Because of lack of friends who have the time / interest in D&D i'm going to start a campaign with a close friend! I am going to be playing both as a DM & PC (which of course i will play as en NPC), and he will play his PC!
do anyone have some suggestions on how to do this in a good way?
One big advantage to running a solo game is you and your player can realy decide where the story goes. I suggest you talk with him about what he wants and set your story to go that direction.
A friend of mine ran me in a solo game, about once every month for over six years. One of the best things was it was my story. We talked between game sessions about what my character was going to do, and his reaction to the story elements my dm introduced. He added in twists and hooks like any good dm, but when I changed direction in a story it was easy to keep rolling. Group games can never be as truley sandbox as players want because you got other people wanting to do their thing, solo games have true sandbox possibility.
The other thing I would suggest is to remember he is the hero. While I feel its ok from time to time for a Npc to save the day, the player should never feel a npc is takeing his spotlight, that will kill your game with a quickness.
He had a ton of npcs, they would be with my character for awhile, then leave to do their own thing. Or more often my character would leave to do his own thing. A key to him makeing a believable and dynamic world was lots of npcs, good and bad, all had their own ideas, some my character latched on to, other float by.
Like a good tv series they often showed back up, or I might suddenly realise I need a expert on necromancer, and try and find a old npc necromancer.
He wasn't worried about his npcs being more experienced then my character, what mattered is how we interacted.
I played in an opening adventure in a solo campaign recently. I had four PCs, although I played them like a central PC, his buddy and their two hirelings. The DM added two NPCs controlled by the DM which I was allowed to coordinate in my battle plans but he controlled in most other situations.
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Hello there.
Because of lack of friends who have the time / interest in D&D i'm going to start a campaign with a close friend!
I am going to be playing both as a DM & PC (which of course i will play as en NPC), and he will play his PC!
do anyone have some suggestions on how to do this in a good way?
I hope you can help :)
One big advantage to running a solo game is you and your player can realy decide where the story goes. I suggest you talk with him about what he wants and set your story to go that direction.
A friend of mine ran me in a solo game, about once every month for over six years. One of the best things was it was my story. We talked between game sessions about what my character was going to do, and his reaction to the story elements my dm introduced. He added in twists and hooks like any good dm, but when I changed direction in a story it was easy to keep rolling. Group games can never be as truley sandbox as players want because you got other people wanting to do their thing, solo games have true sandbox possibility.
The other thing I would suggest is to remember he is the hero. While I feel its ok from time to time for a Npc to save the day, the player should never feel a npc is takeing his spotlight, that will kill your game with a quickness.
That sounds nice!! Was your character the only character or did he also make an NPC for you as a "tag-along"?
He had a ton of npcs, they would be with my character for awhile, then leave to do their own thing. Or more often my character would leave to do his own thing. A key to him makeing a believable and dynamic world was lots of npcs, good and bad, all had their own ideas, some my character latched on to, other float by.
Like a good tv series they often showed back up, or I might suddenly realise I need a expert on necromancer, and try and find a old npc necromancer.
He wasn't worried about his npcs being more experienced then my character, what mattered is how we interacted.
I played in an opening adventure in a solo campaign recently. I had four PCs, although I played them like a central PC, his buddy and their two hirelings. The DM added two NPCs controlled by the DM which I was allowed to coordinate in my battle plans but he controlled in most other situations.