This post has potentially manipulated dice roll results.
Liam had been moving about cautiously, trying to figure out what was going on, then he found his teammates fighting against someone who just wouldn't go down. He ran towards them, and moved around to get attempt a flank, but he felt a sudden urge again. He needed toast quick, so he grabbed his Battleaxe, and swung blindly toward the opponent. Whether he hit them or not, his body stopped for a moment, before letting out a yell and suddenly healing with a sadistic look on his face.
Liam moves to I-8.
Liam attacks Ob with his Battleaxe! 7
Possible Damage: 7
Bonus Action: Second Wind (3 HP restored)
Rollback Post to RevisionRollBack
Liam the Weak: Level 4 Human Fighter - Trying to fight against his other personality, and constantly losing.
Aodh: Level 20 Half-Elf Cleric of Life - Not really. It's a strange being that had possessed and broke down a level 20 Cleric of Life Domain, gaining his knowledge and power.
"*****": Level 1 Tiefling Sorcerer - Her family is dead, and her will is broken. She follows orders so that those that command her will allow her to die.
Liam the Weak: Level 4 Human Fighter - Trying to fight against his other personality, and constantly losing.
Aodh: Level 20 Half-Elf Cleric of Life - Not really. It's a strange being that had possessed and broke down a level 20 Cleric of Life Domain, gaining his knowledge and power.
"*****": Level 1 Tiefling Sorcerer - Her family is dead, and her will is broken. She follows orders so that those that command her will allow her to die.
Calgin, Jessica, Eider, Polly, and Lawrence are brought down to the prize room. Eider and Polly each gain 7500 xp and 1000 gold. Calgin, Jessica, and Lawrence earn 3800 xp and 600 gold.
In the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
The next match will feature any interested level-1 competitors. The battle will begin in about 24 hours.
To achieve victory... 2...
Control Points. Four flags will be spread through the battlefield. Begin and end your turn within 10 feet of the same flag, while assuring your opponents aren't sharing the space at the end of your turn to capture the point. Capture all four or hold more than your opponents for five rounds to win... Or simply knock your enemies unconscious if you prefer.
The time: 3 Night. Though the arena is lit with torches and Dancing Lights it can still be difficult to see in the darkness. Ability checks that rely on sight will suffer disadvantage even with Darkvision.
(Descriptions and introductions will follow initiative)
The Arena is unchanged. Dew forms on the leaves of the hedges in the cool night air, and the trampled bushes have regained their shape. Hedges heavily obscure what's beyond them and grant a bonus to AC against ranged attacks.
Arena 5: Labyrinth
A B C D E F G H I J K L M N O P 14 . . . . . . . . . . . . . . . =============..%=================%..============ 13 . # . . . . # . # . . . . # . =..####..#######..=..#..#..#..=..#######..##€#.. 12 # # . # # = # # # = # # . # # =..#..####..#..#..=..#..####..=..#..#..####..#.. 11 . . . # . # . # . # . # . . . =======..###¥..#..#===###..===####..¥###..====== 10 . . . . # . . . . . # . . . . =..€######..=..#######.....####..#..=..#######.. 09 . # . = . # . . . # . = . # . =###..#..###=###..#..=======..######=###..#..### 08 . . . . . # . . = # . . . . . =..###=======###..#..=..€..=..#..###=======###.. 07 . . . . . # = . . # . . . . . =###..#..###=######..=======..#..###=###..#..### 06 . # . = . # . . . # . = . # . =..#######..=..#..####.....#######..=..######€.. 05 . . . . # . . . . . # . . . . =======..###¥..####===..###===#..#..¥###..====== 04 . . . # . # . # . # . # . . . =..#..####..#..#..=..####..#..=..#..#..####..#.. 03 # # . # # = # # # = # # . # # =..#€##..#######..=..#..#..#..=..#######..####.. 02 . # . . . . # . # . . . . # . =============..%=================%..============ 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
(If you wish to participate in this match make any final preparations, choose a starting position in row 1, and roll initiative when ready. Everyone will begin each fight with one Potion of Healing. Character Tokens and teams will be assigned after initiative.)
