Question: If I cast enthrall on the Zorbos(it affects all of them), would they have a harder time attacking the frontliners of our party? It gives them disadvantage on Perception checks to perceive anybody but me, which is the main reason I'm asking. Also, would I have to stay outside the hut for them to hear me, or could I be talking inside the hut and they would still hear me?
Echo's doing alright; I can heal her with Mending, or she can heal herself (which might be a good use of an action; her attack rolls have not been great so far). Huarache's been hiding in the hut.
This post has potentially manipulated dice roll results.
If you cast Enthrall inside the hut, it won't work on anyone outside of it, and vice versa. But the hut is about to go down, so...
Dorian will ready an Acid Splash to use the instant the dome goes down. He'll try to aim it to affect 2 zorbos, if there are any that are within 5 feet of each other.
(Damage in case the dome goes down before the next turn: 7 on DC 15 DEX save, otherwise no damage)
Question: If I cast enthrall on the Zorbos(it affects all of them), would they have a harder time attacking the frontliners of our party? It gives them disadvantage on Perception checks to perceive anybody but me, which is the main reason I'm asking. Also, would I have to stay outside the hut for them to hear me, or could I be talking inside the hut and they would still hear me?
Also, is anybody badly/decently injured?
Honestly, we need help getting our hitters to hit. If you’ve got debuffs or buffs, that’s where we’re in need. I was about to have Vernell switch gears to throwing out some magic to help our team.
Ooc: I don't really get the enthrall concept. My understanding of the spell is that it helps your colleagues sneak about and hide, so maybe the ones the zorbos don't already see fighting them could hide. Am I missing something?
OOC: I don't have a lot of buff spells, but I do have one debuff spell: Bane. I'll use that, and probably Bardic Inspiration, but first, which Zorbos are attacking who? Also, who is in the frontlines?
For Yaren's turn, he will cast Bane at 2nd Level(DC15 Charisma), targeting Zorbos 4, 5, 6, and 7. He will also give a Bardic Inspiration die to Leann(1d6).
This post has potentially manipulated dice roll results.
Missed z7
10
As Yaren casts his spell, the tiny hut flickers rapidly, from the outside it appears to fade, revealing those inside as the sun rises above the hills to the East.
Group shuffle. All PC's are in a single group, (group 1), followed by the Zorbos (group 2)
All the Zorbos targeted by Yaren's bane spell become less hostile, seemingly regretting they're decision to engage in the fight.
Noticing the dome fade away, Tel takes the chance to call out a prayer for spirits of nature to bless him and his companions. Hopefully this would help them strike true, and protect them from the effects of the little beasts attacks.
Cast Bless using second level slot, give the benefit to Tel, Leann, Vernell and Hurache.
The benefit being +1d4 to attack rolls and saving throws.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Echo, who has been hit by two Zorbo attacks in total, makes two DEX saves.
Save 1: 14
Save 2: 18
Shonisaurus, Artificer Enthusiast
Dex save: 10
Question: If I cast enthrall on the Zorbos(it affects all of them), would they have a harder time attacking the frontliners of our party? It gives them disadvantage on Perception checks to perceive anybody but me, which is the main reason I'm asking. Also, would I have to stay outside the hut for them to hear me, or could I be talking inside the hut and they would still hear me?
Also, is anybody badly/decently injured?
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
Echo's doing alright; I can heal her with Mending, or she can heal herself (which might be a good use of an action; her attack rolls have not been great so far). Huarache's been hiding in the hut.
Shonisaurus, Artificer Enthusiast
If you cast Enthrall inside the hut, it won't work on anyone outside of it, and vice versa. But the hut is about to go down, so...
Dorian will ready an Acid Splash to use the instant the dome goes down. He'll try to aim it to affect 2 zorbos, if there are any that are within 5 feet of each other.
(Damage in case the dome goes down before the next turn: 7 on DC 15 DEX save, otherwise no damage)
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Honestly, we need help getting our hitters to hit. If you’ve got debuffs or buffs, that’s where we’re in need. I was about to have Vernell switch gears to throwing out some magic to help our team.
Paladin - warforged - orange
Ooc: I don't really get the enthrall concept. My understanding of the spell is that it helps your colleagues sneak about and hide, so maybe the ones the zorbos don't already see fighting them could hide. Am I missing something?
OOC: I don't have a lot of buff spells, but I do have one debuff spell: Bane. I'll use that, and probably Bardic Inspiration, but first, which Zorbos are attacking who? Also, who is in the frontlines?
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
4,5 Leann
6,7 Vernell
8 Tel
I think 1 tried to run and got cut down. I missed 2 with a shot, and I think a GFB (Leann?) took out 3. Where is number 2?
Shonisaurus, Artificer Enthusiast
For Yaren's turn, he will cast Bane at 2nd Level(DC15 Charisma), targeting Zorbos 4, 5, 6, and 7. He will also give a Bardic Inspiration die to Leann(1d6).
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
Z2 was attacked by Huarache, it's also on the vicinity of Leann
Excellent. I guess I'll wait for group 3 to finish.
Shonisaurus, Artificer Enthusiast
Z4 13
Z5 6
Z6 11
Cha saves
FYI, my power is out, so I may be afk for a bit, or not.
Missed z7
10
As Yaren casts his spell, the tiny hut flickers rapidly, from the outside it appears to fade, revealing those inside as the sun rises above the hills to the East.
Group shuffle. All PC's are in a single group, (group 1), followed by the Zorbos (group 2)
All the Zorbos targeted by Yaren's bane spell become less hostile, seemingly regretting they're decision to engage in the fight.
OOC: Does Echo get to take a turn now, or are we waiting for the former group 3 to finish?
Shonisaurus, Artificer Enthusiast
Go ahead. It s been 12 hours or more, we're back to the top for the next round. Go.
Echo will attack Z2, hopefully striking it down for good. Attack: 18 Damage: 5
Huarache will magic blunderbuss twice to help out Leann: Once on Z4, once on Z5.
Attack Z4: 25 Damage: 15
Attack Z5: 27 Damage: 12
Shonisaurus, Artificer Enthusiast
Z2 just manages to avoid Echos attack.
Hurache's aim is true and hits z5 and the already bloodied Z4, who goes down hard. Z5 takes the shot to the flank and shouts at Hurache
Noticing the dome fade away, Tel takes the chance to call out a prayer for spirits of nature to bless him and his companions. Hopefully this would help them strike true, and protect them from the effects of the little beasts attacks.
Cast Bless using second level slot, give the benefit to Tel, Leann, Vernell and Hurache.
The benefit being +1d4 to attack rolls and saving throws.