Just looking at this thing and the fact that it's going to add between double to triple weapon damage, every turn. It's vs giants but pretty much everything in this module is a giant.
It just feels like with that much extra damage you are going to have 1 player that is going to be way more impactful in combat and that can feel lame for the rest of the party.
I'd leave it in, but give it very big consequences in social encounters. Giants will treat the party differently if one party members has an item.
It reminds me of a scene in the Supergirl tv series where Superman explains why he won't work with the DEO. Something like, "You know why I can't stay. You have kryptonite in the building, "
Just have all giants focus fire the wielder the moment it comes out. This is actually useful for the party, but may not be very appealing to the person being pounded on.
Just looking at this thing and the fact that it's going to add between double to triple weapon damage, every turn. It's vs giants but pretty much everything in this module is a giant.
It just feels like with that much extra damage you are going to have 1 player that is going to be way more impactful in combat and that can feel lame for the rest of the party.
Should this be left out or modified?
I'd leave it in, but give it very big consequences in social encounters. Giants will treat the party differently if one party members has an item.
It reminds me of a scene in the Supergirl tv series where Superman explains why he won't work with the DEO. Something like, "You know why I can't stay. You have kryptonite in the building, "
Just have all giants focus fire the wielder the moment it comes out. This is actually useful for the party, but may not be very appealing to the person being pounded on.
I left it in. The damage output some of the giants have can KO a spellcaster in one round, so I felt it could help balance it out a bit.