This post has potentially manipulated dice roll results.
The specter attacks Samantha... Life Drain. Melee Spell Attack: 15 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
The four pans fly to the attack...
One strikes at Rurik... Pan. Melee Weapon Attack: 7 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage.
One strikes at Melady... Pan. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage.
One strikes at Max... Pan. Melee Weapon Attack: 17 to hit, reach 5 ft., one target. Hit: 7 bludgeoning damage.
One strikes at the Imp... Pan. Melee Weapon Attack: 20 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Trin isn't used to being caught off guard. In a panic, he blurts out the word "Nixë!" and reflexively twists his fingers into the configuration he trained for so many years to evoke the chilling wind of frostbite.
Ooc: (8 cold damage and disadvantage to next attack roll unless Con 15 save)
The door to this room bears a sign written in Common that reads, “Kalabash’s Room. Do not enter unless your name is Halaster.” The room contains the following:
Furnishings. A dusty bed stands with its headboard against the north wall. At the foot of the bed rests a locked wooden chest. A desk in the southeast corner has stacks of musty old tomes atop it.
An old rug woven with arcane symbols lies in the middle of the floor.
Before stepping into the next room Rurik will cast Divine Sense. Then he will proceed into the room, mumbling, “Don’t need no more derned pots and pans clocking us again.”
"I just want to see what's in this pot."
Trin comments as he lifts the lid
Rurik finds himself chuckling at Trin in amusement.
The lid nearly flies out of your hand as the entity inside the pot responds to the lid being lifted.
As it raises up from the pot, four pans on the wall take flight and shoot towards the group as well.
Roll initiative.
Specter ... 18
Maximus Initiative: 11
“Haha, now this is why I’m talkin about!” Rurik says as he readies his sword and shield.
Initiative 3
Samantha Initiative - 20
I have an intelligence of six, I know what I'm doing.
Stigr init: 8
"Aaaahhhh!" Trin screams as he steps back, before steeling himself for the ensuing battle.
Init.: 16
Melady initiative; 12
Initiative:
Samantha 20
specter 18
Trinaster 16
melady 12
Maximus 11
stigr 8
Rurik 3
Samantha can go now.
Need Samantha's action.
Samantha will attack the Spectre.
Attack: 22 Damage: 15
Attack: 10 Damage: 9
I have an intelligence of six, I know what I'm doing.
Both of your strikes find purchase on the ghostly creature. Your magical greataxe biting into its form somehow.
The specter attacks Samantha...
Life Drain. Melee Spell Attack: 15 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
The four pans fly to the attack...
One strikes at Rurik...
Pan. Melee Weapon Attack: 7 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage.
One strikes at Melady...
Pan. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage.
One strikes at Max...
Pan. Melee Weapon Attack: 17 to hit, reach 5 ft., one target. Hit: 7 bludgeoning damage.
One strikes at the Imp...
Pan. Melee Weapon Attack: 20 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Everyone else can post their actions now.
Stigr will send two eldritch blasts of energy at the specter.
Attack: 23 Damage: 12
Attack: 12 Damage: 9
Trin isn't used to being caught off guard. In a panic, he blurts out the word "Nixë!" and reflexively twists his fingers into the configuration he trained for so many years to evoke the chilling wind of frostbite.
Ooc: (8 cold damage and disadvantage to next attack roll unless Con 15 save)
You slam the specter with two blasts of eldritch power, taking it out. the pans fall to the floor with a clatter.
Combat is over.
As you move onward, the next door...
The door to this room bears a sign written in Common that reads, “Kalabash’s Room. Do not enter unless your name is Halaster.” The room contains the following:
Furnishings. A dusty bed stands with its headboard against the north wall. At the foot of the bed rests a locked wooden chest. A desk in the southeast corner has stacks of musty old tomes atop it.
An old rug woven with arcane symbols lies in the middle of the floor.
Stigr will have his imp help him investigate the rug first.
Investigation: 18
Before stepping into the next room Rurik will cast Divine Sense. Then he will proceed into the room, mumbling, “Don’t need no more derned pots and pans clocking us again.”
Perception 14