Took a long break, and just getting back into dnd as well as AL. Playing an artificer atm and my question here is can you craft magic items besides brewing potions and scribing spells? I can't find any source even from the AL site with their pdf files stating you can't craft magic items for the forgotten realms. I did find in the ebberon 1.5 pdf file that talks about crafting magic items, but that is for ebberon AL settings and not forgotten realms. How does the artificer 10th level ability magic item adept work with crafting items? No rules I can find stating or says it is disabled or banned. I've talked to some AL dms, they just say its a grey area cause its not printed well or defined clearly. Was also informed any crafting would have to go through xanathars guide to everything, and work weeks will be converted to downtime instead. But that's not saying a yes to or no to crafting magic items. In need of actual clarification and proof that says you can or can't, and not just yes and no from different dms.
Short answer is no. Only scribing scrolls or making potions are called out as downtime activities for the FR campaign. There is no player method that allows for the creation of an unlimited number of magic items in AL. (It would potentially be quite unbalanced). In addition, the Artificer feature at level 10 doesn't grant the ability to create magic items, it just specifies that the costs in time and materials are reduced for the Artificer compared to other characters.
Finally, I read over the AL rule in OoW for Artificers in Eberron and the text isn't completely clear. The first sentence says that magic items can only be created in the campaign as the result of campaign specified activities. It then goes on to talk about the Artificer and how it can produce an item every two levels but it doesn't provide a limit or list of magic items that could be produced so I am guessing that the modules may allow the production of some magic items by artificers but perhaps not a general ability to create magic items even for Artificers.
Thanks for replying, is there a file or documentation stating you aren't allowed to craft? Because I don't see it in the pdf files on the AL site and season 12 pdf file as well as the AL dm guide. The files do state phb, dmg, and xanathars guide to everything are legal meaning you can use those books. Does not state said sections and or chapters are prohibited, banned, disabled. Also states you can use downtime to do certain stuff. I don't see any hard proof directly saying you can't. Can you please direct me to the correct information, i would like to read the source. I haven't found any hard source or documentation stating it unless its a super old file and has not been updated into the new seasons pdf.
Unfortunately, I don't know of anything saying what you can't do ... only what you can. Under down time activities in the ALPG, Crafting magical items is NOT one of the available downtime activities.
DOWNTIME You earn 10 downtime days between each session of play.Your character can participate in downtime activitiesbetween sessions as listed under “Downtime Activities” inthePlayer’s Handbook. The following additional downtimeactivities are available; all others are unavailable unlessoffered in an adventure. Catching Up.Spend 10 downtime days to gain a level. Copying Spells.If you can copy spells, you may use therules presented in the “Your Spellbook” sidebar in thePlayer’s Handbookto copy spells found in adventures, exceptit costs 1 downtime day for each spell up to 4th level and 2downtime days for each spell 5th level and above. If you arecopying spells from another character’s spellbook, you may do so immediately after a session of play in which bothcharacters were present. You are always successful atcopying spells from scrolls. Brewing Potions.You may brewpotions of healingaspresented under “Crafting an Item” inXanathar’s Guide toEverything. A “workweek” is defined as 5 downtime days forthe purposes of this campaign. You do not suffer acomplication when engaging in this activity. Potions brewedcount towards your consumable item limit. Scribing Scrolls.You may scribespell scrollsas presentedunder “Scribing a Spell Scroll” inXanathar’s Guide toEverything.A “workweek” is defined as 5 downtime days forthe purposes of this campaign. You do not suffer acomplication when engaging in this activity. Scrolls scribedcount towards your consumable item limit. Trading Magic Items.Whenever you trade a magic item,you spend 5 downtime days.
The PHB downtime activities are: Crafting (non-magical items only), Practising a Profession, Recuperating, Researching, Training.
The rules here are pretty specific that "all others are unavailable" which would include any downtime activity related to crafting magical items.
There may be specific adventures that include the option to make a specific magic item at the cost of some resources and downtime days but it is a special downtime activity usually associated with a story award obtained when playing the module. It isn't a general downtime activity available all the time.
