Hey I'm going to try to DM a short campaign set in a Brent Weeks style world from his light bringer novels. I haven't bought any of the beyond add ons and this is going to be a short run through to see if I want to invest the money.
I'm looking for 5-10 players.
You can use anything but the homebrew options for now.
Start your character at lvl 5.
Normal loadout for classes
give yourself an extra 75 gold
reroll all 1's for your stats drop your lowest stat and give yourself a 20 (you're welcome)
need the basics: Race/class/background
Short backstory
link to your character sheet. (make sure you do the character flaws)
The magic of the Lightbringer Series as described in the author's blog: "When a candle burns, a physical substance (wax) is transformed into light. Chromaturgy in The Black Prism is the inverse: A drafter transforms light into a physical substance (luxin). Each different color of luxin has its own strength, weight, and even smell: blue luxin is hard, red is gooey, yellow is liquid, etc. But even as drafters change the world, the luxin changes them too, physically, mentally, and emotionally. The color change of a drafter's eyes is only the beginning…"
Made of wavelengths shorter than most human eyes can see, superviolet luxin is invisible except to superviolet drafters—and those only when they concentrate. Solid, but not as strong as blue or green, superviolet is the subtlest luxin. Used for cryptography, creating invisible walls and traps, and marking targets on the battlefield, superviolets tend to have a removed outlook. They appreciate irony and sarcasm and are sometimes cold.
Blue Luxin is hard, strong, and smooth. It can be used in anything from the creation of large structures to armor or bladed weapons or projectiles. The deepest blue is Violet. Blues are orderly, inquisitive, and unfailingly rational. Structure, rules, and hierarchy are important to blues.
Green Luxin is springy and flexible. The uses are as varied as the drafter is creative: from furniture to projectiles to shields to the throwing arms of war engines. Greens are wild and free. They don't so much disrespect authority as not even recognize it.
Yellow Luxin is most often a liquid that releases its energy back into light quickly, allowing its use as a torch or a trigger to ignite flammable materials or explosives. Yellow nourishes other luxins, extending the durability of luxin structures or tools. Like water turning to ice, when yellow is drafted perfectly, it loses its liquidity and becomes the hardest luxin of all. Yellows tend to be clear thinkers, intellect and emotion in perfect balance.
Orange luxin is slick, lubricative, and heavy. It is often used in conjunction with machines and traps. Oranges are often artists, brilliant in understanding other people's emotions and motivations. Some use this to defy or exceed expectations. Others become master manipulators. Orange drafters are also able to create hexes, altering others emotions.
Red luxin is sticky, gooey, and extremely flammable. Reds often work with sub-reds or with mundane tools to make bombs. Their skills are used to catastrophic effect in war. Reds are quick tempered, impulsive, lusty, and love destruction.
By dilating their eyes fully Sub-Red drafters can see heat, allowing them to see (to an extent) in the dark, they can draft the heat from their surroundings to survive intense heat and create flame crystals which turn into fire when exposed to air. Sub-reds are passionate in all ways, the most purely emotional of all the drafters.
By dilating the pupils so far that the whites of the eyes disappear drafters can see into paryl. Paryl resembles millimeter waves on the electromagnetic spectrum just as Sub Red resembles infrared. Paryl drafters have the ability to see through objects unless they are made of metal as paryl can pass through matter to a certain depth. Paryl is most commonly drafted in a gas, or a 'paryl torch', however it is possible to create a liquid or even a solid. In keeping with the emotional spectrum paryl drafters have a very strong feeling of empathy towards others when using Paryl, in some individuals this can mean that they can even feel the individual colors in the spectrum (when the light is in direct contact with their skin).
The sea is angry, everything is angry. The people around you are humming with anxiety. Today there will be a show. The Prism, the leader of this world both in government and worship, has set up a stage. On this stage you see five people in manacles. The first a female gold dragon born. The second a male halfling missing his left leg. The third and forth twin male Goliaths. The fifth and last a female kenku. You know why they are here. They were trying, no worse, they were caught trying to start a rebellion. It wouldn’t be the first rebellion, as far as you know it wasn’t even the 50<sup>th</sup> rebellion. People have been trying to change things for a long time. People have hated this Prism for years….. Many years….. You start to think that this guy has been around for a long time.
