Last Session: For some context the BBEG of the campaign has 4 high powered lackeys, the one the players are hunting currently is a Drow Druid dubbed Dross. The players are Link, Zelda, Po (Kung Fu Panda), and a Warlock at level 16 and two DMPCs at level 10 (a player wanted me to play Mario that was also a necromancer and another wanted another original character). The players were on a timer, the longer they took to find Dross, the harder his battle would be.
This session the players found Dross' base but before they could go tell Lolth, Queen of Spiders the information (long story) they were ambushed by Drow ripped straight out of The Last Of Us. After taking out three waves with repeated fireballs I threw a Giant Purple Worm at them being ridden by the "Herald of Dross". They nearly TPK but they eventually kill the worm. The Herald of Dross (before getting blasted into smithereens with Eldritch Blast) did something to the Rouge DMPC. Basically, when they kill Dross next session, his spirit will corrupt the Rouge and the players will have to kill her. *Evil DM Laughter*
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Hello There. I am a worldbuilder and proud DM that is creating a huge world called Eldredom. I'm pouring many hours into it and I may make some things later...
Played in a free one shot on SPG last night and we come down two long stairways in a temple and there are arrow slits (murder holes) one level up with (I'm guessing 4) flameskulls and they start shooting firebolts at me on the left (shield protected me from 3 of the 4) on the left and a fireball on the people who used right stairway. They have a lot of cover (50% or 75%, i don't remember), so I (level 8 sorcerer) cast a fireball up there but use a sorcery point to change the damage type to acid. Cover won't help and they back off and don't attack us from there again. Never heard from them again but i did see or hear something back away so some or all survived.
I'm in another free one-shot there tonight with a different DM. This is level 3 vs goblins.
Last session, first official playtest of my homebrew Jedi/Sith Class. Pretty balanced all around but Force Choke and Saber Staff needed Nerfs and Makashi needed a buff.
Force Choke could be used as a Stun Lock so I got rid of that. Saber Staff dealt too much extra damage. Makashi didn't do anything but a small speed buff.
The players played Darth Treya, Darth Porg, and Master Garth who was often mistaken for Master Darth. They woke up in a cell (which my players hate but they had lightsabers and I wanted to show them its uses) But as revenge, instead of moving through the ship like they were supposed to they decided to jump into an escape pod and they landed on a random planet that just so happened to be the homeworld of the Hutts so they fought some bounty hunters and we ended the session.
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Hello There. I am a worldbuilder and proud DM that is creating a huge world called Eldredom. I'm pouring many hours into it and I may make some things later...
We finally got back to the Modern Day Zombie Apocalypse campaign after about two and a half months, and it was AWESOME. Despite the fact that I had that much time to prepare for this session, most of my good ideas came from the three days before we played.
We left off with the party on their way to northern New Mexico to seek out an environmental anarchist named Robert Snake, who had gone to prison for attempting a bombing of an HQ of the oil company owned by one of the Bards' parents. On their way there, the Blood Hunter asked if they could take a pit stop, and we finally reached it this session after much waiting and building up of tension. The party pulled up their decrepit truck to what looked to be an abandoned warehouse, saw some acid corrosion and heard white noise coming from speakers mounted to the roof. They picked the locks and found themselves face to face with four random people, none of which were the abandoned sister the Blood Hunter was expecting to find after locking her in the warehouse four years ago.
Some conversation passed in which it was discovered that the party of four living in this warehouse had to leave the more crowded city they came from and took over this place as a home base. They discovered Sky, the Blood Hunter's sister, a few days after they moved in, and took care of her for about seven months, hearing her story until her sister came to save her. A tearful reunion occurred when they brought her out of hiding, still small and weak but with as perseverant a personality as ever.
To celebrate, the two bards played some music, but not quietly enough to be covered up by the white noise emitting from the roof of the building, and five zombies who had followed the noise of their truck made their way into the building through an acid-dissolved hole in one wall. A fight ensued, in which it was discovered that these zombies explode now, and that was the source of all of the acid splashed all over the place. Escaping with some party members near death, the party leapt back in their truck, Sky in tow, leaving the other four behind.
In the car on the way to find Robert Snake, the Bard told the party parts of her backstory and her relationship with her parents, as well as that they owned a big oil company. The Blood Hunter shared more of her own story, but mostly comforted her sister. While trying to figure out why it was a common thread that zombies seemed to get more dangerous the farther north they are, the Fighter rolled to realize that there's no logical reason they would naturally evolve or mutate this way, and that these reinforcements must have been done to them by someone or something. That idea got the Bard thinking that perhaps her parents' company has something to do with it...
The Bard (who also happens to be an Aasimar) then, while driving, contacted the angel her parents bribed to look after her, and asked him directions to find Robert Snake. He reluctantly gave them. Those sitting around the Bard noticed her eyes glowing faintly, something that hasn't happened to her since she died that one time several sessions ago. The Fighter, Cleric, and other Bard tried to interrogate her about it, but she wouldn't budge. The Fighter kept trying to get her to talk, but the Bard refused and simply kept driving, hoping they would all forget about it once they reached their destination.
So, we are playing Strxhaven and the DM throws in external one shots once in a while (this was the third one shot). We visit a nearby town who hires up to stop a Chimera from attacking a field. They say the new crop attracts monsters. We meet a party who is helping with the crop but are not going to fight a chimera....and the leader (female elf) gives us a chimera bane recipe. We wind up fighting the goblins and the other party helps at a distance with a few well placed arrows. we show up at the field and the other party is harvesting the crop (new plant hybrid) and starts acting weird, so we ask questions and they attack us. Weird. Chimera shows up (probably because we found its eggs on the goblins even though we sold them) and lights the crop on fire (producing smoke). I'm 15 feet away (wizard) but the rest of the party gets real...happy. and the other party helps us kill the chimera (except their bard who I'd knocked unconscious).
