Its a party of 4 level 9 characters (shadow monk, beast tamer ranger, life cleric and a thief rogue)
I set up a mini adventure for the heroes with a pretty interesting dungeon crawl ending with a fight against a succubus. A few traps and cursed items along the way provide some fun rp options for the players with 2 of them getting their gender swapped. The other traps and cursed items gives them disadvatage on the succubus charm ability or on their attack roles against her.
In the final fight against the succubus and a rug of smothering the players start having some trouble mostly because of the cursed items giving them disadvatage plus the succubus charms the ranger (who has disadvantage on the save due to a trap earlier in the dungeon) and the monk goes down.
The rogue decides to run as the ranger drops the cleric and were going to pick up next week. I figured the rogue can have the chance to break the other characters out of the prison, but also curious how you would handle it.
A breakout session that starts with one character and they have to gather the party one by one sounds interesting. But before that I think you need to come up with a reason why the Succubus hasn't just outright killed the rest of the party, other than they want another session. Maybe she's planning on selling or trading the party members to a more powerful demon or she's trying repeatedly charm them in order to have them start a cult for her.
I think the reason why they're alive would help scope how you run the next session. Does the rogue need to find an item which can dispell charms? Is it really time sensitive? The other part is how willing is your group to let a session be dominated by one character?
Breaking out from imprisonment can work for a session. What I would be careful with is "the rogue can have the chance to break the other characters out of the prison". I would have avoided a situation where all the other players have to sit and listen to how the rogue tries to save them. Also if the rogue have to roll one or more tests to get them out, you are essentially putting the entire campaign on risk - what happens if he fails?
I would have given the rogue some information - perhaps a secret entrance/exit etc. And start the session where he "comes" to the other PC's and says "Hey, let's move".
Also GhostLincoln has a very good point on figuring out the reason they are being kept alive and what their captor's plan is.
A breakout session that starts with one character and they have to gather the party one by one sounds interesting. But before that I think you need to come up with a reason why the Succubus hasn't just outright killed the rest of the party, other than they want another session. Maybe she's planning on selling or trading the party members to a more powerful demon or she's trying repeatedly charm them in order to have them start a cult for her.
I think the reason why they're alive would help scope how you run the next session. Does the rogue need to find an item which can dispell charms? Is it really time sensitive? The other part is how willing is your group to let a session be dominated by one character?
Much appreciate the advice! I'm not wanting the rogue to do a solo encounter or anything, just maybe one or two skill checks with fairly low dcs to get them out.
Meanwhile I planned for the party to be interrogated by the succubus, trying to figure out where the rogue had escaped to, having them role for resisting her charm ability and not give up any info. She leaves, the rogue comes in and they are off. Also dont want the breakout to eat up the entire session, maybe just half or less os what I was hoping for.
Breaking out from imprisonment can work for a session. What I would be careful with is "the rogue can have the chance to break the other characters out of the prison". I would have avoided a situation where all the other players have to sit and listen to how the rogue tries to save them. Also if the rogue have to roll one or more tests to get them out, you are essentially putting the entire campaign on risk - what happens if he fails?
I would have given the rogue some information - perhaps a secret entrance/exit etc. And start the session where he "comes" to the other PC's and says "Hey, let's move".
Also GhostLincoln has a very good point on figuring out the reason they are being kept alive and what their captor's plan is.
Itll be pretty close to that I'm thinking. And hopefully he doesnt role a nat1 for stealth! Otherwise he should be fine to pick a lock and sneak in, I think he has like a +10 to stealth.
Its a party of 4 level 9 characters (shadow monk, beast tamer ranger, life cleric and a thief rogue)
I set up a mini adventure for the heroes with a pretty interesting dungeon crawl ending with a fight against a succubus. A few traps and cursed items along the way provide some fun rp options for the players with 2 of them getting their gender swapped. The other traps and cursed items gives them disadvatage on the succubus charm ability or on their attack roles against her.
In the final fight against the succubus and a rug of smothering the players start having some trouble mostly because of the cursed items giving them disadvatage plus the succubus charms the ranger (who has disadvantage on the save due to a trap earlier in the dungeon) and the monk goes down.
The rogue decides to run as the ranger drops the cleric and were going to pick up next week. I figured the rogue can have the chance to break the other characters out of the prison, but also curious how you would handle it.
What would you guys do for the next session?
A breakout session that starts with one character and they have to gather the party one by one sounds interesting. But before that I think you need to come up with a reason why the Succubus hasn't just outright killed the rest of the party, other than they want another session. Maybe she's planning on selling or trading the party members to a more powerful demon or she's trying repeatedly charm them in order to have them start a cult for her.
I think the reason why they're alive would help scope how you run the next session. Does the rogue need to find an item which can dispell charms? Is it really time sensitive? The other part is how willing is your group to let a session be dominated by one character?
Breaking out from imprisonment can work for a session. What I would be careful with is "the rogue can have the chance to break the other characters out of the prison". I would have avoided a situation where all the other players have to sit and listen to how the rogue tries to save them. Also if the rogue have to roll one or more tests to get them out, you are essentially putting the entire campaign on risk - what happens if he fails?
I would have given the rogue some information - perhaps a secret entrance/exit etc. And start the session where he "comes" to the other PC's and says "Hey, let's move".
Also GhostLincoln has a very good point on figuring out the reason they are being kept alive and what their captor's plan is.
Ludo ergo sum!
Much appreciate the advice! I'm not wanting the rogue to do a solo encounter or anything, just maybe one or two skill checks with fairly low dcs to get them out.
Meanwhile I planned for the party to be interrogated by the succubus, trying to figure out where the rogue had escaped to, having them role for resisting her charm ability and not give up any info. She leaves, the rogue comes in and they are off. Also dont want the breakout to eat up the entire session, maybe just half or less os what I was hoping for.
Itll be pretty close to that I'm thinking. And hopefully he doesnt role a nat1 for stealth! Otherwise he should be fine to pick a lock and sneak in, I think he has like a +10 to stealth.
have an incubus fly in and trap the rogue then they all escape
jack l p