blood, by steel, we make this vow: To cleanse the land and take it now.”
“For castle, crown, and city’s heart, Until the haze and curse depart, We pledge our lives, our strength, our trust, To raise our home from ash and dust.”
Jasmine feels there's more people she needs to talk to and more things to do in town before the journey into Drakkenheim proper. She might need a place to stay while here. She checks the Gilded Lilly and the Skull Sword taverns to see if they have any rooms available for her to stay in and how much they would cost.
Jasmine feels there's more people she needs to talk to and more things to do in town before the journey into Drakkenheim proper. She might need a place to stay while here. She checks the Gilded Lilly and the Skull Sword taverns to see if they have any rooms available for her to stay in and how much they would cost.
You got it. I'll setup several scenes, just reply to each one and we can RP this out over multiple posts.
The Skull & Sword Taphouse is a smoky, dimly lit den filled with the raucous laughter of bandits and outlaws. The smell of stale ale and unwashed bodies hangs thick in the air. At the back of the room, seated at a table covered in spilled beer and dirty playing cards. A smirking man in a well-worn leather coat, shuffling a deck of cards with practiced ease. On either side of him stand two large thugs, who size up everyone entering the taphouse with mean, stupid grins.
As Jasmine approaches, the first thug steps forward, crossing his thick arms and blocking her path. His eyes narrow suspiciously.
“Oi, who’s this, then? Some fancy warrior lady come to play cards?” He lets out a loud, guttural laugh, as if he’s made a great joke." The first thug laughs
“Yeah, yeah yeah, Bruiser! Fancy warrior lady! You got shiny armor, huh? Maybe you’re lost. Maybe we’ll help ya find your way... outside!”The second thug cackles and slaps Bruiser on the arm.
The well dressed man raises a hand. stopping the thugs before they can escalate things further. He notices your eye fall on a patch, sewn over his left breast pocket, of a masked woman posing on a playing card. His smirk widens as he leans back in his chair, gesturing for you to sit.
"Easy, boys. Let’s not scare off a potential business partner.”
Bruiser grumbles, “Oi, Stink, step back, let's watch Blackjack Mel do what ee does best!"
Mel shuffles his deck slowly, eyes never leaving Jasmine.
"You’ve got that look. The one that says you’ve been somewhere interesting, maybe somewhere dangerous. That’s good. I like dangerous people. They tend to discover rare and valuable things.” He sets the deck down and leans forward slightly.“So, what brings a shiny warrior like you to a rough place like this?”
The Hendrix Farm, a once-thriving farmland just outside Emberwood Village, now serves as a gathering point for pilgrims of the Followers of the Falling Fire. The farm’s fields lie barren, choked with weeds, and the air smells faintly of ash and damp earth. A large, weather-worn barn dominates the landscape, its roof patched in places with scavenged planks and cloth. Inside, simple wooden benches are arranged in rows, facing a makeshift altar. A crude stone slab adorned with flickering candles and a single shard of delerium resting in a wooden frame.
As Jasmine approaches the farm, she notices several pilgrims milling about the grounds. They are garbed in rough sackcloth and plain robes, their faces gaunt but serene. Some kneel in silent prayer, while others tend to makeshift campsites scattered around the yard. There’s a quiet, reverent atmosphere, broken only by the occasional murmur of conversation or the crackling of a small fire.
A tall, broad-shouldered man in his late thirties steps out of the barn. He’s clad in simple, dust-covered robes belted with a length of frayed rope, and a worn iron symbol of the Sacred Flame hangs from his neck. His black hair is neatly combed, and his dark eyes gleam with quiet intensity.
The man pauses as he notices Jasmine. He freezes in place as he studys her out of the periferal of his eyes. He looks away as a subtle smile forms around the edges of his mouth. His face a mixture of curiosity and calm expectation.
He turns to face Jasmine and slowly approaches.
"Welcome, traveler. You stand upon the threshold of a great journey. I am Nathaniel Flint, chaplain of the Followers of the Falling Fire. Have you come seeking the light in the darkness, or simply to learn of our creed?"
He gestures to the barn behind him, where faint candlelight flickers through the open doorway.
"This is where we prepare those called by faith to take their final steps toward Drakkenheim. Few return from such a pilgrimage, but those who do bring with them revelations and strength beyond measure."
He pauses, his eyes glancing briefly toward the delerium shard on the altar within the barn.
"You may have heard many things about us... some true, some false, some twisted by the corruption of knowing there may be no difference. But know this: we believe that in the chaos of delerium lies the spark of salvation. A great fire can only be kindled from the blackest of coals. That is why we walk this path."
The Chapel of Saint Ardenna, a modest stone building located on the outskirts of Emberwood Village. The chapel’s design is simple but elegant, with tall, narrow windows depicting various saints of the Sacred Flame. Inside, the scent of incense fills the air, and golden candlelight flickers across the polished stone walls and wooden pews. A large symbol of the Sacred Flame is carved into the altar, standing as a solemn reminder of the faith’s presence in the region.
You notices a small group of villagers gathered outside the chapel, speaking quietly among themselves. A few of them wear simple white tabards adorned with the symbol of the Sacred Flame. They glance at you with curiosity as you enter the main doors.
Inside, the chapel is quiet save for the soft murmur of voices near the altar. A striking figure in gleaming silver plate armor trimmed with gold filigree, stands at the front, speaking softly to several pilgrims. A flowing white tabard with the symbol of the Sacred Flame drapes over her armor, and her golden hair is tied neatly behind her head. Though her armor shines, her demeanor is humble yet commanding.
She notices Jasmine entering the chapel and offers a polite nod, her expression composed and inviting.
"Welcome, traveler. You’ve found the Chapel of Saint Ardenna. I am Ophelia Reed, chaplain of the Silver Order. What brings you here today."
She pauses as if to wait for an answer but then answers for you instead. "Faith? Curiosity?"