Turns out, the recipe was fake, the chimera had not been harassing them (it was only a rumor), and the other party was trying to steal the crop (which wouldn't have bothered us since we weren't there for that). And the plant...when smoked...makes you high (raises proficiency bonus +3) which the farmer did nto know...he just knew th. As a Quandrix student (math meets nature), i took a bunch of the plants back to study for side effects, addiction, and monetization since it will help you pass exams (farmer didnt know...he just knew the farm animals liked to eat it).
After two weeks of waiting for everyone's schedules to align (by that I mean Po the Panda Monk's), we finally fight the foe Dross, one of the BBEG's four horsemen of darkness. The players, just to bug me, took 4 long rests before they entered Dross' sphere of Underdarkian Plant Matter. After they entered, I had the door close shut on them so they didn't have any ideas about backtracking. They travelled ahead and faced down some Drossian Undead. I had Dross split the party into three groups to whittle down their HP and spell slots. Once they got to the boss they had half health and very few slots, mission accomplished. Dross greeted them but in my players classic fashion they interrupt the speech and attempt to cheese the entire fight before it starts. The wizard Zelda casts Magic Jar on the guy and of course the dice fail me. His soul is transferred into a box that they've been carrying around since sess 0 and a character from a previous campaign where Dross was the BBEG came to pick him up. Of course, it wasn't over. I was already planning on Dross claiming one of the DMPC's bodies so I just transferred the soul there and cast Magic Jar on the wizard. Battle ensues and Dross is beaten on account of a Deus ex DMachina where I fudged my Nat 20 that would have killed all the players right there. The players exit and after two weeks of down time re-growing the wizard's brain, we are on our way to confront the second horseman, Ganondorf. (On the continent of Hyrule which in the previous campaign was sunk by Dross)
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Hello There. I am a worldbuilder and proud DM that is creating a huge world called Eldredom. I'm pouring many hours into it and I may make some things later...
Not my most recent session but one the before that. Running 'Curse of Strahd' when the party confronted Baba Lysaga. It got to the point when the Creeping Hut joined in and my players were now facing a house with feet. On the barbarian's turn, the cleric whispered, 'throw the cube and say the words'. I was confused at first but the barb threw the Daern's Instant Fortress at the Hut, said the command words, and the Fortress appeared hitting and dealing 100 damage to the Hut. The party retreated inside the fortress and went to the roof. On the barb's next turn, he leapt from the roof and struck the Hut with his glaive and rode down the entirety of the hut cleaving it down the middle. A couple hits from the monk and a fireball and the Hut was destroyed. That was unexpected lol.
oh this looks so fun! Alright, Solarna, Sir Hoppington, Daphne, hoho, and Violet walked to the nearest city where they decided to lay low for a while and become entertainers. they put on a good show and became super paranoid that a bandit named Willie was going to rob them. also, there was this random elf kid..........so yeah (we didn't have a lot of time)
This week on the Modern Day Zombie Apocalypse campaign:
The party made it to the prison in New Mexico, seeking out Robert Snake so that one of the bards could get information out of him about her parents. Not knowing what to expect, the party made themselves as organized and intimidating-looking as possible, but with some short conversation with the first people they met, they managed to get in the prison to see Snake without a fight.
Inside, the prisoners seemed to have gutted the prison and turned it into a relatively nice place to live over the last year, since the zombies killed some of the guards, and the surviving prisoners did off with the rest of them. The two people who questioned the party (an earth genasi named Setti and a dwarf cleric named Organ Ism [I love letting my players name NPCs]) brought them through the courtyard to see Robert Snake, with whom they carefully tip-toed their way through conversation until they got to their point. They told him they needed information on the bard’s parents, and a couple of other questions they’ve been having. He agreed, if they could provide him with proper entertainment, after all, repetitiveness gets boring, even in paradise. When the suggestion of ChessBoxing (playing chess for 5 minutes, and then boxing for 5 minutes, and then going back to chess, etc.) didn’t quite tickle Snake’s fancy, he brought up that a team in their Bruiseball tournament had to forfeit due to some… medical complications last game, and that he’d talk to them if they filled in so that the tournament match could go on that day. After learning the rules to the game (an initiative-based free-for-all to get one ball in the end zone) and strategizing for a bit, the game began, 6 vs 6. The game was exciting, with the party’s team barely pulling off a victory. As Robert Snake came to congratulate the players, one received a message on their walkie talkie from a party member who “stayed in the car” (couldn’t come to the session so they left him in the car with the rogue’s sister to protect her), who said that he’d received a message from their colleague from their home base in Austin, TX that the Amazon drones that usually dropped off resources repetitively, stopped arriving a few days ago.
As that message arrived, and Robert Snake led the party to his once-guard-tower-now-office to talk, an unmarked black helicopter flew over the prison, a plastic and metal armored figure dropped from the rope ladder and shouted “Snake! You knew you couldn’t get away with this for this long!” and pulled out a futuristic looking weapon.
One player shouted “OKAY! Number one goal: Protect Robert Snake.” Which is exactly what I was hoping would happen. The party leveled up to level 4, and next session will start with this boss battle :D!!!!
Finished up the campaign and will be starting up a new, mini one this Friday (about 13 sessions). It'll end just as Summer rolls around and I will finally, for the first time ever, get to be a player for a full campaign.
