This post has potentially manipulated dice roll results.
Imras takes in the two foes as the darkness clears away and watches the Death Knight try to banish Atticus. Maknig a quick decision, Imras darts forward, feet seeming not even to touch the ground (peregrine mask, 60 foot flying speed), a strange stone circling his head (just to make it clear my ioun stone would be out already). He closes the distance quickly, then stabs recklessly at the creature with his rapier, which is sheathed in booming energy, before darting away again.
(So to sum up move into melee with the death knight, using 60 foot flying speed, staying out of melee with the lich, Booming Blade attack at the DK (using Reckless attack to gain advantage on the attack, and elven accuracy gives me an extra roll when I have advantage. They don't get advantage back at me due to my Elusive feature), then bonus action dash to move away 60 feet again, off to the side of the rest of the group. DK doesn't get an AoO at me due to Fancy Footwork)
(Attck using strength modifier, but still a finesse weapon for sneak attack)
Booming blade Attack: 31 Damage: 58 (so 1d8+12 piercing from weapon, 9d6 from sneak attack, also piercing, 3d8 thunder damage from booming blade. If he willingly moves before my next turn, he takes another 20 thunder damage)
This post has potentially manipulated dice roll results.
Imras, In a flash moves to the Death knife and with a flash of Green-ish blue energy strikes the Armored undead hard. You can hear the sound of metal crinking and breaking as Imras appears beside the group, Almost like he never moved at all. The Death knight Takes 50 points of damage, A scary hit by Imras.
At the End of Imras' turn, The Lich uses two legendary actions to cast Finger of Death at Imras, who had just dealt a serious blow to the Death Knight in a very short amount of time.
Imras succeed a Constitution saving throw of 20 to take half of 51
On St.Clairs turn, First and foremost. Seeing the damage Imras just did, Leans over and touches Imras' shoulder. Spending .2 Sorcerer points to cast Haste on Imras as a bonus action. "Lets see what you can do with this Friend."
Action, He is going to shoot the Lich three times. Each shot giving off a sharp snap as lightning crackles from the barrel of the gun.
Attack: 31 Damage: 14 + 7
Attack: 34 Damage: 8 + 6
Attack: 27 Damage: 10 + 8
The Lich takes the three blasts from the gun, The lightning seemingly being nullified or dampened as it strikes it.
On the Lichs turn, It gets back its Legendary actions.
It uses its Action to cast Power word stun On St.Clair. Whos arm immediately falls to his side, a dazed look upon his face.
I just realized the hit on the Third shot changed after I edited the post, It was a 23 and now its a natural 1. Not sure why that happened but the Lich is still taking damage for it.
Rollback Post to RevisionRollBack
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
This post has potentially manipulated dice roll results.
Felicity let's out a roar, which is surprising coming from such a delicate looking woman, as a pair of huge blue dragon wings erupt from her back. She launches herself up 30ft into the air and points her staff at the two undead creatures, launching a 7th level Fireball at them from her staff.
7th level fireball for 33fire damage; halved if they can make a DC 22 DEX save.
(I should be able to do this without hitting any allies since Imras got out of the way. If they are more then 40ft apart and she can't hit both, she will target the already damaged Death Knight)
Rollback Post to RevisionRollBack
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
This post has potentially manipulated dice roll results.
You can most Certainly hit both with a Fireball.
Lich Dex Save:18
Death knight dex save:23
Both fail! The Lich uses a legendary resistance to automatically Succeed!
the explosion from the fireball seers threw the groud, Leaving a cloud of dirt in the air. As it settles the Death Knights armor is now burning red from the heat of the explosion, Having taken the full hit.
The Lich has some burns on his Bones and Robes but looks relatively fine.
This post has potentially manipulated dice roll results.
Lich Dex Save:4
Death Knight Dex Save:19
The Cold blast from the hands of Atticus chills the air on the plateau as both Being take the hit. The cold upsetting the heated metal of the Death Knights plate armor, Causing a fracture to appear in the plate. (Rapidly cooled metals tend to crack and break so the Death knights AC has been reduced.)
The Lich takes the blast of frost but seems to care little for it, Seemingly not having the full impact on the Lich.
