*Thank you, Thauraeln_the_Bold, for inspiring me.*
This is a homebrew setting I'm working on, currently. This post includes the current introduction, and feedback is always appreciated. Thank you!
Welcome to Leira
In a land that has given and given till it has no more left to give, a mad sorcerer-queen gathers her armies around herself like a child who won't let go of a broken toy.
High atop a craggy mountain range a ranger hunts for long-lost artifacts, and is surprised when a sinkhole yields the most valuable treasure of all; and the most dangerous, as he thinks when he bleeds out on the rocky ground.
In the maze-like alleys of Hezcrots, a high-ranking Adventurers' Guild official is in for a nasty surprise when the Assassins' Guild puts a high price on his head.
This is Leira, a dangerous world where fortune could favor you... or not.
Five hundred years ago, Leira was a beautiful place where many people, both monstrous and normal, lived in happiness and harmony.
Then came the Mage Wars. During this terrible conflict between wizarding factions, the world was torn asunder, and the common people cowered in their homes, not even sure if they would wake in the morning. Finally, after four hundred years of war, a small party of adventurers set out to change the world.
These adventurers ended the Mage Wars and established guilds to rule the world. These guilds were made to be fair and just, but after their creators had passed from this world, they grew corrupted, using their powers to bring their lands under their grip even more.
Now, a desperate power play is happening between the Adventurers' Guild and the Assassins' Guild for the ultimate rulership of Leira.
The common peoples' one hope is an uprising called the Helvatice Rebellion, led by the last living member of the original adventurers who established the guilds.
Will you oppose the guilds with the fast-growing rebellion? Or will your party choose power over compassion and join the deadly legions?
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Amazing lore! I'd love to hear more about your world! Are there any new races, subclasses, spells or monsters?
Monsters and magic items for sure, still working on races/subclasses, although I have a half-vampire race I will probably put in.
I'm sure they'll be great! I myself am having a bit of trouble coming up with magic items, but your ideas are probably a lot better.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Magic items are my strong suit, and monsters I'm OK at, but the other two I'm really bad at.
This google spreadsheet is really helpful for balancing races. Besides that, you should look in the PHB, as well as XGtE and TCoE if you have them. Modify your subclasses' features so that they sound like the ones in the book. If you need any other help testing out your subclasses, post them in this thread or another one and I'll try to check them out.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Monsters: Guild Adventurer Church Inquisitor Guild Assassin Bronos (Adventurers' Guild leader) President Qara (Assassin Guild President) Pope Camshin (Church Pope) Chancellor Filka (Head of the Mages' Guild) Rii Bloodlamp (Bloodlamp Family Emissary)
Magic Items: Vrx (sentient sword) Gloves of Spell Turning
A lot of it doesn't seem like the introduction for a world, it seems like an introduction for a campaign. I would read how Explorer's Guide to Wildemount, Mythic Odysseys of Theros, Guildmaster's Guide to Ravnica, and Eberron: Rising from the Last War introduce their worlds and do something similar to that.
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Please check out my homebrew, I would appreciate feedback:
This book gives you everything you need to set a campaign in Leira. It directs both players and Dungeon Masters in making characters and designing adventures set in this world.
This introduction gives an outline of the world, including things such as its history and main themes.
Chapter 1 gives information on how to create characters from Leira, as well as providing a new race option.
Chapter 2 provides information on the guilds and various other factions. It also gives instructions on using these factions as group patrons.
Chapter 3 focuses on the geography and many cities of Leira. It includes many adventure sites, as well as the locations of Leira's famous Living Dungeons.
Chapter 4 provides advice on using the guilds as campaign villains and how to create adventures in this setting. It also includes a premade adventure set in the city of Toppenstone.
Chapter 5 includes a number of new spells and magic items that can be used as treasure by the Dungeon Master. This chapter also talks more in-depth about the Living Dungeons.
Chapter 6 contains a wide variety of monsters and NPCs that call Leira home. This also has the Living Dungeon template for application on those certain monsters.