The players enter the Shadowfell, prepared for a battle the second they entered in. Strangely, the castle is empty all save him. Chaondrum Hestoris, BBEG. Chaondrum keeps his remarks short. "I would monologue gladly, but I know you're going to interrupt anyway and I want to fight already so..." Casts an 8th level magic missile at the Wizard and the battle begins. The Warlock and the Monk get in close quarters with Chaondrum. The Wizard then unintentionally traps them all in a Wall of Force. The BBEG planned for such a cheese and prepared a plan to kill the wizard. He clenched his fist and his ring glowed a bright orange, behind the wizard came out the ghosts of two of Chaondrum's captains. Jet Falco and Daniel Jack. Jet Falco went first and... got a Nat 1 incinerating himself with his Falcon Punch I MEAN HIS TOTALLY ORIGINAL FIERY BLAST PUNCH. And Link simply bonked Daniel on the head (I had hoped the players had forgotten his weakness, seeing they fought him back in session 4). Chaondrum summons two more, The Dragon Secklar the Purple and King Ironium. They are far more challenging but of course (as I had planned) the Warlock used The Arcane Absorption axe on Chaondrum's sword (which, like the Amulet and Ring were Artifacts that had control over one 10th of all Magic in the Multiverse) and whacked Chaondrum with 60d12 damage. Po then used Multi-attack and shashapooed! Chaondrum. (Yes I gave Po his Ki Dragon). Chaondrum summoned his final minion, The Player who moved away right after he had his character betray the party and even while he was in the party made sure to insult every character, Angus Maude. The wizard (who hates Angus the most) got hit Angus, knocked out, and Angus creates a an illusion of himself that begins making out with her. Chaondrum gets hit with another 60d12 damage then uses disintegration ray to destroy the wall of force. He slashes at the Fabric of reality with his sword and transports them back to the Underdark as the shadow captains disintegrate. Link carries Zelda (the wizard) out through the portal but is unable to get rid of Angus' illusion. Chaondrum is beaten up more as Zelda wakes up and the illusion jumps off and gives one last insult "See you never again short dude in a dress" (his trademark insult to Zelda). Chaondrum then cuts reality again, entering the fire plane where the players left a beefed up, rip off version of Darth Vader to die. Battle commences between Chaondrum and Vader with Vader ultimately winning and Chaondrum teleporting the players back to his castle. (We just watched the battle from Revenge of the Sith). Chaondrum's sword and ring disappear in a flash of light and he is killed from attacks from all but Zelda with another 60d12 being the Final blow as the Amulet the players had also disappeared. Zelda, as her epilogue restores Hyrule with Link (after true resurecting Angus and killing him with many much Fireballs), Lucian and Po go and hide the Axe somewhere in the Land of Urnum on the Continent of Armenthia. The Axe will be pivotal in the next campaign but the players don't know where it is.
And that's what happened in a nutshell.
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Hello There. I am a worldbuilder and proud DM that is creating a huge world called Eldredom. I'm pouring many hours into it and I may make some things later...
This week on the Modern Day Zombie Apocalypse campaign: The Party Throws An Exploding Helicopter At A Boss (and a few other things happen I guess).
The last session ended, still in a prison-turned-commune in New Mexico, with those in the getaway car receiving concerning information from their friend in their home base back in Austin, and from the mysterious manager of the Waffle House Secret Society. Meanwhile, within the prison, the rest of the party was about to interrogate Robert Snake when an unmarked black helicopter suddenly appeared in the cloudless sky, and from it dropped futuristic, black armor-clad figure, saying “You knew you couldn’t get away with this for this long, Snake”.
The party jumped straight to action, recollecting their confiscated weapons, hiding and protecting Robert Snake, and attacking this new visitor. In the midst of combat, a hasty run down of information was given by Snake under duress. Also the Aasimar Bard in the party transformed for the first time but everyone was too distracted to say anything about it.
The party continued to attack Snake’s pursuer, while from the helicopter above, bombs blew up the rest of the commune and its inhabitants. One Bard decided to shift his focus to the helicopter, casting Cloud of Daggers inside of it and slowly killing its driver and the other person inside. The Cleric then cast Flaming Sphere inside of it as the Cloud of Daggers killed its pilot, leading to an active helicopter falling from the sky and catching on fire as it did so. A whopping 4d10 damage (they’re level 4) was dealt in a large enough radius to hit everyone, and half of the party went down, but luckily the assassin did too.
After the Druid, Bards, and Ranger with a healer’s kit revived everyone, they piled everyone into their (now very beat up) SUV, including Robert Snake and the prison’s cleric and follower of Pholtus (the same god as the party’s Cleric), Organ Ism.
After much interrogation, they got out of Robert Snake that after his commune became self-sufficient during the apocalypse and they stopped relying on Amazon automated drone deliveries, the deliveries stopped coming, and then the zombies suddenly got more powerful, and he thinks that what had just happened was the next step in trying to wipe them off the map. The Bard realized that this lined up with what the Manager of the WHSS told him, and suddenly got concerned, as his friend back in the Waffle House home base just told him about all of the advancements they’d made, and how they don’t need outside resources anymore. The Bard began the long drive back home and told his friend to immediately stop being good at things and to beg Amazon to bring the drones back so that their Waffle House wouldn’t also get destroyed, as they’d heard many others had.
We’ll start the next session as they figure out the next steps to save their home and stay alive while their livelihood depends on what is further seeming like some sort of attempted capitalist dictatorship by the Amazon corporation.
In a spelljammer session, we were in a seemingly no win situation is the past in eberron while the apocalypse approached us and even if we dashed, we wouldn't get to the other side of the river in time. I (level 11 druid) cast at 5th level, conjure animals (4 giant eagles) and used my gryphon figurine, so we had mounts (the DM tried to have me roll Int to control the animals, but I pointed out I'm a wisdom caster and he allowed a wisdom roll, which i passed). The wizard (teleport) and a warforged (with wizard in bag of holding) had their own way out. And, we all made it!
I was in a one shot of keys to the vault (2nd level/casino heist) in a local BBQ joint. We didn't all know each other (the players) but a paladin, rogue, 2 druids, and a barbarian worked together to clean that casino out without even fighting (we were prepared to). Not giving more details because i don't want to spoil it for you. The SJ game above is homebrew so that one was ok.
