I would ask salt peet if he could create some lock picks out of some spare metal bits found on the floor, or maybe some bone bits we saw earlier.
Salt peet will pull out his thieves tools. “ you means like these? You no haves some? We gots to get you some good ones from black smiths. Very useful.”
Peet will look over the lock carefully. “ this is a mazing lock, very nice make.” And he will try to undo the mechanism. 7
I take the dwarfs weapon with me as we start running. I ask if he can “dash” so that we can put as much distance between us and the threat. I do look back to see if I can make out what it actually is.
(Roll initiative)
the dwarf doesnt need coaxing he is going to try and run fast as he can.
as you both get up to flee you see coming around the bend a large Ogre carrying a giant spiked club which he slams into the ground and drags it a bit before lifting it again. On his side is a hip quiver filled with a few javelins as well. He roars in challenge and says “ thats mine!”
I take the dwarfs weapon with me as we start running. I ask if he can “dash” so that we can put as much distance between us and the threat. I do look back to see if I can make out what it actually is.
(Roll initiative)
the dwarf doesnt need coaxing he is going to try and run fast as he can.
as you both get up to flee you see coming around the bend a large Ogre carrying a giant spiked club which he slams into the ground and drags it a bit before lifting it again. On his side is a hip quiver filled with a few javelins as well. He roars in challenge and says “ thats mine!”
Ogre initiative: 5
dwarf initiative: 11
22 initiative
I tell the dwarf to keep running and don’t stop (I assume he’s a merchant and not a fighter??) and I do tell him to take his weapon he may need it i I can’t stop the orge
Using full movement to keep ahead. need to know when the gap closes to 80, then60,then 30.
shortbow (12,14) disadv so 12 to hit and 7 damage need to know within 80’ to remove disadv with short bow
i try to count the remaining javalines (more interested when out )
You send the dwarf running ahead and he doesnt give any argument. You turn and fire at the Ogre and your arrow makes it, sticking into him, but he doesnt seem to notice it at allas he charges forward ( dash) and gets to within 20’ of you taking huge strides crushing the corpses of the goblins into jelly under his feet as he goes. You can see his irrational rage in his eyes he says “ you take! MINE!!”
you can see he is primed for murder, that gigantic spiked club ready to pulverize anything and anyone..
You send the dwarf running ahead and he doesnt give any argument. You turn and fire at the Ogre and your arrow makes it, sticking into him, but he doesnt seem to notice it at allas he charges forward ( dash) and gets to within 20’ of you taking huge strides crushing the corpses of the goblins into jelly under his feet as he goes. You can see his irrational rage in his eyes he says “ you take! MINE!!”
you can see he is primed for murder, that gigantic spiked club ready to pulverize anything and anyone..
back to you
I will cast suggestion “Stop fighting now , leave this area peacefully, and don’t return.”
dc 12. Wisdom save Then use full movement away. (Here’s to hoping for a really bad wis save )
You watch as the Ogre’s rage drains from his face. He looks left and right, lets his club down to drag in the dirt as he turns to head back wence he came. You can hear him muttering as he goes, “ no take mine…”
Not taking any chances you continue away from this dangerous place and make it back to the road, noting where the wagon left the road. You can see the dwarf much farther up the road, still booking it.
i yell after the dwarf. “We are safe. The orge is leaving. “ I work to get the dwarf to stop telling him the orge is no longer after us
nce he slows down to look back he can see we are not being chanced I tell him to go to the merchant and tell him that I will be protecting the wagons goods and to send a replacement wagon and that I will mark the road. -be also to some men as goblins and orge might return Once dwarf agrees. I head back to wagon. This time I mark the road. Like I mentioned to dwarf but not so that everyone would know
and I return back to the wagon and wait for the dwarf and the wagon to return for the cargo
(how far to town. Trying to get sense of how long before dwarf could be back )
i yell after the dwarf. “We are safe. The orge is leaving. “ I work to get the dwarf to stop telling him the orge is no longer after us
nce he slows down to look back he can see we are not being chanced I tell him to go to the merchant and tell him that I will be protecting the wagons goods and to send a replacement wagon and that I will mark the road. -be also to some men as goblins and orge might return Once dwarf agrees. I head back to wagon. This time I mark the road. Like I mentioned to dwarf but not so that everyone would know
and I return back to the wagon and wait for the dwarf and the wagon to return for the cargo
(how far to town. Trying to get sense of how long before dwarf could be back )
( its already late afternoon and its a more than an hour out of town.)
I ask the dwarf to notify shopkeeper and the town guards where the wagon is and have the dwarf continue to town and I head back to guard the wagon.
1
the dwarf affirms he will head to the town office directly
You return to the fractured wagon surrounded by crushed goblins corpses, the number of crows seems to increase. The braver ones dropping down to snatch bits here and there while you wait.
