I have purchased the Grim Hollow Player's Guide and have access to the Druids' Circle of Mutation. I leveled a Druid to level 3 and picked this Circle and proceeded to add 2024 Wild Forms to my Extras tab. The filter is blocking the search for any Beast above CR 1/4. I should have access to CR up to 1 in the same Circle of Moon Druids. Note: I have not tested this in Circle of Moon as I have not purchased the basic PHB.
Hey, is there any word from the DNDBeyond Site Devs on if they can implement a way to track the HitDie outside of taking a Short Rest? We already have Spells, and Feats that require expending HitDie from Core Rules. But this added a ton more, and we simply have no way of tracking the HitDie usage without also using a Short Rest.
Surely if they are able to make Short Rest separate the different HitDie based on Class/Level they can give us some kind of Tracker on the Character sheet that works?
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"Not getting cut into bloody littles slices, That's the key to a sound plan."
Hello, I've noticed a discrepancy and wanted some clarification. Concerning the Gp cost of the "Magazine" advanced adventuring equipment, while the equipment item itself lists it at 5 Gp, when I look at the weapon property magazine it says that the price is 25 Gp. Is this a typo or have I misread something?
Contrary to this note, the Monster Grimoire feature only applies to ability checks, not saving throws. As such it is actually possible, and pretty easy, for players to add its benefits to their sheet by way of Custom Skills:
The Grim hollow spells for wizard, cleric and druid don't seem to be available for bard's magical secret's feature. Furthermore, the lore bard's magical discoveries feature seems to be further limiting regarding available content.
Any updates on if the powerful build for the dragonborn and the Hulking Figure being fixed? Or if the Eldritch Domain's advantage on saving throws to avoid or end the Charmed and Frightened conditions not showing up being fixed?
Iâve seen that expertise strike says âyour weapons and Unarmed Strikesâ but it also applies to the spells hit and damage if you choles the Occultist Guild subclass. Is that supose to happen or am I missing smothing?
Mutation Druid doesnât display the correct Wildshape options by CR in the extras section on the character sheet. At level 5 it should display CR 1 beasts. But it only displays-lays CR 1/2 beasts.
I have purchased the Grim Hollow Player's Guide and have access to the Druids' Circle of Mutation. I leveled a Druid to level 3 and picked this Circle and proceeded to add 2024 Wild Forms to my Extras tab. The filter is blocking the search for any Beast above CR 1/4.
Question about Somnolence: At the end of the description the spell states that creatures that don't sleep auto succeed against this spell. However the spell does not have a save associated with it. What's the actual ruling. Are they immune or do they suffer the effects as normal?
How do you obtain tower shield proficiency? Do you just need to add it manually if the character meets the requirements or is there a class/race/feat/ect that gives it to you? I have a PC who wants to wield the tower shield but his character, despite having 18 STR and meeting all the other mentioned requirements, has disadvantages on his skills for not being proficient
How do you obtain tower shield proficiency? Do you just need to add it manually if the character meets the requirements or is there a class/race/feat/ect that gives it to you? I have a PC who wants to wield the tower shield but his character, despite having 18 STR and meeting all the other mentioned requirements, has disadvantages on his skills for not being proficient
Since Chapter 5: Advanced Weapons & Equipment doesn't mention any prerequisite for using items on the Advanced Equipment table, only Advanced Weapons, then presumably any character who is proficient in Shields is also automatically proficient in the Buckler, Retractable Shield, and Tower Shield.
I imagine it is technically possible for the devs to tweak any class or feat that grants Shield Proficiency to also grant proficiency in the Grim Hollow shields, but I kinda doubt they will. Manually adding the proficiency when a character who can use Shields acquires an advanced shield variant is probably the way to go.
In Chapter 5: Advanced Weapons and Equipment, the Iron Net's rules links to the legacy version of the Net rather than the 2024 version. It also looks like when it's in an inventory it doesn't link to either version of the net, so you'd have to look that up separately when trying to use it in a character sheet (as the Iron Net's rules tell you that it modifies the normal Net's rules in a particular way)
In the builder, the bard college of adventurer wizard secret seems to calculate max spell level you can choose with proficiency bonus instead of using the levels it can cast as it should.
I've seen you guys added âoptional class featuresâ. Canât you do something similar about the species and transformations so it is full compatible with the character creation tool?