Near the end, the DM said that on the display of the bikes, a humanoid figure appeared, strking a particular pose. After the party decided to imitate the pose, the DM put on THIS SONG and made the bikes merge into a Terrorzord.
I couldn't contain my laughter, so I told the DM: I'm falling prone and take (rolls a D6) 5 LAUGHING damage!
ME (DM): gives my players a lead on for their next campaign (1 of 2 Mummy Lord Hearts)
That Guy player: casts scorching ray on the box its in because everyone else asked him not too.
The Mummy Lord: Blows up the capital city and now the players have curses before I was ready for them too.
Moral of the story: Wait until the final session in the story arc to egg your players on with a random box because Players and DMs can be stupid
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Hello There. I am a worldbuilder and proud DM that is creating a huge world called Eldredom. I'm pouring many hours into it and I may make some things later...
Um, I've never seen this post, but I have had a character in the works for months now that is a changeling bard college of swords, with associative identity disorder, disacciative identity disorder but you are aware of the personalitys, with not just 2, but like 10000 personalitys, some just created on a whim, some recreations of people he met, leading to him feeling like he doesn't have a sense of self, his only two loves being the sword, and a good show, particularly if he's part of it. He also has amnesia, waking up one day in the middle of the field, further driving home the "I don't know who I am" theme. His name is Diz, short for Dissonance.
Anway I saw changeling bard, my face ???, with multiple personalty disorder, my face ?!?!?!?!, and so I lore dropped Diz
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BLOOD FOR THE BLOOD GOD!
SKULLS FOR THE SKULL THRONE!
I am a patron of chaos if you couldn't tell by Rakdos coloring
One of m favourite characters that I have made died. He was a changeling bard, with multiple personality disorder, one side being CE and one CG, and we were fighting a horde of bugbears. Our fighter went down, and before our paladin could Lay on Hands, he was trampled to death. The paladin took an arrow to the face, and was captured. But then, my only true friend in the party, our actually-very-nice barbarian went down, and was snared by a net. Suddenly the CG side took over, and I yelled an insult so loud that two bugbears died (they were low health, and I critted a vicious mockery, and also our dm is nice). I rushed in slashing my way through with scimitars, till I was bleeding to death. Finally, an eye missing, a hand disfigured, I got to the barbarian, and cut open his net.
Mirror, the CE side took over, insulting a bugbear to death, and slicing the head of a goblin. My last words were "run" as I hit a goblin in the face with my lute, then with my final spell slot, cast thunderwave, -and rolled a natural twenty. 4d8 points of damage managed to kill basically everything, even as I bled out, smiling.
When the rest of the party got revenge on the bugbears they came back, and saw a grinning (dead) changeling lying in the snow, non-mangled hand raised with the middle finger up.
i love bards.
Um, I've never seen this post, but I have had a character in the works for months now that is a changeling bard college of swords, with associative identity disorder, disacciative identity disorder but you are aware of the personalitys, with not just 2, but like 10000 personalitys, some just created on a whim, some recreations of people he met, leading to him feeling like he doesn't have a sense of self, his only two loves being the sword, and a good show, particularly if he's part of it. He also has amnesia, waking up one day in the middle of the field, further driving home the "I don't know who I am" theme. His name is Diz, short for Dissonance.
Anway I saw changeling bard, my face ???, with multiple personalty disorder, my face ?!?!?!?!, and so I lore dropped Diz
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BLOOD FOR THE BLOOD GOD!
SKULLS FOR THE SKULL THRONE!
I am a patron of chaos if you couldn't tell by Rakdos coloring
Ok, so, I shall tell the story of how my character died
So, in a virtual (over Zoom) game I play with some friends, my character died. By itself, that isn't particularly noteworthy, considering I am very low level, but....
Before you grouch on me about all the ways what happened wasn't rules accurate, you should knows its a very story heavy, rp focused game rather than one where we adhere strictly to the mechanics. Also, i was completely fine with what happened to my character during this session. My friend and my DM are both wonderful people, and I agreed to everything that happened because it was interesting for the plot.
Anyways, for a bit of context: In this game, I play a tiefling fiend warlock. Not the most original build, but very interesting to RP. This character, whose name IS Discovery (notice I said is, you'll find out why in a sec), was once a human obsessed with Eldritch Gods (cthulhu type beings ETC), who made a pact with Asmodeus. In exchange for getting the attention of Gargengaulsh, an eldritch horror, Discovery was turned into a Tiefling whose soul was condemned to go to Asmodeus in the afterlife.
Now, after lots of plot, we have found a magic cauldron filled with green mist. Inside the cauldron is a purple eel thing. I try to grab the purple eel, it attaches to my arm and tries to kill me. My friend, a dwarven HEXBLADE (him being a hexblade is important to this story), uses his battleaxe to chop it off my arm. Using Mage Hand, I grab the thing and hold it in the air. Me being the person I am, I touched the eel and tried to communicate with its mind. Turns out, the eel is a CR 30+ mind flayer deity, and when I communicate with it, it makes me go (even more) insane, dealing my level three butt 30+ psychic damage.
I fall to the ground unconscious, and then comes the fun part:
My friend, the Hexblade, is level 7, which means he has access to the Accursed Specter feature, which, when my friend kills something, it gets turned into a specter under his control. Now, apparently, he had been planning for a long time to kill me and take my soul, so that way he could redeem it (his whole schtick is that he's a shepherd for souls, so he wanted to save my soul), and so, he rolled an attack roll with his axe against me, rolled a crit, decapitated me, and bound my soul as a specter. Which has a few restrictions, but overall, it's been very fun to roleplay as a ghost from now on. Plus, I get a whole bunch of new powers (whose immune to half the conditions in the game? I AM! And I can fly, I have resistance to like 90 percent of damage types, and I don't need to eat sleep or breath
Pray for me, because in our last weekly session, we ran into a gelatinous cube that gets bigger the more water you put on it. not knowing this, our sorcerer cast Tidal Wave, and made the thing the size of a barn. That will be fun to deal with.