As you ponder this a beam of light is projected from the tower of little jasper. The light disapates and standing on stage is the Prism. An olive skin man with a close cropped beard and sholder length hair. He looks no older than 30 but you know that can’t be right. He is in a white robe and is holding “Luxin Bane” A long sword with an onyx hilt and what looks like a glass blade.
“My good people,” the prism shouts, louder than what is possible for mundane means, “these five individuals are sentenced to treason. They would have you believe that life without leadership would be better for the masses. They would have you fall into chaos...” The Prism continues on with his propaganda for 3 or 4 more minuets. The crowd is still, full of fear, full of hate. You know better than to do anything. It will be over soon.
The Prism make all the rebels kneel, walks behind the dragon born and without a word, plunges the sword into her back. Blood runs down her back, but something you have never witnessed happens too. Something you have heard whispers about something that normally isn’t such a public showing. The glass blade of Luxin Bane fills slowly with what looks like blue smoke traveling through liquid. The blade fills and the Prism pulls the blade out of the dead dragon born. He raises the blade and the liquid blue smokes seem to drain out of the crystal weapon through the hilt and you guess into the Prism.
This process is done with each of the remaining 4 rebels. Green for the halfling, red for the twins, and no color for the kenku. You think you see a swirl in the blade but you can’t be sure. The Prism smiles to the crowd. “Let this be a lesson to you all. I am a merciful god, but my wrath is great, and my judgment is swift. The real enemy are the people that wants all ‘this’ to end.” A light beam covers the Prism and in an instant, he is gone.
What are you doing here?
What is your next move?
Do you agree and fear the Prism or do you fight his dictatorship.
Meepo grew up working the sewers and tunnels in a city of your world. His clan kept up these areas per a contract they had with the city governing body. One day Meepo found a corpse in one of the tunnels, and a book on the corpse. The book ended up being a spell book, and the corpse that of a wizard. Meepo began to study the book, and, eventually, was able to untangle some of its secrets.
Short Backstory: Aleron was found on the steps of a church as a baby, and was taken in by the priests and other members of the clergy. Fittingly, this church worships Boros, the God of hope and shelter. Growing up, the church believed that Aleron was destined for greatness, and rather than being foretold by a prophecy, the priests just had a hunch that it would be true. Aleron found the pressure to be more than he could handle; after leaving the church on his 16th birthday, he went out to make his mark on history and the land, but quickly fell into poverty and alcoholism and barely managed to get by for two years before coming to the conclusion that in order to bring honor to his church, and Boros, he needed to completely surrender himself to the god. He made a deal with a subordinate of Boros, pledging his life and soul to serve the god.
Personality Traits: I quote (or misquote) sacred texts and proverbs in almost every situation. I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
Ideals: Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. Charity. I always try to help those in need, no matter what the personal cost. Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well.
Bonds:I owe my life to the priest who took me in when my parents died. I will do anything to protect the temple where I served.
Flaws: I judge others harshly, and myself even more severely. Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.
Backstory: Found in a grove by a wandering man, Aiden never knew his family or tribe. The one thing he did know was the forest and the wilds, his adoptive father Jerome would teach him skills to survive and the two lived wandering the forest together for some time. As he grew up Aiden became found of hanging around the ruins and would occasionally wander off for weeks on end just exploring them and practicing his swordsmanship. It was here that he came to know the goddess Melora. He had been told tales of the Wildmother, the watcher of the wilderness that he learned to respect. Though it wouldn't be until years later that he swore to defend her woods - in the time alone with his "father" Jerome, he became struck with a horrible sickness that gave him visions of a coming evil that would pollute and destroy the woods and creatures he came to respect. It was in this time that he began to silently pray to the Wild Mother, offering his sword to her should she help to cure him and let him help defend the very woodlands and creation that she held dearly.
Backstory: Coryn grew up as his father’s third son, so it was known that he would not be the next Lord, or even someone important like his brothers, so he was largely ignored. That changed very quickly when he fell in love with the neighboring lord’s daughter. The trade wars between the families were long and politically violent, so when they were found out, his father strongly suggested that Coryn join the clergy on his 19th birthday, and Coryn could never go against his father. Even for Loraine. So he joined the church of Pelor, climbing the ranks and finding a sort of peace within the church until his god deemed fit to grant him a portion of his power, willing Coryn to travel from the church, searching for evil and darkness to root out, even if he was a bit afraid of the dark.