Main Things to Know
Here are the most important things to keep in mind as you create your character or set your campaign in Leira:
1. The Guilds rule all. If your character is not part of the appropriate guild, they may find themselves openly harrassed or inconvenienced by guild-members in the streets with no repurcussions from the authorities; indeed, as the Guilds arethe authorities. 2. Their are many guilds, and many schemes. If you are a Dungeon Master, you should pick from the start which guilds to involve, as they are all powerful, scheming and deadly. If you add too many factions in, it can be a bit much for your players to handle. The three main factions are the Assassins' Guild, the Adventurers' Guild, and the Helvatice Rebellion; they are most likely the ones you want to stick with. 3. Few other factions exist. During their initial power play, the Guilds were quick to wipe out any other faction, and so the Helvatice Rebellion is likely the only non-guild faction left in Leira.
I'm kinda going off the assumption that very few people read the introduction.
I did :)
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
So far, it looks pretty good. I would suggest assembling the book in a word document, and then copying specific sections into DnDBeyond, rather than writing it all here. That way, it's easier to format and you can access it even when you don't have WiFi available.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Overall, really cool. Few minor suggestions, nut nothing crazy.
For Chapter 4, I would switch the History to the Introduction Chapter, where it goes in most published campaign setting books. Then, you would have a mostly empty chapter 4, where I would suggest placing the classic "Using X as a Campaign Villain/Building Adventures in this Setting." This would be equivalent of the Theros chapter 4 (using Gods as Campaign Villains), the Ravnica chapter 4 (using the Guilds), or the Eberron chapter 4 (using...basically anything as the campaign villain. E:RFtLW was crazy. I loved it). These chapters typically included the Example adventure as well, so it would work well with what you have there already.
Not really important, just a Formatting thing to fit with all the other D&D campaign books.
Beyond that, seems really interesting. I would love to see how it expands :D
Seven there shall be/In the halls of the eighth/Eights shall witness/Eight and eight and eight and eight/Blood of the father/Blood of the sun/Endless darkness/Day is done
Overall, really cool. Few minor suggestions, nut nothing crazy.
For Chapter 4, I would switch the History to the Introduction Chapter, where it goes in most published campaign setting books. Then, you would have a mostly empty chapter 4, where I would suggest placing the classic "Using X as a Campaign Villain/Building Adventures in this Setting." This would be equivalent of the Theros chapter 4 (using Gods as Campaign Villains), the Ravnica chapter 4 (using the Guilds), or the Eberron chapter 4 (using...basically anything as the campaign villain. E:RFtLW was crazy. I loved it). These chapters typically included the Example adventure as well, so it would work well with what you have there already.
Not really important, just a Formatting thing to fit with all the other D&D campaign books.
Beyond that, seems really interesting. I would love to see how it expands :D
Monsters: Guild Adventurer Church Inquisitor Guild Assassin Bronos (Adventurers' Guild leader) President Qara (Assassin Guild President) Pope Camshin (Church Pope) Chancellor Filka (Head of the Mages' Guild) Rii Bloodlamp (Bloodlamp Family Emissary)
Magic Items: Vrx (sentient sword) Gloves of Spell Turning Brooch of the Lidded Eye Wizard's Armor
*Thank you, Thauraeln_the_Bold, for inspiring me.*
This is a homebrew setting I'm working on, currently. This post includes the current introduction, and feedback is always appreciated. Thank you!
Welcome to Leira
In a land that has given and given till it has no more left to give, a mad sorcerer-queen gathers her armies around herself like a child who won't let go of a broken toy.
High atop a craggy mountain range a ranger hunts for long-lost artifacts, and is surprised when a sinkhole yields the most valuable treasure of all; and the most dangerous, as he thinks when he bleeds out on the rocky ground.
In the maze-like alleys of Hezcrots, a high-ranking Adventurers' Guild official is in for a nasty surprise when the Assassins' Guild puts a high price on his head.
