Beegred wants this pile of sludge to stop shouting, but it just won't die.
Attack: 14 Damage: 12
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Beegred stabs the ooze again, gets splashed for 8 acid damage and yells at the creature, which promptly succumbs to a smoking puddle.
XP: 1100 / 5 = 220 each
Glabbagool comments, "That was very violent. Are you going to eat it now? Seems easier to just swallow it without all the fuss... Does anyone want to eat another one? Should I let another pass?"
(Of course the last acid splash is maximum damage. Bleh.)
"Hey Jibber-Jabber-PiddyDaGool, no more for us. If you can eat that dead one, go ahead. Now that there is one less annoying voice, do you think you can hold them back until we leave?"
Beegred heads over to Jimjar, and tries a Medicine check to stabilize him. (If that doesn't work, then will call for Narstin to take over.) Medicine: 6 (Another "of course".)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(Of course the last acid splash is maximum damage. Bleh.)
"Hey Jibber-Jabber-PiddyDaGool, no more for us. If you can eat that dead one, go ahead. Now that there is one less annoying voice, do you think you can hold them back until we leave?"
Beegred heads over to Jimjar, and tries a Medicine check to stabilize him. (If that doesn't work, then will call for Narstin to take over.) Medicine: 6 (Another "of course".)
Glabbagool responds, "I need to meet the king. If you can make a way out of here, I can keep these two from stopping your progress."
Glabbagool responds to Rodolfo, "I do not know the king. I must meet him. He is 'that way'." Rodolfo sees no visual cues provided by Glabbagool as to where 'that way' is.
Seeing the battle is over and Jimjar (once again) back on his feet from the potion, Narstin asks the others if they're ready for him to continue. Unless someone protests, he gets back to work.
Narstin finally sees the progress he's been anticipating, the reinforced shell of stone protecting the temple giving way to softer stone and earth. He grabs one particularly large piece of statue, breaks shards off to form it into a wedge, and begins pounding on it to break away part of the wall. It is a long anxious hour as even those not as stone wise as dwarves can see the temple wall is about to buckle. Everyone waits and prays in their own way that Narstin's divine intuition is not just misplaced faith.
Even though the party waits anxiously and watches earnestly, the buckling of the wall next to the alcove and the thunderous BOOM that reverberates and echoes surprises everyone with the suddenness and volume. At first there is a heavy gushing of water that threatens to sweep everyone off their feet and down the corridor. But the water stops with loud gulping noises, as more thunderous booms echo from lower in the temple. The water pouring down is replaced with air being forced upwards. Where the water had initially poured out, is a fissure that hopefully remains wide enough for all to climb all the way to safety. Narstin is filled with a divine sense of congratulations and encouragement.
The party gets 2 turns to climb without having to hold their breath. The party has to cover 125 feet to end this encounter. You get to move your walking speed per turn (no dash action), unless using magical means to move more than once.
(No initiative order. First to post, first to go. The fissure is wide enough for 1 to go at a time, and it is not possible to move past whoever is in front)
Rodolfo and Skameros don't wear armor and can climb without making athletics checks.
Skameros will need to make athletic checks with disadvantage to bring the bag full of mushrooms along.
Narstin and Beegred both kept their armor, so they make athletics checks to climb.
Beegred will go last into the fissure, since he has to roll ability checks and only has 25' of movement. With 4 people ahead of him, on the first turn he could only move 10', while waiting for the others to surge forward.
For the 2 turns with air:
1215
Beegred can only move 10' the first round, so even if the 1st roll is a failure (??) his half movement is enough. Guessing the 2nd roll is a success.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Jimjar, having discarded his ruined armor, easily climbs behind Rodolfo.
At Beegred's insistence, Narstin goes next, and almost immediately his shield snags in the cramped fissure, hampering his movement.
Beegred watches Narstin's efforts and does a better job tucking in his belongings before beginning to climb, but he's still hampered by the others in front.
Skameros: 30/125 ft.
Rodolfo: moves 25 feet because Skameros blocks the path. But Longstrider is cast and will allow Rodolfo to move 30 over the next rounds.
Jimjar: 20/125 ft.
Narstin: 10/125 ft.
Beegred: 5/125 ft.
Round 2 (last round of air. Obviously now the order matters. I will update thread as I get the correct replies to do so.)
Beegred wants this pile of sludge to stop shouting, but it just won't die.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Beegred stabs the ooze again, gets splashed for 8 acid damage and yells at the creature, which promptly succumbs to a smoking puddle.
