This post has potentially manipulated dice roll results.
Alten puts his ear against the door and listens for a moment to discover if he can hear anything coming from behind it. He motions to Arxius to do the same (and if Meepo decides to try, so much the better) and whispers
See if you can hear anything moving around on the other side
perception 14
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"Fiction is the lie through which we tell the truth." A Camus
Alten puts his ear against the door and listens for a moment to discover if he can hear anything coming from behind it. He motions to Arxius to do the same (and if Meepo decides to try, so much the better) and whispers
See if you can hear anything moving around on the other side
perception 19
You also hear the voices, but do not recognize the language. Though it does sound harsh and unsophisticated.
You notice that the door is marred with scratches about halfway down near the iron handle. It does not appear to be trapped from your side, but tt looks odd and you’re not quite sure what to make of it, so you proceed with the utmost caution. You open the door ever so slightly, so that you can peak in and see that a bell has been attached to the other side of the door opposite the scratch marks. If you had opened the door normally (instead of slowly) it would have undoubtedly struck the bell causing it to ring loudly.
Through the crack in the door you can see the room is dimly lit from some sort of fire at the far side of the room. You can see the light and smoke, but the fire itself is obscured by a makeshift roughly mortared, three-foot-high wall, complete with crenellations. You also notice the floor is littered with caltrops. You listen carefully and hear voices, but do not know how many there is as the language is foreign to you.
Arxius crouches down, holding her arm out to stop anyone else from trying to move past her. She points out the bell and the caltrops to Alten then motions to her ear and points to the other end of the hall. "Someone does not want visitors," she says quietly. "I can try and slip through, see what can be seen?"
"Sure, I can try," she agrees, moving forward to attempt to disable the bell.
(Would this be a dexterity check? Sleight of hand? Basically, she wants to try and remove the clapper so that even if the bell is bumped it won't make noise, unless there's a more obvious way to deal with it that I can't picture.)
"Sure, I can try," she agrees, moving forward to attempt to disable the bell.
(Would this be a dexterity check? Sleight of hand? Basically, she wants to try and remove the clapper so that even if the bell is bumped it won't make noise, unless there's a more obvious way to deal with it that I can't picture.)
Make a Dex check and add your Prof Bonus (for thieves tools) please [DC 10].
You nimbly slide your hands through the crack in the door and quietly secure the clapper and bell. You are able to twist and rip the clapper right out of the bell with the pliers from your thieves tools with ease. The bell won’t make noise now unless someone opens the door wildly and causes the actual bell move and hit the wood.
Tucking the clapper into her pocket, Rees comes back to the group and nods. "The bell won't ring, but everyone still be careful with the door. It could still hit it and make a noise. Talien, watch your head as well. Arxius, you're up. Watch those caltrops and signal if anything goes wrong, yeah?"
Arxius opens the door a little wider, enough to slip through. "Keep an eye out," she says quietly.
She'll make her way, crouched, to the makeshift wall and hold there depending on how well she does.
[Do you want Acrobatics or Stealth for that?]
If you’re going in crouched, I am assume you are moving slowly (half speed) which means you don’t need to make a Dex saving throw according to the description of the Caltrops (bag of 20). So, just need a stealth check please.
She is, of course, moving at half speed. Didn't mention it just to make sure you caught it.
Stealth: 23
You move with grace through the caltrop field and stalk up to the makeshift mortared wall undetected. Peering over it you see three small humanoid looking creatures with pointy ears, long noses, and beady eyes sitting around a fire. You recognize the three to be goblins. One of the goblins is stretched out near the fire and appears to have fallen asleep with a half eaten chicken(or kobold?)wing still clutched in his hand. The other two goblins look absorbed in a game of dice which surprisingly hasn’t turned deadly... yet.
Arxius glances back to the door. She pushes her own pointed ears outward and scrunches up her face, baring her teeth, before holding three fingers out to her.
Arxius holds one finger up and indicates sleeping with her head to the side and her eyes closed. She then holds two fingers up and proceeds to shake her hand in front of her and throw it forward. Which, to Rees, would say playing dice. To the men in the party might look like something else.
As the information is relayed back to the party and spread around, Talien will say I am not very good at sneaking but I do know its importance for a tactical advantage, I think that if whoever is good at moving quietly goes in and attacks the awake goblins. If it is swift enough, the sleeping one will not even know the peril he is in because he will not wake.
Alten puts his ear against the door and listens for a moment to discover if he can hear anything coming from behind it. He motions to Arxius to do the same (and if Meepo decides to try, so much the better) and whispers
See if you can hear anything moving around on the other side
perception 14
"Fiction is the lie through which we tell the truth." A Camus
You also hear the voices, but do not recognize the language. Though it does sound harsh and unsophisticated.
