Choking and coughing in response to the traitorous Carrigan's noxious blast of poison, Haldur can feel his throat constricting and his eyes watering profusely. The mercenary swears a foul oath and tries to hack the toxin from his lungs with little success, but through the veil of his blurred vision he can make out the ominous chromatic coloring of the Casters bearing down on the party. The young warrior tries to respond to the imminent threat but finds himself momentarily disabled by the cloud of poison that afflicted him.
*Edited to reflect the loss of turn due to Stinking Cloud
This post has potentially manipulated dice roll results.
OOC: Stinking cloud the cloud lingers in the air for the duration. Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.
Haldur no attack. You have to spend, everyone who failed, as to spend an action/turn retching and reeling.
Red Caster moves his full 30ft towards the group casting fire bolt at Artemis who's still holding Carrigan aloft. Attack: 24 Damage: 8.
Artemis casts mage armor on them self and drops Carrigan before bolting towards the smoldering tents for cover double dash!
Green Caster moves full 30ft the casts ray of sickness at Ora who makes a CON save DC13 13 against its effects of 17 of poison damage.
Blue Caster moves their full 30ft before casting ice knife at Cara Attack: 23 Damage: 11 with an additional 17 of cold damage as the knife explodes. Thomas and Cara makes a DEX saves against it 4, 13
This post has potentially manipulated dice roll results.
"Well this isn't going well." Folzi glances back to the half incapacited group and their of the eastern gate. "Would anyone even notice," he mumbles to himself. With a sigh he quietly hurries to the tents as well. Peering out, the rogue takes a small tart out and begins chewing furiously. "My momma says never to talk with your mouthful," he says in gnomish as he spits his impromptu meal towards the Blue Caster. With the spell cast he attempts to hide between the tents.
Blue Caster WIZ save 12 Fails falls prone and is now incapacitated.
Ora shrugs off the Green Caster's attempts to poison her and looks to the remaining group around her, "RUN! Thier magic can not follow us out of the compound," she bellows moving her full 30ft towards the casters meeting the Green Caster in the field of battle shooting her cross bow at them: Attack: 18 Damage: 7 before casting compelled duel. Green WIZ save 11 against DC15. Failed ALL attacks not on Ora have disadvantage.
Thomas having taken the full blow of the ice knife explosion staggers coughing from the after effects of stinking cloud but decides to double dash his full movement to the tents still smoldering finding Artemis. Thomas then he watches his comrades hoping they'll choose to run instead of fight.
Hrain's up!
2nd round!
OOC: Chroma Casters are ALL on the O P Q line 24s.
Leb's on deck. (2 actions; 1 reacting to the cloud then 2 2nd round action).
Hrain uses his link to Vihar to summon the horse to him, simultaneously moving out of the cloud with a splutter or two he climbs up onto Vihar's back as the horse continues on towards the gate.
OOC, sorry missed this!
If I've got all this correct then Vihar uses it's movement to get to a spot where Hrain, coming out of the cloud can mount, then they use the rest of Vihar's action (Dash) to continue towards the gate and trying to stay close to some of the others to share his paladin aura. Hope this is clear!
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Seeing the dragon coming to them Lebenha opens her mouth to shout a warning cry, and then she breaths the poisonous cloud casted by Carrigan and she chokes, her warning turned into coughs and desperate tries to get some fresh air as she feels how her lungs burn.
When she is able to breath and see something again, still with blur vision due to the cloud that has not disapeared completely, and the tears pouring out of her eyes, she sees the goup of cutist coming to them and, mostly acting on pure insitict, calls the nature to help her.
The wind starts to swirl around the casters, the snow covering their eyes and heavy sleet falling into them from the grey clouds above wich such fury that make it really hard for them to be able to cast or even stand casting sleet storm centered over the Chroma Casters DC 16.
Hearing Ora's scream and seeing Hrain mount his horse and begin charging toward the gate, Haldur turns to his closest companions and nods aggressively and makes a broad gesture to follow the Captain. The mercenary then sprints as fast as he can in the direction of the gate, throat and lungs still burning from the noxious fumes but swiftly clearing as he leaves the contaminated airspace behind.
Red/Green/Blue Casters use their action to get up and the storm making the ground rough terrain they only get 15ft of movement. The sleet storm also obscures their ability to see the party clearly. They remain on the area of effect.
Artemis & Thomas use their movement to double dash to towards the gates. They have another 120ft to go!