XP: 1100 / 5 = 220 each
Glabbagool comments, "That was very violent. Are you going to eat it now? Seems easier to just swallow it without all the fuss... Does anyone want to eat another one? Should I let another pass?"
(Of course the last acid splash is maximum damage. Bleh.)
"Hey Jibber-Jabber-PiddyDaGool, no more for us. If you can eat that dead one, go ahead. Now that there is one less annoying voice, do you think you can hold them back until we leave?"
Beegred heads over to Jimjar, and tries a Medicine check to stabilize him. (If that doesn't work, then will call for Narstin to take over.) Medicine: 6 (Another "of course".)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Rodolfo goes and pours his potion of healing (greater) into Jimjar for a total of 14 hp.
Jimjar wakes up and says, "That was horrible. Lets not do that again."
Total: 540 each.
Rodolfo rummages around in his pack and pulls out the dagger from this very room.
"Skameros, why don't you try this one. I believe it's magical and might survive hitting the things."
Glabbagool responds, "I need to meet the king. If you can make a way out of here, I can keep these two from stopping your progress."
Skameros will toss another myconid ball at Glabbagool "Thanks...."
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Rodolfo says, "Thank you. There is a king? Who and where is it?"
Glabbagool responds to Rodolfo, "I do not know the king. I must meet him. He is 'that way'." Rodolfo sees no visual cues provided by Glabbagool as to where 'that way' is.
Rodolfo says, "Oh, how do you know which way is the king? And why do you need to meet him?"
Glabbagool answers, "I can feel what direction he's in. He pulls. And I've always known I must meet him, since I've become aware, but not why."
Seeing the battle is over and Jimjar (once again) back on his feet from the potion, Narstin asks the others if they're ready for him to continue. Unless someone protests, he gets back to work.
Narstin finally sees the progress he's been anticipating, the reinforced shell of stone protecting the temple giving way to softer stone and earth. He grabs one particularly large piece of statue, breaks shards off to form it into a wedge, and begins pounding on it to break away part of the wall. It is a long anxious hour as even those not as stone wise as dwarves can see the temple wall is about to buckle. Everyone waits and prays in their own way that Narstin's divine intuition is not just misplaced faith.
Even though the party waits anxiously and watches earnestly, the buckling of the wall next to the alcove and the thunderous BOOM that reverberates and echoes surprises everyone with the suddenness and volume. At first there is a heavy gushing of water that threatens to sweep everyone off their feet and down the corridor. But the water stops with loud gulping noises, as more thunderous booms echo from lower in the temple. The water pouring down is replaced with air being forced upwards. Where the water had initially poured out, is a fissure that hopefully remains wide enough for all to climb all the way to safety. Narstin is filled with a divine sense of congratulations and encouragement.
The party gets 2 turns to climb without having to hold their breath. The party has to cover 125 feet to end this encounter. You get to move your walking speed per turn (no dash action), unless using magical means to move more than once.
(No initiative order. First to post, first to go. The fissure is wide enough for 1 to go at a time, and it is not possible to move past whoever is in front)
[Athletics: 21]
30/125 feet
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Rodolfo climbs after Skameros and casts longstrider on him so he can move faster next turn.
Beegred will go last into the fissure, since he has to roll ability checks and only has 25' of movement. With 4 people ahead of him, on the first turn he could only move 10', while waiting for the others to surge forward.
For the 2 turns with air:
12 15
Beegred can only move 10' the first round, so even if the 1st roll is a failure (??) his half movement is enough. Guessing the 2nd roll is a success.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Round 1:
Rodolfo doesn't move this round. He casts a spell instead. How does that affect your order?Who goes next?
Narstin casts Guidance on himself before heading into the fissure as well.
(Assuming based on Rodolfo doing so that I can do the spell and move in ont he same turn? Otherwise, ignore guidance)
Athletics: 12
(Oof, good start! So half of my 25 foot walking speed)
(Per OOC, Jimjar goes before Narstin?)
Jimjar, having discarded his ruined armor, easily climbs behind Rodolfo.
At Beegred's insistence, Narstin goes next, and almost immediately his shield snags in the cramped fissure, hampering his movement.
Beegred watches Narstin's efforts and does a better job tucking in his belongings before beginning to climb, but he's still hampered by the others in front.
Round 2 (last round of air. Obviously now the order matters. I will update thread as I get the correct replies to do so.)