Not your AVERAGE CRIT/FUMBLE table - it actually scales well!
What is this good for? (Recommended) This chart was designed to make "narrative sense", so if a fighter is disarmed by a goblin because he rolled a1 followed by a 5 => NARRATE IT: E.g Don't just say "your weapon flies away 1d4..." Say "The goblin reads through your manoeuvre and twists its sword proficiently, dislodging your weapon from your hand!" Having said that - do with it as you wish :)
Why I personally like this chart: A) Not Extreme as most crit/fumble tables. B) It helps Narrate combat situations. (good and bad) C) All these effects should RARELY happen in combat. For example... unless you give a monster a specific ability... it will not shove a creature down and even then it would be INSTEAD of an attack roll... D) BALANCED MATH: There is a 1/80 for any of these effects to happen per attack roll, (Each one is 1/400). "NO MORE THAN 1 FUMBLE PER TURN, and no fumble rolls on3rd or higher attacks" BUT -> there is no limit on the CRIT-FX meaning over time there will be more CRIT-FX compared to the fumbles. E) This applies to MONSTERS and PC, I let my players roll for this in the open - so they know it is an element of chance. (Also when a monster CRITs they get to have a cool effect too).
Thanks for reading. SnailDice
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SnailDice
"There is always a way..."
-- Producer & Host @ GMnDM podcast - D&D ideas
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3.0 here we go!
Not your AVERAGE CRIT/FUMBLE table - it actually scales well!
What is this good for? (Recommended)
This chart was designed to make "narrative sense", so if a fighter is disarmed by a goblin because he rolled a1 followed by a 5 => NARRATE IT:
E.g
Don't just say "your weapon flies away 1d4..."
Say "The goblin reads through your manoeuvre and twists its sword proficiently, dislodging your weapon from your hand!"
Having said that - do with it as you wish :)
Why I personally like this chart:
A) Not Extreme as most crit/fumble tables.
B) It helps Narrate combat situations. (good and bad)
C) All these effects should RARELY happen in combat. For example... unless you give a monster a specific ability... it will not shove a creature down and even then it would be INSTEAD of an attack roll...
D) BALANCED MATH: There is a 1/80 for any of these effects to happen per attack roll, (Each one is 1/400). "NO MORE THAN 1 FUMBLE PER TURN, and no fumble rolls on3rd or higher attacks" BUT -> there is no limit on the CRIT-FX meaning over time there will be more CRIT-FX compared to the fumbles.
E) This applies to MONSTERS and PC, I let my players roll for this in the open - so they know it is an element of chance. (Also when a monster CRITs they get to have a cool effect too).
Thanks for reading.
SnailDice
.
SnailDice
"There is always a way..."
--
Producer & Host @ GMnDM podcast - D&D ideas