Looking for recommendations for 5E adventures, either from Wizards or elsewhere, that are great introductions to the current edition of the game. Ideally, the adventure would give the players a taste of "everything" - magic, monsters, game mechanics, role play. Essentially a stealth tutorial on how the game actually works and using your character to navigate the game world.
I'd prefer something that can be done in 1-3 sessions (assume 4 hours, give or take, per session). Not rigidly excluding anything beyond that, but would prefer something self-contained that serves as a "walking tour" of 5E.
Lost Mines of Phandelver is supposed to be pretty good for beginner DMs. I haven't run it myself, but that's what a lot of people have told me. It's fairly short too. It goes from levels 1-5.
I second what he^ said. LMoP is a very well written adventure that was designed to introduce the 5e mechanics to players and help a new DM get their feet wet. It is possible to run it in 4 sessions or less, but you'd be skipping out on a nice bit of RP fun.
It is probably my favorite "official" adventure module for 5e.
I'd prefer something that can be done in 1-3 sessions (assume 4 hours, give or take, per session). Not rigidly excluding anything beyond that, but would prefer something self-contained that serves as a "walking tour" of 5E.
Some suggestions off the top of my head, from shortest to longest:
A Most Potent Brew by R. M. Jansen-Parkes (http://winghornpress.com) is my go-to quickie introductory one shot. It's a short, well presented clear-out-the-basement-rats that turns into oh-I-see-you-started-your-microbrew-on-top-of-an-old-wizard-tower. Can be found on DM's Guild as pay-what-you-want.
Tower of the Mad Mage by M. T. Black is another good choice with a little more meat to it. Includes a disgruntled treasure hunting goblin, and a petulant teenage dragon. Estimated 4-6 hours, and available on DM's Guild for about $2.
Temple of the Basilisk Cult by Kelsey Dionne is a first level adventure available for free at http://thearcanelibrary.com if you sign up for her mailing list. I haven't played this particular one, but I really like the way she presents information in her published modules. It's probably 2 or 3 sessions, with an Indiana Jones feel to it.
Sunless Citadel can be had as part of Tales from the Yawning Portal on dndbeyond (and you can buy it piecemeal if you don't want the other adventures). It's mostly dungeon crawl, but the dungeon is populated in a really well thought out manner, and it has one of my favourite kobold NPCs of all time. It'd be longer than the others above, but shorter than LMoP.
A Most Potent Brew is how I hooked my family on D&D, it’s a good one that leaves players wanting to play more. I’ve ran LMoP a couple times and in the new year I am combining it with DoIP for a new group.
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Looking for recommendations for 5E adventures, either from Wizards or elsewhere, that are great introductions to the current edition of the game. Ideally, the adventure would give the players a taste of "everything" - magic, monsters, game mechanics, role play. Essentially a stealth tutorial on how the game actually works and using your character to navigate the game world.
I'd prefer something that can be done in 1-3 sessions (assume 4 hours, give or take, per session). Not rigidly excluding anything beyond that, but would prefer something self-contained that serves as a "walking tour" of 5E.
Lost Mines of Phandelver is supposed to be pretty good for beginner DMs. I haven't run it myself, but that's what a lot of people have told me. It's fairly short too. It goes from levels 1-5.
Hombrew: Way of Wresting, Circle of Sacrifice
I second what he^ said. LMoP is a very well written adventure that was designed to introduce the 5e mechanics to players and help a new DM get their feet wet. It is possible to run it in 4 sessions or less, but you'd be skipping out on a nice bit of RP fun.
It is probably my favorite "official" adventure module for 5e.
...cryptographic randomness!
The op wanted something that goes 1-3 sessions, though. Lmop would definitely be longer than that.
Some suggestions off the top of my head, from shortest to longest:
A Most Potent Brew is how I hooked my family on D&D, it’s a good one that leaves players wanting to play more. I’ve ran LMoP a couple times and in the new year I am combining it with DoIP for a new group.