"Dang," says Zubin, "it's like it's part of the wall itself." He turns to see everyone else has gone on ahead. "Oh." He hastily unties the rope and hurries to catch up.
Taking a swig from his flask, Shieldbiter moves forward. "No time like the present," he says, moving forward towards the pyramid first then on to the door across the room.
This post has potentially manipulated dice roll results.
"Was the door locked? Has anyone tried to open it?"
Sinsil will approach the door and take a look, trying to stay back from the lime and using mage hand to try and clear away any that she can't avoid outright.
"Was the door locked? Has anyone tried to open it?"
Sinsil will approach the door and take a look, trying to stay back from the lime and using mage hand to try and clear away any that she can't avoid outright.
Investigation 18
The door does not appear to be locked, nor does Sinsil find any traps on it.
The walls and ceiling of this hallway are coated with slime, and the floor of the passage is covered with a layer of mud. Through this muck a steady stream of water trickles northward. The stucco on the walls is flaking off, and there are glowing silver tracks in the slime crisscrossing the walls and ceiling.
Along the east wall of the passage stands a twelve-foot-tall stone statue of a man outfitted in fine clothing and holding a stone tray in his raised arms. Its eyes appear to be black gemstones; the right one droops out of its socket, balancing on the statue’s cheek. From behind the left shoulder protrudes the hilt of a weapon, most likely a sword. The stone tray, as well as the forehead and the nose of the statue, are chipped and scratched.
Rik is slinking along at the back of the group, staying out of the way until he'd be useful and peering at the silvery slime tracks, trying to work out what might have left them.
"Dang," says Zubin, "it's like it's part of the wall itself." He turns to see everyone else has gone on ahead. "Oh." He hastily unties the rope and hurries to catch up.
Larry will exit the room after his last attempt.
Taking a swig from his flask, Shieldbiter moves forward. "No time like the present," he says, moving forward towards the pyramid first then on to the door across the room.
Passive perception 14
Perception 21
Sinsil will investigate the star patterns
Passive 14
Investigation: 12
Sinsil feels that someone was using the star patterns to set up a design to accent the items on the pedestals.
Opal moves with the others down to the next room. He gives the items he looted to Shieldbiter.
"Was the door locked? Has anyone tried to open it?"
Sinsil will approach the door and take a look, trying to stay back from the lime and using mage hand to try and clear away any that she can't avoid outright.
Investigation 18
The door does not appear to be locked, nor does Sinsil find any traps on it.
"No traps, would one of you brutes mind getting the door for me?"
“We can sure take this and add it to the bag. What all do we have here?”
“With pleasure.” And Shieldbiter goes to open the door.
Sinsil will send an unseen servant into the next room before moving along. "Let's not dawdle, dally, or trifle. We need to move"
Zubin finally catches up. He takes a brief look around and, seeing Shieldbiter about to open the door, draws his weapons again.
Through the next door you find...
The walls and ceiling of this hallway are coated with slime, and the floor of the passage is covered with a layer of mud. Through this muck a steady stream of water trickles northward. The stucco on the walls is flaking off, and there are glowing silver tracks in the slime crisscrossing the walls and ceiling.
Along the east wall of the passage stands a twelve-foot-tall stone statue of a man outfitted in fine clothing and holding a stone tray in his raised arms. Its eyes appear to be black gemstones; the right one droops out of its socket, balancing on the statue’s cheek. From behind the left shoulder protrudes the hilt of a weapon, most likely a sword. The stone tray, as well as the forehead and the nose of the statue, are chipped and scratched.
Shieldbiter sees the glimmer along the wall and upon the statue. Cautiously, he makes his way towards the statue.
Passive Perception 14
Perception 21
Survival 14
If he arrives at the statue he attempts to pluck the gems and any other valuables he can see.
“I’ll take those, you won’t be needing them.”
Opal checks the pyramid for traps. If he finds none, he grabs it and gives it to Shieldbiter.
Investigation: 10
Rik is slinking along at the back of the group, staying out of the way until he'd be useful and peering at the silvery slime tracks, trying to work out what might have left them.
Investigation/nature: 4
Zubin begins examining the walls, searching especially for any loose stonework like they found in that last corridor.
Passive perception: 18
Perception check: 27
Cas carefully enters the room, looking around for traps and such, before approaching the statue and investigating it
Perception: 12
Investigation: 6
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
How do you do this? Statue is 12 feet tall, so head is out of your reach. Read the description of the statue and tell me what you do.