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Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brorminthe Devout Crusher; Morgrom the Cunning Summoner;Theathe Rebellious Beauty;
Last Session: For some context the BBEG of the campaign has 4 high powered lackeys, the one the players are hunting currently is a Drow Druid dubbed Dross. The players are Link, Zelda, Po (Kung Fu Panda), and a Warlock at level 16 and two DMPCs at level 10 (a player wanted me to play Mario that was also a necromancer and another wanted another original character). The players were on a timer, the longer they took to find Dross, the harder his battle would be.
This session the players found Dross' base but before they could go tell Lolth, Queen of Spiders the information (long story) they were ambushed by Drow ripped straight out of The Last Of Us. After taking out three waves with repeated fireballs I threw a Giant Purple Worm at them being ridden by the "Herald of Dross". They nearly TPK but they eventually kill the worm. The Herald of Dross (before getting blasted into smithereens with Eldritch Blast) did something to the Rouge DMPC. Basically, when they kill Dross next session, his spirit will corrupt the Rouge and the players will have to kill her. *Evil DM Laughter*
Hello There. I am a worldbuilder and proud DM that is creating a huge world called Eldredom. I'm pouring many hours into it and I may make some things later...
Played in a free one shot on SPG last night and we come down two long stairways in a temple and there are arrow slits (murder holes) one level up with (I'm guessing 4) flameskulls and they start shooting firebolts at me on the left (shield protected me from 3 of the 4) on the left and a fireball on the people who used right stairway. They have a lot of cover (50% or 75%, i don't remember), so I (level 8 sorcerer) cast a fireball up there but use a sorcery point to change the damage type to acid. Cover won't help and they back off and don't attack us from there again. Never heard from them again but i did see or hear something back away so some or all survived.
I'm in another free one-shot there tonight with a different DM. This is level 3 vs goblins.
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
Last session, first official playtest of my homebrew Jedi/Sith Class. Pretty balanced all around but Force Choke and Saber Staff needed Nerfs and Makashi needed a buff.
Force Choke could be used as a Stun Lock so I got rid of that. Saber Staff dealt too much extra damage. Makashi didn't do anything but a small speed buff.
The players played Darth Treya, Darth Porg, and Master Garth who was often mistaken for Master Darth. They woke up in a cell (which my players hate but they had lightsabers and I wanted to show them its uses) But as revenge, instead of moving through the ship like they were supposed to they decided to jump into an escape pod and they landed on a random planet that just so happened to be the homeworld of the Hutts so they fought some bounty hunters and we ended the session.
Hello There. I am a worldbuilder and proud DM that is creating a huge world called Eldredom. I'm pouring many hours into it and I may make some things later...
We finally got back to the Modern Day Zombie Apocalypse campaign after about two and a half months, and it was AWESOME. Despite the fact that I had that much time to prepare for this session, most of my good ideas came from the three days before we played.
We left off with the party on their way to northern New Mexico to seek out an environmental anarchist named Robert Snake, who had gone to prison for attempting a bombing of an HQ of the oil company owned by one of the Bards' parents. On their way there, the Blood Hunter asked if they could take a pit stop, and we finally reached it this session after much waiting and building up of tension. The party pulled up their decrepit truck to what looked to be an abandoned warehouse, saw some acid corrosion and heard white noise coming from speakers mounted to the roof. They picked the locks and found themselves face to face with four random people, none of which were the abandoned sister the Blood Hunter was expecting to find after locking her in the warehouse four years ago.
Some conversation passed in which it was discovered that the party of four living in this warehouse had to leave the more crowded city they came from and took over this place as a home base. They discovered Sky, the Blood Hunter's sister, a few days after they moved in, and took care of her for about seven months, hearing her story until her sister came to save her. A tearful reunion occurred when they brought her out of hiding, still small and weak but with as perseverant a personality as ever.
To celebrate, the two bards played some music, but not quietly enough to be covered up by the white noise emitting from the roof of the building, and five zombies who had followed the noise of their truck made their way into the building through an acid-dissolved hole in one wall. A fight ensued, in which it was discovered that these zombies explode now, and that was the source of all of the acid splashed all over the place. Escaping with some party members near death, the party leapt back in their truck, Sky in tow, leaving the other four behind.
In the car on the way to find Robert Snake, the Bard told the party parts of her backstory and her relationship with her parents, as well as that they owned a big oil company. The Blood Hunter shared more of her own story, but mostly comforted her sister. While trying to figure out why it was a common thread that zombies seemed to get more dangerous the farther north they are, the Fighter rolled to realize that there's no logical reason they would naturally evolve or mutate this way, and that these reinforcements must have been done to them by someone or something. That idea got the Bard thinking that perhaps her parents' company has something to do with it...
The Bard (who also happens to be an Aasimar) then, while driving, contacted the angel her parents bribed to look after her, and asked him directions to find Robert Snake. He reluctantly gave them. Those sitting around the Bard noticed her eyes glowing faintly, something that hasn't happened to her since she died that one time several sessions ago. The Fighter, Cleric, and other Bard tried to interrogate her about it, but she wouldn't budge. The Fighter kept trying to get her to talk, but the Bard refused and simply kept driving, hoping they would all forget about it once they reached their destination.
:)
So, we are playing Strxhaven and the DM throws in external one shots once in a while (this was the third one shot). We visit a nearby town who hires up to stop a Chimera from attacking a field. They say the new crop attracts monsters. We meet a party who is helping with the crop but are not going to fight a chimera....and the leader (female elf) gives us a chimera bane recipe. We wind up fighting the goblins and the other party helps at a distance with a few well placed arrows. we show up at the field and the other party is harvesting the crop (new plant hybrid) and starts acting weird, so we ask questions and they attack us. Weird. Chimera shows up (probably because we found its eggs on the goblins even though we sold them) and lights the crop on fire (producing smoke). I'm 15 feet away (wizard) but the rest of the party gets real...happy. and the other party helps us kill the chimera (except their bard who I'd knocked unconscious).
