The blast knocks Baeshra out of dino shape, mildly wounding his base form, but he gives another roarscream as he transforms back into a dino form and charges around the ogre zombie to flank it and attacks.
Lyngheid moves as close to Baeshra as she can and intones a prayer and calls on Lightbringer to waken, then reaches out towards Rosie as she finishes her prayer.
Nyx screams as the fireball erupts. Her quick feet get her out of the way however a burst of flames still hits her and the satyr rolls forward, smoke rise of her chard form.
This post has potentially manipulated dice roll results.
The Fireball sends Baeshra flying forward, who turns it into a forward roll and comes up as a Dino again before running over to the Ogre Zombie and landing all of his attacks.
Lyngheid jumps out of the way and avoids the worst of the Fireball damage. She casts Sanctuary on Rosie and then tries to Turn Undead: - OGZ1 Wis save: 18 - GZ2 Wis Save: 3 GZ2 is Turned!
Zombies are Up!
OGZ1 swings at the one that hit him last, Dino-Baeshra! He raises his Morningstar and takes a wild swing: 23 and the blow smashes into Baeshra's flank, doing 11 bludgeoning damage.
OGZ2 Lumbers down towards the party, but can't quite make it all the way, and uses his action to get to Ireniana.
Z2 takes a step towards Baeshra and runs into the bellows and forge-works. It gnashes it's teath and reaches it's arms out, trying to grab Baeshra but the mining equipment is in the way.
GZ1 also goes straight for Baeshra, and gets hung up on the bellows. But they are a little smaller here and it eventually climbs over them, using it's action and all of it's movement to do so.
GZ2 starts lumbering away from Lyngheid.
Umbriel launches a trusty Eldritch Blast on OGZ1 and it hits! The Ogre Zombie is starting to look rough. Even for a Zombie.
Nyx, Whistler, Ireniana and Droop are up! Lyngheid post your Round 2 turn, and if the Flameskull changes things enough that your posted Round 2 turn no longer makes sense, we will redo it.
You know that they are undead, made from a ghastly ritual that brings the remains of dead wizards back to life, and they usually only have one 3rd level spell.
Whistler, in all his fury, charges up to the hulking Ogre Zombie and lands a very solid blow, carving a big chunk of rotting flesh off. It does not die, but it's looking very rough.
Ireniana follows it up by taking a slice out of the other side of OGZ1. The oversized Zombie is hanging on by a thread.
Droop, the plucky little goblin, draws an arrow and moves it from OGZ1 to OGZ2 to the Flameskull, trying to decide what to shoot at. Finally he decides to pitch in on OGZ1: 18, the arrow lands with a wet thud for 8 piercing damage. OGZ1 starts to collapse: 9, and crumples to the ground, dead! Droop pauses to take a quick breather: 13 (Second Wind HP).
The Flameskull cackles again, and a 5 foot diameter sphere of fire appears right next to Lyngheid and Ireniana and rams into Lyngheid. (Lyngheid must make a DC13 Dex Save or take 10 fire damage (half on a save). The Flameskull shouts "Watch your step!!" Before darting north, illuminating the way as it goes, and staying 20' off the ground.
Summary: - Lyngheid must make a DC13 Dex save or take 10 fire damage (5 on a success).
Umbriel is going to move into the chamber, about ten feet south of Lyngheid. Seeing the flameskull bouncing around on the other side of the cavern, Umbriel will pull out his scroll of Tidal Wave and cast it on the flameskull. He'll aim the water so that it catches the flameskull but the rest of it drops into the dry channel.
Spell save DC14, 15 on a failed save or half on a successful save.
Umbriel is going to move into the chamber, about ten feet south of Lyngheid. Seeing the flameskull bouncing around on the other side of the cavern, Umbriel will pull out his scroll of Tidal Wave and cast it on the flameskull. He'll aim the water so that it catches the flameskull but the rest of it drops into the dry channel.
Spell save DC14, 15 on a failed save or half on a successful save.