"Perhaps you are in search for some guidance? We are all humble servants here... with guidance to spare."
"If you seek the path to Drakkenheim, know that it is a road fraught with peril. My order has come here to stand against the eldritch corruption and the chaos it has wrought."She pauses, her expression turning serious. "We believe delerium is no mere treasure. It is a curs-ed blight upon this world! A poison that must be eradicated!"
"The Silver Order has sworn to purify this city, to ensure that what happened to Drakkenheim never happens again. The contamination must be cleansed, and the darkness driven out."
"This is our vow, our soul purpose, to purge Drakkenheim of all corruption."
The Skull & Sword Taphouse is a smoky, dimly lit den filled with the raucous laughter of bandits and outlaws. The smell of stale ale and unwashed bodies hangs thick in the air. At the back of the room, seated at a table covered in spilled beer and dirty playing cards. A smirking man in a well-worn leather coat, shuffling a deck of cards with practiced ease. On either side of him stand two large thugs, who size up everyone entering the taphouse with mean, stupid grins.
As Jasmine approaches, the first thug steps forward, crossing his thick arms and blocking her path. His eyes narrow suspiciously.
“Oi, who’s this, then? Some fancy warrior lady come to play cards?” He lets out a loud, guttural laugh, as if he’s made a great joke." The first thug laughs
“Yeah, yeah yeah, Bruiser! Fancy warrior lady! You got shiny armor, huh? Maybe you’re lost. Maybe we’ll help ya find your way... outside!”The second thug cackles and slaps Bruiser on the arm.
Jasmine eyes the thugs from behind the veil of dark shadow her hood casts over her face to conceal her true monstrous form. Her left hand hovers over the war hammer on her belt. Her snake tail rattles against the wooden floorboards. She speaks, "
The well dressed man raises a hand. stopping the thugs before they can escalate things further. He notices your eye fall on a patch, sewn over his left breast pocket, of a masked woman posing on a playing card. His smirk widens as he leans back in his chair, gesturing for you to sit.
"Easy, boys. Let’s not scare off a potential business partner.”
Bruiser grumbles, “Oi, Stink, step back, let's watch Blackjack Mel do what ee does best!"
Mel shuffles his deck slowly, eyes never leaving Jasmine.
"You’ve got that look. The one that says you’ve been somewhere interesting, maybe somewhere dangerous. That’s good. I like dangerous people. They tend to discover rare and valuable things.” He sets the deck down and leans forward slightly.“So, what brings a shiny warrior like you to a rough place like this?”
Jasmine notes the symbol on the man's pocket. She recognizes it... Queen's Men. Which would mean that they are Thieves' Guild. Normally she may have taken that as a sign to mean that she must begin a mission to purge the criminal scum from the town but right now, she had bigger priorities. Organized crime seems like such an insignificant problem in the face of spreading, mysterious corruption from the stars. She will handle one problem at a time.
She returns the man's stare, this "Blackjack Mel" sitting down at the table. Jasmine politely rejects the man's offer to sit down however, "I do not like to gamble." She then repeats her intentions to him, though she does avoid giving any useful information. "I came to the town as part of a merchant's bodyguard though that business has concluded. I have now come to this tavern looking for a place to stay for a few nightssss. Though I may be mistaken, perhaps you are the keeper of this establishment?"
The Hendrix Farm, a once-thriving farmland just outside Emberwood Village, now serves as a gathering point for pilgrims of the Followers of the Falling Fire. The farm’s fields lie barren, choked with weeds, and the air smells faintly of ash and damp earth. A large, weather-worn barn dominates the landscape, its roof patched in places with scavenged planks and cloth. Inside, simple wooden benches are arranged in rows, facing a makeshift altar. A crude stone slab adorned with flickering candles and a single shard of delerium resting in a wooden frame.
As Jasmine approaches the farm, she notices several pilgrims milling about the grounds. They are garbed in rough sackcloth and plain robes, their faces gaunt but serene. Some kneel in silent prayer, while others tend to makeshift campsites scattered around the yard. There’s a quiet, reverent atmosphere, broken only by the occasional murmur of conversation or the crackling of a small fire.
A tall, broad-shouldered man in his late thirties steps out of the barn. He’s clad in simple, dust-covered robes belted with a length of frayed rope, and a worn iron symbol of the Sacred Flame hangs from his neck. His black hair is neatly combed, and his dark eyes gleam with quiet intensity.
The man pauses as he notices Jasmine. He freezes in place as he studys her out of the periferal of his eyes. He looks away as a subtle smile forms around the edges of his mouth. His face a mixture of curiosity and calm expectation.
He turns to face Jasmine and slowly approaches.
"Welcome, traveler. You stand upon the threshold of a great journey. I am Nathaniel Flint, chaplain of the Followers of the Falling Fire. Have you come seeking the light in the darkness, or simply to learn of our creed?"
He gestures to the barn behind him, where faint candlelight flickers through the open doorway.
"This is where we prepare those called by faith to take their final steps toward Drakkenheim. Few return from such a pilgrimage, but those who do bring with them revelations and strength beyond measure."
He pauses, his eyes glancing briefly toward the delerium shard on the altar within the barn.
"You may have heard many things about us... some true, some false, some twisted by the corruption of knowing there may be no difference. But know this: we believe that in the chaos of delerium lies the spark of salvation. A great fire can only be kindled from the blackest of coals. That is why we walk this path."
"These people are cultists worshiping the accursed haze?" Jasmine thinks to herself. Hiding her uneasiness, she clears her throat and returns the man's greeting. As an Oathless Paladin, she knows very well that good things seldom come from rushing into situations and doing something irreversible without proper understanding. The more information she has, the more confidently she can make choices to serve the greater good.
"Well met Nathaniel. These are dark times indeed and you can say I am seeking a light in such times. Though I must admit, I have never heard of the Followers of the Falling Fire before now. I would be more than happy to learn of your creed."