Reading the map:
This is a 20 foot by 20 foot area:
=............ 04 . . . . =.....------- 03 . = . . =.....=...... 02 . - K. . ============= 01 . . . . A B C D
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.)
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
((Maybe it’s Karma for possibly dooming a world to 4-5 powerful villains?))
Rollback Post to RevisionRollBack
Liam the Weak: Level 4 Human Fighter - Trying to fight against his other personality, and constantly losing.
Aodh: Level 20 Half-Elf Cleric of Life - Not really. It's a strange being that had possessed and broke down a level 20 Cleric of Life Domain, gaining his knowledge and power.
"*****": Level 1 Tiefling Sorcerer - Her family is dead, and her will is broken. She follows orders so that those that command her will allow her to die.
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Liam had been moving about cautiously, trying to figure out what was going on, then he found his teammates fighting against someone who just wouldn't go down. He ran towards them, and moved around to get attempt a flank, but he felt a sudden urge again. He needed toast quick, so he grabbed his Battleaxe, and swung blindly toward the opponent. Whether he hit them or not, his body stopped for a moment, before letting out a yell and suddenly healing with a sadistic look on his face.
Liam moves to I-8.
Liam attacks Ob with his Battleaxe! 7
Possible Damage: 7
Bonus Action: Second Wind (3 HP restored)
Liam the Weak: Level 4 Human Fighter - Trying to fight against his other personality, and constantly losing.
Aodh: Level 20 Half-Elf Cleric of Life - Not really. It's a strange being that had possessed and broke down a level 20 Cleric of Life Domain, gaining his knowledge and power.
"*****": Level 1 Tiefling Sorcerer - Her family is dead, and her will is broken. She follows orders so that those that command her will allow her to die.
((HOLY CRAP IT'S A CRIT))
Critical Damage: 5
Liam the Weak: Level 4 Human Fighter - Trying to fight against his other personality, and constantly losing.
Aodh: Level 20 Half-Elf Cleric of Life - Not really. It's a strange being that had possessed and broke down a level 20 Cleric of Life Domain, gaining his knowledge and power.
"*****": Level 1 Tiefling Sorcerer - Her family is dead, and her will is broken. She follows orders so that those that command her will allow her to die.
Sea Battle:
Liam recovers from his wounds as he swings his axe taking Ob's one remaining hit point with a devastating critical blow.
(Parabolus, Tenrok. Errich and Ob are unconscious.)
Extended Signature
Calgin, Jessica, Eider, Polly, and Lawrence are brought down to the prize room. Eider and Polly each gain 7500 xp and 1000 gold. Calgin, Jessica, and Lawrence earn 3800 xp and 600 gold.
In the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Calgin's Chest:
Lance of Warning, Potion of Growth, Potion of Water Breathing, Ammunition +1 (50 blowgun needles), Potion of Poison, Greatsword of Vengeance, Potion of Fire Resistance, Potion of Fire Breath, Crossbow, Heavy +1, Brooch of Shielding
Jessica's Chest:
Spell Scroll (Aid), Crossbow, Heavy +1, Potion of Fire Breath, Spell Scroll (Leomund's Tiny Hut), Shortbow +1, Wand of the War Mage +1, Spell Scroll (Magic Mouth), Boots of Striding and Springing, Slippers of Spider Climbing, Ammunition +1 (20 arrows)
Eider's Chest:
Eversmoking Bottle, Shield +1, Cloak of Elvenkind, Driftglobe, Spell Scroll (Gentle Repose), Lantern of Revealing, Potion of Hill Giant Strength, Ammunition +1 (20 sling bullets), Ring of Warmth, Spell Scroll (Protection from Energy)
Polly's Chest:
Lance +1, Adamantine Plate, Pearl of Power, Potion of Fire Breath, Spell Scroll (Slow), Potion of Healing (Greater), Wand of the War Mage +1, Spell Scroll (Speak with Dead), Rod of the Pact Keeper +1, Potion of Force Resistance
Lawrence's Chest:
Spell Scroll (Hold Person), Potion of Necrotic Resistance, Spell Scroll (Blink), Boots of Striding and Springing, Maul +1, Spell Scroll (Darkvision), Javelin +1, Spell Scroll (Magic Weapon), Potion of Fire Breath, Boots of Elvenkind
Extended Signature
Polly will take the Wand of the War Mage +1.