Personality: My favor, once lost, is lost forever. If you do me an injury, I will crush you, ruin your name, and salt your fields.
Ideals: Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)
Bonds: I am in love with the heir of a family that my family despises.
Flaws: I have an irrational fear of the dark and can not function if there is no light.
Lo was a hunter for his clan. Food was getting scarce in his area so he was roaming further afield than normal when he came across some ruins. As he was investigating them he found a book, which upon opening and reading filled his mind with horrors of death and visions of his own destruction at the hand of demons. Lo also saw many unspeakable things which continue him to this day. This was an eldritch tome. Fearing the tome, Lo immediately burned it, leaving nothing but ashes, scattered on the wind, the visions did not cease though. Whenever he closes his eyes they grow in his mind. A blink creates unease, sleeping brings on nightmares. Lo dreads the possibility of ever being knocked unconscious, unable to escape the images.
Since he could not escape the visions of death, Lo has worked hard to embrace them, drawing on the power of the very demons that haunt him to make himself into something that others now fear.
Lo tries to live in society. He does not seek power or wealth, in fact he cannot guarantee any day other than the one he is currently in, so those things mean nothing to him. Instead , he brings death to those who would trample on the weak, and watch out to any who would stand in his way.
This is my first attempt at an evil character, hope that is ok.
Ability scores: 13141761318 (Swap lowest with a 20)
(***I can enable content sharing if needed***) (I don't know what a brent weeks sytle world is but I would like a chance to find out!)
Name: Fillet (Phil to his freinds) Race: Locathah Class: Artificer (Alchemist) Backstory: Fillet was captured by fisherman off the sword coast when he was very young. The fisherman had never seen anything like him before and brought him into the harbor and began charging commoners a few copper pieces to see the strange fish man. Even tually a young wizard heard of the strange creature named Fillet that they were putting on display and purchased the creature from the fisherman. The young wizard name Ralph Wonderwand, took care of fillet and made him his apprentice. While the young Locathah was slow to master spells and the ways of the wizard... he was able to apply the fundamentals of the arcane into creating his own magical items. Soon Fillet was creating items he could use to help survive on his own and eventually left Ralph to set out on his own, hoping to see the world and set out on an adventure that no Locathah had ever had before.
Bio: Dalavash was born the fifth son of a family that owned the sole inn and tavern of his small community. From his childhood up he was raised under the principles of helping other and balancing the needs of the family with the needs of the community. Those of his people having the gift of spirit companions were able to empathize easily with others causing his early life to be a blessed one filled with friends and strong sense of community. Despite the peaceful nature of his people he was taught martial arts from his father and mother who instilled in him the principle that such skills were solely for the purpose of protection and not a means to wealth or power.
As he grew up and developed a talent for martial arts he found himself growing more curious on the outside world and would spend more time interacting with strangers staying at the inn. Finally in his late teenage years he would encounter an outsider who was injured and obviously in trouble, finding out that a neighboring community was facing a siege by bandits and that the stranger was seeking any aid he could as the lords of the land had failed in providing any aid. Feeling a need to help Dalavash sped to the community and through a hard fought battle managed to liberate them and drive off the bandits although the act would cost him his innocence as his hand was forced to lethal blows.
Feeling frustrated at the aftermath in which he saw those who had been killed by the bandits and those bandits killed by him he made the decision to venture out in the world and try to help those in need and hopefully help serve as a deterrent to those who would use violence as a means to wealth and power.
Personality Traits
If someone is in trouble, I’m always ready to lend help.
I have a strong sense of fair play and always try to find the most equitable solution to arguments.
Ideals
Respect. People deserve to be treated with dignity and respect. (Good)
Bonds
I protect those who cannot protect themselves.
Flaws
Secretly, I believe that things would be better if I were a tyrant lording over the land.