Turns out, the recipe was fake, the chimera had not been harassing them (it was only a rumor), and the other party was trying to steal the crop (which wouldn't have bothered us since we weren't there for that). And the plant...when smoked...makes you high (raises proficiency bonus +3) which the farmer did nto know...he just knew th. As a Quandrix student (math meets nature), i took a bunch of the plants back to study for side effects, addiction, and monetization since it will help you pass exams (farmer didnt know...he just knew the farm animals liked to eat it).
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
This week on the Matsakaicin Campaign
After two weeks of waiting for everyone's schedules to align (by that I mean Po the Panda Monk's), we finally fight the foe Dross, one of the BBEG's four horsemen of darkness. The players, just to bug me, took 4 long rests before they entered Dross' sphere of Underdarkian Plant Matter. After they entered, I had the door close shut on them so they didn't have any ideas about backtracking. They travelled ahead and faced down some Drossian Undead. I had Dross split the party into three groups to whittle down their HP and spell slots. Once they got to the boss they had half health and very few slots, mission accomplished. Dross greeted them but in my players classic fashion they interrupt the speech and attempt to cheese the entire fight before it starts. The wizard Zelda casts Magic Jar on the guy and of course the dice fail me. His soul is transferred into a box that they've been carrying around since sess 0 and a character from a previous campaign where Dross was the BBEG came to pick him up. Of course, it wasn't over. I was already planning on Dross claiming one of the DMPC's bodies so I just transferred the soul there and cast Magic Jar on the wizard. Battle ensues and Dross is beaten on account of a Deus ex DMachina where I fudged my Nat 20 that would have killed all the players right there. The players exit and after two weeks of down time re-growing the wizard's brain, we are on our way to confront the second horseman, Ganondorf. (On the continent of Hyrule which in the previous campaign was sunk by Dross)
Hello There. I am a worldbuilder and proud DM that is creating a huge world called Eldredom. I'm pouring many hours into it and I may make some things later...
Not my most recent session but one the before that. Running 'Curse of Strahd' when the party confronted Baba Lysaga. It got to the point when the Creeping Hut joined in and my players were now facing a house with feet. On the barbarian's turn, the cleric whispered, 'throw the cube and say the words'. I was confused at first but the barb threw the Daern's Instant Fortress at the Hut, said the command words, and the Fortress appeared hitting and dealing 100 damage to the Hut. The party retreated inside the fortress and went to the roof. On the barb's next turn, he leapt from the roof and struck the Hut with his glaive and rode down the entirety of the hut cleaving it down the middle. A couple hits from the monk and a fireball and the Hut was destroyed. That was unexpected lol.
oh this looks so fun! Alright, Solarna, Sir Hoppington, Daphne, hoho, and Violet walked to the nearest city where they decided to lay low for a while and become entertainers. they put on a good show and became super paranoid that a bandit named Willie was going to rob them. also, there was this random elf kid..........so yeah (we didn't have a lot of time)
This week on the Modern Day Zombie Apocalypse campaign:
The party made it to the prison in New Mexico, seeking out Robert Snake so that one of the bards could get information out of him about her parents.
Not knowing what to expect, the party made themselves as organized and intimidating-looking as possible, but with some short conversation with the first people they met, they managed to get in the prison to see Snake without a fight.
Inside, the prisoners seemed to have gutted the prison and turned it into a relatively nice place to live over the last year, since the zombies killed some of the guards, and the surviving prisoners did off with the rest of them.
The two people who questioned the party (an earth genasi named Setti and a dwarf cleric named Organ Ism [I love letting my players name NPCs]) brought them through the courtyard to see Robert Snake, with whom they carefully tip-toed their way through conversation until they got to their point. They told him they needed information on the bard’s parents, and a couple of other questions they’ve been having. He agreed, if they could provide him with proper entertainment, after all, repetitiveness gets boring, even in paradise.
When the suggestion of ChessBoxing (playing chess for 5 minutes, and then boxing for 5 minutes, and then going back to chess, etc.) didn’t quite tickle Snake’s fancy, he brought up that a team in their Bruiseball tournament had to forfeit due to some… medical complications last game, and that he’d talk to them if they filled in so that the tournament match could go on that day.
After learning the rules to the game (an initiative-based free-for-all to get one ball in the end zone) and strategizing for a bit, the game began, 6 vs 6.
The game was exciting, with the party’s team barely pulling off a victory. As Robert Snake came to congratulate the players, one received a message on their walkie talkie from a party member who “stayed in the car” (couldn’t come to the session so they left him in the car with the rogue’s sister to protect her), who said that he’d received a message from their colleague from their home base in Austin, TX that the Amazon drones that usually dropped off resources repetitively, stopped arriving a few days ago.
As that message arrived, and Robert Snake led the party to his once-guard-tower-now-office to talk, an unmarked black helicopter flew over the prison, a plastic and metal armored figure dropped from the rope ladder and shouted “Snake! You knew you couldn’t get away with this for this long!” and pulled out a futuristic looking weapon.
One player shouted “OKAY! Number one goal: Protect Robert Snake.” Which is exactly what I was hoping would happen. The party leveled up to level 4, and next session will start with this boss battle :D!!!!
:)
Finished up the campaign and will be starting up a new, mini one this Friday (about 13 sessions). It'll end just as Summer rolls around and I will finally, for the first time ever, get to be a player for a full campaign.
