I'm a pretty new DM and not super experienced with D&D and looking for help with ideas. I've had a first session with players at level 1 based in a port town (and got some great advice for this from here!). In this session I involved the Tavern Owner's daughter who was a wannnabe adventurer, and had recently returned from a mission that had gone wrong. One of the PCs, a half-orc smuggler, was bringing the tavern owner 'Moonflower', an ingredient that is hard to find and most often on the black market - this could be due to it's illicit use as a recreational drug - and has been outlawed in most cities. The Tavern owner said his daughter needed it due to some kind of mysterious 'illness' which - when put on the spot last session, I said was turning her skin green! The daughter wants the drug for her own experiments and to attempt to cure herself of the disease.
I'm currently planning the next session, and would like some ideas about how I could spin this out into a short campaign. I figured it might be good to have the disease spread with a few more sightings of green skin, but have yet to flesh out symptoms or cause.
I wondered about a blight in a nearby forest, potentially caused by a cult, wanting to spread the disease to do the bidding of ... something. Or possibly a currupted Treant.
What mosters or villains could potentially cause this? How did the daughter end up getting it? What could the symptoms be? What can the PCs do to stop it?
Well it seems like the first symptom is the discoloration of the skin. How severe did you want this disease, because you could have it as grusome as your skin starts melting off to a weird metamorphasis that transforms the being to be a mindless monster kinda like the movie The Fly. As for the cure maybe you could have the right ingrediant with the moonflower but it needs to be mixed with another compound to make an effective cure and the taverns daughter doesn't get the extra compound in time before the disease takes more affect, and the players read her notes to find out what the compound was and make the cure for themselves. Lots of angles to go about this for that.
I would maybe suggest adding a Mind Flayer to be the cause that created the disease that spreads to a large group of people for it to control. Plus that would a challenging boss if you weren't planning on making the players go far and be high level.
I'm a pretty new DM and not super experienced with D&D and looking for help with ideas. I've had a first session with players at level 1 based in a port town (and got some great advice for this from here!). In this session I involved the Tavern Owner's daughter who was a wannnabe adventurer, and had recently returned from a mission that had gone wrong. One of the PCs, a half-orc smuggler, was bringing the tavern owner 'Moonflower', an ingredient that is hard to find and most often on the black market - this could be due to it's illicit use as a recreational drug - and has been outlawed in most cities. The Tavern owner said his daughter needed it due to some kind of mysterious 'illness' which - when put on the spot last session, I said was turning her skin green! The daughter wants the drug for her own experiments and to attempt to cure herself of the disease.
I'm currently planning the next session, and would like some ideas about how I could spin this out into a short campaign. I figured it might be good to have the disease spread with a few more sightings of green skin, but have yet to flesh out symptoms or cause.
I wondered about a blight in a nearby forest, potentially caused by a cult, wanting to spread the disease to do the bidding of ... something. Or possibly a currupted Treant.
What mosters or villains could potentially cause this? How did the daughter end up getting it? What could the symptoms be? What can the PCs do to stop it?
Thanks for any help.
Well it seems like the first symptom is the discoloration of the skin. How severe did you want this disease, because you could have it as grusome as your skin starts melting off to a weird metamorphasis that transforms the being to be a mindless monster kinda like the movie The Fly. As for the cure maybe you could have the right ingrediant with the moonflower but it needs to be mixed with another compound to make an effective cure and the taverns daughter doesn't get the extra compound in time before the disease takes more affect, and the players read her notes to find out what the compound was and make the cure for themselves. Lots of angles to go about this for that.
I would maybe suggest adding a Mind Flayer to be the cause that created the disease that spreads to a large group of people for it to control. Plus that would a challenging boss if you weren't planning on making the players go far and be high level.
Best of luck!
-Sol
Sounds like she slept with a Dryad to me....
Perfect, Malady Codex helps lots, thanks!
Great ideas, particularly like the Fey angle. May have a think about a mind flayer too. Thanks