The party does their best to avoid being buried by the avalanche of scree, mostly succeeding. However, Valthana shields Stool with her body and suffers a devastating blow, knocking her prone and unconscious. Stool lands on his feet, ready to run as fast as his stubby legs will let him.
Khilseith begins to laugh maniacally at the first signs of the incoming avalanche, and the laughing stops abruptly as Derendil drags him thru some largish falling stones, knocking him out. Khilseith falls prone and is still tied to Derendil.
Xilyrah and Beegred take some painful blows but manage to stay on their feet to keep running.
Everyone can perform one action and then roll DC 12 DEX saving throw again to continue moving across the expanse of scree, as waves of rubble fall past.
(I have applied damage to all PC's and NPC's that hadn't already done so.)
Krizzibond sighs and looks around at the party and starts to second guess his idea of leaving that idiot Fanuco. If Valthana is anywhere near him he will pick her up and attempt to carry her past this.
Rodolfo, as a reflex for getting hit by stones and taking damage, casts Feather Fall on himself and 4 closest people who seem to be having trouble as well.
Beegred would like to do a fireman's carry of the unconscious Valthana, so hopefully both of them can get out of the danger zone.
In case it is needed - Athletics: 14
For the next DEX save vs. DC 12: 20
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
The scree continues to shift down the slope like an avalanche, with large stones breaking loose from above to increase the lethality. Krizzibond reaches down to help the goliath Valthana but just as he grabs a hold of her, a large stone painfully bounces off him and instead he struggles mightily to keep his footing. Beegred grabs Valthana's hand and hauls hard but the effort is futile as the wave of scree engulfs her. Rodolfo fears what is beyond the darkness at the bottom of the slope and casts feather fall on himself, Krizzibond, Beegred, Narstin and Tozer.
Further back, Derendil hauls hard to keep moving and dodging, but Khilseith's unconscious form gets engulfed by the scree as well, stopping Derendil's progress short.
A large stone rolls down the hill, bounces and hits Burfeth square in the head with such force his neck breaks and he disappears down the slope with it.
Everyone else runs, approaching what appears to be solid rock further ahead.
Again, you all get 1 action and make another DC 12 DEX saving throw (last one).
This post has potentially manipulated dice roll results.
For Derendil's action, he is going to slash at the rope binding him to Khilseith to free himself.
Valthana is buried and suffers damage, resulting in 1 automatic death saving throw failure. On her turn, she makes her death saving throw: 10 and succeeds (1 S, 1 F)
Khilseith is buried and suffers damage, resulting in 1 automatic death saving throw failure. On his turn, he makes his death saving throw: 9 and fails (2 F)
This post has potentially manipulated dice roll results.
(OOC: So Valthana and Khilseith are toast if the rockslide keeps going, and Burfeth is gone, right?)
Beegred will try to make the last move to the solid rock ahead. DEX save: 23
If he can do his Action after getting to safety, he would like to help whoever seems really wounded (maybe Krizzibond?) get to safety, either by yelling directions (for their DEX save) or by tossing them a rope to help pull them free of the rocks. (With the Underdark as his ranger favored terrain, hopefully he would be able to notice safer paths for others.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
Narstin lets out a cry as he sees several allies go down in the rockslide. Torn about what to do, he slows for a moment, turning as if to try to yank Valthana out of the rockslide, but in doing so notices Stool trying to continue running along on his own after having been dropped when Valthana was knocked unconscious. Realizing Stool would stand little chance on his own, Narstin scoops up the little mushroom and continues running, sending one anguished glance back towards where Valthana fell.
This post has potentially manipulated dice roll results.
(I would have enforced the same disadvantage on the DEX saving throw as Valthana and Derendil had, but you already failed the save. However, Stool will gain advantage.)
This post has potentially manipulated dice roll results.
As the scree continues to slide down the slope, the remainder of the party finally make it to solid rock, but not before Xilyrah, Narstin and Stool get caught by larger unavoidable stones sliding above the scree. Narstin's dwarven stature is all that saves all three from being washed away as Xilyrah grabs a hold of the sturdy dwarf.
When everyone reaches solid rock, Narstin looks down at Stool and realizes the little myconid took a beating and is currently unconscious.
Valthana death saving throw: 3 (2 successes, 2 failures)
Everyone has 1 action in case some of you have an ace up your sleeves that could save Valthana.
There's no half damage, unless a race/class feature kicks in.
Beegred: 12 bludgeoning damage.
Narstin: 14
Rolling for Winenose/Rodulfo: DEX Saving Throw: 7Damage, if applicable: 7 bludgeoning.The party does their best to avoid being buried by the avalanche of scree, mostly succeeding. However, Valthana shields Stool with her body and suffers a devastating blow, knocking her prone and unconscious. Stool lands on his feet, ready to run as fast as his stubby legs will let him.
