The first question my players asked me in that adventure was, "Where did the murders take place? Can we see them on the map?"
The module doesn't have any locations, so I just said, 'All over the place, it's not important."
I suggest you determine beforehand places where the murders took place, including the last murder Jarme was at (which was where he was arrested). It doesn't matter where they are, so you could just point randomly at the map.
Alternatively, you could have the locations of the murders have some significance, making some eldrtich pattern (maybe the dread sigil odegra). On the other hand, nutter cultists aren't known for accuracy of positioning, especially in a rat warren like the Styes.
For the life of me I can't find it in the text, and I KNOW my players will ask. I can just make it up of course, but...
The first question my players asked me in that adventure was, "Where did the murders take place? Can we see them on the map?"
The module doesn't have any locations, so I just said, 'All over the place, it's not important."
I suggest you determine beforehand places where the murders took place, including the last murder Jarme was at (which was where he was arrested). It doesn't matter where they are, so you could just point randomly at the map.
Alternatively, you could have the locations of the murders have some significance, making some eldrtich pattern (maybe the dread sigil odegra). On the other hand, nutter cultists aren't known for accuracy of positioning, especially in a rat warren like the Styes.
Nice, those are fantastic ideas. I won't use the pattern this time, but I will use it, it's got a Full metal Alchemist feel to it.
I will plan the murder spots roughly, my p's might not go that way, so I'll keep a rough idea in mind. I'll plan Jarme's last spot directly.