Her eyes dart to the Delirium and then back to Nathaniel. She is very concerned with a piece of it out here in the open.
The Red Lion Hotel, a luxurious inn in Emberwood Village, stands out from the rustic surroundings. Its red-brick exterior and polished wooden beams give it an air of refinement rarely seen this close to Drakkenheim. Inside, the lobby is warm and inviting, with fine tapestries hanging on the walls and a roaring hearth casting a golden glow across the room. The faint scent of lavender wafts through the air, mingling with the aroma of fine food and drink.
As you enter the parlour, you notice a tiefling seated by the window in a plush armchair. The tiefling’s crimson skin glows faintly in the firelight, her long black horns curling elegantly around her head like a crown. Dressed in flowing purple robes adorned with intricate silver embroidery, her presence commanding without effort. On her fingers, she wears a set of shimmering rings, each glinting with an otherworldly sheen. An open tome rests on her lap, and a delicate teacup sits on the small table beside her.
The tiefling glances up at you as you enters, her golden eyes gleaming with curiosity. A slight smile tugs at her lips, as if she already knows something that she should not.
"Ah, a fellow seeker of knowledge, I presume? Or perhaps just a traveler?. Either way, do come in."
"I must appologize, you’ve caught me at a moment of rare leisure." She closes the book gently and gestures toward a nearby chair. "I am River, of the Amethyst Academy. And you are?"
(With resepect and reverence, River waits for your response and then continues.)
Speaking with a measured, melodic tone, her words flowing with precision and grace. She seems genuinely interested in your words but maintains a careful air of detachment, as if constantly weighing every interaction.
"These lands are… interesting, aren’t they? Dangerous, yes, but brimming with potential. Drakkenheim calls to those with ambition."She pauses, taking a sip of tea before continuing. "I gather you’re not here for the scenery. Most who stay at the Red Lion have their sights set on the ruins, whether they admit it or not."
River places her teacup down gently, folding her hands in her lap.
"The Amethyst Academy has long been interested in the arcane mysteries of Drakkenheim. Delerium, you see..." River catches herself talking loudly. Her eyes dart to every other patron within earshot.
"I'm happy to chat, but I prefers to conduct business privately. If you have anything of value for trade, then I'd be happy to make you a new associates of the Amethyst Academy."
River leads you to a side nook-table, obscured slightly by a large bookshelf.
She whispers, "Please, take this parchment. I often do all my business in the old Mill, just outside of Drakkenheim's walls. It used to be called the Eckerman Mill. Look for me there if you have anything... any valuables to trade."
chips 10 gold each 5gp (¼ pound) fragments 100 gold each 50 gp (½ pound) shards 500 gold each 250 gp (1 pound) crystal 1,000 gold 500 gp (2 pounds) geode 5,000 gold 2,500 gp (20 pounds)
The Red Lion Hotel, a luxurious inn in Emberwood Village, stands out from the rustic surroundings. Its red-brick exterior and polished wooden beams give it an air of refinement rarely seen this close to Drakkenheim. Inside, the lobby is warm and inviting, with fine tapestries hanging on the walls and a roaring hearth casting a golden glow across the room. The faint scent of lavender wafts through the air, mingling with the aroma of fine food and drink.
As you enter the parlour, you notice a tiefling seated by the window in a plush armchair. The tiefling’s crimson skin glows faintly in the firelight, her long black horns curling elegantly around her head like a crown. Dressed in flowing purple robes adorned with intricate silver embroidery, her presence commanding without effort. On her fingers, she wears a set of shimmering rings, each glinting with an otherworldly sheen. An open tome rests on her lap, and a delicate teacup sits on the small table beside her.
The tiefling glances up at you as you enters, her golden eyes gleaming with curiosity. A slight smile tugs at her lips, as if she already knows something that she should not.
"Ah, a fellow seeker of knowledge, I presume? Or perhaps just a traveler?. Either way, do come in."
"I must appologize, you’ve caught me at a moment of rare leisure." She closes the book gently and gestures toward a nearby chair. "I am River, of the Amethyst Academy. And you are?"
Jasmine takes a seat and introduces herself, "I am... Jasmine. You can say that... I am a bit of both. I do travel, providing help where needed but I am also always on the look out for more knowledge. I must admit though, I did expect to find a member of the Amethyst Academy here.It is an honor."
Speaking with a measured, melodic tone, her words flowing with precision and grace. She seems genuinely interested in your words but maintains a careful air of detachment, as if constantly weighing every interaction.
"These lands are… interesting, aren’t they? Dangerous, yes, but brimming with potential. Drakkenheim calls to those with ambition."She pauses, taking a sip of tea before continuing. "I gather you’re not here for the scenery. Most who stay at the Red Lion have their sights set on the ruins, whether they admit it or not."
River places her teacup down gently, folding her hands in her lap.
"The Amethyst Academy has long been interested in the arcane mysteries of Drakkenheim. Delerium, you see..." River catches herself talking loudly. Her eyes dart to every other patron within earshot.
"I'm happy to chat, but I prefers to conduct business privately. If you have anything of value for trade, then I'd be happy to make you a new associates of the Amethyst Academy."
River leads you to a side nook-table, obscured slightly by a large bookshelf.
She whispers, "Please, take this parchment. I often do all my business in the old Mill, just outside of Drakkenheim's walls. It used to be called the Eckerman Mill. Look for me there if you have anything... any valuables to trade."
Jasmine's tail rattles on the floor once more. She is a bit amused by how observant this tiefling is. She says, "You are right once again. I am here to head into Drakkenheim. Though to be quite honest with you," Jasmine's tone turns serious as she states her intentions, "I am not going into the city seeking answers to Arcane mysteries. I am going there seeking to purge the curse and the eldritch contamination that plagues Drakkenheim. I seek to free the city and restore it to a safe place. Sadly, I have been trying to find any concrete information on the corruption that plagues it but I have only found rumors and vague hints. You seem quite knowledgeable. Do you happen to know any way one might be able to remove the contamination that plagues the city and the land?"