Backstory:Marril was raised for greatness within her house from a young age, bearing the mark of storms she was forced to push herself to her very limits in understanding and controlling its abilities, and while her mentor who taught her educationally was a kind man most of her teachers where not and pushed her to her limits. More and more she despised her house and there rigid code, with a final good bye to her teacher she ran away from home traveling the land with a small amount of cash she had from her house before eventually arriving at Q’barra, here she became fascinated with the art of wandslingers, and within time she used her mark of storms to become a strong one of these wandslingers who now travel the land looking fo adventure
Personality Traits
I am a far traveling and wild adventurer, my house doesn’t matter in the slightest I’m quick to let everyone know of my abilities
Ideals
Freedom. I’m not held down by any chains or anyone (chaotic)
Bonds
I don’t care about the house as a whole, but I would do anything for my old mentor.
Flaws
I ran away from my house and responsibilities, I struggle to deal with responsibilities I have and coming to terms with my own short comings
Andrew was a strange kid. He was shooting off small bits of magic only a few months after he was born. Though he quickly got accustomed to the draconic magic inside him, and by the age of 7, he had full control of when he used his magic, and how. This lead him to be a bully when he was still in school, as he had an amount of power that rivaled even a few of the teachers. Eventually, the bullying got so bad that his parents and a few teachers had to sit him down and explain to him that his actions had consequences, and other like-minded things. This lesson really got through to Andrew, and he quickly, though not instantly, became a better kid, using his magic for the good of those around him.
This mindset all changed when he became an adult, as he realized the world outside the classrooms was not quite as kind or eager to help you. This was when his old habits began to surface again, with him using his magic not for the greater good, but just to benefit himself and his poor family. Though he learned that being mean didn't get you anywhere, but being sneaky would.
He was now a full-blown criminal, and he knew as such, but he didn't mind having that label. To him, being called a criminal proved he was doing a good enough job to be a criminal, rather than just a petty thief.
Personality Traits:
The best way to get me to do something is to tell me I can’t do it.
I always have a plan for what to do when things go wrong.
Ideals:
Honor. I don't steal from others in the trade, or from people who need it more than me. (Lawful)
Bonds:
My ill-gotten gains go to support my family.
Flaws:
An innocent person is in prison for a crime that I committed. I’m okay with that.
Backstory: Kouss grew up as part of a nomadic herd in the grasslands of your world. After receiving a portent in a dream of a looming darkness rising from the land and destroying the world, Kouss became obsessed with finding this threat and stopping it before it grows too powerful. As Kouss searched for clues, the herd became restless and moved on. Kouss has been alone for years, now, frequently talking to the "other" in Kouss' head and avoiding most other beings out of mistrust. Kouss sees worship and servitude of the gods as a distraction and being wasteful of time and energy as their concerns are their own. Having had no success in finding this impending danger, Kouss is going against better judgement and looking for help from other beings at the behest of the "other."
Personality Traits: I’m oblivious to etiquette and social expectations.
Ideals: Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)
Bonds: My isolation gave me great insight into a great evil that only I can destroy.
Flaws: Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.
Hey I'm going to try to DM a short campaign set in a Brent Weeks style world from his light bringer novels. I haven't bought any of the beyond add ons and this is going to be a short run through to see if I want to invest the money.
I will tell you who is in sunday the 24th
We will begin monday the 25th
I am normally on after 8 pm easterntime
allon-y
Spoiler for those chosen:
Luxin[edit]
The magic of the Lightbringer Series as described in the author's blog: "When a candle burns, a physical substance (wax) is transformed into light. Chromaturgy in The Black Prism is the inverse: A drafter transforms light into a physical substance (luxin). Each different color of luxin has its own strength, weight, and even smell: blue luxin is hard, red is gooey, yellow is liquid, etc. But even as drafters change the world, the luxin changes them too, physically, mentally, and emotionally. The color change of a drafter's eyes is only the beginning…"
Superviolet[edit]
Made of wavelengths shorter than most human eyes can see, superviolet luxin is invisible except to superviolet drafters—and those only when they concentrate. Solid, but not as strong as blue or green, superviolet is the subtlest luxin. Used for cryptography, creating invisible walls and traps, and marking targets on the battlefield, superviolets tend to have a removed outlook. They appreciate irony and sarcasm and are sometimes cold.
Blue[edit]
Blue Luxin is hard, strong, and smooth. It can be used in anything from the creation of large structures to armor or bladed weapons or projectiles. The deepest blue is Violet. Blues are orderly, inquisitive, and unfailingly rational. Structure, rules, and hierarchy are important to blues.