This is Leira, a dangerous world where fortune could favor you... or not.
Five hundred years ago, Leira was a beautiful place where many people, both monstrous and normal, lived in happiness and harmony.
Then came the Mage Wars. During this terrible conflict between wizarding factions, the world was torn asunder, and the common people cowered in their homes, not even sure if they would wake in the morning. Finally, after four hundred years of war, a small party of adventurers set out to change the world.
These adventurers ended the Mage Wars and established guilds to rule the world. These guilds were made to be fair and just, but after their creators had passed from this world, they grew corrupted, using their powers to bring their lands under their grip even more.
Now, a desperate power play is happening between the Adventurers' Guild and the Assassins' Guild for the ultimate rulership of Leira.
The common peoples' one hope is an uprising called the Helvatice Rebellion, led by the last living member of the original adventurers who established the guilds.
Will you oppose the guilds with the fast-growing rebellion? Or will your party choose power over compassion and join the deadly legions?
Join the Oboe Orchestra!
Semicolons are the most addictive punctuation mark there is; and also one of the most helpful.
If you like grammar, go to the Cult of Grammar, for grammatical sticklers. And my grammar may not be perfect, okay, but SHHHHHHH!!!
The HLE; my homebrew monster/character.
Amazing lore! I'd love to hear more about your world! Are there any new races, subclasses, spells or monsters?
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
Monsters and magic items for sure, still working on races/subclasses, although I have a half-vampire race I will probably put in.
Join the Oboe Orchestra!
Semicolons are the most addictive punctuation mark there is; and also one of the most helpful.
If you like grammar, go to the Cult of Grammar, for grammatical sticklers. And my grammar may not be perfect, okay, but SHHHHHHH!!!
The HLE; my homebrew monster/character.
I'm sure they'll be great! I myself am having a bit of trouble coming up with magic items, but your ideas are probably a lot better.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Magic items are my strong suit, and monsters I'm OK at, but the other two I'm really bad at.
Join the Oboe Orchestra!
Semicolons are the most addictive punctuation mark there is; and also one of the most helpful.
If you like grammar, go to the Cult of Grammar, for grammatical sticklers. And my grammar may not be perfect, okay, but SHHHHHHH!!!
The HLE; my homebrew monster/character.
This google spreadsheet is really helpful for balancing races. Besides that, you should look in the PHB, as well as XGtE and TCoE if you have them. Modify your subclasses' features so that they sound like the ones in the book. If you need any other help testing out your subclasses, post them in this thread or another one and I'll try to check them out.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Thanks!
Join the Oboe Orchestra!
Semicolons are the most addictive punctuation mark there is; and also one of the most helpful.
If you like grammar, go to the Cult of Grammar, for grammatical sticklers. And my grammar may not be perfect, okay, but SHHHHHHH!!!
The HLE; my homebrew monster/character.
What I currently have/plan on making:
Races:
Half-Vampire
Monsters:
Guild Adventurer
Church Inquisitor
Guild Assassin
Bronos (Adventurers' Guild leader)
President Qara (Assassin Guild President)
Pope Camshin (Church Pope)
Chancellor Filka (Head of the Mages' Guild)
Rii Bloodlamp (Bloodlamp Family Emissary)
Magic Items:
Vrx (sentient sword)
Gloves of Spell Turning
Join the Oboe Orchestra!
Semicolons are the most addictive punctuation mark there is; and also one of the most helpful.
If you like grammar, go to the Cult of Grammar, for grammatical sticklers. And my grammar may not be perfect, okay, but SHHHHHHH!!!
The HLE; my homebrew monster/character.
I would recommend taking a look at Kobold Press's Dhampir (Half-Vampire) race.
The others, I don't have much to say about, as there aren't stats for them, but the names and concepts are cool, at least.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Thank you. Any suggestions for the book intro?
Join the Oboe Orchestra!
Semicolons are the most addictive punctuation mark there is; and also one of the most helpful.