The players enter the Shadowfell, prepared for a battle the second they entered in. Strangely, the castle is empty all save him. Chaondrum Hestoris, BBEG. Chaondrum keeps his remarks short. "I would monologue gladly, but I know you're going to interrupt anyway and I want to fight already so..." Casts an 8th level magic missile at the Wizard and the battle begins. The Warlock and the Monk get in close quarters with Chaondrum. The Wizard then unintentionally traps them all in a Wall of Force. The BBEG planned for such a cheese and prepared a plan to kill the wizard. He clenched his fist and his ring glowed a bright orange, behind the wizard came out the ghosts of two of Chaondrum's captains. Jet Falco and Daniel Jack. Jet Falco went first and... got a Nat 1 incinerating himself with his Falcon Punch I MEAN HIS TOTALLY ORIGINAL FIERY BLAST PUNCH. And Link simply bonked Daniel on the head (I had hoped the players had forgotten his weakness, seeing they fought him back in session 4). Chaondrum summons two more, The Dragon Secklar the Purple and King Ironium. They are far more challenging but of course (as I had planned) the Warlock used The Arcane Absorption axe on Chaondrum's sword (which, like the Amulet and Ring were Artifacts that had control over one 10th of all Magic in the Multiverse) and whacked Chaondrum with 60d12 damage. Po then used Multi-attack and shashapooed! Chaondrum. (Yes I gave Po his Ki Dragon). Chaondrum summoned his final minion, The Player who moved away right after he had his character betray the party and even while he was in the party made sure to insult every character, Angus Maude. The wizard (who hates Angus the most) got hit Angus, knocked out, and Angus creates a an illusion of himself that begins making out with her. Chaondrum gets hit with another 60d12 damage then uses disintegration ray to destroy the wall of force. He slashes at the Fabric of reality with his sword and transports them back to the Underdark as the shadow captains disintegrate. Link carries Zelda (the wizard) out through the portal but is unable to get rid of Angus' illusion. Chaondrum is beaten up more as Zelda wakes up and the illusion jumps off and gives one last insult "See you never again short dude in a dress" (his trademark insult to Zelda). Chaondrum then cuts reality again, entering the fire plane where the players left a beefed up, rip off version of Darth Vader to die. Battle commences between Chaondrum and Vader with Vader ultimately winning and Chaondrum teleporting the players back to his castle. (We just watched the battle from Revenge of the Sith). Chaondrum's sword and ring disappear in a flash of light and he is killed from attacks from all but Zelda with another 60d12 being the Final blow as the Amulet the players had also disappeared. Zelda, as her epilogue restores Hyrule with Link (after true resurecting Angus and killing him with many much Fireballs), Lucian and Po go and hide the Axe somewhere in the Land of Urnum on the Continent of Armenthia. The Axe will be pivotal in the next campaign but the players don't know where it is.
And that's what happened in a nutshell.
Hello There. I am a worldbuilder and proud DM that is creating a huge world called Eldredom. I'm pouring many hours into it and I may make some things later...
This week on the Modern Day Zombie Apocalypse campaign: The Party Throws An Exploding Helicopter At A Boss (and a few other things happen I guess).
The last session ended, still in a prison-turned-commune in New Mexico, with those in the getaway car receiving concerning information from their friend in their home base back in Austin, and from the mysterious manager of the Waffle House Secret Society. Meanwhile, within the prison, the rest of the party was about to interrogate Robert Snake when an unmarked black helicopter suddenly appeared in the cloudless sky, and from it dropped futuristic, black armor-clad figure, saying “You knew you couldn’t get away with this for this long, Snake”.
The party jumped straight to action, recollecting their confiscated weapons, hiding and protecting Robert Snake, and attacking this new visitor. In the midst of combat, a hasty run down of information was given by Snake under duress. Also the Aasimar Bard in the party transformed for the first time but everyone was too distracted to say anything about it.
The party continued to attack Snake’s pursuer, while from the helicopter above, bombs blew up the rest of the commune and its inhabitants. One Bard decided to shift his focus to the helicopter, casting Cloud of Daggers inside of it and slowly killing its driver and the other person inside. The Cleric then cast Flaming Sphere inside of it as the Cloud of Daggers killed its pilot, leading to an active helicopter falling from the sky and catching on fire as it did so. A whopping 4d10 damage (they’re level 4) was dealt in a large enough radius to hit everyone, and half of the party went down, but luckily the assassin did too.
After the Druid, Bards, and Ranger with a healer’s kit revived everyone, they piled everyone into their (now very beat up) SUV, including Robert Snake and the prison’s cleric and follower of Pholtus (the same god as the party’s Cleric), Organ Ism.
After much interrogation, they got out of Robert Snake that after his commune became self-sufficient during the apocalypse and they stopped relying on Amazon automated drone deliveries, the deliveries stopped coming, and then the zombies suddenly got more powerful, and he thinks that what had just happened was the next step in trying to wipe them off the map. The Bard realized that this lined up with what the Manager of the WHSS told him, and suddenly got concerned, as his friend back in the Waffle House home base just told him about all of the advancements they’d made, and how they don’t need outside resources anymore. The Bard began the long drive back home and told his friend to immediately stop being good at things and to beg Amazon to bring the drones back so that their Waffle House wouldn’t also get destroyed, as they’d heard many others had.
We’ll start the next session as they figure out the next steps to save their home and stay alive while their livelihood depends on what is further seeming like some sort of attempted capitalist dictatorship by the Amazon corporation.
:)
In a spelljammer session, we were in a seemingly no win situation is the past in eberron while the apocalypse approached us and even if we dashed, we wouldn't get to the other side of the river in time. I (level 11 druid) cast at 5th level, conjure animals (4 giant eagles) and used my gryphon figurine, so we had mounts (the DM tried to have me roll Int to control the animals, but I pointed out I'm a wisdom caster and he allowed a wisdom roll, which i passed). The wizard (teleport) and a warforged (with wizard in bag of holding) had their own way out. And, we all made it!
