This post has potentially manipulated dice roll results.
Kane looks at the runes and sees that it is mostly likely Magic Circle. He mutters a few words and casts Dispel Magic. If the spell is fourth level or higher, my spell casting ability is Charisma. 18
Kane looks at the runes and sees that it is mostly likely Magic Circle. He mutters a few words and casts Dispel Magic. If the spell is fourth level or higher, my spell casting ability is Charisma. 18
*It's at fifth level if you're casting it as a warlock spell.*
Kane looks at the runes and sees that it is mostly likely Magic Circle. He mutters a few words and casts Dispel Magic. If the spell is fourth level or higher, my spell casting ability is Charisma. 18
*It's at fifth level if you're casting it as a warlock spell.*
The magic circle is indeed dispelled, but in doing so, 2 Glyphs of Warding are triggered, one activating a new Magic Circle, the other casting suggestion on Kane (DC 19) to walk over to the sarcophagus.
*Alinia is now safe by the way. She can see what's in the room too.* (For Alinia.) The room has 8 pedestals set evenly (15ft apart) in a half-circle around the door. On each pedestal an ornate jar is placed and around each pedestal is a circle of runes. Behind this, a sarcophagus lies, the ancient resting place of the founder of House Arian. Alinia is drawn to the sarcophagus, and must make a DC 15 Wisdom save or be forced to walk towards it.
Aliniá looks over at Kane, then back towards the sarcophagus.
*Wisdom save: 11.*
*Make another save when you reach the sarcophagus or be drawn to open it. Wisdom, DC 15.*
Kane looks at the runes and sees that it is mostly likely Magic Circle. He mutters a few words and casts Dispel Magic. If the spell is fourth level or higher, my spell casting ability is Charisma. 18
*It's at fifth level if you're casting it as a warlock spell.*
The magic circle is indeed dispelled, but in doing so, 2 Glyphs of Warding are triggered, one activating a new Magic Circle, the other casting suggestion on Kane (DC 19) to walk over to the sarcophagus.
Wisdom save: 18
*Are you kidding me?* Kane begins to walk over to the sarcophagus.
Kane looks at the runes and sees that it is mostly likely Magic Circle. He mutters a few words and casts Dispel Magic. If the spell is fourth level or higher, my spell casting ability is Charisma. 18
*It's at fifth level if you're casting it as a warlock spell.*
The magic circle is indeed dispelled, but in doing so, 2 Glyphs of Warding are triggered, one activating a new Magic Circle, the other casting suggestion on Kane (DC 19) to walk over to the sarcophagus.
Wisdom save: 18
*Are you kidding me?* Kane begins to walk over to the sarcophagus.
*You're dealing with a super-intelligent wizard family. They protect their secrets well.*
*Alinia is now safe by the way. She can see what's in the room too.* (For Alinia.) The room has 8 pedestals set evenly (15ft apart) in a half-circle around the door. On each pedestal an ornate jar is placed and around each pedestal is a circle of runes. Behind this, a sarcophagus lies, the ancient resting place of the founder of House Arian. Alinia is drawn to the sarcophagus, and must make a DC 15 Wisdom save or be forced to walk towards it.
Aliniá looks over at Kane, then back towards the sarcophagus.
*Wisdom save: 11.*
*Make another save when you reach the sarcophagus or be drawn to open it. Wisdom, DC 15.*
Aliniá gazes at the sarcophagus, curious. What might lie inside? Her instincts told her that she should open it immediately. Her mind told her to think it through. Reaching forwards, Aliniá pries off the lid of the dusty tomb.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
*Alinia is now safe by the way. She can see what's in the room too.* (For Alinia.) The room has 8 pedestals set evenly (15ft apart) in a half-circle around the door. On each pedestal an ornate jar is placed and around each pedestal is a circle of runes. Behind this, a sarcophagus lies, the ancient resting place of the founder of House Arian. Alinia is drawn to the sarcophagus, and must make a DC 15 Wisdom save or be forced to walk towards it.
Aliniá looks over at Kane, then back towards the sarcophagus.
*Wisdom save: 11.*
*Make another save when you reach the sarcophagus or be drawn to open it. Wisdom, DC 15.*
Aliniá gazes at the sarcophagus, curious. What might lie inside? Her instincts told her that she should open it immediately. Her mind told her to think it through. Reaching forwards, Aliniá pries off the lid of the dusty tomb.
*Wisdom save: 11.*
You start heaving the stone lid aside. It is heavy, and what is your Strength score?
*Alinia is now safe by the way. She can see what's in the room too.* (For Alinia.) The room has 8 pedestals set evenly (15ft apart) in a half-circle around the door. On each pedestal an ornate jar is placed and around each pedestal is a circle of runes. Behind this, a sarcophagus lies, the ancient resting place of the founder of House Arian. Alinia is drawn to the sarcophagus, and must make a DC 15 Wisdom save or be forced to walk towards it.