"I came to the town as part of a merchant's bodyguard though that business has concluded. I have now come to this tavern looking for a place to stay for a few nightssss. Though I may be mistaken, perhaps you are the keeper of this establishment?"
The room falls silent for a moment as several heads turn toward the exchange. Mel stops shuffling the cards, his smirk fading into a cold, calculating expression. Bruiser cracks his knuckles, while Stink grins, showing his missing teeth.
Before things can escalate, a towering half-orc steps out from behind the bar with surprising speed and agility for her size. Her heavy boots thud against the wooden floor as she positions herself between Jasmine and Mel.
Frida raises a hand, her voice calm but firm. "Easy now, we don’t need blood on the floor tonight. This is a place for drinkin’ and dealin’, not fightin’."She turns to Jasmine, her tone softening slightly. "If you’re lookin’ for a room, I’ve got one for five silver. If you’re lookin’ for trouble, you won’t find it here."
She casts a glance at Blackjack Mel, who leans back in his chair, his smirk slowly returning. He gives a small nod to Frida, signaling that he’s willing to let the insult slide... for now.
"Five silver, and you’ll get a bed and a roof for the night. No more questions, leave Mel alone and we won't have any problems." Her eyes lock on Jasmine, waiting for her response.
Perception Check DC 12, You notice a halfling hiding under a table nearby, prepared to help if a fight breaks out. Unclear, who he might assist, Jasmine, Mel, or Frida.
The room falls silent for a moment as several heads turn toward the exchange. Mel stops shuffling the cards, his smirk fading into a cold, calculating expression. Bruiser cracks his knuckles, while Stink grins, showing his missing teeth.
Before things can escalate, a towering half-orc steps out from behind the bar with surprising speed and agility for her size. Her heavy boots thud against the wooden floor as she positions herself between Jasmine and Mel.
Frida raises a hand, her voice calm but firm. "Easy now, we don’t need blood on the floor tonight. This is a place for drinkin’ and dealin’, not fightin’."She turns to Jasmine, her tone softening slightly. "If you’re lookin’ for a room, I’ve got one for five silver. If you’re lookin’ for trouble, you won’t find it here."
She casts a glance at Blackjack Mel, who leans back in his chair, his smirk slowly returning. He gives a small nod to Frida, signaling that he’s willing to let the insult slide... for now.
"Five silver, and you’ll get a bed and a roof for the night. No more questions, leave Mel alone and we won't have any problems." Her eyes lock on Jasmine, waiting for her response.
Perception Check DC 20, You notice a halfling hiding under a table nearby, prepared to help if a fight breaks out. Unclear, who he might assist, Jasmine, Mel, or Frida.
Perception Check: 22
reassures the half-orc, "I do not drink or deal but I am not looking for trouble, just a room and maybe a meal if you have some." She reaches to hand 5 SP when she suddenly notices a halfling under the table. For a moment, Jasmine freezes, she considers calling him out but then she decides against it. She hands Frida the 5 Silver.
Perception Check DC 20, You notice a halfling hiding under a table nearby, prepared to help if a fight breaks out. Unclear, who he might assist, Jasmine, Mel, or Frida.
Perception Check: 22
reassures the half-orc, "I do not drink or deal but I am not looking for trouble, just a room and maybe a meal if you have some." She reaches to hand 5 SP when she suddenly notices a halfling under the table. For a moment, Jasmine freezes, she considers calling him out but then she decides against it. She hands Frida the 5 Silver.
"Cuff Goldburg at your service. I'm partners with Frida. We may be the roughest tagern in Emberwood but we still manage to keep the peace."The halfling says as he emerges from under the table.
"Come back down in 10 minutes and I'll serve you supper."Frida takes your coins and Cuff shows you to your modest room. Inside is a soft bed, extra blankets, and a pitcher and basin for washing. "The door locks from the inside and we have a lock box in the front if you need to store valuables. Enjoy your stay."
"These people are cultists worshiping the accursed haze?" Jasmine thinks to herself. Hiding her uneasiness, she clears her throat and returns the man's greeting. As an Oathless Paladin, she knows very well that good things seldom come from rushing into situations and doing something irreversible without proper understanding. The more information she has, the more confidently she can make choices to serve the greater good.
"Well met Nathaniel. These are dark times indeed and you can say I am seeking a light in such times. Though I must admit, I have never heard of the Followers of the Falling Fire before now. I would be more than happy to learn of your creed."
Her eyes dart to the Delirium and then back to Nathaniel. She is very concerned with a piece of it out here in the open.
Nathaniel catches her gaze and offers a calm reassurance. "Its beauty is only rivaled by its danger. But don’t worry, this shard has a golden glow, a sign that it’s been sanctified."He pauses, placing a hand near the shimmering crystal. "We believe the falling star was an omen of faith, and the crystal shards scattered across Drakkenheim are a divine blessing."
He straightens, speaking with quiet conviction. "The Sacrament of the Falling Fire is a gift granted by these shards. We spend our days in preparation, striving to become among the chosen. Each day, we send twelve pilgrims into Drakkenheim to partake in the sacrament. Those who prove faithful are granted immunity to the haze." His voice lowers slightly."Those who fail… contribute to the sanctified delerium crystals we use in our rituals."
Jasmine takes a seat and introduces herself, "I am... Jasmine. You can say that... I am a bit of both. I do travel, providing help where needed but I am also always on the look out for more knowledge. I must admit though, I did expect to find a member of the Amethyst Academy here.It is an honor.
"Why the pleasure is all mine."
