Just a really quick question to all you guys- Would you allow a prestidigitation spell to create a trinket that contains air (maybe the empty glass vial, or pipe that blows bubbles) to help a PC underwater? I am kind of considering it, but maybe only in an emergency (they can hold their breath for a stoopid amount of time anyway) to help them get to the surface. Or do you think a trinket should ultimately be useless?
Anyways, I'm really umming and aahing over this so any help would be appreciated.
In short, not really. Waterbreathing spell exists for exactly that reason.
That said, if you want to give your players a necklace of waterbreathing as a magic item, there's absolutely no reason why you shouldn't. It's the game that is most fun for your table. I would simply advise allowing this as a magic item, but not as something as a result of the prestidigitation spell. A cantrip being able to create an item that powerful opens the door to so much else down the line. Again though, that's a game balance thing, and if you don't mind throwing game balance out the window because it works for your table...that's the choice to make.
you should. presdigitation is nigh useless anyway, it wont be mutch air, and it allows a player to come up with a creative solution rather than, "no you cant do that"
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I'm on board with the "if you want" camp, but in terms of strict interpretation of the rules, I'm concerned about the stipulation that the trinket Prestidigitation creates only lasts until "the end of your next turn", i.e. 12 seconds. What happens to the air you created with the spell when that duration expires? What happens to the oxygen in your blood that came from the air you inhaled that you created with the spell? I don't think this necessarily must be a problem, but it's a fair reason why the spell wouldn't work for this purpose if you didn't want it to.
Ha, you guys are the 2 guys on my shoulder and why I'm twisting myself. I agree with both of you. Martin - what would be your reason for disallowing it? (They have subtle spell)
My specific answer draws from running games for pick up groups as well as friends. There are players out there who will use the precedent of creating a magic item with a spell designed for a non-magic item...to push the boundries later on. That is kinda tarring all players with one brush though which is why I say - do what works for your group.
If your players like to 'test the fences', then you may be creating more work for yourself down the line. If you're on board with that then there's no reason to disallow. We all come with biases...hopefully that explains mine.
Just a really quick question to all you guys-
Would you allow a prestidigitation spell to create a trinket that contains air (maybe the empty glass vial, or pipe that blows bubbles) to help a PC underwater?
I am kind of considering it, but maybe only in an emergency (they can hold their breath for a stoopid amount of time anyway) to help them get to the surface.
Or do you think a trinket should ultimately be useless?
Anyways, I'm really umming and aahing over this so any help would be appreciated.
In short, not really. Waterbreathing spell exists for exactly that reason.
That said, if you want to give your players a necklace of waterbreathing as a magic item, there's absolutely no reason why you shouldn't. It's the game that is most fun for your table. I would simply advise allowing this as a magic item, but not as something as a result of the prestidigitation spell. A cantrip being able to create an item that powerful opens the door to so much else down the line. Again though, that's a game balance thing, and if you don't mind throwing game balance out the window because it works for your table...that's the choice to make.
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Actor, Writer, Director & Teacher by day - GM/DM in my off hours.
you should. presdigitation is nigh useless anyway, it wont be mutch air, and it allows a player to come up with a creative solution rather than, "no you cant do that"
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
I'm on board with the "if you want" camp, but in terms of strict interpretation of the rules, I'm concerned about the stipulation that the trinket Prestidigitation creates only lasts until "the end of your next turn", i.e. 12 seconds. What happens to the air you created with the spell when that duration expires? What happens to the oxygen in your blood that came from the air you inhaled that you created with the spell? I don't think this necessarily must be a problem, but it's a fair reason why the spell wouldn't work for this purpose if you didn't want it to.
Ha, you guys are the 2 guys on my shoulder and why I'm twisting myself.
I agree with both of you.
Martin - what would be your reason for disallowing it? (They have subtle spell)
No bother- MDHE answered that.
Thanks!
My specific answer draws from running games for pick up groups as well as friends. There are players out there who will use the precedent of creating a magic item with a spell designed for a non-magic item...to push the boundries later on. That is kinda tarring all players with one brush though which is why I say - do what works for your group.
If your players like to 'test the fences', then you may be creating more work for yourself down the line. If you're on board with that then there's no reason to disallow. We all come with biases...hopefully that explains mine.
DM session planning template - My version of maps for 'Lost Mine of Phandelver' - Send your party to The Circus - Other DM Resources - Maps, Tokens, Quests - 'Better' Player Character Injury Tables?
Actor, Writer, Director & Teacher by day - GM/DM in my off hours.
A trinket that can fit in your hand won't hold enough air to let you take a breath so it's kinda moot.
Step 1: Buy a jar
Step 2: Put lid on jar
Step 3: Open jar when you need a breath of air
No magic needed.