My question is my player's original characters died and I want to bring them back as villains like what happened in Naruto with the forbiddenjutsu, now do I make those characters the same level as my players or a couple levels down or higher with minimal hp or the average hp or max potential. example: this is a level 6 paladin and these are his hp total
Hmmmmmmm as a superfan of Naruto myself, I have two schools of thought on this matter. Either way, you have to remember, these guys were Kage. So essentially this would be bringing back level 20 characters, where there is no need for upscaling. Chakra is also a much different reserve than anything that is in the D&D game.
Option A: Bring them back at the levels they died in (they keep their weapons, ability scores, and all class/race abilities) but give them infinite health, since that's what the jutsu did. This is the more Naruto-esque approach. It would be interesting to see how your players deal with seemingly unkillable monsters, and watching them learn throughout time that their attacks are doing nothing is pretty cool too lol
Option B: Bring them back, but upscale their characters. Make them the same level as the characters in your party's group, but buff up their HP. That way it's still winnable. And if you're in the middle of the battle and it starts to look like you didn't give them enough HP, give them some more. It's magic after all lol "forbidden magic". This is a more D&D-esque approach.
Bring the characters back with the exact same loadout that they died with. Give them a flat "resist all", an auto-success for Undead Fortitude, and a Regeneration of +10, sit back and have fun.
The rest of what will make this an epic encounter is all in how you present it to the players. The narrative and your ability to describe what's going on will make them sweat, fear, and mourn.
"Your weapon glides through the decaying flesh, motes of it smattering across your face. You watch in horror as the gaping hole mends itself in an instant."
"The look of sadness on your fallen comrade's face tears at you, his body falling to the ground. Fear grips the depths of your soul as you watch what should be a lifeless corpse reach out and grasp the weapon once more"
Damn these are all awesome ideas, thanks I originally was bringing them back at the same level as the players. The cleric will be a death domain though and I was gonna give them different weapons as they are buff up when they return, I do like that +10hp and auto success, the paladin will be a problem since he does extra damage to undead then again I could add the resist all
My question is my player's original characters died and I want to bring them back as villains like what happened in Naruto with the forbiddenjutsu, now do I make those characters the same level as my players or a couple levels down or higher with minimal hp or the average hp or max potential. example: this is a level 6 paladin and these are his hp total
Hmmmmmmm as a superfan of Naruto myself, I have two schools of thought on this matter. Either way, you have to remember, these guys were Kage. So essentially this would be bringing back level 20 characters, where there is no need for upscaling. Chakra is also a much different reserve than anything that is in the D&D game.
Option A: Bring them back at the levels they died in (they keep their weapons, ability scores, and all class/race abilities) but give them infinite health, since that's what the jutsu did. This is the more Naruto-esque approach. It would be interesting to see how your players deal with seemingly unkillable monsters, and watching them learn throughout time that their attacks are doing nothing is pretty cool too lol
Option B: Bring them back, but upscale their characters. Make them the same level as the characters in your party's group, but buff up their HP. That way it's still winnable. And if you're in the middle of the battle and it starts to look like you didn't give them enough HP, give them some more. It's magic after all lol "forbidden magic". This is a more D&D-esque approach.
Published Subclasses
That's a like from me. Let me know what you end up doing!
Bring the characters back with the exact same loadout that they died with. Give them a flat "resist all", an auto-success for Undead Fortitude, and a Regeneration of +10, sit back and have fun.
The rest of what will make this an epic encounter is all in how you present it to the players. The narrative and your ability to describe what's going on will make them sweat, fear, and mourn.
"Your weapon glides through the decaying flesh, motes of it smattering across your face. You watch in horror as the gaping hole mends itself in an instant."
"The look of sadness on your fallen comrade's face tears at you, his body falling to the ground. Fear grips the depths of your soul as you watch what should be a lifeless corpse reach out and grasp the weapon once more"
Damn these are all awesome ideas, thanks I originally was bringing them back at the same level as the players. The cleric will be a death domain though and I was gonna give them different weapons as they are buff up when they return, I do like that +10hp and auto success, the paladin will be a problem since he does extra damage to undead then again I could add the resist all
Option a is dope with them not dying, I might change my original idea