Al rules say you can use xge downtime rules which say you can craft magic items using gold and workweeks you just have to get the "formula" for the item.. I have no idea what those are or where to find them, I was kind of thinking maybe in the modules you can find formulas for items and that's where the in campaign activities tie in. I'm playing an artificer in al and would love a clear answer. I'm new to DND and that's why I made an artificer, I'm not going to be good at the game this early so I thought I'll just make my teammates better to make up for my inexperience
I got a clear answer a long time ago, but in AL magic items cannot be crafted. The DDAL PDF v13 states the only thing allowed crafted are brewing potions per DMG, Xanathar's and Tasha's guide and also for scribing scrolls. These cost downtime and you can use the guides in the most recent legal books for AL. Artificers can how ever use their class feature to infuse different types of magical items. And at level 14 for Artificers, they can use any magical item including consumables such as spell scrolls from any class.
Yeah I read that, it's just the part where it says "unless offered in an adventure" which threw me off completely.
Thanks again.
Some adventures in AL let you do things that are not normally available and sometimes even without the usual downtime. Heck some adventures let you buy magic items not normally available.
CLASS ABILITY ADAPTATIONS ARTIFICER Artificers use rules from their Magic Item Adept ability to create one item at each of the following levels—10th, 12th, 14th, 16th, 18th, and 20th. Use XGE’s “Crafting an Item” section for costs, material inspiration (DM discretion), tools, proficiency, and time. The item created must be tier appropriate and as found within the Dungeon Master’s Guide and available campaign player’s sources (no firearms, no additional features or sentience).
CLASS ABILITY ADAPTATIONS ARTIFICER Artificers use rules from their Magic Item Adept ability to create one item at each of the following levels—10th, 12th, 14th, 16th, 18th, and 20th. Use XGE’s “Crafting an Item” section for costs, material inspiration (DM discretion), tools, proficiency, and time. The item created must be tier appropriate and as found within the Dungeon Master’s Guide and available campaign player’s sources (no firearms, no additional features or sentience).
Keep in mind though that these items can not be traded but could be loaned to another character participating in the same adventure. They also count against the character's magic item limit when participating in an adventure while infusions do not count against this limit.
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Took a long break, and just getting back into dnd as well as AL. Playing an artificer atm and my question here is can you craft magic items besides brewing potions and scribing spells? I can't find any source even from the AL site with their pdf files stating you can't craft magic items for the forgotten realms. I did find in the ebberon 1.5 pdf file that talks about crafting magic items, but that is for ebberon AL settings and not forgotten realms. How does the artificer 10th level ability magic item adept work with crafting items? No rules I can find stating or says it is disabled or banned. I've talked to some AL dms, they just say its a grey area cause its not printed well or defined clearly. Was also informed any crafting would have to go through xanathars guide to everything, and work weeks will be converted to downtime instead. But that's not saying a yes to or no to crafting magic items. In need of actual clarification and proof that says you can or can't, and not just yes and no from different dms.
Short answer is no. Only scribing scrolls or making potions are called out as downtime activities for the FR campaign. There is no player method that allows for the creation of an unlimited number of magic items in AL. (It would potentially be quite unbalanced). In addition, the Artificer feature at level 10 doesn't grant the ability to create magic items, it just specifies that the costs in time and materials are reduced for the Artificer compared to other characters.
Finally, I read over the AL rule in OoW for Artificers in Eberron and the text isn't completely clear. The first sentence says that magic items can only be created in the campaign as the result of campaign specified activities. It then goes on to talk about the Artificer and how it can produce an item every two levels but it doesn't provide a limit or list of magic items that could be produced so I am guessing that the modules may allow the production of some magic items by artificers but perhaps not a general ability to create magic items even for Artificers.
