I have a district, more like a suburb, that needs clearing of monsters. The problem is I want it to be over 2-3 adventurer and each one to be several days if not a week or so apart. Basically there is another district which is a safe zone that the party will travel from but im struck with two problems. 1. I think each entry should have a focus and I dont know what that is. One idea is secure the gate at the other end. But really the goal is clear it of the various creatures who are a combination of minions sent to waylay us, some who had made the area their home in the absence of civilisation and nature reclaiming the space. 2. The second is time. Although Im sure I can find a way to get The party to return after adventure A, do you think the players will accept a timelapse indicating they continued to clear the are offscreen, before adventure B starts?
Your thoughts would be much appreciated.
Ps for anyone who might know old setttings basically this is the slums from pools of radiance.. eventually im going to also have to figure out why the players cant enter the castle while they are low level, but that's a problem for tomorrow.
Hi - It sounds like a fun idea for a potentially combat heavy adventure/campaign. I think the main challenge for your first question is that you need an overarching story of how the districts became overrun?
You could have an incompetent, yet power hungry magister who turned a blind eye to the summoner's guild carrying out various experiments in exchange for coin. The experiments went horribly wrong, and he now desperately needs each of the guild's laboratories clearing out (e.g. one laboratory in each district)
I think players will accept timelaps in terms of individual combat events - but I am less convinced that anyone would find it satisfying to not be there while the character did amazing stuff to clear the district. I would focus on finding mechanisms for rapid battles rather than actually skipping the very conclusion of seeing through the clearance of a district.
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I have a district, more like a suburb, that needs clearing of monsters. The problem is I want it to be over 2-3 adventurer and each one to be several days if not a week or so apart.
Basically there is another district which is a safe zone that the party will travel from but im struck with two problems.
1. I think each entry should have a focus and I dont know what that is. One idea is secure the gate at the other end. But really the goal is clear it of the various creatures who are a combination of minions sent to waylay us, some who had made the area their home in the absence of civilisation and nature reclaiming the space.
2. The second is time. Although Im sure I can find a way to get The party to return after adventure A, do you think the players will accept a timelapse indicating they continued to clear the are offscreen, before adventure B starts?
Your thoughts would be much appreciated.
Ps for anyone who might know old setttings basically this is the slums from pools of radiance.. eventually im going to also have to figure out why the players cant enter the castle while they are low level, but that's a problem for tomorrow.
Hi - It sounds like a fun idea for a potentially combat heavy adventure/campaign. I think the main challenge for your first question is that you need an overarching story of how the districts became overrun?
You could have an incompetent, yet power hungry magister who turned a blind eye to the summoner's guild carrying out various experiments in exchange for coin. The experiments went horribly wrong, and he now desperately needs each of the guild's laboratories clearing out (e.g. one laboratory in each district)
I think players will accept timelaps in terms of individual combat events - but I am less convinced that anyone would find it satisfying to not be there while the character did amazing stuff to clear the district. I would focus on finding mechanisms for rapid battles rather than actually skipping the very conclusion of seeing through the clearance of a district.