This post has potentially manipulated dice roll results.
Seeing the deathknight take several more hits, Imras repeats his previous attack, flying in close to stab recklessly at the death knight with Booming Blade before dashing away once again.
(Same as last round, move into melee with the death knight, using 60 foot flying speed, staying out of melee with the lich, Booming Blade attack at the DK (using Reckless attack to gain advantage on the attack, and elven accuracy gives me an extra roll when I have advantage. They don't get advantage back at me due to my Elusive feature), then bonus action dash to move away 60 feet again, off to the side of the rest of the group. DK doesn't get an AoO at me due to Fancy Footwork)
Booming blade Attack: 31 Damage: 64 (so 1d8+12 piercing from weapon, 9d6 from sneak attack, also piercing, 3d8 thunder damage from booming blade. If he willingly moves before my next turn, he takes another 16 thunder damage)
Ok so from what Im seeing, The additional dice roll from Elven accuracy only applies to attacks made using DEX/CHA/INT/WIS. So it dosent apply to that attack because you are using STR. Because of that, The natural 20 dosent happen because technically speaking you cant use Elven Accuracy for the attack.
You are using Reckless attack so you are using STR on the hit, Elven Accuracy dosent apply to STR. Elven Accuracy only allows a Re-roll not an Additional roll if you have Advantage on a attack roll using DEX/WIS/INT/CHA.
Because I cant tell what's what from your Damage roll I am Halfing the total and thats the damage the Death Knight takes. Its not a Critical but its still a 28 to hit. So he takes 62 points of damage.
Rollback Post to RevisionRollBack
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
This post has potentially manipulated dice roll results.
At the end of Imras' turn, The lich uses two legendary actions to cast FireBall At 6th level. With all of you being clustered together, He centers it on St.clair and hits all of you with it.
Everyone must succeed a DEX save of 20 or take 29 Fire damage. half if you succeed. St.clair automatically fails the save and takes full damage because he is stunned.
Death Knights turn He takes 11 thunder damage as he moves into melee with Imras. Passing by St.clair but st.clair is still stunned.
He takes three Longsword attacks against you Imras.
Attack: 21 Damage: 6 Slashing + 17 Necrotic
Attack: 25 Damage: 14 Slashing + 6 Necrotic
Attack: 23 Damage: 6 Slashing + 15 Necrotic
St.CLairs Turn ends He makes a Con save to attempt to become unstunned.
COn save: 23
Rollback Post to RevisionRollBack
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
This post has potentially manipulated dice roll results.
St.Clair comes out of his stupor at the end of his Turn.
Lichs turn. He gets his Legendary actions back.
The Lich raises its bony hand high into the sky, you all hear the sound of the Dimension ripping as four massive meteors come hurling threw a tear in space.
Everyone make a DEX saving throw of 20 to take half of 58 Fire + 63 Bludgeoning.
St.Clair Dex Save:29 Reaction to use Evasion. St.Clair ducks and rolls, Evading the meteor completely
Death Knight Dex Save: 20 The Death Knight is BARELY standing after taking the meteor hit.
Ok so from what Im seeing, The additional dice roll from Elven accuracy only applies to attacks made using DEX/CHA/INT/WIS. So it dosent apply to that attack because you are using STR. Because of that, The natural 20 dosent happen because technically speaking you cant use Elven Accuracy for the attack.
You are using Reckless attack so you are using STR on the hit, Elven Accuracy dosent apply to STR. Elven Accuracy only allows a Re-roll not an Additional roll if you have Advantage on a attack roll using DEX/WIS/INT/CHA.
Because I cant tell what's what from your Damage roll I am Halfing the total and thats the damage the Death Knight takes. Its not a Critical but its still a 28 to hit. So he takes 62 points of damage.
Ooh, I forgot elven accuracy is on specific attack types, and doesn't work with strnegth to combo with the reckless attack. The reason for the additional roll is it's easier to roll 3 and keep highest than it is to roll 2 and reroll the lowest, then keep the highest between that and the other remaining die. But yah, no EA with reckless, so no crit :(
Imras takes in the two foes as the darkness clears away and watches the Death Knight try to banish Atticus. Maknig a quick decision, Imras darts forward, feet seeming not even to touch the ground (peregrine mask, 60 foot flying speed), a strange stone circling his head (just to make it clear my ioun stone would be out already). He closes the distance quickly, then stabs recklessly at the creature with his rapier, which is sheathed in booming energy, before darting away again.