Tidal Wave is not a Warlock spell, just Druid, Wizard and Sorcerer. Which means Baeshra is the only one in the party that can use that scroll. Unless there's some trick you are using to be able to cast it as a Warlock?
Nice Dex Save! Also, if you end your turn next to the Flaming Sphere you take more damage. I'm assuming you'll move up and to the right to still attack OGZ2 but be away from the sphere of flame.
This post has potentially manipulated dice roll results.
That green lettering is a little hard to read on the little guys, but Baeshra will try and finish off the one next to him, if it falls he'll head south around the bellows.
This post has potentially manipulated dice roll results.
Nyx aims her hand crossbow and lands a great shot on the Flameskull! (Correct about the fireball negating the bonus advantage and damage) and then disappears against the wall in the tunnel to the south. You can see about 10 feet down the tunnel from the light of the flaming sphere to the north.
Baeshra turns and tears into the Zombie (GZ1) next to him, the first 3 attacks landing and doing 27 points of damage!, but not the Hungry Jaws.
Rosie squeaks "Excuse me!" as she darts past Umbriel touching him on the shoulder to cast Cure Wounds for 10 hit points. Then she gets as close to Lyngheid as possible, almost within touching distance. Seeing that the Flameskull is out of reach of her Spiritual Weapon, she'll bring it down on the closest Zombie: 18 and it just barely hits, for 8 points of damage.
Lyngheid lands a solid blow with her new magical mace on OGZ2.
OGZ2 takes a swing at the last person to damage him, which was Lyngheid: 19 and the Morningstar crashes into her for 14 bludgeoning damage.
GZ1 takes a step towards Whistler and makes an attack on Dino-Baeshra: 26 His hands slam into the dino's hide doing 6 bludgeoning + 5 necrotic damage. It then tries to slam Owlbear: 13 and almost throws it to the ground, for 9 bludgeoning and 21 necrotic damage.
GZ2 continues lumbering away from Lyngheid.
Z2 finally makes it under the bellows and attacks Baeshra: 10 for 7 bludgeoning damage.
Umbriel runs into the room and tries to target the Flameskull. Flameskull Wis Save: 11 and it makes it's save.
Summary: - Umbriel heals for 10 hit points. - Lyngheid takes 14 bludgeoning damage. - Baeshra takes 12 bludgeoning and 7 necrotic damage. - Owlbear takes 10 bludgeoning and 15 necrotic damage.
Nyx, Whistler (and make an attack for Owlbear since he has been attacked), Ireniana and Droop are up! If you end your turn next to the flaming sphere you'll take damage.
In that case, Umbriel takes a step to the south, where he can see the Ogre zombie, and fires off an Eldritch Blast - Attack: 16 Damage: 10
Baeshra dex save: 9+2 from bless
The blast knocks Baeshra out of dino shape, mildly wounding his base form, but he gives another roarscream as he transforms back into a dino form and charges around the ogre zombie to flank it and attacks.
Attack: 12 Damage: 9 claw
Attack: 13 Damage: 11 claw
Attack: 24 Damage: 11 bite
Lyngheid moves as close to Baeshra as she can and intones a prayer and calls on Lightbringer to waken, then reaches out towards Rosie as she finishes her prayer.
OOC:
Turn Undead.
Activate Lightbringer.
Cast Sanctuary on Rosie.
Dex Save: 21
Arcana CHeck Flameskulls: 15
Nyx
DEX Save 22
History 8
Nyx screams as the fireball erupts. Her quick feet get her out of the way however a burst of flames still hits her and the satyr rolls forward, smoke rise of her chard form.
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
The Fireball sends Baeshra flying forward, who turns it into a forward roll and comes up as a Dino again before running over to the Ogre Zombie and landing all of his attacks.
Lyngheid jumps out of the way and avoids the worst of the Fireball damage. She casts Sanctuary on Rosie and then tries to Turn Undead:
- OGZ1 Wis save: 18
- GZ2 Wis Save: 3
GZ2 is Turned!
