45 minutes seems like a long time, but given how long it can take to do even simple things in D&D, let alone combat, you might think about have it represent less time in game to give the time crunch pressure, but not severely hamper and cripple the game play. For example, lets say you set up a trap that the party triggers and it will cause the dungeon they are in to collapse on them. What you could say is that the dungeon will collapse in 15 minutes, in game time, but in real world time the party has 45 minutes to execute their escape, i.e, 15 minutes game time = 45 minutes real time. Then you can throw a monster or two at them, some other challenges or traps to deal with or avoid, etc. on their way out. Then you have a time crunch pressure but it does just boil down to them saying "we run like hell and get out" and they are out with 40 minutes left on your hourglass.
45 minutes seems like a long time, but given how long it can take to do even simple things in D&D, let alone combat, you might think about have it represent less time in game to give the time crunch pressure, but not severely hamper and cripple the game play. For example, lets say you set up a trap that the party triggers and it will cause the dungeon they are in to collapse on them. What you could say is that the dungeon will collapse in 15 minutes, in game time, but in real world time the party has 45 minutes to execute their escape, i.e, 15 minutes game time = 45 minutes real time. Then you can throw a monster or two at them, some other challenges or traps to deal with or avoid, etc. on their way out. Then you have a time crunch pressure but it does just boil down to them saying "we run like hell and get out" and they are out with 40 minutes left on your hourglass.
Thanks
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Hi everyone đź‘‹. I recently got an hourglass/timer to use in dnd but I'm currently struggling to think of anything cool to use it for.
I was thinking maybe some sort of puzzle or trap as my PCs are mid dungeon atm but my timer is 45 mins so not sure what I could do.
Do any of you have any suggestion?
All help would be greatly appreciated and thanks to all those who respond.
45 minutes seems like a long time, but given how long it can take to do even simple things in D&D, let alone combat, you might think about have it represent less time in game to give the time crunch pressure, but not severely hamper and cripple the game play. For example, lets say you set up a trap that the party triggers and it will cause the dungeon they are in to collapse on them. What you could say is that the dungeon will collapse in 15 minutes, in game time, but in real world time the party has 45 minutes to execute their escape, i.e, 15 minutes game time = 45 minutes real time. Then you can throw a monster or two at them, some other challenges or traps to deal with or avoid, etc. on their way out. Then you have a time crunch pressure but it does just boil down to them saying "we run like hell and get out" and they are out with 40 minutes left on your hourglass.
Thanks