This post has potentially manipulated dice roll results.
Sarah moves to J10 and climbs to the top of the wall spotting Nara. She points a finger a the barbarian cursing her with the curse of the hexblade. She takes aim and lets two arrows fly. As the last arrow leaves the string Sarah drops back down and moves to J9.
The next match will feature any interested level 2 contestants. The match will start in about 24 hours.
To win... 1... King of the Hill. A flag (¥) in the center of the arena will be available to capture in 3 round. Remain within 10 feet of the flag for 5 rounds to win the match.
The time: 3, in the night the weather begins to clear, but the darkness remains. The arena is lit with Torches and Dancing Lights, but dark spaces loom in every space. Checks relying on sight will suffer disadvantage even with the benefit of Darkvision.
The arena shapers are off working on some other project and The Nexus remains. A stone structure elevated 20 feet above pits on each side.
This post has potentially manipulated dice roll results.
Amaruve dispels this effect as well, then calls forth a bolt of lightning to strike above Sarah (i-9,J-10), dealing 16 Lightning damage (Dex save DC 15 for half, concentration). Before moving closer to Sarah (k-10)
(@Ben you can cast it over and over just to get something better. For instance, if I cast a spell that gives me THP, I can cast it again, and if I get more, I get that one, and if I get less, I keep the one I have,)
(If it worked like that Warlock’s would have a never ending HP pool, and would be the most broken characters ever because they could spend an hour getting enough HP to wrestle a T-Rex. But, then again, that would be fun.)
Nara, you can reach Sarah through the hedges from K-10, using 30 feet of movement, or you can reach her from the clearing from i-10 using 35 feet of movement. (Neither requires dashing)
From k-9:
You are unseen and attacking an unseen target and cannot benefit from advantage.
From i-10
(I never know how to handle this situation...)
Swigg, as Nara attempts to move into your space, revealing your position she realizes you are barring her path. The jigg is up.
Nara, you practically step on Swigg at i-10
Arena 5: Labrynth
A B C D E F G H I J K L M N O P 14 . . . . . . . . . . . . . . . =============..%=================%..============ 13 . # . . . . # . # .!. . N. # . =..####..#######..=..#..#..#..=..#######..##€#.. 12 # # . # # = # # # = # # . # # =..#..####..#..#..=..#..####..=..#..#..####..#.. 11 . . . # . # . # . # . # . . . =======..####..#..#===###..===####..####..====== 10 . . . . # . . . . . A# . . . . =..€######..=..#######.....####..#..=..#######.. 09 . # . = . # . . . S# . = . # . =###..#..###=###..#..=======..######=###..#..### 08 . . . . . # . . = # . . . . . =..###=======###..#..=..€..=..#..###=======###.. 07 . . . . . # = . . # . . . . . =###..#..###=######..=======..#..###=###..#..### 06 . # . = . # . . . # . = . # . =..#######..=..#..####.....#######..=..######€.. 05 . . . . # . . . . . # . . . . =======..####..####===..###===#..#..####..====== 04 . . . # . # . # . # . # . . . =..#..####..#..#..=..####..#..=..#..#..####..#.. 03 # # . # # = # # # = # # . # # =..#€##..#######..=..#..#..#..=..#######..####.. 02 . # . . . . # . # . . . . # . =============..%=================%..============ 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Contesting Druid Stealth
16
Sarah moves to J10 and climbs to the top of the wall spotting Nara. She points a finger a the barbarian cursing her with the curse of the hexblade. She takes aim and lets two arrows fly. As the last arrow leaves the string Sarah drops back down and moves to J9.
Acrobatics 11
Attack: 22 Damage: 16
Attack: 22 Damage: 11
Swigg moves to K13 and plays a solo so fast and righteous that his fingertips heat up and so does Nara's Armor 14
After Swigg hits the high note he will hambone in the shadows
Le Poof! 33
I got alot a doods
Labyrinth: (Round 3)
Swigg and Sarah focus their efforts on taking down Nara. (
Con save to avoid disadvantage[Edit: dispelled])(Nara, Amaruve)
Extended Signature
The next match will feature any interested level 2 contestants. The match will start in about 24 hours.
To win... 1... King of the Hill. A flag (¥) in the center of the arena will be available to capture in 3 round. Remain within 10 feet of the flag for 5 rounds to win the match.
The time: 3, in the night the weather begins to clear, but the darkness remains. The arena is lit with Torches and Dancing Lights, but dark spaces loom in every space. Checks relying on sight will suffer disadvantage even with the benefit of Darkvision.
The arena shapers are off working on some other project and The Nexus remains. A stone structure elevated 20 feet above pits on each side.
Arena 11: Nexus
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
=..%==%..===============================..%==%..
15 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..=........____________=____________........=..
14 . . . . _ _ _ = _ _ _ . . . .