If you like grammar, go to the Cult of Grammar, for grammatical sticklers. And my grammar may not be perfect, okay, but SHHHHHHH!!!
The HLE; my homebrew monster/character.
A lot of it doesn't seem like the introduction for a world, it seems like an introduction for a campaign. I would read how Explorer's Guide to Wildemount, Mythic Odysseys of Theros, Guildmaster's Guide to Ravnica, and Eberron: Rising from the Last War introduce their worlds and do something similar to that.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I have since added:
*I owe a lot to TTB. Thank you, Thauraeln!*
Join the Oboe Orchestra!
Semicolons are the most addictive punctuation mark there is; and also one of the most helpful.
If you like grammar, go to the Cult of Grammar, for grammatical sticklers. And my grammar may not be perfect, okay, but SHHHHHHH!!!
The HLE; my homebrew monster/character.
I'm kinda going off the assumption that very few people read the introduction.
Join the Oboe Orchestra!
Semicolons are the most addictive punctuation mark there is; and also one of the most helpful.
If you like grammar, go to the Cult of Grammar, for grammatical sticklers. And my grammar may not be perfect, okay, but SHHHHHHH!!!
The HLE; my homebrew monster/character.
I did :)
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
So far, it looks pretty good. I would suggest assembling the book in a word document, and then copying specific sections into DnDBeyond, rather than writing it all here. That way, it's easier to format and you can access it even when you don't have WiFi available.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
cool! still kinda short, but that will change (I think)
I am an average mathematics enjoyer.
>Extended Signature<
Overall, really cool. Few minor suggestions, nut nothing crazy.
For Chapter 4, I would switch the History to the Introduction Chapter, where it goes in most published campaign setting books. Then, you would have a mostly empty chapter 4, where I would suggest placing the classic "Using X as a Campaign Villain/Building Adventures in this Setting." This would be equivalent of the Theros chapter 4 (using Gods as Campaign Villains), the Ravnica chapter 4 (using the Guilds), or the Eberron chapter 4 (using...basically anything as the campaign villain. E:RFtLW was crazy. I loved it). These chapters typically included the Example adventure as well, so it would work well with what you have there already.
Not really important, just a Formatting thing to fit with all the other D&D campaign books.
Beyond that, seems really interesting. I would love to see how it expands :D
Seven there shall be/In the halls of the eighth/Eights shall witness/Eight and eight and eight and eight/Blood of the father/Blood of the sun/Endless darkness/Day is done
Savior/Sovereign/Saint Foresworn/Traitor/Trusted/Tortured Truthborn/Chosen/Cursed
Created by deities/Created by mortals/Created by powers unseen/Unheard of
Fate speaks of one/Fate speaks to none/Eternal shadows/Day is Done.
Thanks!
Join the Oboe Orchestra!
Semicolons are the most addictive punctuation mark there is; and also one of the most helpful.
If you like grammar, go to the Cult of Grammar, for grammatical sticklers. And my grammar may not be perfect, okay, but SHHHHHHH!!!
The HLE; my homebrew monster/character.
Wow this is really awesome. I have no comments and am really excited to see what comes next.
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
Races:
Half-Vampire
Monsters:
Guild Adventurer
Church Inquisitor
Guild Assassin
Bronos (Adventurers' Guild leader)
President Qara (Assassin Guild President)
Pope Camshin (Church Pope)
Chancellor Filka (Head of the Mages' Guild)
Rii Bloodlamp (Bloodlamp Family Emissary)
Magic Items:
Vrx (sentient sword)
Gloves of Spell Turning
Brooch of the Lidded Eye
Wizard's Armor
Join the Oboe Orchestra!
Semicolons are the most addictive punctuation mark there is; and also one of the most helpful.
If you like grammar, go to the Cult of Grammar, for grammatical sticklers. And my grammar may not be perfect, okay, but SHHHHHHH!!!
The HLE; my homebrew monster/character.