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
Calgin selects the Brooch of Shielding from the chest and fastens it around his neck before heading back to the Glory
(Do I not get a level from the win? I’m level 5)
(( my apologies for the absence. I am back though)
(Oh, in that case you'll get the same reward as Eider and Polly. I had you listed as level-4 in my notes (which aren't always right))
Extended Signature
Jessica will take the +1 arrows and trade them and the other ring of warmth for a longbow +1.
Jessica McDougal (4W-1L) lvl 1 fighter/lvl 4 Rogue (Retired)
Ashiera Thornstar lvl 1 Fighter
(Also, how exactly does trading items work? Sounds like you can trade 2 magic items for 1 item of your choice?)
The next match will feature any interested level-1 competitors. The battle will begin in about 24 hours.
To achieve victory... 2...
Control Points. Four flags will be spread through the battlefield. Begin and end your turn within 10 feet of the same flag, while assuring your opponents aren't sharing the space at the end of your turn to capture the point. Capture all four or hold more than your opponents for five rounds to win... Or simply knock your enemies unconscious if you prefer.
The time: 3 Night. Though the arena is lit with torches and Dancing Lights it can still be difficult to see in the darkness. Ability checks that rely on sight will suffer disadvantage even with Darkvision.
(Descriptions and introductions will follow initiative)
The Arena is unchanged. Dew forms on the leaves of the hedges in the cool night air, and the trampled bushes have regained their shape. Hedges heavily obscure what's beyond them and grant a bonus to AC against ranged attacks.
Arena 5: Labyrinth
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . . . . .
=============..%=================%..============
13 . # . . . . # . # . . . . # .
=..####..#######..=..#..#..#..=..#######..##€#..
12 # # . # # = # # # = # # . # #
=..#..####..#..#..=..#..####..=..#..#..####..#..
11 . . . # . # . # . # . # . . .
=======..###¥..#..#===###..===####..¥###..======
10 . . . . # . . . . . # . . . .
=..€######..=..#######.....####..#..=..#######..
09 . # . = . # . . . # . = . # .
=###..#..###=###..#..=======..######=###..#..###
08 . . . . . # . . = # . . . . .
=..###=======###..#..=..€..=..#..###=======###..
07 . . . . . # = . . # . . . . .
=###..#..###=######..=======..#..###=###..#..###
06 . # . = . # . . . # . = . # .
=..#######..=..#..####.....#######..=..######€..
05 . . . . # . . . . . # . . . .
=======..###¥..####===..###===#..#..¥###..======
04 . . . # . # . # . # . # . . .
=..#..####..#..#..=..####..#..=..#..#..####..#..
03 # # . # # = # # # = # # . # #
=..#€##..#######..=..#..#..#..=..#######..####..
02 . # . . . . # . # . . . . # .
=============..%=================%..============
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants
(If you wish to participate in this match make any final preparations, choose a starting position in row 1, and roll initiative when ready. Everyone will begin each fight with one Potion of Healing. Character Tokens and teams will be assigned after initiative.)
Reading the map:
This is a 20 foot by 20 foot area:
=............
04 . . . .
=.....-------
03 . = . .
=.....=......
02 . - K. .
=============
01 . . . .
A B C D
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '.' Turf
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.)
Extended Signature
(Yes, sir, 2 random items for 1 chosen item.)
Extended Signature
King T - k1
Lawrence takes the boots of springing.
(I JUST GOT HIM UP)
Tenrok will shoot another bolt at Keygella
Att: 10
Dmg: 2
(I give up. These rolls are just...)