=÷÷_...........___=.....€.....=___..........._÷÷
13 _ . . . . = . . . = . . . . _
=______...........=.....=.....=...........______
12 _ _ . . . . . = . . . . . _ _
=_________.....=======..=..=======....._________
11 _ _ _ . = , , = , , = . _ _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
10 _ _ . . = , , , , , = . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
09 _ _ . . . , , = , , . . . _ _
=========€..=======,,===€===,,=======..€========
08 _ _ . . . , , = , , . . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
07 _ _ . . = , , , , , = . . _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
06 _ _ _ . = , , = , , = . _ _ _
=_________.....=======..=..=======....._________
05 _ _ . . . . . = . . . . . _ _
=______...........=.....=.....=...........______
04 _ . . . . = . . . = . . . . _
=÷÷_...........___=.....€.....=___..........._÷÷
03 . . . . _ _ _ = _ _ _ . . . .
=..=........____________=____________........=..
02 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..%==%..===============================..%==%..
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '_' Pit (20ft.), '÷' Ladder, '€' Tree, '.' Stone, ',' Grass, '%' Door, 'A-Z' Contestants
If you wish to join this match, choose a starting position in Row-1, make any final preparations, and roll initiative when ready.
Extended Signature
Amaruve dispels this effect as well, then calls forth a bolt of lightning to strike above Sarah (i-9,J-10), dealing 16 Lightning damage (Dex save DC 15 for half, concentration). Before moving closer to Sarah (k-10)
Extended Signature
(Lol a bit late on seeing this but wouldn't hamboning prevent stealth? Lmao)
Julius and his monkey approach at 1C, prepared. Let’s try to win this time, alright?
5
Psy enters at 1N, chanting a spell as he prepares to fight.
18
Psy casts False Life. 6. Then recasts it. 6. and again. 6. And again. 8. And again. 7. And again. 5
(gr... i’ll Just take the 7. Any chance in the future I can just say Psy casts False Life over and over until he gets the max benefit from it?)
Adirak enters at 1A, enchanting himself with Super Speed. He holds his rod and axe in his hands, ready for battle.
1 is my initiative.
(Not sure but i think you can only gain the benefit once? I may be wrong though.)
Jac steps in at 1A
13
Coliseum of Conquest : Jac ddb.ac/characters/9148400/C97Yon
Eternal Warfare warparty A :Bahli
(@Ben you can cast it over and over just to get something better. For instance, if I cast a spell that gives me THP, I can cast it again, and if I get more, I get that one, and if I get less, I keep the one I have,)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Dex save 19
Con save 6
(Ah i see. I thought that was an attempt to stack the benefits. My misunderstanding.)
(If it worked like that Warlock’s would have a never ending HP pool, and would be the most broken characters ever because they could spend an hour getting enough HP to wrestle a T-Rex. But, then again, that would be fun.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Matrim enters at M1, holding his shortbow, and hides. Stealth: 10
Initiative: 18
(Psy, you're the first to actually roll it at all. Yes, you can just take the 8.)
(The arena's first use of Fiendish Vigor: https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/9701-coliseum-of-conquest-always-recruiting?comment=1082)
Extended Signature
Finally I can RAGE! Which I do! In a frenzied manner!
i dash (If I have to) towards where Sarah was before she jumped back down to the ground
if I don’t have to dash to get there, I’ll attack
I’m going through the hedges: also I’ll roll after my violin lesson in like an hour I’m on mobile
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
Labyrinth: (Round 3)
Nara, you can reach Sarah through the hedges from K-10, using 30 feet of movement, or you can reach her from the clearing from i-10 using 35 feet of movement. (Neither requires dashing)
From k-9:
You are unseen and attacking an unseen target and cannot benefit from advantage.
From i-10
(I never know how to handle this situation...)
Swigg, as Nara attempts to move into your space, revealing your position she realizes you are barring her path. The jigg is up.
Nara, you practically step on Swigg at i-10
Arena 5: Labrynth
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . . . . .
=============..%=================%..============
13 . # . . . . # . # . !. . N. # .
=..####..#######..=..#..#..#..=..#######..##€#..
12 # # . # # = # # # = # # . # #
=..#..####..#..#..=..#..####..=..#..#..####..#..
11 . . . # . # . # . # . # . . .
=======..####..#..#===###..===####..####..======
10 . . . . # . . . . . A# . . . .
=..€######..=..#######.....####..#..=..#######..
09 . # . = . # . . . S# . = . # .
=###..#..###=###..#..=======..######=###..#..###
08 . . . . . # . . = # . . . . .
=..###=======###..#..=..€..=..#..###=======###..
07 . . . . . # = . . # . . . . .
=###..#..###=######..=======..#..###=###..#..###
06 . # . = . # . . . # . = . # .
=..#######..=..#..####.....#######..=..######€..
05 . . . . # . . . . . # . . . .
=======..####..####===..###===#..#..####..======
04 . . . # . # . # . # . # . . .
=..#..####..#..#..=..####..#..=..#..#..####..#..
03 # # . # # = # # # = # # . # #
=..#€##..#######..=..#..#..#..=..#######..####..
02 . # . . . . # . # . . . . # .
=============..%=================%..============
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants
( S S vs. N A )
Extended Signature