Jasmine's tail rattles on the floor once more. She is a bit amused by how observant this tiefling is. She says, "You are right once again. I am here to head into Drakkenheim. Though to be quite honest with you," Jasmine's tone turns serious as she states her intentions, "I am not going into the city seeking answers to Arcane mysteries. I am going there seeking to purge the curse and the eldritch contamination that plagues Drakkenheim. I seek to free the city and restore it to a safe place. Sadly, I have been trying to find any concrete information on the corruption that plagues it but I have only found rumors and vague hints. You seem quite knowledgeable. Do you happen to know any way one might be able to remove the contamination that plagues the city and the land?"
"Ahh, removing the contamination. I've heard of such a process. Archwizard Eldrick Runeweaver heads up the Amethyst Academy operations in Drakkenheim and serves as the faction leader. He runs experiments to harness the unbridaled energies from the crystals. I've seen him convert a crystal into powerful magical items, leaving the crystal completely harmless and innert. Eldrick's theory is that the imense stored arcane energy, contianed in these crystals, are why they are so dangerous. This energy just needs to be harnessed and channeled into something safe, something useful, something profitable."
The Chapel of Saint Ardenna, a modest stone building located on the outskirts of Emberwood Village. The chapel’s design is simple but elegant, with tall, narrow windows depicting various saints of the Sacred Flame. Inside, the scent of incense fills the air, and golden candlelight flickers across the polished stone walls and wooden pews. A large symbol of the Sacred Flame is carved into the altar, standing as a solemn reminder of the faith’s presence in the region.
You notices a small group of villagers gathered outside the chapel, speaking quietly among themselves. A few of them wear simple white tabards adorned with the symbol of the Sacred Flame. They glance at you with curiosity as you enter the main doors.
Inside, the chapel is quiet save for the soft murmur of voices near the altar. A striking figure in gleaming silver plate armor trimmed with gold filigree, stands at the front, speaking softly to several pilgrims. A flowing white tabard with the symbol of the Sacred Flame drapes over her armor, and her golden hair is tied neatly behind her head. Though her armor shines, her demeanor is humble yet commanding.
She notices Jasmine entering the chapel and offers a polite nod, her expression composed and inviting.
"Welcome, traveler. You’ve found the Chapel of Saint Ardenna. I am Ophelia Reed, chaplain of the Silver Order. What brings you here today."
She pauses as if to wait for an answer but then answers for you instead. "Faith? Curiosity?"
"Perhaps you are in search for some guidance? We are all humble servants here... with guidance to spare."
"If you seek the path to Drakkenheim, know that it is a road fraught with peril. My order has come here to stand against the eldritch corruption and the chaos it has wrought."She pauses, her expression turning serious. "We believe delerium is no mere treasure. It is a curs-ed blight upon this world! A poison that must be eradicated!"
"The Silver Order has sworn to purify this city, to ensure that what happened to Drakkenheim never happens again. The contamination must be cleansed, and the darkness driven out."
"This is our vow, our soul purpose, to purge Drakkenheim of all corruption."
Jasmine takes a seat on an empty pew near the back of the crowd. She eyes the chaplain from the dark shadow of her hood. She answers, "You are right, I am here seeking Guidance." Knowing that the One-Source is not good that is readily accepted by all, Jasmine does not reveal her faith. Instead she just says, "I am not of your order but our goals are the same; I've come here seeking to cleanse the contamination as well. I fear the curse of Drakkenheim might spread if it is left unchecked. I have no desire to stand by and let the eldritch threat spread further. If you have any knowledge on how one might go about cleansing the city and restoring it back to a place livable by mortals and what dangers lurk within, I would be most grateful."
Nathaniel catches her gaze and offers a calm reassurance. "Its beauty is only rivaled by its danger. But don’t worry, this shard has a golden glow, a sign that it’s been sanctified."He pauses, placing a hand near the shimmering crystal. "We believe the falling star was an omen of faith, and the crystal shards scattered across Drakkenheim are a divine blessing."
He straightens, speaking with quiet conviction. "The Sacrament of the Falling Fire is a gift granted by these shards. We spend our days in preparation, striving to become among the chosen. Each day, we send twelve pilgrims into Drakkenheim to partake in the sacrament. Those who prove faithful are granted immunity to the haze." His voice lowers slightly."Those who fail… contribute to the sanctified delerium crystals we use in our rituals."
Jasmine does not like what she is hearing but she continues forward. These cultists and their beliefs might over some valuable information about the delirium and the haze. At the very least, if worse comes to worst and she has to fight against these Followers of Falling Fire within the city walls, it would do her well to understand them and their teachings.
She responds, "I must confess, you have me curious, Nathaniel. What happens when Delerium is sanctified? And what of the chosen? What becomes of them and what must they do after they gain immunity to the haze?"
"Ahh, removing the contamination. I've heard of such a process. Archwizard Eldrick Runeweaver heads up the Amethyst Academy operations in Drakkenheim and serves as the faction leader. He runs experiments to harness the unbridaled energies from the crystals. I've seen him convert a crystal into powerful magical items, leaving the crystal completely harmless and innert. Eldrick's theory is that the imense stored arcane energy, contianed in these crystals, are why they are so dangerous. This energy just needs to be harnessed and channeled into something safe, something useful, something profitable."
"While I am a bit unsure of the long-term safety of magic items crafted using these crystals, I am no expert and the Archwizard would know better I suppose. Though I am more concerned with the ever-pervasive nature of the haze within the city walls. Would it be possible to store mass amounts of the energy in some kind of container so that it may be used later to craft items? At least then one might be able to purify the city quickly and then use that energy in the safety of a lab or a tower to craft items at their own pace. I imagine it is very dangerous to run such a magic item operation within the walls of the city itself."
Perception Check DC 20, You notice a halfling hiding under a table nearby, prepared to help if a fight breaks out. Unclear, who he might assist, Jasmine, Mel, or Frida.
