Characters aren't aware of rolls; rolls are an abstract concept for the players and the game's rules. Strength and Dexterity saves almost always represent an active effort on the character's part, but the rest usually don't.
The Player's Handbook talks a bit about noticing spells in Chapter 10:
Unless a spell has a perceptible effect, a creature might not know it was targeted by a spell at all. An effect like crackling lightning is obvious, but a more subtle effect, such as an attempt to read a creature's thoughts, typically goes unnoticed, unless a spell says otherwise.
Sage Advice Compendium talks about this further:
Do you always know when you’re under the effect of a spell?
You’re aware that a spell is affecting you if it has a perceptible effect or if its text says you’re aware of it (see PH, 204, under “Targets”). Most spells are obvious. For example, fireball burns you, cure wounds heals you, and command forces you to suddenly do something you didn’t intend. Certain spells are more subtle, yet you become aware of the spell at a time specified in the spell’s description. Charm person and detect thoughts are examples of such spells.
Some spells are so subtle that you might not know you were ever under their effects. A prime example of that sort of spell is suggestion. Assuming you failed to notice the spellcaster casting the spell, you might simply remember the caster saying, “The treasure you’re looking for isn’t here. Go look for it in the room at the top of the next tower.” You failed your saving throw, and off you went to the other tower, thinking it was your idea to go there. You and your companions might deduce that you were beguiled if evidence of the spell is found. It’s ultimately up to the DM whether you discover the presence of inconspicuous spells. Discovery usually comes through the use of skills like Arcana, Investigation, Insight, and Perception or through spells like detect magic.
This is a great response, thanks. Obvious spells, are obvious... obviously. I guess it more boils down to interpretation on the more subtle of spells. My concern is that I will be DMing for veterans (and Rules Lawyers) as a very new DM and an idea I have is some form of Charm ambush or other spells before the party can react (without killing anyone of course).
Rather, how many times can an unseen caster fail his spell without being noticed I guess is my concern.
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Do characters (not players) know when they have succeeded at a saving throw, such as resisting a charm spell from an unseen caster?
I'm pretty sure the spell's description usually says, but it's interesting to think about.
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Characters aren't aware of rolls; rolls are an abstract concept for the players and the game's rules. Strength and Dexterity saves almost always represent an active effort on the character's part, but the rest usually don't.
The Player's Handbook talks a bit about noticing spells in Chapter 10:
Sage Advice Compendium talks about this further:
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This is a great response, thanks. Obvious spells, are obvious... obviously. I guess it more boils down to interpretation on the more subtle of spells. My concern is that I will be DMing for veterans (and Rules Lawyers) as a very new DM and an idea I have is some form of Charm ambush or other spells before the party can react (without killing anyone of course).
Rather, how many times can an unseen caster fail his spell without being noticed I guess is my concern.