If you already know the theme of the campaign, you need to determine setting (FR, Greyhawk, Homebrew), starting town, hook to get the party together and have session 0 on Saturday to build PCs, find out what makes them fit in the world, run one combat encounter, let the PCs explore their new home for about 20 minutes then figure out where they want to go next. After session, build the known destination of the party, and work out how the BBE is (becoming) and influence in the world and how it affects the party.
Otherwise, you might grab Tyranny of Dragons, have a solid readthrough of HotDQ, prep the opening chapter and go.
Either way, try to stay calm and focused, prep one to two encounters out, drag plot hooks infront of the PCs, but let the players/PCs dictate the overall direction.
Two short articles and a video, as you won't have much time to research much else.
“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
My advice would be to use a module. Run Dragon of ice spire peak, it's designed for newbies and you'll be able to get ready for a session 0 at short notice. It's also short so you can use it as a spring board to other adventures later.
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Our normal DM has cancelled, and because I said I would like to be a DM once, it's on me.
I have till Saturday, and am doing a dragon theme campaign.
Please help me.
I have a PHD in traps
If you already know the theme of the campaign, you need to determine setting (FR, Greyhawk, Homebrew), starting town, hook to get the party together and have session 0 on Saturday to build PCs, find out what makes them fit in the world, run one combat encounter, let the PCs explore their new home for about 20 minutes then figure out where they want to go next. After session, build the known destination of the party, and work out how the BBE is (becoming) and influence in the world and how it affects the party.
Otherwise, you might grab Tyranny of Dragons, have a solid readthrough of HotDQ, prep the opening chapter and go.
Either way, try to stay calm and focused, prep one to two encounters out, drag plot hooks infront of the PCs, but let the players/PCs dictate the overall direction.
Two short articles and a video, as you won't have much time to research much else.
SlyFlourish - Top Advice for DMs, MCDM - Running the Game, SlyFlourish - Top Tips for New DMs.
“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
I'm also running a dragon themed campaign, and here are some ideas:
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.Okay, let me post all my notes on a current campaign I am designing. (Jk, unless you want me to)
the biggest screwup since the screw was invented
What level are the party?
My advice would be to use a module. Run Dragon of ice spire peak, it's designed for newbies and you'll be able to get ready for a session 0 at short notice. It's also short so you can use it as a spring board to other adventures later.