I seem unable to take divination the spell with my wizard despite having the proper options on in both character creation and the optional class features. I see the other spells but not that one is there something I’m missing?
I seem unable to take divination the spell with my wizard despite having the proper options on in both character creation and the optional class features. I see the other spells but not that one is there something I’m missing?
You haven't enabled it.
Character Builder >> Home Tab >> Enable Optional Class Features
- then -
Character Builder >> Class Tab >> Optional Feature Manager >> Additional Wizard Spells
----
I know you state you have done this, but if you had, you'd see the spell. It cannot be affected by browser or vpns, the site code for this is working perfectly fine, and you have access to tasha's or you wouldn't have the options available.
The only possible explanations would be: the devs created code to affect you and only you or you think you enabled it but actually didn't. Occam's razor would suggest the latter.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I seem unable to take divination the spell with my wizard despite having the proper options on in both character creation and the optional class features. I see the other spells but not that one is there something I’m missing?
What level is your Wizard? Divination is a 4th-level spell so you can only get it once you have at least seven levels in Wizard.
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Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Can someone tally up all of the unfixed aspects of this book's implementation? I want to do something interesting...
See Post #1.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I bought Tasha’s Cauldron of Everything on 4/28/2023 and Mordenkainen Presents: Monsters of the Multiverse (Race Bundle) on 5/1/2023 and I cannot use information from those sources to create a character. Can someone give me a link to customer support?
I bought Tasha’s Cauldron of Everything on 4/28/2023 and Mordenkainen Presents: Monsters of the Multiverse (Race Bundle) on 5/1/2023 and I cannot use information from those sources to create a character. Can someone give me a link to customer support?
see the link in my signature. Before filing a ticket, though, check to see if your entitlements are in sync (also a link in my signature). while on the page to check entitlements, scroll down
To "current product licenses" and make sure your bought the full sourcebooks and not the compendium only option.
That said, it doesn't seem like the Homunculus Servant ability Might of the Master correctly factors in the bonus from its master proficiency bonus, when accessed in the Extras tab of the character sheet. This is from the Artificer infusion from Tasha's Cauldron of Everything.
Several of the new features and spells present Monster Statblocks which scale with your character. This includes spells that summon other creatures. The system to handle these creatures is still under development but we have included inline stat blocks wherever possible to help you reference the stats you need.
Has this still not been fixed almost two years later? I just infused a Homunculus servant and the skills attack rolls and saves are not calculating correctly!
Arcane Grimiore +1 gives the bonus to attack rolls and spell save DCs, but doesn't change the number in Arcane Recovery spell slots. Is that a bug?
It's more like a lack of capability; the number in Arcane Recovery is a snippet code, basically a simple calculation that appears on the character sheet, in this case class level divided by 2. Snippets can't currently be edited by items/features etc. because there's no way to reference or modify them.
It wouldn't be impossible to support this but D&D Beyond simply lacks the features necessary; for example, they'd need to make the number into a level scaling value (which is how Rage is implemented) and then add modifiers that somehow allow such features of specific classes to be modified, but that starts to get quite complicated.
In general the magic item system on D&D Beyond is quite limited, and a lot of effects exist only as text in the item description, meaning it's up to the player or DM to remember anything extra.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Now that the aberrant and clockwork sorcerer are planned for the 2024 PHB, maybe they will finally be properly implemented on dndbeyond as well? I'd already given up hope on ever getting what I've paid for, but perhaps there is a small chance after all!
I seem unable to take divination the spell with my wizard despite having the proper options on in both character creation and the optional class features. I see the other spells but not that one is there something I’m missing?
You haven't enabled it.
Character Builder >> Home Tab >> Enable Optional Class Features
- then -
Character Builder >> Class Tab >> Optional Feature Manager >> Additional Wizard Spells
----
I know you state you have done this, but if you had, you'd see the spell. It cannot be affected by browser or vpns, the site code for this is working perfectly fine, and you have access to tasha's or you wouldn't have the options available.
The only possible explanations would be: the devs created code to affect you and only you or you think you enabled it but actually didn't. Occam's razor would suggest the latter.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
What level is your Wizard? Divination is a 4th-level spell so you can only get it once you have at least seven levels in Wizard.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Been a while since I checked here, still no updated sheet for the Steel Defender companion for the Artificer I imagine?
It has been YEARS, when are you going to fix Superior Technique?
At least explain yourselves for not being able to fix a bug for years.
They're not fixing anything. Wizards acquire Beyond to rake in an existing userbase. They don't give a shit.
Has there been any updates on the summon spell creatures being added to the extras? I am unable to find them.
lol clockwork and abberant still broken what a joke this site is
CONGRATULATIONS we have now reached 1000 days since the release of the book and still not everything has been fixed
Can someone tally up all of the unfixed aspects of this book's implementation? I want to do something interesting...
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
See Post #1.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I bought Tasha’s Cauldron of Everything on 4/28/2023 and Mordenkainen Presents: Monsters of the Multiverse (Race Bundle) on 5/1/2023 and I cannot use information from those sources to create a character. Can someone give me a link to customer support?
Instagram/YouTube CeCe.Simulacrum
Twitch yourwelcomez
see the link in my signature. Before filing a ticket, though, check to see if your entitlements are in sync (also a link in my signature). while on the page to check entitlements, scroll down
To "current product licenses" and make sure your bought the full sourcebooks and not the compendium only option.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Has this still not been fixed almost two years later? I just infused a Homunculus servant and the skills attack rolls and saves are not calculating correctly!
Arcane Grimiore +1 gives the bonus to attack rolls and spell save DCs, but doesn't change the number in Arcane Recovery spell slots. Is that a bug?
It's more like a lack of capability; the number in Arcane Recovery is a snippet code, basically a simple calculation that appears on the character sheet, in this case class level divided by 2. Snippets can't currently be edited by items/features etc. because there's no way to reference or modify them.
It wouldn't be impossible to support this but D&D Beyond simply lacks the features necessary; for example, they'd need to make the number into a level scaling value (which is how Rage is implemented) and then add modifiers that somehow allow such features of specific classes to be modified, but that starts to get quite complicated.
In general the magic item system on D&D Beyond is quite limited, and a lot of effects exist only as text in the item description, meaning it's up to the player or DM to remember anything extra.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Did anyone else read the puzzles section and get stumped by the guards number puzzle because the examples are wrong?
Second Visitor. The guard opens the window and says, “Twelve.” The visitor responds with “Six” and is allowed inside.
Third Visitor. The guard opens the window and says, “Ten.” The visitor responds with “Five” and is turned away.
Fourth Visitor. The guard opens the window and says, “Seven.” The visitor responds with “Five” and is allowed inside.
Fifth Visitor. The guard opens the window and says, “Zero.” The visitor responds with “One” and is turned away.
surely that third visitor should be "three"? not "five"
Three is the correct answer, which is why the third visitor was turned away.
Hello,
I have the same issue. I've purchased the spells bundles but can't find and add the spells to the character sheet.
Now that the aberrant and clockwork sorcerer are planned for the 2024 PHB, maybe they will finally be properly implemented on dndbeyond as well? I'd already given up hope on ever getting what I've paid for, but perhaps there is a small chance after all!