Zombies are Up!
OGZ1 swings at the one that hit him last, Dino-Baeshra! He raises his Morningstar and takes a wild swing: 23 and the blow smashes into Baeshra's flank, doing 11 bludgeoning damage.
OGZ2 Lumbers down towards the party, but can't quite make it all the way, and uses his action to get to Ireniana.
Z2 takes a step towards Baeshra and runs into the bellows and forge-works. It gnashes it's teath and reaches it's arms out, trying to grab Baeshra but the mining equipment is in the way.
GZ1 also goes straight for Baeshra, and gets hung up on the bellows. But they are a little smaller here and it eventually climbs over them, using it's action and all of it's movement to do so.
GZ2 starts lumbering away from Lyngheid.
Umbriel launches a trusty Eldritch Blast on OGZ1 and it hits! The Ogre Zombie is starting to look rough. Even for a Zombie.
Summary:
- Baeshra takes 11 bludgeoning damage.
Round 2 Initiative:
Nyx: 23
Whistler: 17
Owlbear:
Ireniana: 16
Droop: 15
Flameskull: 13
Baeshra: 11
Rosie: 8
Lyngheid: 7
Zombie: 7
Umbriel: 4
Nyx, Whistler, Ireniana and Droop are up! Lyngheid post your Round 2 turn, and if the Flameskull changes things enough that your posted Round 2 turn no longer makes sense, we will redo it.
Round 2: Lyngheid moved up next to Baeshra and hit the ogre zombie ( 1).
Attack: 24 Damage: 11 Radiant Damage: 5
OCC: If she moved forward can Nyx get a beed on the skull or is it totally obscured by the bellows?
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
It's floating up by the ceiling, and the Bellows only go up about halfway, so you can get a shot at it.
You remember they can shoot Fireballs.
You know that they are undead, made from a ghastly ritual that brings the remains of dead wizards back to life, and they usually only have one 3rd level spell.
Round 2:
Whistler charges at GZ1.
GWM Attack: Attack: 6 Damage: 16
If it dies:
Whistler uses the remaining movement to get to GZ2.
GWM proc: Attack: 3 Damage: 21
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Ireniana will attack Ogre Zombie 1 once again.
Attack: 18 Damage: 15
I have an intelligence of six, I know what I'm doing.
Nyx takes a shot at the Flameskull: TBD
Whistler, in all his fury, charges up to the hulking Ogre Zombie and lands a very solid blow, carving a big chunk of rotting flesh off. It does not die, but it's looking very rough.
Ireniana follows it up by taking a slice out of the other side of OGZ1. The oversized Zombie is hanging on by a thread.
Droop, the plucky little goblin, draws an arrow and moves it from OGZ1 to OGZ2 to the Flameskull, trying to decide what to shoot at. Finally he decides to pitch in on OGZ1: 18, the arrow lands with a wet thud for 8 piercing damage. OGZ1 starts to collapse: 9, and crumples to the ground, dead! Droop pauses to take a quick breather: 13 (Second Wind HP).
The Flameskull cackles again, and a 5 foot diameter sphere of fire appears right next to Lyngheid and Ireniana and rams into Lyngheid. (Lyngheid must make a DC13 Dex Save or take 10 fire damage (half on a save). The Flameskull shouts "Watch your step!!" Before darting north, illuminating the way as it goes, and staying 20' off the ground.
Summary:
- Lyngheid must make a DC13 Dex save or take 10 fire damage (5 on a success).
Round 2 Initiative:
Nyx: 23
Whistler: 17Owlbear:Ireniana: 16Droop: 15Flameskull: 13Baeshra: 11
Rosie: 8
Lyngheid: 7
Zombie: 7
Umbriel: 4
Baeshra is up! Need Nyx's Round 2 attack on the Flameskull (or something else if you changed your mind).
