well u advance to the next round so you can gain magical items then.
we are reviewing the use of winged boots since they might defeat the purpose of pvp by not allowing the other players to hit without a ranged attack. if removed you would be able to choose a new uncommon item. i will let u know before the next round begins.
This post has potentially manipulated dice roll results.
Wilm steps ten feet forward, then generates his echo 15 feet in front of him. The echo continues forward, moving straigh tup to his target. Wilm is 35 feet from his enemy at this point still and 30 feet from his echo.
Tarrasques, two weapon fighting isnt a feat it is a fighting style. It doesnt allow you to cast a spell and then use a weapon, u can just attack twice with your weapon so if i understand it correctly, u can attack with hunters mark or cast the cloud not both.
This post has potentially manipulated dice roll results.
Instead of the previous actions i took, having recieved much community backlash, I cast sleep 24 If he's knocked out, I loot him of his weapons, then I tie him up with my rope. Then I cast thunderwave upon him 6
He had zero damage against him this combat, so he was at full hp. Sorry, but 40 is more than 33. I did forget to reset HP after the last combat, but he was at full health starting this fight, so 40 HP.
well u advance to the next round so you can gain magical items then.
we are reviewing the use of winged boots since they might defeat the purpose of pvp by not allowing the other players to hit without a ranged attack. if removed you would be able to choose a new uncommon item. i will let u know before the next round begins.
since spiderman hasnt posted i will roll for him
initiative: 22
okay, Daldrinethos will move up 15 ft and use eldrich blast.
to hit: 15
damage:4
Wilm moves straight up to the enemy, his echo appearing near his target, both of them within 5 feet of his enemy.
Wilm strikes out...
To hit1: 14
Damage: 9
To hit2: 25
Damage: 13
Action Surge:
To hit3: 22
Damage: 10
To hit4: 22
Damage: 14
Extra crit damage on second strike: 6
Pretty sure he is down.
geez yes wow...u win
your guy is strong
Since 2 of the players havent updated their characters yet, we will have tarrasques vs dragons. roll initiative
Elyra's Initiative: 12
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Wilm Initiative: 20
Your Turn.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Wilm steps ten feet forward, then generates his echo 15 feet in front of him. The echo continues forward, moving straigh tup to his target. Wilm is 35 feet from his enemy at this point still and 30 feet from his echo.
Wilm lashes out through his echo...
Attack: 12 Damage: 16
Attack: 9 Damage: 14
Tarrasques, two weapon fighting isnt a feat it is a fighting style. It doesnt allow you to cast a spell and then use a weapon, u can just attack twice with your weapon so if i understand it correctly, u can attack with hunters mark or cast the cloud not both.
Instead of the previous actions i took, having recieved much community backlash, I cast sleep 24 If he's knocked out, I loot him of his weapons, then I tie him up with my rope. Then I cast thunderwave upon him 6
That should awaken him.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
As he did not fall asleep, I guess it is Wilm's turn then.
As sleep has Somatic components, I am guessing you have put away your weapon to cast it. Otherwise you would have had to unequip your shield...
Wilm strikes at you again, once again through his echo...
Attack: 23 Damage: 11
Attack: 17 Damage: 10
Action surge...
Attack: 26 Damage: 13
Attack: 17 Damage: 9
I am guessing you are down. 19 this round and 17 last...
dragondenn, i just reread sleep and it succeeded since your current hit points were less that the 33 that was rolled.
oh okay, sorry i forgot u hadnt taken damage...
Not a problem. Partially my fault for not resetting HP.