Khilseith begins to laugh maniacally at the first signs of the incoming avalanche, and the laughing stops abruptly as Derendil drags him thru some largish falling stones, knocking him out. Khilseith falls prone and is still tied to Derendil.
Xilyrah and Beegred take some painful blows but manage to stay on their feet to keep running.
Everyone can perform one action and then roll DC 12 DEX saving throw again to continue moving across the expanse of scree, as waves of rubble fall past.
(I have applied damage to all PC's and NPC's that hadn't already done so.)
Krizzibond sighs and looks around at the party and starts to second guess his idea of leaving that idiot Fanuco. If Valthana is anywhere near him he will pick her up and attempt to carry her past this.
[DEX Save: 2]
uh oh.....
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Rodolfo 2nd DEX save: 11 (also wondering - this is not caused by falling, right? It's like rolling rocks?)
Rodolfo, as a reflex for getting hit by stones and taking damage, casts Feather Fall on himself and 4 closest people who seem to be having trouble as well.
Beegred would like to do a fireman's carry of the unconscious Valthana, so hopefully both of them can get out of the danger zone.
In case it is needed - Athletics: 14
For the next DEX save vs. DC 12: 20
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Narstin panics as he tries to avoid being pummeled by the falling stone and keeps running.
Narstin second DEX saving throw: 15
And the NPC's:
Here we go with the NPC's...
Damage rolls:
Damage has been applied already.
The scree continues to shift down the slope like an avalanche, with large stones breaking loose from above to increase the lethality. Krizzibond reaches down to help the goliath Valthana but just as he grabs a hold of her, a large stone painfully bounces off him and instead he struggles mightily to keep his footing. Beegred grabs Valthana's hand and hauls hard but the effort is futile as the wave of scree engulfs her. Rodolfo fears what is beyond the darkness at the bottom of the slope and casts feather fall on himself, Krizzibond, Beegred, Narstin and Tozer.
Further back, Derendil hauls hard to keep moving and dodging, but Khilseith's unconscious form gets engulfed by the scree as well, stopping Derendil's progress short.
A large stone rolls down the hill, bounces and hits Burfeth square in the head with such force his neck breaks and he disappears down the slope with it.
Everyone else runs, approaching what appears to be solid rock further ahead.
Again, you all get 1 action and make another DC 12 DEX saving throw (last one).
For Derendil's action, he is going to slash at the rope binding him to Khilseith to free himself.
Valthana is buried and suffers damage, resulting in 1 automatic death saving throw failure. On her turn, she makes her death saving throw: 10 and succeeds (1 S, 1 F)
Khilseith is buried and suffers damage, resulting in 1 automatic death saving throw failure. On his turn, he makes his death saving throw: 9 and fails (2 F)
Krizzibond will just try to run for safety
[DEX save: 3]
this dice roller hates me :P
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
(OOC: So Valthana and Khilseith are toast if the rockslide keeps going, and Burfeth is gone, right?)
Beegred will try to make the last move to the solid rock ahead. DEX save: 23
If he can do his Action after getting to safety, he would like to help whoever seems really wounded (maybe Krizzibond?) get to safety, either by yelling directions (for their DEX save) or by tossing them a rope to help pull them free of the rocks. (With the Underdark as his ranger favored terrain, hopefully he would be able to notice safer paths for others.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Rodolfo's third roll: 16
(OOC : this is a convenient way to thin the NPC's nice job DM! :D hehe)
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Narstin lets out a cry as he sees several allies go down in the rockslide. Torn about what to do, he slows for a moment, turning as if to try to yank Valthana out of the rockslide, but in doing so notices Stool trying to continue running along on his own after having been dropped when Valthana was knocked unconscious. Realizing Stool would stand little chance on his own, Narstin scoops up the little mushroom and continues running, sending one anguished glance back towards where Valthana fell.
Dex save: 9
(I would have enforced the same disadvantage on the DEX saving throw as Valthana and Derendil had, but you already failed the save. However, Stool will gain advantage.)
Final DEX saves:
As the scree continues to slide down the slope, the remainder of the party finally make it to solid rock, but not before Xilyrah, Narstin and Stool get caught by larger unavoidable stones sliding above the scree. Narstin's dwarven stature is all that saves all three from being washed away as Xilyrah grabs a hold of the sturdy dwarf.
When everyone reaches solid rock, Narstin looks down at Stool and realizes the little myconid took a beating and is currently unconscious.
Valthana death saving throw: 3 (2 successes, 2 failures)
Everyone has 1 action in case some of you have an ace up your sleeves that could save Valthana.