(So to sum up move into melee with the death knight, using 60 foot flying speed, staying out of melee with the lich, Booming Blade attack at the DK (using Reckless attack to gain advantage on the attack, and elven accuracy gives me an extra roll when I have advantage. They don't get advantage back at me due to my Elusive feature), then bonus action dash to move away 60 feet again, off to the side of the rest of the group. DK doesn't get an AoO at me due to Fancy Footwork)
(Attck using strength modifier, but still a finesse weapon for sneak attack)
Booming blade Attack: 31 Damage: 58 (so 1d8+12 piercing from weapon, 9d6 from sneak attack, also piercing, 3d8 thunder damage from booming blade. If he willingly moves before my next turn, he takes another 20 thunder damage)
Imras, In a flash moves to the Death knife and with a flash of Green-ish blue energy strikes the Armored undead hard. You can hear the sound of metal crinking and breaking as Imras appears beside the group, Almost like he never moved at all. The Death knight Takes 50 points of damage, A scary hit by Imras.
At the End of Imras' turn, The Lich uses two legendary actions to cast Finger of Death at Imras, who had just dealt a serious blow to the Death Knight in a very short amount of time.
Imras succeed a Constitution saving throw of 20 to take half of 51
On St.Clairs turn, First and foremost. Seeing the damage Imras just did, Leans over and touches Imras' shoulder. Spending .2 Sorcerer points to cast Haste on Imras as a bonus action. "Lets see what you can do with this Friend."
Action, He is going to shoot the Lich three times. Each shot giving off a sharp snap as lightning crackles from the barrel of the gun.
Attack: 31 Damage: 14 + 7
Attack: 34 Damage: 8 + 6
Attack: 27 Damage: 10 + 8
The Lich takes the three blasts from the gun, The lightning seemingly being nullified or dampened as it strikes it.
On the Lichs turn, It gets back its Legendary actions.
It uses its Action to cast Power word stun On St.Clair. Whos arm immediately falls to his side, a dazed look upon his face.
Felicity is up Followed by Atticus!
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
Not sure why I got the warning on the Post above but it dosent change the damage the Lich just took.
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
Con save: 7
(So close!)
Imras lets out a grunt of pain as he is hit by the lich's spell.
I just realized the hit on the Third shot changed after I edited the post, It was a 23 and now its a natural 1. Not sure why that happened but the Lich is still taking damage for it.
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
Felicity let's out a roar, which is surprising coming from such a delicate looking woman, as a pair of huge blue dragon wings erupt from her back. She launches herself up 30ft into the air and points her staff at the two undead creatures, launching a 7th level Fireball at them from her staff.
7th level fireball for 33 fire damage; halved if they can make a DC 22 DEX save.
(I should be able to do this without hitting any allies since Imras got out of the way. If they are more then 40ft apart and she can't hit both, she will target the already damaged Death Knight)
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
You can most Certainly hit both with a Fireball.
Lich Dex Save:18
Death knight dex save:23
Both fail! The Lich uses a legendary resistance to automatically Succeed!
the explosion from the fireball seers threw the groud, Leaving a cloud of dirt in the air. As it settles the Death Knights armor is now burning red from the heat of the explosion, Having taken the full hit.
The Lich has some burns on his Bones and Robes but looks relatively fine.
Atticus is up!
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
Atticus will cast cone of cold in the direction of both enemies.
Damage: 36 (Dex 21)
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Lich Dex Save:4
Death Knight Dex Save:19
The Cold blast from the hands of Atticus chills the air on the plateau as both Being take the hit. The cold upsetting the heated metal of the Death Knights plate armor, Causing a fracture to appear in the plate. (Rapidly cooled metals tend to crack and break so the Death knights AC has been reduced.)
The Lich takes the blast of frost but seems to care little for it, Seemingly not having the full impact on the Lich.
