We played Session #11 of "Vecna: Eve of Ruin" last night. Won't provide too many spoilers. They confronted The Betrayer in Sanctum. The Lady of Pain arrived a la "Die Vecna Die" and intervened, mazing The Betrayer. The playing characters then began their quest in the Underdark. With the use of Pass Without Trace, the two Rogues ended up with a 40 and a 31 for their Stealth checks! They are slowly following a party of Drow who are making their way to Web's Edge.
Our cleric found a bunch of little girl dresses and put one on and pranced around going "look at me im a pretty princess!" and our DM yelled/lectured us for 30 minutes. I don't blame her we're annoying af lmao
haven't started a campaign yet but this is from a one shot I ran a while ago.
my two players where in a tavern that had been infected by mind flayer parasites. and after they had finished this encounter a goblin cleric ran in. the rogue decided tht the best option would be to PUNT THE GOBLIN before it could say anything. adn for some f^cking reason the rng gods decicded " oh yeah lets make her roll a nat twenty. that should't be a problem" turns out the goblin was the only one who could remove the parasites. long story short the goblin was thrown over 50 feet away and knocked unconscious.
Rogue burned down the house of the mayor of Phandalin because the mayor called her an interrupter. On the other end of town, Fighter found out his dog chased some Redbrand goons to an abandoned temple to the south. Fighter then sprints the 12 miles in heavy armor while also dragging my heavily armored Cleric along, somehow doesn't suffer exhaustion, and proceeds to straight-up John Wick five goons and a mimic. He didn't take any damage from the goons, but he did get trapped in a room with a mimic and suffer a 20 damage critical hit from the it. My cleric rips the porticullis keeping him in right out of its slot and steps in between the two to make sure that the fighter doesn't get hit. The very next turn, the fighter shoves my cleric aside, lifts the porticullis that trapped him in the mimic room, and dashes towards the mimic, crushing it.
What began as a oneshot has become a full campaign and I'm so excited about it. In a weird, anachronistic fantasy world, in a small, strange town with a concerningly high crime rate, the Elevenleytown Detective Agency go around solving cases, making allies and saving their town (and stealing alcohol from crime scenes).
Each session is set up as a standalone case, but next session I plan on calling back to their first case and bringing some continuity into this setting, and then I'll start on larger story arcs.
In the last session the party investigated a series of unusual bug-related deaths all happening during Elevenleytown's local election season (it did not occur to me that we would be playing this session the day after the debate lol). They eventually came to the conclusion, due to the fact that each of the victims supported one candidate and hated the other, that the political candidate they were against was somehow using insects to kill his enemies. This theory of course culminated in the sorcerer knocking on the door of one of that candidate's supporters' houses and telling the family inside that the candidate they supported was actually a swarm of insects in a skin suit (the candidate was not, in fact, a swarm of insects in a skin suit).
The session ended with them apprehending the suspect in his car and persuading him that he was unsafe and they needed to take him in for protection. As they discussed a further plan, he overheard them and slowly reached his hand into the open window of his car and pulled out a wasp nest in a bag and threw it at the sorcerer. Combat ensued, during which the warlock knocked the head off of the politician, revealing that the head was connected to a much smaller, draconic body. The candidate was three kobolds in a trench coat running with campaign promises that would entirely benefit kobolds. They fought the three pieces of the politician (creatively named Head, Body, and Pants), managed to incapacitate all of them, and brought them into custody, which is where we ended the session.
The party finally returned to Steepfield, where they started, to pick up the boat they left behind to be converted to a skyship, and found it was not significantly bigger. They then found the artificer had been abducted by a giant owl, and taken to the Giants they are at war with in the north. They started a rescue mission, and flew north. On the way, there was an amazing moment between two of the characters who are working through the start of a romance arc, where one saw the northern lights and woke the other up to see them. Later en-route they found a treant who attacked them, and then they talked him down and discovered that the giants had dwarves cutting down the forest to the north, and the Treant thought them to be part of them. They picked up a 3ft. boulder for their ship to drop, and headed north. They made a brilliant plan involving the raven familiar of the warlock being turned invisible whilst holding a covered coin with the light spell on it, to find the right window for Enzo, the artificer. However, they discovered that what they thought were undead (which they had encountered before) were actually slaves of the giants, and decided to try and free them all.