Green[edit]
Green Luxin is springy and flexible. The uses are as varied as the drafter is creative: from furniture to projectiles to shields to the throwing arms of war engines. Greens are wild and free. They don't so much disrespect authority as not even recognize it.
Yellow[edit]
Yellow Luxin is most often a liquid that releases its energy back into light quickly, allowing its use as a torch or a trigger to ignite flammable materials or explosives. Yellow nourishes other luxins, extending the durability of luxin structures or tools. Like water turning to ice, when yellow is drafted perfectly, it loses its liquidity and becomes the hardest luxin of all. Yellows tend to be clear thinkers, intellect and emotion in perfect balance.
Orange[edit]
Orange luxin is slick, lubricative, and heavy. It is often used in conjunction with machines and traps. Oranges are often artists, brilliant in understanding other people's emotions and motivations. Some use this to defy or exceed expectations. Others become master manipulators. Orange drafters are also able to create hexes, altering others emotions.
Red[edit]
Red luxin is sticky, gooey, and extremely flammable. Reds often work with sub-reds or with mundane tools to make bombs. Their skills are used to catastrophic effect in war. Reds are quick tempered, impulsive, lusty, and love destruction.
Sub-Red[edit]
By dilating their eyes fully Sub-Red drafters can see heat, allowing them to see (to an extent) in the dark, they can draft the heat from their surroundings to survive intense heat and create flame crystals which turn into fire when exposed to air. Sub-reds are passionate in all ways, the most purely emotional of all the drafters.
Paryl[edit]
By dilating the pupils so far that the whites of the eyes disappear drafters can see into paryl. Paryl resembles millimeter waves on the electromagnetic spectrum just as Sub Red resembles infrared. Paryl drafters have the ability to see through objects unless they are made of metal as paryl can pass through matter to a certain depth. Paryl is most commonly drafted in a gas, or a 'paryl torch', however it is possible to create a liquid or even a solid. In keeping with the emotional spectrum paryl drafters have a very strong feeling of empathy towards others when using Paryl, in some individuals this can mean that they can even feel the individual colors in the spectrum (when the light is in direct contact with their skin).
The sea is angry, everything is angry. The people around you are humming with anxiety. Today there will be a show. The Prism, the leader of this world both in government and worship, has set up a stage. On this stage you see five people in manacles. The first a female gold dragon born. The second a male halfling missing his left leg. The third and forth twin male Goliaths. The fifth and last a female kenku. You know why they are here. They were trying, no worse, they were caught trying to start a rebellion. It wouldn’t be the first rebellion, as far as you know it wasn’t even the 50<sup>th</sup> rebellion. People have been trying to change things for a long time. People have hated this Prism for years….. Many years….. You start to think that this guy has been around for a long time.
As you ponder this a beam of light is projected from the tower of little jasper. The light disapates and standing on stage is the Prism. An olive skin man with a close cropped beard and sholder length hair. He looks no older than 30 but you know that can’t be right. He is in a white robe and is holding “Luxin Bane” A long sword with an onyx hilt and what looks like a glass blade.
“My good people,” the prism shouts, louder than what is possible for mundane means, “these five individuals are sentenced to treason. They would have you believe that life without leadership would be better for the masses. They would have you fall into chaos...” The Prism continues on with his propaganda for 3 or 4 more minuets. The crowd is still, full of fear, full of hate. You know better than to do anything. It will be over soon.
The Prism make all the rebels kneel, walks behind the dragon born and without a word, plunges the sword into her back. Blood runs down her back, but something you have never witnessed happens too. Something you have heard whispers about something that normally isn’t such a public showing. The glass blade of Luxin Bane fills slowly with what looks like blue smoke traveling through liquid. The blade fills and the Prism pulls the blade out of the dead dragon born. He raises the blade and the liquid blue smokes seem to drain out of the crystal weapon through the hilt and you guess into the Prism.
This process is done with each of the remaining 4 rebels. Green for the halfling, red for the twins, and no color for the kenku. You think you see a swirl in the blade but you can’t be sure. The Prism smiles to the crowd. “Let this be a lesson to you all. I am a merciful god, but my wrath is great, and my judgment is swift. The real enemy are the people that wants all ‘this’ to end.” A light beam covers the Prism and in an instant, he is gone.