Thanks for replying, is there a file or documentation stating you aren't allowed to craft? Because I don't see it in the pdf files on the AL site and season 12 pdf file as well as the AL dm guide. The files do state phb, dmg, and xanathars guide to everything are legal meaning you can use those books. Does not state said sections and or chapters are prohibited, banned, disabled. Also states you can use downtime to do certain stuff. I don't see any hard proof directly saying you can't. Can you please direct me to the correct information, i would like to read the source. I haven't found any hard source or documentation stating it unless its a super old file and has not been updated into the new seasons pdf.
Thank you again for replying.
Unfortunately, I don't know of anything saying what you can't do ... only what you can. Under down time activities in the ALPG, Crafting magical items is NOT one of the available downtime activities.
DOWNTIME
You earn 10 downtime days between each session of play. Your character can participate in downtime activities between sessions as listed under “Downtime Activities” in the Player’s Handbook. The following additional downtime activities are available; all others are unavailable unless offered in an adventure.
Catching Up. Spend 10 downtime days to gain a level.
Copying Spells. If you can copy spells, you may use the rules presented in the “Your Spellbook” sidebar in the Player’s Handbook to copy spells found in adventures, except it costs 1 downtime day for each spell up to 4th level and 2 downtime days for each spell 5th level and above. If you are copying spells from another character’s spellbook, you may do so immediately after a session of play in which both characters were present. You are always successful at copying spells from scrolls.
Brewing Potions. You may brew potions of healing as presented under “Crafting an Item” in Xanathar’s Guide to Everything. A “workweek” is defined as 5 downtime days for the purposes of this campaign. You do not suffer a complication when engaging in this activity. Potions brewed count towards your consumable item limit.
Scribing Scrolls. You may scribe spell scrolls as presented under “Scribing a Spell Scroll” in Xanathar’s Guide to Everything. A “workweek” is defined as 5 downtime days for the purposes of this campaign. You do not suffer a complication when engaging in this activity. Scrolls scribed count towards your consumable item limit.
Trading Magic Items. Whenever you trade a magic item, you spend 5 downtime days.
The PHB downtime activities are: Crafting (non-magical items only), Practising a Profession, Recuperating, Researching, Training.
The rules here are pretty specific that "all others are unavailable" which would include any downtime activity related to crafting magical items.
Yeah I read that, it's just the part where it says "unless offered in an adventure" which threw me off completely.
Thanks again.
There may be specific adventures that include the option to make a specific magic item at the cost of some resources and downtime days but it is a special downtime activity usually associated with a story award obtained when playing the module. It isn't a general downtime activity available all the time.
Gotcha thanks.
Al rules say you can use xge downtime rules which say you can craft magic items using gold and workweeks you just have to get the "formula" for the item.. I have no idea what those are or where to find them, I was kind of thinking maybe in the modules you can find formulas for items and that's where the in campaign activities tie in. I'm playing an artificer in al and would love a clear answer. I'm new to DND and that's why I made an artificer, I'm not going to be good at the game this early so I thought I'll just make my teammates better to make up for my inexperience
I got a clear answer a long time ago, but in AL magic items cannot be crafted. The DDAL PDF v13 states the only thing allowed crafted are brewing potions per DMG, Xanathar's and Tasha's guide and also for scribing scrolls. These cost downtime and you can use the guides in the most recent legal books for AL. Artificers can how ever use their class feature to infuse different types of magical items. And at level 14 for Artificers, they can use any magical item including consumables such as spell scrolls from any class.
Some adventures in AL let you do things that are not normally available and sometimes even without the usual downtime. Heck some adventures let you buy magic items not normally available.
AL 14.2 You may now:
CLASS ABILITY ADAPTATIONS
ARTIFICER
Artificers use rules from their Magic Item Adept ability to
create one item at each of the following levels—10th, 12th,
14th, 16th, 18th, and 20th. Use XGE’s “Crafting an Item” section
for costs, material inspiration (DM discretion), tools,
proficiency, and time. The item created must be tier
appropriate and as found within the Dungeon Master’s Guide
and available campaign player’s sources (no firearms, no
additional features or sentience).
Keep in mind though that these items can not be traded but could be loaned to another character participating in the same adventure. They also count against the character's magic item limit when participating in an adventure while infusions do not count against this limit.