Arxius crouches down, holding her arm out to stop anyone else from trying to move past her. She points out the bell and the caltrops to Alten then motions to her ear and points to the other end of the hall. "Someone does not want visitors," she says quietly. "I can try and slip through, see what can be seen?"
Arxius, Elven Simic Hybrid Ranger in Tales from the Yawning Portal
"Either you or me," Rees offers quietly, peeking around Arxius. "Meepo, do you recognize that language?"
Rees Changeling Rogue in Tales From the Yawning Portal: Sunless Citadel
Nikya Centaur Blood Hunter in Death House Halloween Oneshot
Meepo hisses, “Not kobold... sound like goblins Yusdrayl captured!”
"Can you try and disable the bell?" Arxius asks, shifting to let her see what she's talking about. "I will do the run if you get the bell."
Arxius, Elven Simic Hybrid Ranger in Tales from the Yawning Portal
"Sure, I can try," she agrees, moving forward to attempt to disable the bell.
(Would this be a dexterity check? Sleight of hand? Basically, she wants to try and remove the clapper so that even if the bell is bumped it won't make noise, unless there's a more obvious way to deal with it that I can't picture.)
Rees Changeling Rogue in Tales From the Yawning Portal: Sunless Citadel
Nikya Centaur Blood Hunter in Death House Halloween Oneshot
Make a Dex check and add your Prof Bonus (for thieves tools) please [DC 10].
Edit: So, Dex + Modifier + Prof Bonus.
Dexterity: 14
Rees Changeling Rogue in Tales From the Yawning Portal: Sunless Citadel
Nikya Centaur Blood Hunter in Death House Halloween Oneshot
Nice!
You nimbly slide your hands through the crack in the door and quietly secure the clapper and bell. You are able to twist and rip the clapper right out of the bell with the pliers from your thieves tools with ease. The bell won’t make noise now unless someone opens the door wildly and causes the actual bell move and hit the wood.
Tucking the clapper into her pocket, Rees comes back to the group and nods. "The bell won't ring, but everyone still be careful with the door. It could still hit it and make a noise. Talien, watch your head as well. Arxius, you're up. Watch those caltrops and signal if anything goes wrong, yeah?"
Rees Changeling Rogue in Tales From the Yawning Portal: Sunless Citadel
Nikya Centaur Blood Hunter in Death House Halloween Oneshot
Arxius opens the door a little wider, enough to slip through. "Keep an eye out," she says quietly.
She'll make her way, crouched, to the makeshift wall and hold there depending on how well she does.
[Do you want Acrobatics or Stealth for that?]
Arxius, Elven Simic Hybrid Ranger in Tales from the Yawning Portal
If you’re going in crouched, I am assume you are moving slowly (half speed) which means you don’t need to make a Dex saving throw according to the description of the Caltrops (bag of 20). So, just need a stealth check please.
She is, of course, moving at half speed. Didn't mention it just to make sure you caught it.
Stealth: 18
Arxius, Elven Simic Hybrid Ranger in Tales from the Yawning Portal
You move with grace through the caltrop field and stalk up to the makeshift mortared wall undetected. Peering over it you see three small humanoid looking creatures with pointy ears, long noses, and beady eyes sitting around a fire. You recognize the three to be goblins. One of the goblins is stretched out near the fire and appears to have fallen asleep with a half eaten chicken(or kobold?)wing still clutched in his hand. The other two goblins look absorbed in a game of dice which surprisingly hasn’t turned deadly... yet.
[Which are closest to me?]
Arxius glances back to the door. She pushes her own pointed ears outward and scrunches up her face, baring her teeth, before holding three fingers out to her.
Arxius, Elven Simic Hybrid Ranger in Tales from the Yawning Portal
"Three goblins," Rees translates quietly to the group behind the door.
Rees Changeling Rogue in Tales From the Yawning Portal: Sunless Citadel
Nikya Centaur Blood Hunter in Death House Halloween Oneshot
Arxius holds one finger up and indicates sleeping with her head to the side and her eyes closed. She then holds two fingers up and proceeds to shake her hand in front of her and throw it forward. Which, to Rees, would say playing dice. To the men in the party might look like something else.
Arxius, Elven Simic Hybrid Ranger in Tales from the Yawning Portal
As the information is relayed back to the party and spread around, Talien will say I am not very good at sneaking but I do know its importance for a tactical advantage, I think that if whoever is good at moving quietly goes in and attacks the awake goblins. If it is swift enough, the sleeping one will not even know the peril he is in because he will not wake.
Warforged Fighter Talien
Tactical questions:
How far accross is the room and how far are the goblins?
Can we target the goblins at range from the door or are the covered by the wall?
Was Arxius able to clear a path thru the caltrops for the rest of us when she went in?
Mechanically, would it be a group stealth check to try to sneak in or would it be individual stealth roles?
"Fiction is the lie through which we tell the truth." A Camus