Perception Check: 22
reassures the half-orc, "I do not drink or deal but I am not looking for trouble, just a room and maybe a meal if you have some." She reaches to hand 5 SP when she suddenly notices a halfling under the table. For a moment, Jasmine freezes, she considers calling him out but then she decides against it. She hands Frida the 5 Silver.
"Cuff Goldburg at your service. I'm partners with Frida. We may be the roughest tagern in Emberwood but we still manage to keep the peace."The halfling says as he emerges from under the table.
"Come back down in 10 minutes and I'll serve you supper."Frida takes your coins and Cuff shows you to your modest room. Inside is a soft bed, extra blankets, and a pitcher and basin for washing. "The door locks from the inside and we have a lock box in the front if you need to store valuables. Enjoy your stay."
Jasmine only has 10 minutes before supper so there's not much she can do in this room. She uses those 10 minutes to check the door to see if the door swings into the room or into the hall when opened. Then she would check to see if there are any furniture in the room like tables or desks.
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Ansom answers, "Plenty of folks have handled delirium. It was a valuable trade item until folks started getting sick."
Ansom answers, "Aye, if only it were that easy. No fiend shall drive us..." he stops mid sentence and then starts to recite the Hooded Lantern Oath. Petra joins in immediately.
“By light of lamp and shadow’s fight,
We guard our home through endless night.
With sword and shield, through dark and flame,
We march to reclaim Westemär’s name.”
“No fog nor fiend shall drive us back,
We stand as one when skies turn black.
By blood, by steel, we make this vow:
To cleanse the land and take it now.”
“For castle, crown, and city’s heart,
Until the haze and curse depart,
We pledge our lives, our strength, our trust,
To raise our home from ash and dust.”
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
Jasmine feels there's more people she needs to talk to and more things to do in town before the journey into Drakkenheim proper. She might need a place to stay while here. She checks the Gilded Lilly and the Skull Sword taverns to see if they have any rooms available for her to stay in and how much they would cost.
You got it. I'll setup several scenes, just reply to each one and we can RP this out over multiple posts.
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
(Sure that can work)
The Skull & Sword Taphouse is a smoky, dimly lit den filled with the raucous laughter of bandits and outlaws. The smell of stale ale and unwashed bodies hangs thick in the air. At the back of the room, seated at a table covered in spilled beer and dirty playing cards. A smirking man in a well-worn leather coat, shuffling a deck of cards with practiced ease. On either side of him stand two large thugs, who size up everyone entering the taphouse with mean, stupid grins.
As Jasmine approaches, the first thug steps forward, crossing his thick arms and blocking her path. His eyes narrow suspiciously.
“Oi, who’s this, then? Some fancy warrior lady come to play cards?” He lets out a loud, guttural laugh, as if he’s made a great joke." The first thug laughs
“Yeah, yeah yeah, Bruiser! Fancy warrior lady! You got shiny armor, huh? Maybe you’re lost. Maybe we’ll help ya find your way... outside!” The second thug cackles and slaps Bruiser on the arm.
The well dressed man raises a hand. stopping the thugs before they can escalate things further. He notices your eye fall on a patch, sewn over his left breast pocket, of a masked woman posing on a playing card. His smirk widens as he leans back in his chair, gesturing for you to sit.
"Easy, boys. Let’s not scare off a potential business partner.”
Bruiser grumbles, “Oi, Stink, step back, let's watch Blackjack Mel do what ee does best!"
Mel shuffles his deck slowly, eyes never leaving Jasmine.
"You’ve got that look. The one that says you’ve been somewhere interesting, maybe somewhere dangerous. That’s good. I like dangerous people. They tend to discover rare and valuable things.” He sets the deck down and leans forward slightly.“So, what brings a shiny warrior like you to a rough place like this?”
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
The Hendrix Farm, a once-thriving farmland just outside Emberwood Village, now serves as a gathering point for pilgrims of the Followers of the Falling Fire. The farm’s fields lie barren, choked with weeds, and the air smells faintly of ash and damp earth. A large, weather-worn barn dominates the landscape, its roof patched in places with scavenged planks and cloth. Inside, simple wooden benches are arranged in rows, facing a makeshift altar. A crude stone slab adorned with flickering candles and a single shard of delerium resting in a wooden frame.
As Jasmine approaches the farm, she notices several pilgrims milling about the grounds. They are garbed in rough sackcloth and plain robes, their faces gaunt but serene. Some kneel in silent prayer, while others tend to makeshift campsites scattered around the yard. There’s a quiet, reverent atmosphere, broken only by the occasional murmur of conversation or the crackling of a small fire.
A tall, broad-shouldered man in his late thirties steps out of the barn. He’s clad in simple, dust-covered robes belted with a length of frayed rope, and a worn iron symbol of the Sacred Flame hangs from his neck. His black hair is neatly combed, and his dark eyes gleam with quiet intensity.
The man pauses as he notices Jasmine. He freezes in place as he studys her out of the periferal of his eyes. He looks away as a subtle smile forms around the edges of his mouth. His face a mixture of curiosity and calm expectation.
He turns to face Jasmine and slowly approaches.
"Welcome, traveler. You stand upon the threshold of a great journey. I am Nathaniel Flint, chaplain of the Followers of the Falling Fire. Have you come seeking the light in the darkness, or simply to learn of our creed?"
He gestures to the barn behind him, where faint candlelight flickers through the open doorway.
"This is where we prepare those called by faith to take their final steps toward Drakkenheim. Few return from such a pilgrimage, but those who do bring with them revelations and strength beyond measure."
He pauses, his eyes glancing briefly toward the delerium shard on the altar within the barn.
"You may have heard many things about us... some true, some false, some twisted by the corruption of knowing there may be no difference. But know this: we believe that in the chaos of delerium lies the spark of salvation. A great fire can only be kindled from the blackest of coals. That is why we walk this path."