Aliniá looks over at Kane, then back towards the sarcophagus.
*Wisdom save: 11.*
*Make another save when you reach the sarcophagus or be drawn to open it. Wisdom, DC 15.*
Aliniá gazes at the sarcophagus, curious. What might lie inside? Her instincts told her that she should open it immediately. Her mind told her to think it through. Reaching forwards, Aliniá pries off the lid of the dusty tomb.
*Wisdom save: 11.*
You start heaving the stone lid aside. It is heavy, and what is your Strength score?
*Yes! Saved by the dump stat! Aliniá's strength is 8.*
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
*Alinia is now safe by the way. She can see what's in the room too.* (For Alinia.) The room has 8 pedestals set evenly (15ft apart) in a half-circle around the door. On each pedestal an ornate jar is placed and around each pedestal is a circle of runes. Behind this, a sarcophagus lies, the ancient resting place of the founder of House Arian. Alinia is drawn to the sarcophagus, and must make a DC 15 Wisdom save or be forced to walk towards it.
Aliniá looks over at Kane, then back towards the sarcophagus.
*Wisdom save: 11.*
*Make another save when you reach the sarcophagus or be drawn to open it. Wisdom, DC 15.*
Aliniá gazes at the sarcophagus, curious. What might lie inside? Her instincts told her that she should open it immediately. Her mind told her to think it through. Reaching forwards, Aliniá pries off the lid of the dusty tomb.
*Wisdom save: 11.*
You start heaving the stone lid aside. It is heavy, and what is your Strength score?
*Yes! Saved by the dump stat! Aliniá's strength is 8.*
*Should take her 4 turns to remove the lid. With saving throws at the end of each of them. You're lucky she isn't a barbarian.*
*Alinia is now safe by the way. She can see what's in the room too.* (For Alinia.) The room has 8 pedestals set evenly (15ft apart) in a half-circle around the door. On each pedestal an ornate jar is placed and around each pedestal is a circle of runes. Behind this, a sarcophagus lies, the ancient resting place of the founder of House Arian. Alinia is drawn to the sarcophagus, and must make a DC 15 Wisdom save or be forced to walk towards it.
Aliniá looks over at Kane, then back towards the sarcophagus.
*Wisdom save: 11.*
*Make another save when you reach the sarcophagus or be drawn to open it. Wisdom, DC 15.*
Aliniá gazes at the sarcophagus, curious. What might lie inside? Her instincts told her that she should open it immediately. Her mind told her to think it through. Reaching forwards, Aliniá pries off the lid of the dusty tomb.
*Wisdom save: 11.*
You start heaving the stone lid aside. It is heavy, and what is your Strength score?
*Yes! Saved by the dump stat! Aliniá's strength is 8.*
*Alinia is now safe by the way. She can see what's in the room too.* (For Alinia.) The room has 8 pedestals set evenly (15ft apart) in a half-circle around the door. On each pedestal an ornate jar is placed and around each pedestal is a circle of runes. Behind this, a sarcophagus lies, the ancient resting place of the founder of House Arian. Alinia is drawn to the sarcophagus, and must make a DC 15 Wisdom save or be forced to walk towards it.
Aliniá looks over at Kane, then back towards the sarcophagus.
*Wisdom save: 11.*
*Make another save when you reach the sarcophagus or be drawn to open it. Wisdom, DC 15.*
Aliniá gazes at the sarcophagus, curious. What might lie inside? Her instincts told her that she should open it immediately. Her mind told her to think it through. Reaching forwards, Aliniá pries off the lid of the dusty tomb.
*Wisdom save: 11.*
You start heaving the stone lid aside. It is heavy, and what is your Strength score?
*Yes! Saved by the dump stat! Aliniá's strength is 8.*
*Should take her 4 turns to remove the lid. With saving throws at the end of each of them. You're lucky she isn't a barbarian.*
*Next save: 14.*
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
*Alinia is now safe by the way. She can see what's in the room too.* (For Alinia.) The room has 8 pedestals set evenly (15ft apart) in a half-circle around the door. On each pedestal an ornate jar is placed and around each pedestal is a circle of runes. Behind this, a sarcophagus lies, the ancient resting place of the founder of House Arian. Alinia is drawn to the sarcophagus, and must make a DC 15 Wisdom save or be forced to walk towards it.
Aliniá looks over at Kane, then back towards the sarcophagus.
*Wisdom save: 11.*
*Make another save when you reach the sarcophagus or be drawn to open it. Wisdom, DC 15.*
Aliniá gazes at the sarcophagus, curious. What might lie inside? Her instincts told her that she should open it immediately. Her mind told her to think it through. Reaching forwards, Aliniá pries off the lid of the dusty tomb.