What are you doing here?
What is your next move?
Do you agree and fear the Prism or do you fight his dictatorship.
The capital city is yours.
abilities
13, 10,, 13, 18, 12, 12
Name: Meepo
Class: Wizard (necromancer)
Race: Kobold
Background: Urchin
Backstory:
Meepo grew up working the sewers and tunnels in a city of your world. His clan kept up these areas per a contract they had with the city governing body. One day Meepo found a corpse in one of the tunnels, and a book on the corpse. The book ended up being a spell book, and the corpse that of a wizard. Meepo began to study the book, and, eventually, was able to untangle some of its secrets.
https://ddb.ac/characters/19386139/R2nOQ4
percentile... 89
A free 20... I have to apply.
Ability scores: 14 14 14 13 15 15
https://www.dndbeyond.com/profile/YoFizz/characters/19395123
wip
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Aleron Dawncrest
Human Life Cleric/Celestial Warlock
Ability scores: 11 14 13 15 13 17
Drop the 8, replace with a 20 lmao
Short Backstory: Aleron was found on the steps of a church as a baby, and was taken in by the priests and other members of the clergy. Fittingly, this church worships Boros, the God of hope and shelter. Growing up, the church believed that Aleron was destined for greatness, and rather than being foretold by a prophecy, the priests just had a hunch that it would be true. Aleron found the pressure to be more than he could handle; after leaving the church on his 16th birthday, he went out to make his mark on history and the land, but quickly fell into poverty and alcoholism and barely managed to get by for two years before coming to the conclusion that in order to bring honor to his church, and Boros, he needed to completely surrender himself to the god. He made a deal with a subordinate of Boros, pledging his life and soul to serve the god.
Personality Traits: I quote (or misquote) sacred texts and proverbs in almost every situation. I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
Ideals: Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. Charity. I always try to help those in need, no matter what the personal cost. Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well.
Bonds:I owe my life to the priest who took me in when my parents died. I will do anything to protect the temple where I served.
Flaws: I judge others harshly, and myself even more severely. Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.
d100: 68
Link: ddb.ac/characters/11884267/2XTYfz
Abilities: Ability scores: 15 16 13 16 16 16
O.O those ability rolls...
Name: Aiden Greenscale
Race: Dragonborn (Green)
Class: Paladin (Oath of the Ancients)
Background: Hermit
Backstory: Found in a grove by a wandering man, Aiden never knew his family or tribe. The one thing he did know was the forest and the wilds, his adoptive father Jerome would teach him skills to survive and the two lived wandering the forest together for some time. As he grew up Aiden became found of hanging around the ruins and would occasionally wander off for weeks on end just exploring them and practicing his swordsmanship. It was here that he came to know the goddess Melora. He had been told tales of the Wildmother, the watcher of the wilderness that he learned to respect. Though it wouldn't be until years later that he swore to defend her woods - in the time alone with his "father" Jerome, he became struck with a horrible sickness that gave him visions of a coming evil that would pollute and destroy the woods and creatures he came to respect. It was in this time that he began to silently pray to the Wild Mother, offering his sword to her should she help to cure him and let him help defend the very woodlands and creation that she held dearly.
Character Link: https://ddb.ac/characters/19319358/gt9LUH
(Unsure why it isn't showing his descriptive feature but below are his characteristics)
Thanks for your time and consideration I hope Aiden is interesting enough to join the adventure.
Percent Dice roll: 84
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Ability scores: 14 14 11 14 13 12
https://ddb.ac/characters/19164567/cP2OZZ.
Name: Coryn Sunmeadow
Race: Halfling
Class: Light Cleric
Background: Noble
Backstory: Coryn grew up as his father’s third son, so it was known that he would not be the next Lord, or even someone important like his brothers, so he was largely ignored. That changed very quickly when he fell in love with the neighboring lord’s daughter. The trade wars between the families were long and politically violent, so when they were found out, his father strongly suggested that Coryn join the clergy on his 19th birthday, and Coryn could never go against his father. Even for Loraine. So he joined the church of Pelor, climbing the ranks and finding a sort of peace within the church until his god deemed fit to grant him a portion of his power, willing Coryn to travel from the church, searching for evil and darkness to root out, even if he was a bit afraid of the dark.