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
The Chapel of Saint Ardenna, a modest stone building located on the outskirts of Emberwood Village. The chapel’s design is simple but elegant, with tall, narrow windows depicting various saints of the Sacred Flame. Inside, the scent of incense fills the air, and golden candlelight flickers across the polished stone walls and wooden pews. A large symbol of the Sacred Flame is carved into the altar, standing as a solemn reminder of the faith’s presence in the region.
You notices a small group of villagers gathered outside the chapel, speaking quietly among themselves. A few of them wear simple white tabards adorned with the symbol of the Sacred Flame. They glance at you with curiosity as you enter the main doors.
Inside, the chapel is quiet save for the soft murmur of voices near the altar. A striking figure in gleaming silver plate armor trimmed with gold filigree, stands at the front, speaking softly to several pilgrims. A flowing white tabard with the symbol of the Sacred Flame drapes over her armor, and her golden hair is tied neatly behind her head. Though her armor shines, her demeanor is humble yet commanding.
She notices Jasmine entering the chapel and offers a polite nod, her expression composed and inviting.
"Welcome, traveler. You’ve found the Chapel of Saint Ardenna. I am Ophelia Reed, chaplain of the Silver Order. What brings you here today."
She pauses as if to wait for an answer but then answers for you instead. "Faith? Curiosity?"
"Perhaps you are in search for some guidance? We are all humble servants here... with guidance to spare."
"If you seek the path to Drakkenheim, know that it is a road fraught with peril. My order has come here to stand against the eldritch corruption and the chaos it has wrought." She pauses, her expression turning serious.
"We believe delerium is no mere treasure. It is a curs-ed blight upon this world! A poison that must be eradicated!"
"The Silver Order has sworn to purify this city, to ensure that what happened to Drakkenheim never happens again. The contamination must be cleansed, and the darkness driven out."
"This is our vow, our soul purpose, to purge Drakkenheim of all corruption."
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
Jasmine eyes the thugs from behind the veil of dark shadow her hood casts over her face to conceal her true monstrous form. Her left hand hovers over the war hammer on her belt. Her snake tail rattles against the wooden floorboards. She speaks, "
Jasmine notes the symbol on the man's pocket. She recognizes it... Queen's Men. Which would mean that they are Thieves' Guild. Normally she may have taken that as a sign to mean that she must begin a mission to purge the criminal scum from the town but right now, she had bigger priorities. Organized crime seems like such an insignificant problem in the face of spreading, mysterious corruption from the stars. She will handle one problem at a time.
She returns the man's stare, this "Blackjack Mel" sitting down at the table. Jasmine politely rejects the man's offer to sit down however, "I do not like to gamble." She then repeats her intentions to him, though she does avoid giving any useful information. "I came to the town as part of a merchant's bodyguard though that business has concluded. I have now come to this tavern looking for a place to stay for a few nightssss. Though I may be mistaken, perhaps you are the keeper of this establishment?"
"These people are cultists worshiping the accursed haze?" Jasmine thinks to herself. Hiding her uneasiness, she clears her throat and returns the man's greeting. As an Oathless Paladin, she knows very well that good things seldom come from rushing into situations and doing something irreversible without proper understanding. The more information she has, the more confidently she can make choices to serve the greater good.
"Well met Nathaniel. These are dark times indeed and you can say I am seeking a light in such times. Though I must admit, I have never heard of the Followers of the Falling Fire before now. I would be more than happy to learn of your creed."
Her eyes dart to the Delirium and then back to Nathaniel. She is very concerned with a piece of it out here in the open.
The Red Lion Hotel, a luxurious inn in Emberwood Village, stands out from the rustic surroundings. Its red-brick exterior and polished wooden beams give it an air of refinement rarely seen this close to Drakkenheim. Inside, the lobby is warm and inviting, with fine tapestries hanging on the walls and a roaring hearth casting a golden glow across the room. The faint scent of lavender wafts through the air, mingling with the aroma of fine food and drink.
As you enter the parlour, you notice a tiefling seated by the window in a plush armchair. The tiefling’s crimson skin glows faintly in the firelight, her long black horns curling elegantly around her head like a crown. Dressed in flowing purple robes adorned with intricate silver embroidery, her presence commanding without effort. On her fingers, she wears a set of shimmering rings, each glinting with an otherworldly sheen. An open tome rests on her lap, and a delicate teacup sits on the small table beside her.
The tiefling glances up at you as you enters, her golden eyes gleaming with curiosity. A slight smile tugs at her lips, as if she already knows something that she should not.
"Ah, a fellow seeker of knowledge, I presume? Or perhaps just a traveler?. Either way, do come in."
"I must appologize, you’ve caught me at a moment of rare leisure." She closes the book gently and gestures toward a nearby chair.
"I am River, of the Amethyst Academy. And you are?"
(With resepect and reverence, River waits for your response and then continues.)
Speaking with a measured, melodic tone, her words flowing with precision and grace. She seems genuinely interested in your words but maintains a careful air of detachment, as if constantly weighing every interaction.
"These lands are… interesting, aren’t they? Dangerous, yes, but brimming with potential. Drakkenheim calls to those with ambition." She pauses, taking a sip of tea before continuing.
"I gather you’re not here for the scenery. Most who stay at the Red Lion have their sights set on the ruins, whether they admit it or not."
River places her teacup down gently, folding her hands in her lap.
"The Amethyst Academy has long been interested in the arcane mysteries of Drakkenheim. Delerium, you see..." River catches herself talking loudly. Her eyes dart to every other patron within earshot.
"I'm happy to chat, but I prefers to conduct business privately. If you have anything of value for trade, then I'd be happy to make you a new associates of the Amethyst Academy."
River leads you to a side nook-table, obscured slightly by a large bookshelf.
She whispers, "Please, take this parchment. I often do all my business in the old Mill, just outside of Drakkenheim's walls. It used to be called the Eckerman Mill. Look for me there if you have anything... any valuables to trade."