They found that the place he was being held was a massive factory making 6 dreadnaughts (giant ships capable of levelling a city, as the party knows because recently, one levelled a city) and decided to destroy the whole place, so they got Enzo out by blowing up the wall with Shatter and Telekinesis, and then they jumped in and sent him off on the skyship. The cleric has (wisely) santified one of the rooms as a temple in the skyship and has set up word of recall to get them back.
The session ended with them inside the giants fortress, discussing what they would do next! And I have until Sunday to map out the place and prepare 🤣
Playing old school DND with the skycrawl add-on. We encountered on out skyship journey a fire elemental wearing a (magic amulet). It paid no attention to us until we used a nearly indestructible tungsten rod (it can extend) to take the pendant and run. the ship and us took some fire damage (I'm at 3PH now (wizard) but we got away. The pendant was so hot...it was burning the ship. I tried levitating it till it cooled down (it didn't) and our giant poured 5 barrels of water on it (no effect). we have indestructible gloves but they don't protect the wearer and the heat runs down the rod. The rogue was saying to chuck it, but we came up with an idea. We filled a huge heavy stone coffin (the mummy was destroyed) with sand and dropped it in there. It's basically an oven now...and isn't cooling down but isn't burning the sky ship. Probably helps that a player and the DM are both scientists. :) If we ever find a way to cool it down, i can identify it. We do have a way of mankind a freezing (ad)mixture but I'm afraid it will just damage the coffin and the amulet will burn the ship again.
Other random encounters that happened that day: we say a stranded skyship with 4 crew but there was also a tower and the ship itself...and it seemed like they had enough hidden crew to overpower us so we didn't stop. We have 4 players, and 4 NPCs but only one NPC (the giant) fights. Then we came across the wreckage of 6 military skyships and rescued the stranded survivor (who now is unconscious from fire damage from the elemental). We found the frame of an old plant based skyship...that was probably destroyed a very long time ago. Some sort of flying beast was flying parallel to us, but we could see what it was, so we outpaced it. Still trying to make it to out next port with a singed ship and crew.
In a oneshot I managed to indoctrinate a majority of the prison guards and population I to my cult. (Warden had an AC of 30.). Oh also I was playing with waluigi.
We started a quest based on the Shadow sea shanty song. Was given 100 platinum upfront with 100 more upon completion and a bunch of magic items onboard the ship from out benefactor. Obviously with that much my character and his family could retire, but spur of the moment means he has to live long enough to get them the money.
Anyway, our first combat was a young sea dragon. Not sure if casting darkness on the launcher aboard worked better than straight attacking him with canons and the occasional spell, but the crew were all revived magically (didn’t think that was a thing, but ok), so no harm no foul, just some used up resources.
We played session 13 of Vecna: Eve of Ruin. The playing characters now have Oathmaker and The Inferno Staff from Die, Vecna, Die! along with two parts of the Rod of 7 Parts. I've made significant changes to the module to better suit my tastes. I detail the changes I'm making in my blog, link below.
In my adventure, Vecna is a god. He is performing a ritual with the assistance of his mentor, The Serpent to ascend to the rank of Ancient Brethern. When he experiences this apotheosis, he will continue what he tried to do during the events of Die, Vecna, Die! to remake the Multiverse into his ideal vision. He will punish all his enemies, exault his allies (like Orcus and Acererak), resurrect his beloved mother, and subjugate all beings to be of a single, equal social status: servants unto him. He'll make the Multiverse Great Again!
In our last session the party began fighting their way through the Giant fortress-factory building colossal skyships, and they found the first 3 Giants something of a challenge. Then they freed 3 Treants which were held captive, and fought their way across the gantries to the Giant residence, where they fought one more Giant and then had 4 giants burst through the doors opposite. We ended the session there as it was getting late!
We played Session #11 of "Vecna: Eve of Ruin" last night. Won't provide too many spoilers. They confronted The Betrayer in Sanctum. The Lady of Pain arrived a la "Die Vecna Die" and intervened, mazing The Betrayer. The playing characters then began their quest in the Underdark. With the use of Pass Without Trace, the two Rogues ended up with a 40 and a 31 for their Stealth checks! They are slowly following a party of Drow who are making their way to Web's Edge.