Umbriel is going to move into the chamber, about ten feet south of Lyngheid. Seeing the flameskull bouncing around on the other side of the cavern, Umbriel will pull out his scroll of Tidal Wave and cast it on the flameskull. He'll aim the water so that it catches the flameskull but the rest of it drops into the dry channel.
Spell save DC14, 15 on a failed save or half on a successful save.
Tidal Wave is not a Warlock spell, just Druid, Wizard and Sorcerer. Which means Baeshra is the only one in the party that can use that scroll. Unless there's some trick you are using to be able to cast it as a Warlock?
(huh, I assumed that anyone could read any scroll, but I may be getting my editions confused. No worries.)
Mind Spike instead! Umbriel will move closer to Lyngheid to get the little blighter in range. DC14 Wisdom save, or 14 Damage.
(Dex Check:21
Move previous stated attack to OZ2.)
Nice Dex Save! Also, if you end your turn next to the Flaming Sphere you take more damage. I'm assuming you'll move up and to the right to still attack OGZ2 but be away from the sphere of flame.
OCC: Sorry I crashed last night. Here is Nyx shot on the Flameskull.
Nyx fires her crossbow and then moves 25 feet towards the left hand side of the south passageway. She then tries to hide against the passageway.
Hand Crossbow Attack: 23 Damage: 5
Bonus Action Hide Stealth 23
I assume that getting hit by the fireball would negate being hidden which would cancel my bonus advantage and bonus damage?
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
That green lettering is a little hard to read on the little guys, but Baeshra will try and finish off the one next to him, if it falls he'll head south around the bellows.
Attack: 8 Damage: 4 claw
Attack: 20 Damage: 6 claw
Attack: 8 Damage: 11 bite
Attack: 21 Damage: 8 Hungry Jaws bonus action bite.
Nyx aims her hand crossbow and lands a great shot on the Flameskull! (Correct about the fireball negating the bonus advantage and damage) and then disappears against the wall in the tunnel to the south. You can see about 10 feet down the tunnel from the light of the flaming sphere to the north.
Baeshra turns and tears into the Zombie (GZ1) next to him, the first 3 attacks landing and doing 27 points of damage!, but not the Hungry Jaws.
Rosie squeaks "Excuse me!" as she darts past Umbriel touching him on the shoulder to cast Cure Wounds for 10 hit points. Then she gets as close to Lyngheid as possible, almost within touching distance. Seeing that the Flameskull is out of reach of her Spiritual Weapon, she'll bring it down on the closest Zombie: 18 and it just barely hits, for 8 points of damage.
Lyngheid lands a solid blow with her new magical mace on OGZ2.
OGZ2 takes a swing at the last person to damage him, which was Lyngheid: 19 and the Morningstar crashes into her for 14 bludgeoning damage.
GZ1 takes a step towards Whistler and makes an attack on Dino-Baeshra: 26 His hands slam into the dino's hide doing 6 bludgeoning + 5 necrotic damage. It then tries to slam Owlbear: 13 and almost throws it to the ground, for 9 bludgeoning and 21 necrotic damage.
GZ2 continues lumbering away from Lyngheid.
Z2 finally makes it under the bellows and attacks Baeshra: 10 for 7 bludgeoning damage.
Umbriel runs into the room and tries to target the Flameskull. Flameskull Wis Save: 11 and it makes it's save.
Summary:
- Umbriel heals for 10 hit points.
- Lyngheid takes 14 bludgeoning damage.
- Baeshra takes 12 bludgeoning and 7 necrotic damage.
- Owlbear takes 10 bludgeoning and 15 necrotic damage.
Round 3 Initiative:
Nyx: 23
Whistler: 17
Owlbear:
Ireniana: 16
Droop: 15
Flameskull: 13
Baeshra: 11
Rosie: 8
Lyngheid: 7
Zombie: 7
Umbriel: 4
Nyx, Whistler (and make an attack for Owlbear since he has been attacked), Ireniana and Droop are up! If you end your turn next to the flaming sphere you'll take damage.