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
Jasmine takes a seat and introduces herself, "I am... Jasmine. You can say that... I am a bit of both. I do travel, providing help where needed but I am also always on the look out for more knowledge. I must admit though, I did expect to find a member of the Amethyst Academy here.It is an honor."
Jasmine's tail rattles on the floor once more. She is a bit amused by how observant this tiefling is. She says, "You are right once again. I am here to head into Drakkenheim. Though to be quite honest with you," Jasmine's tone turns serious as she states her intentions, "I am not going into the city seeking answers to Arcane mysteries. I am going there seeking to purge the curse and the eldritch contamination that plagues Drakkenheim. I seek to free the city and restore it to a safe place. Sadly, I have been trying to find any concrete information on the corruption that plagues it but I have only found rumors and vague hints. You seem quite knowledgeable. Do you happen to know any way one might be able to remove the contamination that plagues the city and the land?"
The room falls silent for a moment as several heads turn toward the exchange. Mel stops shuffling the cards, his smirk fading into a cold, calculating expression. Bruiser cracks his knuckles, while Stink grins, showing his missing teeth.
Before things can escalate, a towering half-orc steps out from behind the bar with surprising speed and agility for her size. Her heavy boots thud against the wooden floor as she positions herself between Jasmine and Mel.
Frida raises a hand, her voice calm but firm. "Easy now, we don’t need blood on the floor tonight. This is a place for drinkin’ and dealin’, not fightin’." She turns to Jasmine, her tone softening slightly. "If you’re lookin’ for a room, I’ve got one for five silver. If you’re lookin’ for trouble, you won’t find it here."
She casts a glance at Blackjack Mel, who leans back in his chair, his smirk slowly returning. He gives a small nod to Frida, signaling that he’s willing to let the insult slide... for now.
"Five silver, and you’ll get a bed and a roof for the night. No more questions, leave Mel alone and we won't have any problems." Her eyes lock on Jasmine, waiting for her response.
Perception Check DC 12, You notice a halfling hiding under a table nearby, prepared to help if a fight breaks out. Unclear, who he might assist, Jasmine, Mel, or Frida.
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
Perception Check: 22
reassures the half-orc, "I do not drink or deal but I am not looking for trouble, just a room and maybe a meal if you have some." She reaches to hand 5 SP when she suddenly notices a halfling under the table. For a moment, Jasmine freezes, she considers calling him out but then she decides against it. She hands Frida the 5 Silver.
"Cuff Goldburg at your service. I'm partners with Frida. We may be the roughest tagern in Emberwood but we still manage to keep the peace." The halfling says as he emerges from under the table.
"Come back down in 10 minutes and I'll serve you supper." Frida takes your coins and Cuff shows you to your modest room. Inside is a soft bed, extra blankets, and a pitcher and basin for washing. "The door locks from the inside and we have a lock box in the front if you need to store valuables. Enjoy your stay."
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
Nathaniel catches her gaze and offers a calm reassurance. "Its beauty is only rivaled by its danger. But don’t worry, this shard has a golden glow, a sign that it’s been sanctified." He pauses, placing a hand near the shimmering crystal. "We believe the falling star was an omen of faith, and the crystal shards scattered across Drakkenheim are a divine blessing."
He straightens, speaking with quiet conviction. "The Sacrament of the Falling Fire is a gift granted by these shards. We spend our days in preparation, striving to become among the chosen. Each day, we send twelve pilgrims into Drakkenheim to partake in the sacrament. Those who prove faithful are granted immunity to the haze." His voice lowers slightly. "Those who fail… contribute to the sanctified delerium crystals we use in our rituals."
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
"Why the pleasure is all mine."

"Ahh, removing the contamination. I've heard of such a process. Archwizard Eldrick Runeweaver heads up the Amethyst Academy operations in Drakkenheim and serves as the faction leader. He runs experiments to harness the unbridaled energies from the crystals. I've seen him convert a crystal into powerful magical items, leaving the crystal completely harmless and innert. Eldrick's theory is that the imense stored arcane energy, contianed in these crystals, are why they are so dangerous. This energy just needs to be harnessed and channeled into something safe, something useful, something profitable."
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
Jasmine takes a seat on an empty pew near the back of the crowd. She eyes the chaplain from the dark shadow of her hood. She answers, "You are right, I am here seeking Guidance." Knowing that the One-Source is not good that is readily accepted by all, Jasmine does not reveal her faith. Instead she just says, "I am not of your order but our goals are the same; I've come here seeking to cleanse the contamination as well. I fear the curse of Drakkenheim might spread if it is left unchecked. I have no desire to stand by and let the eldritch threat spread further. If you have any knowledge on how one might go about cleansing the city and restoring it back to a place livable by mortals and what dangers lurk within, I would be most grateful."
Jasmine does not like what she is hearing but she continues forward. These cultists and their beliefs might over some valuable information about the delirium and the haze. At the very least, if worse comes to worst and she has to fight against these Followers of Falling Fire within the city walls, it would do her well to understand them and their teachings.
She responds, "I must confess, you have me curious, Nathaniel. What happens when Delerium is sanctified? And what of the chosen? What becomes of them and what must they do after they gain immunity to the haze?"
"While I am a bit unsure of the long-term safety of magic items crafted using these crystals, I am no expert and the Archwizard would know better I suppose. Though I am more concerned with the ever-pervasive nature of the haze within the city walls. Would it be possible to store mass amounts of the energy in some kind of container so that it may be used later to craft items? At least then one might be able to purify the city quickly and then use that energy in the safety of a lab or a tower to craft items at their own pace. I imagine it is very dangerous to run such a magic item operation within the walls of the city itself."
Jasmine only has 10 minutes before supper so there's not much she can do in this room. She uses those 10 minutes to check the door to see if the door swings into the room or into the hall when opened. Then she would check to see if there are any furniture in the room like tables or desks.