Personality: My favor, once lost, is lost forever. If you do me an injury, I will crush you, ruin your name, and salt your fields.
Ideals: Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)
Bonds: I am in love with the heir of a family that my family despises.
Flaws: I have an irrational fear of the dark and can not function if there is no light.
percentile 17 %
ohh please add the character flaws section to your character sheets
Ability scores: 13 15 14 12 10 11
You can’t see other people’s personality traits on the character sheet unless you are the dm if a campaign the character sheet is associated with.
Ability scores: 15 13 16 15 13 16
Lo Krezlu
Tortle Warlock
Character Sheet
Backstory
Lo was a hunter for his clan. Food was getting scarce in his area so he was roaming further afield than normal when he came across some ruins. As he was investigating them he found a book, which upon opening and reading filled his mind with horrors of death and visions of his own destruction at the hand of demons. Lo also saw many unspeakable things which continue him to this day. This was an eldritch tome. Fearing the tome, Lo immediately burned it, leaving nothing but ashes, scattered on the wind, the visions did not cease though. Whenever he closes his eyes they grow in his mind. A blink creates unease, sleeping brings on nightmares. Lo dreads the possibility of ever being knocked unconscious, unable to escape the images.
This is my first attempt at an evil character, hope that is ok.
WITHDRAWN
Ability scores: 13 14 17 6 13 18 (Swap lowest with a 20)
(***I can enable content sharing if needed***)
(I don't know what a brent weeks sytle world is but I would like a chance to find out!)
Name: Fillet (Phil to his freinds)
Race: Locathah
Class: Artificer (Alchemist)
Backstory: Fillet was captured by fisherman off the sword coast when he was very young. The fisherman had never seen anything like him before and brought him into the harbor and began charging commoners a few copper pieces to see the strange fish man. Even tually a young wizard heard of the strange creature named Fillet that they were putting on display and purchased the creature from the fisherman. The young wizard name Ralph Wonderwand, took care of fillet and made him his apprentice. While the young Locathah was slow to master spells and the ways of the wizard... he was able to apply the fundamentals of the arcane into creating his own magical items. Soon Fillet was creating items he could use to help survive on his own and eventually left Ralph to set out on his own, hoping to see the world and set out on an adventure that no Locathah had ever had before.
character link: https://ddb.ac/characters/19398624/4rhXtB
Percentage die! 73
Ability scores: 14 14 16 15 13 10
Name: Dalavash
Race: Kalashtar
Class: Monk (Way of the Sun Soul)
Background: Folk Hero
Bio: Dalavash was born the fifth son of a family that owned the sole inn and tavern of his small community. From his childhood up he was raised under the principles of helping other and balancing the needs of the family with the needs of the community. Those of his people having the gift of spirit companions were able to empathize easily with others causing his early life to be a blessed one filled with friends and strong sense of community. Despite the peaceful nature of his people he was taught martial arts from his father and mother who instilled in him the principle that such skills were solely for the purpose of protection and not a means to wealth or power.
As he grew up and developed a talent for martial arts he found himself growing more curious on the outside world and would spend more time interacting with strangers staying at the inn. Finally in his late teenage years he would encounter an outsider who was injured and obviously in trouble, finding out that a neighboring community was facing a siege by bandits and that the stranger was seeking any aid he could as the lords of the land had failed in providing any aid. Feeling a need to help Dalavash sped to the community and through a hard fought battle managed to liberate them and drive off the bandits although the act would cost him his innocence as his hand was forced to lethal blows.
Feeling frustrated at the aftermath in which he saw those who had been killed by the bandits and those bandits killed by him he made the decision to venture out in the world and try to help those in need and hopefully help serve as a deterrent to those who would use violence as a means to wealth and power.