I have purchased the Grim Hollow Player's Guide and have access to the Druids' Circle of Mutation.
I leveled a Druid to level 3 and picked this Circle and proceeded to add 2024 Wild Forms to my Extras tab. The filter is blocking the search for any Beast above CR 1/4. I should have access to CR up to 1 in the same Circle of Moon Druids.
Note: I have not tested this in Circle of Moon as I have not purchased the basic PHB.
Hey, is there any word from the DNDBeyond Site Devs on if they can implement a way to track the HitDie outside of taking a Short Rest?
We already have Spells, and Feats that require expending HitDie from Core Rules. But this added a ton more, and we simply have no way of tracking the HitDie usage without also using a Short Rest.
Surely if they are able to make Short Rest separate the different HitDie based on Class/Level they can give us some kind of Tracker on the Character sheet that works?
"Not getting cut into bloody littles slices, That's the key to a sound plan."
Hello, I've noticed a discrepancy and wanted some clarification. Concerning the Gp cost of the "Magazine" advanced adventuring equipment, while the equipment item itself lists it at 5 Gp, when I look at the weapon property magazine it says that the price is 25 Gp. Is this a typo or have I misread something?
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The Savd DC of Ardor's spells is not 18 but seems to match the character's spell save DC instead.
The Grim hollow spells for wizard, cleric and druid don't seem to be available for bard's magical secret's feature. Furthermore, the lore bard's magical discoveries feature seems to be further limiting regarding available content.
Any updates on if the powerful build for the dragonborn and the Hulking Figure being fixed? Or if the Eldritch Domain's advantage on saving throws to avoid or end the Charmed and Frightened conditions not showing up being fixed?
https://www.dndbeyond.com/sources/dnd/ghpg/chapter-2-classes-subclasses#Level5ExpertStrike
Iâve seen that expertise strike says âyour weapons and Unarmed Strikesâ but it also applies to the spells hit and damage if you choles the Occultist Guild subclass. Is that supose to happen or am I missing smothing?
Might not be the right place but. Would it be possible to open forum Channel for the third party classes? Monster Hunter being one of them?
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ModeratorFixed!
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Aura of Clarity from the Oath of Zeal doesn't apply immunity to blindness to the character sheet.
Dhampir is letting me pick ability score increases even though I've already gotten one from background.
Edit: Additionally, dhampir's climbing speed isn't being affected by speed increases (such as from the speedy feat)
Question about Somnolence: At the end of the description the spell states that creatures that don't sleep auto succeed against this spell. However the spell does not have a save associated with it. What's the actual ruling. Are they immune or do they suffer the effects as normal?
How do you obtain tower shield proficiency? Do you just need to add it manually if the character meets the requirements or is there a class/race/feat/ect that gives it to you? I have a PC who wants to wield the tower shield but his character, despite having 18 STR and meeting all the other mentioned requirements, has disadvantages on his skills for not being proficient
Since Chapter 5: Advanced Weapons & Equipment doesn't mention any prerequisite for using items on the Advanced Equipment table, only Advanced Weapons, then presumably any character who is proficient in Shields is also automatically proficient in the Buckler, Retractable Shield, and Tower Shield.
I imagine it is technically possible for the devs to tweak any class or feat that grants Shield Proficiency to also grant proficiency in the Grim Hollow shields, but I kinda doubt they will. Manually adding the proficiency when a character who can use Shields acquires an advanced shield variant is probably the way to go.
Carvaloth Scale Armor is applying disadvantage to the character's Perception and Stealth rolls on their character sheet.
A character's speed is not reduced by 10 when the tower shield is equipped
In Chapter 5: Advanced Weapons and Equipment, the Iron Net's rules links to the legacy version of the Net rather than the 2024 version. It also looks like when it's in an inventory it doesn't link to either version of the net, so you'd have to look that up separately when trying to use it in a character sheet (as the Iron Net's rules tell you that it modifies the normal Net's rules in a particular way)
In the builder, the bard college of adventurer wizard secret seems to calculate max spell level you can choose with proficiency bonus instead of using the levels it can cast as it should.
I've seen you guys added âoptional class featuresâ. Canât you do something similar about the species and transformations so it is full compatible with the character creation tool?
Sanguine thief canât pick from sangromancy spells list, only from wizard spell