--> Been playing D&D since 1987. - - - - My Blog: Children of the Ampersand - - - - Storyteller For Hire (DuBois, PA) - - - - My Stuff at DM's Guild - - - ->
Our cleric found a bunch of little girl dresses and put one on and pranced around going "look at me im a pretty princess!" and our DM yelled/lectured us for 30 minutes. I don't blame her we're annoying af lmao
Any pronouns
I like murder drones :3 (Like, a lot)
I think my dice is planning to kill mehaven't started a campaign yet but this is from a one shot I ran a while ago.
my two players where in a tavern that had been infected by mind flayer parasites. and after they had finished this encounter a goblin cleric ran in. the rogue decided tht the best option would be to PUNT THE GOBLIN before it could say anything. adn for some f^cking reason the rng gods decicded " oh yeah lets make her roll a nat twenty. that should't be a problem" turns out the goblin was the only one who could remove the parasites. long story short the goblin was thrown over 50 feet away and knocked unconscious.
Rogue burned down the house of the mayor of Phandalin because the mayor called her an interrupter. On the other end of town, Fighter found out his dog chased some Redbrand goons to an abandoned temple to the south. Fighter then sprints the 12 miles in heavy armor while also dragging my heavily armored Cleric along, somehow doesn't suffer exhaustion, and proceeds to straight-up John Wick five goons and a mimic. He didn't take any damage from the goons, but he did get trapped in a room with a mimic and suffer a 20 damage critical hit from the it. My cleric rips the porticullis keeping him in right out of its slot and steps in between the two to make sure that the fighter doesn't get hit. The very next turn, the fighter shoves my cleric aside, lifts the porticullis that trapped him in the mimic room, and dashes towards the mimic, crushing it.
What began as a oneshot has become a full campaign and I'm so excited about it. In a weird, anachronistic fantasy world, in a small, strange town with a concerningly high crime rate, the Elevenleytown Detective Agency go around solving cases, making allies and saving their town (and stealing alcohol from crime scenes).
Each session is set up as a standalone case, but next session I plan on calling back to their first case and bringing some continuity into this setting, and then I'll start on larger story arcs.
In the last session the party investigated a series of unusual bug-related deaths all happening during Elevenleytown's local election season (it did not occur to me that we would be playing this session the day after the debate lol). They eventually came to the conclusion, due to the fact that each of the victims supported one candidate and hated the other, that the political candidate they were against was somehow using insects to kill his enemies. This theory of course culminated in the sorcerer knocking on the door of one of that candidate's supporters' houses and telling the family inside that the candidate they supported was actually a swarm of insects in a skin suit (the candidate was not, in fact, a swarm of insects in a skin suit).
The session ended with them apprehending the suspect in his car and persuading him that he was unsafe and they needed to take him in for protection. As they discussed a further plan, he overheard them and slowly reached his hand into the open window of his car and pulled out a wasp nest in a bag and threw it at the sorcerer. Combat ensued, during which the warlock knocked the head off of the politician, revealing that the head was connected to a much smaller, draconic body. The candidate was three kobolds in a trench coat running with campaign promises that would entirely benefit kobolds. They fought the three pieces of the politician (creatively named Head, Body, and Pants), managed to incapacitate all of them, and brought them into custody, which is where we ended the session.
:)
Our last session was amazing!
The party finally returned to Steepfield, where they started, to pick up the boat they left behind to be converted to a skyship, and found it was not significantly bigger. They then found the artificer had been abducted by a giant owl, and taken to the Giants they are at war with in the north. They started a rescue mission, and flew north. On the way, there was an amazing moment between two of the characters who are working through the start of a romance arc, where one saw the northern lights and woke the other up to see them. Later en-route they found a treant who attacked them, and then they talked him down and discovered that the giants had dwarves cutting down the forest to the north, and the Treant thought them to be part of them. They picked up a 3ft. boulder for their ship to drop, and headed north. They made a brilliant plan involving the raven familiar of the warlock being turned invisible whilst holding a covered coin with the light spell on it, to find the right window for Enzo, the artificer. However, they discovered that what they thought were undead (which they had encountered before) were actually slaves of the giants, and decided to try and free them all.
They found that the place he was being held was a massive factory making 6 dreadnaughts (giant ships capable of levelling a city, as the party knows because recently, one levelled a city) and decided to destroy the whole place, so they got Enzo out by blowing up the wall with Shatter and Telekinesis, and then they jumped in and sent him off on the skyship. The cleric has (wisely) santified one of the rooms as a temple in the skyship and has set up word of recall to get them back.