Percentage: 25
Name: Krenaun "Kren"
Race: Goliath
Class: Rogue (The Revived)
Background: Criminal
Ability scores: 11 14 13 8 12 15
https://ddb.ac/characters/19402195/j6uCAC
19
Ability score Ability scores: 14 16 16 13 12 14
Name:Marril
Race:half elf mark of storms
Class:sorcerer (storm sorcery)
Background:House Agent (Lyrandar)
Backstory:Marril was raised for greatness within her house from a young age, bearing the mark of storms she was forced to push herself to her very limits in understanding and controlling its abilities, and while her mentor who taught her educationally was a kind man most of her teachers where not and pushed her to her limits. More and more she despised her house and there rigid code, with a final good bye to her teacher she ran away from home traveling the land with a small amount of cash she had from her house before eventually arriving at Q’barra, here she became fascinated with the art of wandslingers, and within time she used her mark of storms to become a strong one of these wandslingers who now travel the land looking fo adventure
ddb.ac/characters/19400986/Xk0uGK
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
Ability scores: 12 11 13 16 11 8
Name: Andrew Darkstone
Race: Lightfoot Halfling
Class: Sorcerer 2 (Draconic Bloodline) / Rogue 3 (Thief)
Background: Criminal
Backstory:
Andrew was a strange kid. He was shooting off small bits of magic only a few months after he was born. Though he quickly got accustomed to the draconic magic inside him, and by the age of 7, he had full control of when he used his magic, and how. This lead him to be a bully when he was still in school, as he had an amount of power that rivaled even a few of the teachers. Eventually, the bullying got so bad that his parents and a few teachers had to sit him down and explain to him that his actions had consequences, and other like-minded things. This lesson really got through to Andrew, and he quickly, though not instantly, became a better kid, using his magic for the good of those around him.
This mindset all changed when he became an adult, as he realized the world outside the classrooms was not quite as kind or eager to help you. This was when his old habits began to surface again, with him using his magic not for the greater good, but just to benefit himself and his poor family. Though he learned that being mean didn't get you anywhere, but being sneaky would.
He was now a full-blown criminal, and he knew as such, but he didn't mind having that label. To him, being called a criminal proved he was doing a good enough job to be a criminal, rather than just a petty thief.
Personality Traits:
The best way to get me to do something is to tell me I can’t do it.
I always have a plan for what to do when things go wrong.
Ideals:
Honor. I don't steal from others in the trade, or from people who need it more than me. (Lawful)
Bonds:
My ill-gotten gains go to support my family.
Flaws:
An innocent person is in prison for a crime that I committed. I’m okay with that.
D100 roll for spooky reasons: 87
The proud owner of over 8000 hours in Terraria.
Send help pleaseOh right the spoopy 1d100
59
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
https://ddb.ac/characters/18713625/T5RKBH
i want to join, i havent been in a campaign before and look forward to play!
Ability Scores: 9, 15, 16, 14, 14, 14
Name: Kouss
Race: Lizardfolk
Class: Druid (Circle of the Land - Grassland)
Background: Hermit
Backstory: Kouss grew up as part of a nomadic herd in the grasslands of your world. After receiving a portent in a dream of a looming darkness rising from the land and destroying the world, Kouss became obsessed with finding this threat and stopping it before it grows too powerful. As Kouss searched for clues, the herd became restless and moved on. Kouss has been alone for years, now, frequently talking to the "other" in Kouss' head and avoiding most other beings out of mistrust. Kouss sees worship and servitude of the gods as a distraction and being wasteful of time and energy as their concerns are their own. Having had no success in finding this impending danger, Kouss is going against better judgement and looking for help from other beings at the behest of the "other."
Personality Traits: I’m oblivious to etiquette and social expectations.
Ideals: Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)
Bonds: My isolation gave me great insight into a great evil that only I can destroy.
Flaws: Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.
https://ddb.ac/characters/12593262/abLxEo
[roll]1d100[\roll] %
Characters currently being ruined on this forum:
Mis'tuv (Halfling Fathomless Warlock) - The Voyage of the Fallen Star
Meresaa (Vedalken Artillerist Artificer) - Destination Unknown
Hutton Crowcreek (Human Fighter) - Curse of the Crimson Throne
Forgot about the percentile
70
First one wasn’t showing
9
is now though
Woops...
24
Characters currently being ruined on this forum:
Mis'tuv (Halfling Fathomless Warlock) - The Voyage of the Fallen Star
Meresaa (Vedalken Artillerist Artificer) - Destination Unknown
Hutton Crowcreek (Human Fighter) - Curse of the Crimson Throne