Lyra's up!
Folzi on deck!
Perception checks everyone!! Grant/ Aramalian no need.
OOC: I'd say from the human camp to the East gate is another 120ft. So, 2 more rounds of DD.
This post has potentially manipulated dice roll results.
"Let's go, Leb! Stop playing in the snow." Folzi then follows after the others as fast as his gnomish legs can manage - which is quite a bit considering his training. Having managed to get ahead of the others he stops to make sure the others are coming and looks around the camp, hopefully for the last time.
This post has potentially manipulated dice roll results.
As Leb rushes to join the others along with Thomas and Ora who are suddenly surrounded by a forcecage and unable to move. Both making charisma saves at disadvantage because magical ambush. CHA saves Leb 9, Thomas 12, Ora 16 against DC 17!! All three fail and NO one can see where the powerful spell originated but the to party members are trap inside as a blindly light envelops them and they disappear!! Then another wave of Chroma Casters suddenly appears from the direction of a makeshift camp in the Temple rubble!!
As Folzi rushes to the other side of the smoldering tents he stumbles upon a half-orc paladin of Chauntea and a gnome wizard he recognizes immediately as Warnick Baergalnack or Nicknack as most gnomes call him!
Hrain's up!
Haldur on deck!
OOC: Grant ans Aramalian post dialog now but roll initiative to see how you join round 3 action!
Hrain felt more than anything the discharge of magic and turns just in time to see the forcecage and it's effects on a number of the party. The sleet storm still obscuring his vision he can't be sure where the spell originated form and as Vihar's momentum carries him forward through the tents he sees more casters emerging from the temple ruins. "No" he whispers, angry at the seemingly endless number of casters arrayed against them. Determination to protect the others spurs him on "Keep going, move, move! The Wastes are our only defence now, do not stop, we cannot prevail here" The words are like ashes in his mouth, but he looks around checking that the others are still moving and should be able to get past the casters pursuing them. Vihar's speed carries him past most of the group and nearer to the gate and he turns in the saddle to make sure there are no other threats emerging.
OOC Double movement (100') using Vihar's movement which should put me close to the tent.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Folzi stumbles over his words at the sight of another gnome having thought all others were killed in the initial assault. He smiles in recognition of the gnome, but that quickly fades as more Chroma Casters appears. "No, time to catch up! We got to get out of here... Bring your friend along I suppose!"
Furious about Carrigans betrayal and still heavily caughing form the stinking cloud, Lyra grunts and stands upright. A quick look around makes her realize that everyone is already on the run, meaning that she is somewhat falling behind. Even more than that, the situation seems to grow more and more acute as yet another group of casters appears. It is in that moment that she, in compliance with her emotional state, decides to throw all caution to the wind. Lyra then adopts a stance with one leg in front, one slightly back, bending the knee. Her arms are slightly angled, she looks like shes about to start running for her life. But the second her very first muscle twitches, something changes, and then there were a lot of things happening in only very little time. She whispered a single word and a sizzling noise suddenly filled the air, as her pupils began radiating a bright blue-whiteish light. The light rapidly expanded, until it covered the last bit of white in eyes, until one last crack erupted from her position. Then she vanished, leaving only a shower of blue sparks. A heartbeat later, two tremendous booms thundered through the camp, as Lyra reappeared dashing right through the middle of the first group of casters. She didnt stop, however, but kept running and then, resulting in the second clap of thunder, vanished again only to emerge far behind the casters, still running towards the gate.
Using 2 Sorc Points, Lyra uses her movement to run towards the gate while casting Thunder Step twice, both times covering the full distance of 90 ft.
CON save of 14 for the casters - DMG: 16
(Since Lyra only now got out of the cloud, i figured the thunder steps would bring her to first V and then AD or something like that. If theres an ally around her, she will bring them with her as the spell allows, but i was quite sure she was the only one back there.)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Choking and coughing in response to the traitorous Carrigan's noxious blast of poison, Haldur can feel his throat constricting and his eyes watering profusely. The mercenary swears a foul oath and tries to hack the toxin from his lungs with little success, but through the veil of his blurred vision he can make out the ominous chromatic coloring of the Casters bearing down on the party. The young warrior tries to respond to the imminent threat but finds himself momentarily disabled by the cloud of poison that afflicted him.
*Edited to reflect the loss of turn due to Stinking Cloud
OOC: Stinking cloud the cloud lingers in the air for the duration. Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.
