Hello, I wanted to pitch a character idea I had for AL. The idea was to NOT go for the "giant undead horde" that hog too much of the gameplay, but spin it around to make it fun for everyone in the game. I was thinking of going for a wizard (necromancer), starting with a level of artificier to get an int based faerie fire. The plan was to go for a smaller number of skeletons, as they have an int of 6 and understands general commands. I would give some of them scale mail, shield, helmet etc and a finesse melee weapon and assign one to each to the other players, instructed to follow them and help. At a quick glance it might look like a soldier or something. In game terms the other players would get the help action each round and these skeletons would not take up any gametime during the combat. As they would have an AC of 18 and a plus to their hp from the necromancer subclass they should last a bit. To make sure that "I" generate a little damage as well I would get some skeletons equiped similar but armed with heavy crossbows. As they as are crap at hitting I would use faerie fire to give them advantage. As it is a few numbers I can roll the "to hit" dice together, just use dice with different colors (two of each color when shooting with advantage) to resolve battle fast. Also thought of getting the bag of tricks. I really like the idea of having a baboon following the fighter around, throwing banana peals at the ground where the enemy is to try to make him slip (=giving the help action to the fighter).
Also nothing about robbing graves etc to make things dark for the party. Playing AL you meet enough badguys that "need to repay their debth to society" after their death.
Do you think it would work? What reaction would you have if it happened at your game table?
Anything aside from what's specifically written in the skeleton's statblock is up for DM's interpretation, so you could expect some variation between different tables there. Nothing about skeleton's statblock suggests they are proficient in anything besides what is there (armor scraps, shortswords, shortbows). I'd totally allow that, just warning you to expect some variaton on interpretation on eventual DMs (I sure faced similar situations when trying to equip stuff on my Animal Companion).
Aside from that, setup some macros on your VTT of choice (or bring a bunch of dice and roll damage at the same time) and you're mostly good to go if you plan your turn ahead of time.
Hello,
I wanted to pitch a character idea I had for AL. The idea was to NOT go for the "giant undead horde" that hog too much of the gameplay, but spin it around to make it fun for everyone in the game.
I was thinking of going for a wizard (necromancer), starting with a level of artificier to get an int based faerie fire. The plan was to go for a smaller number of skeletons, as they have an int of 6 and understands general commands. I would give some of them scale mail, shield, helmet etc and a finesse melee weapon and assign one to each to the other players, instructed to follow them and help. At a quick glance it might look like a soldier or something. In game terms the other players would get the help action each round and these skeletons would not take up any gametime during the combat. As they would have an AC of 18 and a plus to their hp from the necromancer subclass they should last a bit. To make sure that "I" generate a little damage as well I would get some skeletons equiped similar but armed with heavy crossbows. As they as are crap at hitting I would use faerie fire to give them advantage. As it is a few numbers I can roll the "to hit" dice together, just use dice with different colors (two of each color when shooting with advantage) to resolve battle fast.
Also thought of getting the bag of tricks. I really like the idea of having a baboon following the fighter around, throwing banana peals at the ground where the enemy is to try to make him slip (=giving the help action to the fighter).
Also nothing about robbing graves etc to make things dark for the party. Playing AL you meet enough badguys that "need to repay their debth to society" after their death.
Do you think it would work? What reaction would you have if it happened at your game table?
Anything aside from what's specifically written in the skeleton's statblock is up for DM's interpretation, so you could expect some variation between different tables there. Nothing about skeleton's statblock suggests they are proficient in anything besides what is there (armor scraps, shortswords, shortbows). I'd totally allow that, just warning you to expect some variaton on interpretation on eventual DMs (I sure faced similar situations when trying to equip stuff on my Animal Companion).
Aside from that, setup some macros on your VTT of choice (or bring a bunch of dice and roll damage at the same time) and you're mostly good to go if you plan your turn ahead of time.
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I think that could work if you played a necromancer like a cleric bringing their allys from the grave protecting people with the undead