Top of the Round, Imras is up!
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
Seeing the deathknight take several more hits, Imras repeats his previous attack, flying in close to stab recklessly at the death knight with Booming Blade before dashing away once again.
(Same as last round, move into melee with the death knight, using 60 foot flying speed, staying out of melee with the lich, Booming Blade attack at the DK (using Reckless attack to gain advantage on the attack, and elven accuracy gives me an extra roll when I have advantage. They don't get advantage back at me due to my Elusive feature), then bonus action dash to move away 60 feet again, off to the side of the rest of the group. DK doesn't get an AoO at me due to Fancy Footwork)
Booming blade Attack: 31 Damage: 64 (so 1d8+12 piercing from weapon, 9d6 from sneak attack, also piercing, 3d8 thunder damage from booming blade. If he willingly moves before my next turn, he takes another 16 thunder damage)
Ok so from what Im seeing, The additional dice roll from Elven accuracy only applies to attacks made using DEX/CHA/INT/WIS. So it dosent apply to that attack because you are using STR. Because of that, The natural 20 dosent happen because technically speaking you cant use Elven Accuracy for the attack.
You are using Reckless attack so you are using STR on the hit, Elven Accuracy dosent apply to STR. Elven Accuracy only allows a Re-roll not an Additional roll if you have Advantage on a attack roll using DEX/WIS/INT/CHA.
Because I cant tell what's what from your Damage roll I am Halfing the total and thats the damage the Death Knight takes. Its not a Critical but its still a 28 to hit. So he takes 62 points of damage.
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
At the end of Imras' turn, The lich uses two legendary actions to cast FireBall At 6th level. With all of you being clustered together, He centers it on St.clair and hits all of you with it.
Everyone must succeed a DEX save of 20 or take 29 Fire damage. half if you succeed. St.clair automatically fails the save and takes full damage because he is stunned.
Death Knights turn He takes 11 thunder damage as he moves into melee with Imras. Passing by St.clair but st.clair is still stunned.
He takes three Longsword attacks against you Imras.
Attack: 21 Damage: 6 Slashing + 17 Necrotic
Attack: 25 Damage: 14 Slashing + 6 Necrotic
Attack: 23 Damage: 6 Slashing + 15 Necrotic
St.CLairs Turn ends He makes a Con save to attempt to become unstunned.
COn save: 23
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
St.Clair comes out of his stupor at the end of his Turn.
Lichs turn. He gets his Legendary actions back.
The Lich raises its bony hand high into the sky, you all hear the sound of the Dimension ripping as four massive meteors come hurling threw a tear in space.
Everyone make a DEX saving throw of 20 to take half of 58 Fire + 63 Bludgeoning.
St.Clair Dex Save:29 Reaction to use Evasion. St.Clair ducks and rolls, Evading the meteor completely
Death Knight Dex Save: 20 The Death Knight is BARELY standing after taking the meteor hit.
Felicity is Up!
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
Dex Save: 19
(Advantage from my Staff)
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
14
Advantage with Robe of the Archmagi
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Ooh, I forgot elven accuracy is on specific attack types, and doesn't work with strnegth to combo with the reckless attack. The reason for the additional roll is it's easier to roll 3 and keep highest than it is to roll 2 and reroll the lowest, then keep the highest between that and the other remaining die. But yah, no EA with reckless, so no crit :(
So Dex Saves vs Fireball. 39 Fire damage if you fail. 20 if you succeed.
Felicity - Success
Atticus- Fail
Imras - Awaiting
Dex saves vs Meteor Swarm. 132 Fire and Bludgeoning if you fail. 66 if you Succeed.
Felicity - Awaiting
Atticus- Success
Imras - Awaiting.
Alot to Keep track of Folks. Doing my best to do so.
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
Meteor swarm save
21
Advantage with Robe of the Archmagi
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Dex Save for Meteor Swarm: 15
( eeeek thank you dice )
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
(Sorry, totally missed the dex save needed in there)
Dex save for fireball: 31
Dex save for Meteor Swarm: 31
(Advantage from barbarian's Danger Sense, and take no damage on a successful dex save due to rogue's Evasion)