Haldur no attack. You have to spend, everyone who failed, as to spend an action/turn retching and reeling.
Red Caster moves his full 30ft towards the group casting fire bolt at Artemis who's still holding Carrigan aloft. Attack: 24 Damage: 8.
Artemis casts mage armor on them self and drops Carrigan before bolting towards the smoldering tents for cover double dash!
Green Caster moves full 30ft the casts ray of sickness at Ora who makes a CON save DC13 13 against its effects of 17 of poison damage.
Blue Caster moves their full 30ft before casting ice knife at Cara Attack: 23 Damage: 11 with an additional 17 of cold damage as the knife explodes. Thomas and Cara makes a DEX saves against it 4, 13
Lyra's up (remember stinking cloud effects)
Folzi (No stinking cloud) on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(Is Folzi still considered hidden my my first stealth roll.)
OOC: Yes, Saute!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Lyra breaks down to her knees, chocking and gasping while trying hard to suppress her stomachs sudden urge to join the fight in her place.
"Well this isn't going well." Folzi glances back to the half incapacited group and their of the eastern gate. "Would anyone even notice," he mumbles to himself. With a sigh he quietly hurries to the tents as well. Peering out, the rogue takes a small tart out and begins chewing furiously. "My momma says never to talk with your mouthful," he says in gnomish as he spits his impromptu meal towards the Blue Caster. With the spell cast he attempts to hide between the tents.
Tasha's Hideous Laughter, DC 15 WisST at disadvantage
Bonus Action: Hide, Stealth 21
(Not sure what Folzi's distance to the tents were since we was ahead of the group)
Magical AmbushPHB98
If you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn.
Ora shrugs off the Green Caster's attempts to poison her and looks to the remaining group around her, "RUN! Thier magic can not follow us out of the compound," she bellows moving her full 30ft towards the casters meeting the Green Caster in the field of battle shooting her cross bow at them: Attack: 18 Damage: 7 before casting compelled duel. Green WIZ save 11 against DC15. Failed ALL attacks not on Ora have disadvantage.
Thomas having taken the full blow of the ice knife explosion staggers coughing from the after effects of stinking cloud but decides to double dash his full movement to the tents still smoldering finding Artemis. Thomas then he watches his comrades hoping they'll choose to run instead of fight.
Hrain's up!
2nd round!
OOC: Chroma Casters are ALL on the O P Q line 24s.
Leb's on deck. (2 actions; 1 reacting to the cloud then 2 2nd round action).
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Hrain uses his link to Vihar to summon the horse to him, simultaneously moving out of the cloud with a splutter or two he climbs up onto Vihar's back as the horse continues on towards the gate.
OOC, sorry missed this!
If I've got all this correct then Vihar uses it's movement to get to a spot where Hrain, coming out of the cloud can mount, then they use the rest of Vihar's action (Dash) to continue towards the gate and trying to stay close to some of the others to share his paladin aura. Hope this is clear!
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Seeing the dragon coming to them Lebenha opens her mouth to shout a warning cry, and then she breaths the poisonous cloud casted by Carrigan and she chokes, her warning turned into coughs and desperate tries to get some fresh air as she feels how her lungs burn.
When she is able to breath and see something again, still with blur vision due to the cloud that has not disapeared completely, and the tears pouring out of her eyes, she sees the goup of cutist coming to them and, mostly acting on pure insitict, calls the nature to help her.
The wind starts to swirl around the casters, the snow covering their eyes and heavy sleet falling into them from the grey clouds above wich such fury that make it really hard for them to be able to cast or even stand casting sleet storm centered over the Chroma Casters DC 16.
Blue autofails remains prone!!
Red DEX save 7 prone
Green DEX save 15 prone
Haldur is up!
Red Caster on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Hearing Ora's scream and seeing Hrain mount his horse and begin charging toward the gate, Haldur turns to his closest companions and nods aggressively and makes a broad gesture to follow the Captain. The mercenary then sprints as fast as he can in the direction of the gate, throat and lungs still burning from the noxious fumes but swiftly clearing as he leaves the contaminated airspace behind.
Full 30 feet of movement toward the gate.
Dash action taken, moving an additional 30 feet.
Red/Green/Blue Casters use their action to get up and the storm making the ground rough terrain they only get 15ft of movement. The sleet storm also obscures their ability to see the party clearly. They remain on the area of effect.