*Wisdom save: 11.*
You start heaving the stone lid aside. It is heavy, and what is your Strength score?
*Yes! Saved by the dump stat! Aliniá's strength is 8.*
*I love it when my 8 strength saves me.*
*Well, I believe in rewarding the dump stat at least once in each of my adventures. Intelligence when you're trying to resist a convincing argument, Wisdom when you know noticing that Sympathy spell will kill you. Dexterity when the goal is to move slowly, smashing everything, Charisma when you really don't want to persuade the goblins. Constitution for when winning the drinking contest or backing out will mean the thug comes and beats you up.*
*Alinia is now safe by the way. She can see what's in the room too.* (For Alinia.) The room has 8 pedestals set evenly (15ft apart) in a half-circle around the door. On each pedestal an ornate jar is placed and around each pedestal is a circle of runes. Behind this, a sarcophagus lies, the ancient resting place of the founder of House Arian. Alinia is drawn to the sarcophagus, and must make a DC 15 Wisdom save or be forced to walk towards it.
Aliniá looks over at Kane, then back towards the sarcophagus.
*Wisdom save: 11.*
*Make another save when you reach the sarcophagus or be drawn to open it. Wisdom, DC 15.*
Aliniá gazes at the sarcophagus, curious. What might lie inside? Her instincts told her that she should open it immediately. Her mind told her to think it through. Reaching forwards, Aliniá pries off the lid of the dusty tomb.
*Wisdom save: 11.*
You start heaving the stone lid aside. It is heavy, and what is your Strength score?
*Yes! Saved by the dump stat! Aliniá's strength is 8.*
*I love it when my 8 strength saves me.*
*Well, I believe in rewarding the dump stat at least once in each of my adventures. Intelligence when you're trying to resist a convincing argument, Wisdom when you know noticing that Sympathy spell will kill you. Dexterity when the goal is to move slowly, smashing everything, Charisma when you really don't want to persuade the goblins. Constitution for when winning the drinking contest or backing out will mean the thug comes and beats you up.*
*Eris has a 16 Wisdom. I thought it was one of my dump stats.*
Kane looks at the runes and sees that it is mostly likely Magic Circle. He mutters a few words and casts Dispel Magic. If the spell is fourth level or higher, my spell casting ability is Charisma. 18
*It's at fifth level if you're casting it as a warlock spell.*
I have a weird sense of humor.
I also make maps.(That's a link)
The magic circle is indeed dispelled, but in doing so, 2 Glyphs of Warding are triggered, one activating a new Magic Circle, the other casting suggestion on Kane (DC 19) to walk over to the sarcophagus.
Chilling kinda vibe.
*Make another save when you reach the sarcophagus or be drawn to open it. Wisdom, DC 15.*
Chilling kinda vibe.
Wisdom save: 18
*Are you kidding me?*
Kane begins to walk over to the sarcophagus.
* Eris, only you can save us now.*
*You're dealing with a super-intelligent wizard family. They protect their secrets well.*
Chilling kinda vibe.
Aliniá gazes at the sarcophagus, curious. What might lie inside? Her instincts told her that she should open it immediately. Her mind told her to think it through. Reaching forwards, Aliniá pries off the lid of the dusty tomb.
*Wisdom save: 11.*
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
"Hey, reasonable people, are you sure that's a good idea?"
I have a weird sense of humor.
I also make maps.(That's a link)
*The dice elves are not with us today.*
You start heaving the stone lid aside. It is heavy, and what is your Strength score?
Chilling kinda vibe.
*I assume Eris just slid her way through the corpse room.*
Chilling kinda vibe.
“I think we should open the sarcophagus. Maybe Stephany is in there, calling to us to let her out..” Kane says under the influence of suggestion.
"I think maybe not..."
I have a weird sense of humor.
I also make maps.(That's a link)
*Yes! Saved by the dump stat! Aliniá's strength is 8.*
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
*Should take her 4 turns to remove the lid. With saving throws at the end of each of them. You're lucky she isn't a barbarian.*
Chilling kinda vibe.
*I love it when my 8 strength saves me.*
I have a weird sense of humor.
I also make maps.(That's a link)
*Next save: 14.*
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
*Well, I believe in rewarding the dump stat at least once in each of my adventures. Intelligence when you're trying to resist a convincing argument, Wisdom when you know noticing that Sympathy spell will kill you. Dexterity when the goal is to move slowly, smashing everything, Charisma when you really don't want to persuade the goblins. Constitution for when winning the drinking contest or backing out will mean the thug comes and beats you up.*
Chilling kinda vibe.
*Eris has a 16 Wisdom. I thought it was one of my dump stats.*
I have a weird sense of humor.
I also make maps.(That's a link)