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Sea Battle:
Tenrok fires his crossbow, but the shot is awkward at such close range. He misses.
(Parabolus, Ob and Errich are unconscious.)
Arena 10: Mock Sea Battle
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
=========%..======%..================..%========
15 ~ . . . . . . ~ ~ ~ ~ . . . €
=~~~~~=======......~~~~¬=======¬~~~~....~~~~~~~~
14 ~ ~ ~ ~ . . ~ ¬ ¬ ¬ ~ . . ~ ~
=~~~~¬¬¬~~~~~......~¬¬¬¬=¬¬¬¬¬=¬¬¬¬~....~¬¬¬~~~~
13 ¬ ¬ ¬ ¬ . . ¬ = ¬ = ¬ . . ¬ ~
=¬¬=======¬¬~~~~~~~~¬====¬¬¬¬¬====¬~~~~~¬¬=¬¬~~~
12 ¬ = ¬ ~ ~ ~ ¬ ¬ = ¬ ¬ ~ ~ = ~
=~¬¬¬¬=¬¬¬¬~~~~~~~~¬¬¬¬¬=======¬¬¬¬¬~~~~¬¬=¬¬~~~
11 ¬ ¬ ¬ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ¬ ~
=~~~¬¬¬¬¬~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¬¬¬¬¬~~~
10 ~ ¬ ~ ~ ~ ~ . . . ~ ~ . . . .
=~~~~~~~~~~~~~~~~.......=.......~~~~...===€===..
09 ~ ~ ~ ~ ~ . . = K.Rg. L~ . . . .
=~~~~~~~~~~~~~~~.....===¥===.....~~~~~~~~~~~~~~~
08 . . . . ~ . . = . b. T~ ~ ~ ~ ~
=..===€===...~~~~.......=.......~~~~~~~~~~~~~~~~
07 . . . . ~ ~ . . . ~ ~ ~ ~ ¬ ~
=~~~¬¬¬¬¬~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¬¬¬¬¬~~~
06 ~ ¬ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ¬ ¬ ¬
=~~~¬¬=¬¬~~~~~~~¬¬=======¬¬~~~~~~~~~~~¬¬¬¬=¬¬¬¬~
05 ~ = ~ ~ ¬ ¬ = P¬ ¬ ~ ~ ~ ¬ = ¬
=~~~¬¬=¬¬~~~~~¬====¬¬¬¬¬====¬~~~~~~~~¬¬=======¬¬
04 ~ ¬ . . ¬ = ¬ B= ¬ . . ¬ ¬ ¬ ¬
=~~~~¬¬¬~....~¬¬¬¬=¬¬¬¬¬=¬¬¬¬~......~~~~~¬¬¬~~~~
03 ~ ~ . . ~ ¬ ¬ ¬ ~ . . ~ ~ ~ ~
=~~~~~~~~....~~~~¬=======¬~~~~......=======~~~~~
02 € . . . ~ ~ ~ ~ . . . . . . ~
=========%..================..%======..%========
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '~' Water, '¬' Deck, '.' Stone, '%' Door, 'A-Z' Contestants
(G B P T vs. R K L B)
Extended Signature
Well this is going well lol. Parabolus will whack the paladin again with boom blade and try to at least take out one enemy XD
Attack: 18 Damage: 6
Parabolus, The Cosmic Horror: Hexblade Warlock
Coliseum stats: 8W-2L
Well at least you're getting decent rolls. On all 3 of my other campaigns, I'm getting the same rolls, on every roll. It's getting annoying.
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
((Maybe it’s Karma for possibly dooming a world to 4-5 powerful villains?))
Liam the Weak: Level 4 Human Fighter - Trying to fight against his other personality, and constantly losing.
Aodh: Level 20 Half-Elf Cleric of Life - Not really. It's a strange being that had possessed and broke down a level 20 Cleric of Life Domain, gaining his knowledge and power.
"*****": Level 1 Tiefling Sorcerer - Her family is dead, and her will is broken. She follows orders so that those that command her will allow her to die.