I was in a one shot of keys to the vault (2nd level/casino heist) in a local BBQ joint. We didn't all know each other (the players) but a paladin, rogue, 2 druids, and a barbarian worked together to clean that casino out without even fighting (we were prepared to). Not giving more details because i don't want to spoil it for you. The SJ game above is homebrew so that one was ok.
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
My last session was a 1 shot in Amsterdam, for a monthly event (House of Watt)
For the last encounter, in which we were fighting This Thing while the 5 of us were riding Something like these.
Near the end, the DM said that on the display of the bikes, a humanoid figure appeared, strking a particular pose. After the party decided to imitate the pose, the DM put on THIS SONG and made the bikes merge into a Terrorzord.
I couldn't contain my laughter, so I told the DM: I'm falling prone and take (rolls a D6) 5 LAUGHING damage!
My last session went something like this.
Players: save town
ME (DM): gives my players a lead on for their next campaign (1 of 2 Mummy Lord Hearts)
That Guy player: casts scorching ray on the box its in because everyone else asked him not too.
The Mummy Lord: Blows up the capital city and now the players have curses before I was ready for them too.
Moral of the story: Wait until the final session in the story arc to egg your players on with a random box because Players and DMs can be stupid
Hello There. I am a worldbuilder and proud DM that is creating a huge world called Eldredom. I'm pouring many hours into it and I may make some things later...
Party had to deal with a giff hit-squad in their hotel.
It was every bit as memorable as you would imagine it to be.
Um, I've never seen this post, but I have had a character in the works for months now that is a changeling bard college of swords, with associative identity disorder, disacciative identity disorder but you are aware of the personalitys, with not just 2, but like 10000 personalitys, some just created on a whim, some recreations of people he met, leading to him feeling like he doesn't have a sense of self, his only two loves being the sword, and a good show, particularly if he's part of it. He also has amnesia, waking up one day in the middle of the field, further driving home the "I don't know who I am" theme. His name is Diz, short for Dissonance.
Anway I saw changeling bard, my face ???, with multiple personalty disorder, my face ?!?!?!?!, and so I lore dropped Diz
BLOOD FOR THE BLOOD GOD!
SKULLS FOR THE SKULL THRONE!
I am a patron of chaos if you couldn't tell by Rakdos coloring
We're playing through The Lost City. We found a room with a chained up Hydra. Bonkers!
Um, I've never seen this post, but I have had a character in the works for months now that is a changeling bard college of swords, with associative identity disorder, disacciative identity disorder but you are aware of the personalitys, with not just 2, but like 10000 personalitys, some just created on a whim, some recreations of people he met, leading to him feeling like he doesn't have a sense of self, his only two loves being the sword, and a good show, particularly if he's part of it. He also has amnesia, waking up one day in the middle of the field, further driving home the "I don't know who I am" theme. His name is Diz, short for Dissonance.
Anway I saw changeling bard, my face ???, with multiple personalty disorder, my face ?!?!?!?!, and so I lore dropped Diz
BLOOD FOR THE BLOOD GOD!
SKULLS FOR THE SKULL THRONE!
I am a patron of chaos if you couldn't tell by Rakdos coloring
sorry, i am very bad at using forums
BLOOD FOR THE BLOOD GOD!
SKULLS FOR THE SKULL THRONE!
I am a patron of chaos if you couldn't tell by Rakdos coloring
Ok, so, I shall tell the story of how my character died
So, in a virtual (over Zoom) game I play with some friends, my character died. By itself, that isn't particularly noteworthy, considering I am very low level, but....
Before you grouch on me about all the ways what happened wasn't rules accurate, you should knows its a very story heavy, rp focused game rather than one where we adhere strictly to the mechanics. Also, i was completely fine with what happened to my character during this session. My friend and my DM are both wonderful people, and I agreed to everything that happened because it was interesting for the plot.
Anyways, for a bit of context: In this game, I play a tiefling fiend warlock. Not the most original build, but very interesting to RP. This character, whose name IS Discovery (notice I said is, you'll find out why in a sec), was once a human obsessed with Eldritch Gods (cthulhu type beings ETC), who made a pact with Asmodeus. In exchange for getting the attention of Gargengaulsh, an eldritch horror, Discovery was turned into a Tiefling whose soul was condemned to go to Asmodeus in the afterlife.
Now, after lots of plot, we have found a magic cauldron filled with green mist. Inside the cauldron is a purple eel thing. I try to grab the purple eel, it attaches to my arm and tries to kill me. My friend, a dwarven HEXBLADE (him being a hexblade is important to this story), uses his battleaxe to chop it off my arm. Using Mage Hand, I grab the thing and hold it in the air. Me being the person I am, I touched the eel and tried to communicate with its mind. Turns out, the eel is a CR 30+ mind flayer deity, and when I communicate with it, it makes me go (even more) insane, dealing my level three butt 30+ psychic damage.
I fall to the ground unconscious, and then comes the fun part:
My friend, the Hexblade, is level 7, which means he has access to the Accursed Specter feature, which, when my friend kills something, it gets turned into a specter under his control. Now, apparently, he had been planning for a long time to kill me and take my soul, so that way he could redeem it (his whole schtick is that he's a shepherd for souls, so he wanted to save my soul), and so, he rolled an attack roll with his axe against me, rolled a crit, decapitated me, and bound my soul as a specter. Which has a few restrictions, but overall, it's been very fun to roleplay as a ghost from now on. Plus, I get a whole bunch of new powers (whose immune to half the conditions in the game? I AM! And I can fly, I have resistance to like 90 percent of damage types, and I don't need to eat sleep or breath
Pray for me, because in our last weekly session, we ran into a gelatinous cube that gets bigger the more water you put on it. not knowing this, our sorcerer cast Tidal Wave, and made the thing the size of a barn. That will be fun to deal with.
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Morgrom the Cunning Summoner; Thea the Rebellious Beauty;
Check out my EXTENDED SIGNATUR and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart