Hello! It would be fun to hear from people if they have any strange, funny and uncommon multiclass builds. I am not talking about what is most powerful, but funny AL aproved.
For myself I like necromancer with one level dip to life cleric and one into druid. As it mess up the amror you can wear and slow down spell advancement two levels it is not the most efficient, but I just love the concept with a zombie healer. (Zombie has a bag of goodberries and run around showing them into the mounth of people.) Not really that effective as even the "buffed" goodberry heal only 4 hp, and it takes the necromancers bonus action to command the zombie what to do, but I think it is funny as h**l - especially if I play with soeone new who do not know of the zombie. This could ofcurse work with any class that can case the animate dead spell.
I have a monk that took 3 levels of warlock to grab spells and features I can pass off as ninja techniques. The most important one is mirror image but at will disguise self from an invocation is also appropriate. Also got devil's sight for shadow monk. And the pact of the chain is a trained ninja animal.
I have a Tabaxi Rogue 3/Cleric X, Thief and Life Domain, with the Healer feat. I'm usually using both Actions and Bonus Actions (Fast Hands + Healer's Kit) to heal people in hard Epics, with the possibility of doubling my movement as needed and meowing like an ambulance to run after stragglers.
Hello! It would be fun to hear from people if they have any strange, funny and uncommon multiclass builds. I am not talking about what is most powerful, but funny AL aproved.
For myself I like necromancer with one level dip to life cleric and one into druid. As it mess up the amror you can wear and slow down spell advancement two levels it is not the most efficient, but I just love the concept with a zombie healer. (Zombie has a bag of goodberries and run around showing them into the mounth of people.) Not really that effective as even the "buffed" goodberry heal only 4 hp, and it takes the necromancers bonus action to command the zombie what to do, but I think it is funny as h**l - especially if I play with soeone new who do not know of the zombie. This could ofcurse work with any class that can case the animate dead spell.
RAW (and AL), You cant feed someone else a goodberry. It requires the character to use their own action to eat it.
Hello! It would be fun to hear from people if they have any strange, funny and uncommon multiclass builds. I am not talking about what is most powerful, but funny AL aproved.
For myself I like necromancer with one level dip to life cleric and one into druid. As it mess up the amror you can wear and slow down spell advancement two levels it is not the most efficient, but I just love the concept with a zombie healer. (Zombie has a bag of goodberries and run around showing them into the mounth of people.) Not really that effective as even the "buffed" goodberry heal only 4 hp, and it takes the necromancers bonus action to command the zombie what to do, but I think it is funny as h**l - especially if I play with soeone new who do not know of the zombie. This could ofcurse work with any class that can case the animate dead spell.
RAW (and AL), You cant feed someone else a goodberry. It requires the character to use their own action to eat it.
Is there any oficial rule specification on goodberries? I ask as it basicly would make me scrap a level 8 character, as the whole comical idea would be lost. Sage advise from Jeremy Crawford state that it would work, see below.
Note, the question posed to Jeremy is "would you allow" not "is it RAW." I infer that Jeremy is responding as what he would personally allow (his own personal opinion on RAI), not what the rules actually are.
But, to answer your question, the Spell Goodberry states:
A creature can use its action to eat one berry.
A creature cannot act if it is incapacitated. Contrast this with Potion of Healing:
Drink or administering a potion takes an action.
I am not aware of anything more official than that. Lots of unofficial sites out there confirming the above.
I'm trying out a character designed to be a ranged smiter. Hexblade 5/Whispers Bard X. Eldritch Smite combined with the College of Whispers' Psychic Blades can both be activated on a ranged attack at the same time — leading to what should be some great nova potential if used judiciously.
You want strange and uncommon? v.human with athlete feat, start barbarian, get tavern brawler at 4th level. once you get extra attack, swap over to fighter, get 3 levels for EK, get jump as your free spell and unarmed fighting style. next, pick up rogue for 2 levels, get expertise in athletics.
you're now a magical WWE wrestler that can grapple your opponent (with advantage and expertise), jump up super high, and deal ok damage through falling. honorable mentions: duergar dwarf to enlarge and grapple a wider variety of creatures, or tabaxi for the racial to jump up even higher every other turn.
You want strange and uncommon? v.human with athlete feat, start barbarian, get tavern brawler at 4th level. once you get extra attack, swap over to fighter, get 3 levels for EK, get jump as your free spell and unarmed fighting style. next, pick up rogue for 2 levels, get expertise in athletics.
you're now a magical WWE wrestler that can grapple your opponent (with advantage and expertise), jump up super high, and deal ok damage through falling. honorable mentions: duergar dwarf to enlarge and grapple a wider variety of creatures, or tabaxi for the racial to jump up even higher every other turn.
Several questions:
Why athlete feat? From what I can see the only thing you gain for this is the option to high jump with 5 feet less movement.
Why tavern brawler? In order to get the bonus action grapple, you have to attack which could have just been a grapple attempt instead.
Why rogue? There are 2 feats for getting expertise, you can take that instead of one of the feats that don't get you much.
Druegar's enlarge can't be used while raging (which I assume you are in order to get advantage). Tabaxi feline agility doesn't affect jump height. Go githyanki instead and get jump for free at level 3.
You want strange and uncommon? v.human with athlete feat, start barbarian, get tavern brawler at 4th level. once you get extra attack, swap over to fighter, get 3 levels for EK, get jump as your free spell and unarmed fighting style. next, pick up rogue for 2 levels, get expertise in athletics.
you're now a magical WWE wrestler that can grapple your opponent (with advantage and expertise), jump up super high, and deal ok damage through falling. honorable mentions: duergar dwarf to enlarge and grapple a wider variety of creatures, or tabaxi for the racial to jump up even higher every other turn.
Several questions:
Why athlete feat? From what I can see the only thing you gain for this is the option to high jump with 5 feet less movement.
Why tavern brawler? In order to get the bonus action grapple, you have to attack which could have just been a grapple attempt instead.
Why rogue? There are 2 feats for getting expertise, you can take that instead of one of the feats that don't get you much.
Druegar's enlarge can't be used while raging (which I assume you are in order to get advantage). Tabaxi feline agility doesn't affect jump height. Go githyanki instead and get jump for free at level 3.
1. Athlete lets you get back up from prone as well without using up much movement, and if you're picking things up and falling down with them, you'll be prone a lot.
2. It's nice to have the option to deal a little bit more damage
2. again, options to BA dash is nice if you want to make use of more movement.
4. Options, options, options. You don't always have to rage, especially if your build is weird and limited by size. Good point on tabaxi and githyanki though.
I have a Barbarian 1/Rogue 1/Warlock .... I cast Armor of Agathys and rage, charging through opponents taking half temp hp damage from AO and grapple. He has the Sage background, he was thrown out of Candlekeep for drunken brawling and making deals with devils. So much fun to play.
I have a Barbarian 1/Rogue 1/Warlock .... I cast Armor of Agathys and rage, charging through opponents taking half temp hp damage from AO and grapple. He has the Sage background, he was thrown out of Candlekeep for drunken brawling and making deals with devils. So much fun to play.
I'm curious what the rogue is thrown in for there? Just some skill?
I have a Barbarian 1/Rogue 1/Warlock .... I cast Armor of Agathys and rage, charging through opponents taking half temp hp damage from AO and grapple. He has the Sage background, he was thrown out of Candlekeep for drunken brawling and making deals with devils. So much fun to play.
I'm curious what the rogue is thrown in for there? Just some skill?
A grappler. The build really only needs one level of barbarian and one level of rogue to get advantage (rage) and double proficiency (expertise) on all attacks. Two attacks are nice, so you can knock them prone then grapple them, but you basically have eighteen other levels to play with.
Although now, I guess Rune Knight would be the min-max choice.
I have a Barbarian 1/Rogue 1/Warlock .... I cast Armor of Agathys and rage, charging through opponents taking half temp hp damage from AO and grapple. He has the Sage background, he was thrown out of Candlekeep for drunken brawling and making deals with devils. So much fun to play.
I'm curious what the rogue is thrown in for there? Just some skill?
A grappler. The build really only needs one level of barbarian and one level of rogue to get advantage (rage) and double proficiency (expertise) on all attacks. Two attacks are nice, so you can knock them prone then grapple them, but you basically have eighteen other levels to play with.
Although now, I guess Rune Knight would be the min-max choice.
Hm, I actually think Barbarian 1 is all you'd really need. Gives you the resistance and STR advantage from Rage you're looking for and you can just take Skill Expert from Tasha's for the Expertise at some point. Rune Knight requires 7 levels to get the equivalent resistance (though usable more than 2x per long rest in that case). The only other advantage Rune Knight would offer a grappler is the ability to be Large.
The ability to be large (and then huge) is a massive thing for a grappler. Can only grapple/shove T1 and T2 dragons without it and no Giants.
Rogue gives you expertise in two skills and proficiency in INT and DEX saves, plus extra skills that make you more versatile out of combat. It also frees up your ASIs to go straight CON for that HP/AC synergy - also Skill Expertise? That could be a CON ASI or Resilient Wisdom or Sentinel.
In the long run, BA dash and free swashbuckler mobility will really make your grappler shine when you grab the enemy Wizard and drag it back to sacrifice to your paladin. And when you are holding two beasties, you really want evasion so your Blaster can fireball away. Starting Rogue just opens up so many opportunities for the Grappler.
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Hello!
It would be fun to hear from people if they have any strange, funny and uncommon multiclass builds. I am not talking about what is most powerful, but funny AL aproved.
For myself I like necromancer with one level dip to life cleric and one into druid. As it mess up the amror you can wear and slow down spell advancement two levels it is not the most efficient, but I just love the concept with a zombie healer.
(Zombie has a bag of goodberries and run around showing them into the mounth of people.) Not really that effective as even the "buffed" goodberry heal only 4 hp, and it takes the necromancers bonus action to command the zombie what to do, but I think it is funny as h**l - especially if I play with soeone new who do not know of the zombie. This could ofcurse work with any class that can case the animate dead spell.
I have a monk that took 3 levels of warlock to grab spells and features I can pass off as ninja techniques. The most important one is mirror image but at will disguise self from an invocation is also appropriate. Also got devil's sight for shadow monk. And the pact of the chain is a trained ninja animal.
I have a Tabaxi Rogue 3/Cleric X, Thief and Life Domain, with the Healer feat. I'm usually using both Actions and Bonus Actions (Fast Hands + Healer's Kit) to heal people in hard Epics, with the possibility of doubling my movement as needed and meowing like an ambulance to run after stragglers.
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RAW (and AL), You cant feed someone else a goodberry. It requires the character to use their own action to eat it.
Is there any oficial rule specification on goodberries? I ask as it basicly would make me scrap a level 8 character, as the whole comical idea would be lost. Sage advise from Jeremy Crawford state that it would work, see below.
Would you allow to administer a Goodberry with an action to bring someone from dying to 1hp? | Sage Advice D&D
Jeremy Crawford på Twitter: «I sure would! https://t.co/xIo2lw6k4I» / Twitter
Note, the question posed to Jeremy is "would you allow" not "is it RAW." I infer that Jeremy is responding as what he would personally allow (his own personal opinion on RAI), not what the rules actually are.
But, to answer your question, the Spell Goodberry states:
A creature can use its action to eat one berry.
A creature cannot act if it is incapacitated. Contrast this with Potion of Healing:
Drink or administering a potion takes an action.
I am not aware of anything more official than that. Lots of unofficial sites out there confirming the above.
I'm trying out a character designed to be a ranged smiter. Hexblade 5/Whispers Bard X. Eldritch Smite combined with the College of Whispers' Psychic Blades can both be activated on a ranged attack at the same time — leading to what should be some great nova potential if used judiciously.
You want strange and uncommon? v.human with athlete feat, start barbarian, get tavern brawler at 4th level. once you get extra attack, swap over to fighter, get 3 levels for EK, get jump as your free spell and unarmed fighting style. next, pick up rogue for 2 levels, get expertise in athletics.
you're now a magical WWE wrestler that can grapple your opponent (with advantage and expertise), jump up super high, and deal ok damage through falling. honorable mentions: duergar dwarf to enlarge and grapple a wider variety of creatures, or tabaxi for the racial to jump up even higher every other turn.
Several questions:
1. Athlete lets you get back up from prone as well without using up much movement, and if you're picking things up and falling down with them, you'll be prone a lot.
2. It's nice to have the option to deal a little bit more damage
2. again, options to BA dash is nice if you want to make use of more movement.
4. Options, options, options. You don't always have to rage, especially if your build is weird and limited by size. Good point on tabaxi and githyanki though.
I have a Barbarian 1/Rogue 1/Warlock .... I cast Armor of Agathys and rage, charging through opponents taking half temp hp damage from AO and grapple. He has the Sage background, he was thrown out of Candlekeep for drunken brawling and making deals with devils. So much fun to play.
I'm curious what the rogue is thrown in for there? Just some skill?
A grappler. The build really only needs one level of barbarian and one level of rogue to get advantage (rage) and double proficiency (expertise) on all attacks. Two attacks are nice, so you can knock them prone then grapple them, but you basically have eighteen other levels to play with.
Although now, I guess Rune Knight would be the min-max choice.
Hm, I actually think Barbarian 1 is all you'd really need. Gives you the resistance and STR advantage from Rage you're looking for and you can just take Skill Expert from Tasha's for the Expertise at some point. Rune Knight requires 7 levels to get the equivalent resistance (though usable more than 2x per long rest in that case). The only other advantage Rune Knight would offer a grappler is the ability to be Large.
The ability to be large (and then huge) is a massive thing for a grappler. Can only grapple/shove T1 and T2 dragons without it and no Giants.
Rogue gives you expertise in two skills and proficiency in INT and DEX saves, plus extra skills that make you more versatile out of combat. It also frees up your ASIs to go straight CON for that HP/AC synergy - also Skill Expertise? That could be a CON ASI or Resilient Wisdom or Sentinel.
In the long run, BA dash and free swashbuckler mobility will really make your grappler shine when you grab the enemy Wizard and drag it back to sacrifice to your paladin. And when you are holding two beasties, you really want evasion so your Blaster can fireball away. Starting Rogue just opens up so many opportunities for the Grappler.