Artemis & Thomas use their movement to double dash to towards the gates. They have another 120ft to go!
Lyra's up!
Folzi on deck!
Perception checks everyone!! Grant/ Aramalian no need.
OOC: I'd say from the human camp to the East gate is another 120ft. So, 2 more rounds of DD.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Perception 21
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Perception Check: 11
"Let's go, Leb! Stop playing in the snow." Folzi then follows after the others as fast as his gnomish legs can manage - which is quite a bit considering his training. Having managed to get ahead of the others he stops to make sure the others are coming and looks around the camp, hopefully for the last time.
Perception 18
Move 30', Action Dash 30', Bonus Action Dash 30'
As Leb rushes to join the others along with Thomas and Ora who are suddenly surrounded by a forcecage and unable to move. Both making charisma saves at disadvantage because magical ambush. CHA saves Leb 9, Thomas 12, Ora 16 against DC 17!! All three fail and NO one can see where the powerful spell originated but the to party members are trap inside as a blindly light envelops them and they disappear!! Then another wave of Chroma Casters suddenly appears from the direction of a makeshift camp in the Temple rubble!!
As Folzi rushes to the other side of the smoldering tents he stumbles upon a half-orc paladin of Chauntea and a gnome wizard he recognizes immediately as Warnick Baergalnack or Nicknack as most gnomes call him!
Hrain's up!
Haldur on deck!
OOC: Grant ans Aramalian post dialog now but roll initiative to see how you join round 3 action!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Hrain felt more than anything the discharge of magic and turns just in time to see the forcecage and it's effects on a number of the party. The sleet storm still obscuring his vision he can't be sure where the spell originated form and as Vihar's momentum carries him forward through the tents he sees more casters emerging from the temple ruins. "No" he whispers, angry at the seemingly endless number of casters arrayed against them. Determination to protect the others spurs him on "Keep going, move, move! The Wastes are our only defence now, do not stop, we cannot prevail here" The words are like ashes in his mouth, but he looks around checking that the others are still moving and should be able to get past the casters pursuing them. Vihar's speed carries him past most of the group and nearer to the gate and he turns in the saddle to make sure there are no other threats emerging.
OOC Double movement (100') using Vihar's movement which should put me close to the tent.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: 10ft blocks Casters are around TUV 24s trying to get out of tye sleet storm, 4 more Casters emerge.
New wave of Chroma Casters 14, 13, 20, 12
Hrian is now 20ft from the East gates.
Haldur is up!
Red Caster on deck!
Need initiatives from Patrick and Nicknack!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Father Patrick's initiative roll 14
DM - Stopping a god in his tracks
Folzi stumbles over his words at the sight of another gnome having thought all others were killed in the initial assault. He smiles in recognition of the gnome, but that quickly fades as more Chroma Casters appears. "No, time to catch up! We got to get out of here... Bring your friend along I suppose!"
(I'm a little confused, but i guess i'll take Lyras turn now, right?)
Perception: 12
Furious about Carrigans betrayal and still heavily caughing form the stinking cloud, Lyra grunts and stands upright. A quick look around makes her realize that everyone is already on the run, meaning that she is somewhat falling behind. Even more than that, the situation seems to grow more and more acute as yet another group of casters appears. It is in that moment that she, in compliance with her emotional state, decides to throw all caution to the wind. Lyra then adopts a stance with one leg in front, one slightly back, bending the knee. Her arms are slightly angled, she looks like shes about to start running for her life. But the second her very first muscle twitches, something changes, and then there were a lot of things happening in only very little time. She whispered a single word and a sizzling noise suddenly filled the air, as her pupils began radiating a bright blue-whiteish light. The light rapidly expanded, until it covered the last bit of white in eyes, until one last crack erupted from her position. Then she vanished, leaving only a shower of blue sparks. A heartbeat later, two tremendous booms thundered through the camp, as Lyra reappeared dashing right through the middle of the first group of casters. She didnt stop, however, but kept running and then, resulting in the second clap of thunder, vanished again only to emerge far behind the casters, still running towards the gate.
Using 2 Sorc Points, Lyra uses her movement to run towards the gate while casting Thunder Step twice, both times covering the full distance of 90 ft.
CON save of 14 for the casters - DMG: 16
(Since Lyra only now got out of the cloud, i figured the thunder steps would bring her to first V and then AD or something like that. If theres an ally around her, she will bring them with her as the spell allows, but i was quite sure she was the only one back there.)