The session ended with them inside the giants fortress, discussing what they would do next! And I have until Sunday to map out the place and prepare 🤣
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread - latest release; the Harvest Sprite, a playable Jack-o-Lantern Race!
Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: The Promethean Scientist (Dr Frankenstein) Artificer Subclass!!
I also dabble in art on here (my art thread)
one of my party's members tried to kill me after I yelled at him for not helping fighting 8 ghouls
That Gobbo Guy
MY CHARACTERS!:
SLIP CUT
Playing old school DND with the skycrawl add-on. We encountered on out skyship journey a fire elemental wearing a (magic amulet). It paid no attention to us until we used a nearly indestructible tungsten rod (it can extend) to take the pendant and run. the ship and us took some fire damage (I'm at 3PH now (wizard) but we got away. The pendant was so hot...it was burning the ship. I tried levitating it till it cooled down (it didn't) and our giant poured 5 barrels of water on it (no effect). we have indestructible gloves but they don't protect the wearer and the heat runs down the rod. The rogue was saying to chuck it, but we came up with an idea. We filled a huge heavy stone coffin (the mummy was destroyed) with sand and dropped it in there. It's basically an oven now...and isn't cooling down but isn't burning the sky ship. Probably helps that a player and the DM are both scientists. :) If we ever find a way to cool it down, i can identify it. We do have a way of mankind a freezing (ad)mixture but I'm afraid it will just damage the coffin and the amulet will burn the ship again.
Other random encounters that happened that day: we say a stranded skyship with 4 crew but there was also a tower and the ship itself...and it seemed like they had enough hidden crew to overpower us so we didn't stop. We have 4 players, and 4 NPCs but only one NPC (the giant) fights. Then we came across the wreckage of 6 military skyships and rescued the stranded survivor (who now is unconscious from fire damage from the elemental). We found the frame of an old plant based skyship...that was probably destroyed a very long time ago. Some sort of flying beast was flying parallel to us, but we could see what it was, so we outpaced it. Still trying to make it to out next port with a singed ship and crew.
Food, Scifi/fantasy, anime, DND 5E/RPG geek.
In a oneshot I managed to indoctrinate a majority of the prison guards and population I to my cult. (Warden had an AC of 30.). Oh also I was playing with waluigi.
We started a quest based on the Shadow sea shanty song. Was given 100 platinum upfront with 100 more upon completion and a bunch of magic items onboard the ship from out benefactor. Obviously with that much my character and his family could retire, but spur of the moment means he has to live long enough to get them the money.
Anyway, our first combat was a young sea dragon. Not sure if casting darkness on the launcher aboard worked better than straight attacking him with canons and the occasional spell, but the crew were all revived magically (didn’t think that was a thing, but ok), so no harm no foul, just some used up resources.
We played session 13 of Vecna: Eve of Ruin. The playing characters now have Oathmaker and The Inferno Staff from Die, Vecna, Die! along with two parts of the Rod of 7 Parts. I've made significant changes to the module to better suit my tastes. I detail the changes I'm making in my blog, link below.
In my adventure, Vecna is a god. He is performing a ritual with the assistance of his mentor, The Serpent to ascend to the rank of Ancient Brethern. When he experiences this apotheosis, he will continue what he tried to do during the events of Die, Vecna, Die! to remake the Multiverse into his ideal vision. He will punish all his enemies, exault his allies (like Orcus and Acererak), resurrect his beloved mother, and subjugate all beings to be of a single, equal social status: servants unto him. He'll make the Multiverse Great Again!
https://deadmanstales.wordpress.com/
--> Been playing D&D since 1987. - - - - My Blog: Children of the Ampersand - - - - Storyteller For Hire (DuBois, PA) - - - - My Stuff at DM's Guild - - - ->
In our last session the party began fighting their way through the Giant fortress-factory building colossal skyships, and they found the first 3 Giants something of a challenge. Then they freed 3 Treants which were held captive, and fought their way across the gantries to the Giant residence, where they fought one more Giant and then had 4 giants burst through the doors opposite. We ended the session there as it was getting late!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread - latest release; the Harvest Sprite, a playable Jack-o-Lantern Race!
Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: The Promethean Scientist (Dr Frankenstein) Artificer Subclass!!
I also dabble in art on here (my art thread)