Chankla would open the unlocked metal door as he flashed a grin at salt peet, maybe there was more treasure here!
perception: 5
As Chankla opens the door he is surprised by an swing from an axe . There is a goblin waiting right there for you. You catch a quick peak into the room and see 3 more goblins and a young dwarf tied up in the far corner. One of the goblins is bleeding from your arrow to his stomach and is on the south eastern corner of the room desperately trying to pull on a lever that seems stuck.
goblin1 attack vs Chankla: Attack: 24 Damage: 13. now you can roll initiative
I ask the dwarf to notify shopkeeper and the town guards where the wagon is and have the dwarf continue to town and I head back to guard the wagon.
1
the dwarf affirms he will head to the town office directly
You return to the fractured wagon surrounded by crushed goblins corpses, the number of crows seems to increase. The braver ones dropping down to snatch bits here and there while you wait.
The dwarf makes good time getting back to town to report the incident and tell them Vox has marked the road and is waiting with the cargo
Salt peet will pull out his thieves tools. “ you means like these? You no haves some? We gots to get you some good ones from black smiths. Very useful.”
Peet will look over the lock carefully. “ this is a mazing lock, very nice make.” And he will try to undo the mechanism.
7
He gives it a go and can’t quite get it.
“ This is very hards, you trys” he says as he hands you the tools
I had some expertise in lockpicking as i got to work22
Chankla quickly gets the lock. Really impressed Salt Peet. ( was dc17 lock)
(Roll initiative)
the dwarf doesnt need coaxing he is going to try and run fast as he can.
as you both get up to flee you see coming around the bend a large Ogre carrying a giant spiked club which he slams into the ground and drags it a bit before lifting it again. On his side is a hip quiver filled with a few javelins as well. He roars in challenge and says “ thats mine!”
Ogre initiative: 2
dwarf initiative: 1
22 initiative
I tell the dwarf to keep running and don’t stop (I assume he’s a merchant and not a fighter??) and I do tell him to take his weapon he may need it i I can’t stop the orge
Using full movement to keep ahead.
need to know when the gap closes to 80, then60,then 30.
shortbow (12,14) disadv so 12 to hit and 7 damage need to know within 80’ to remove disadv with short bow
i try to count the remaining javalines (more interested when out )
You send the dwarf running ahead and he doesnt give any argument. You turn and fire at the Ogre and your arrow makes it, sticking into him, but he doesnt seem to notice it at allas he charges forward ( dash) and gets to within 20’ of you taking huge strides crushing the corpses of the goblins into jelly under his feet as he goes. You can see his irrational rage in his eyes he says “ you take! MINE!!”
you can see he is primed for murder, that gigantic spiked club ready to pulverize anything and anyone..
back to you
I will cast suggestion “Stop fighting now , leave this area peacefully, and don’t return.”
dc 12. Wisdom save Then use full movement away.
(Here’s to hoping for a really bad wis save )
Ogre wisdom save: 5
You watch as the Ogre’s rage drains from his face. He looks left and right, lets his club down to drag in the dirt as he turns to head back wence he came. You can hear him muttering as he goes, “ no take mine…”
Not taking any chances you continue away from this dangerous place and make it back to the road, noting where the wagon left the road. You can see the dwarf much farther up the road, still booking it.
( I honestly didn’t expect that very lucky)
i yell after the dwarf. “We are safe. The orge is leaving. “ I work to get the dwarf to stop telling him the orge is no longer after us
nce he slows down to look back he can see we are not being chanced I tell him to go to the merchant and tell him that I will be protecting the wagons goods and to send a replacement wagon and that I will mark the road. -be also to some men as goblins and orge might return Once dwarf agrees. I head back to wagon. This time I mark the road. Like I mentioned to dwarf but not so that everyone would know
and I return back to the wagon and wait for the dwarf and the wagon to return for the cargo
(how far to town. Trying to get sense of how long before dwarf could be back )
Chankla would open the unlocked metal door as he flashed a grin at salt peet, maybe there was more treasure here!
perception: 7
( its already late afternoon and its a more than an hour out of town.)
I ask the dwarf to notify shopkeeper and the town guards where the wagon is and have the dwarf continue to town and I head back to guard the wagon.
1
the dwarf affirms he will head to the town office directly
You return to the fractured wagon surrounded by crushed goblins corpses, the number of crows seems to increase. The braver ones dropping down to snatch bits here and there while you wait.
As Chankla opens the door he is surprised by an swing from an axe . There is a goblin waiting right there for you. You catch a quick peak into the room and see 3 more goblins and a young dwarf tied up in the far corner. One of the goblins is bleeding from your arrow to his stomach and is on the south eastern corner of the room desperately trying to pull on a lever that seems stuck.
goblin1 attack vs Chankla: Attack: 24 Damage: 13.
now you can roll initiative
New Goblins 1-3: 18
Salt Peet: 4
shot goblin: 20
The dwarf makes good time getting back to town to report the incident and tell them Vox has marked the road and is waiting with the cargo
3
18