So I'm attempting to run my group through HotDQ but I retooled it so Greenest was a fortress city much like helms deep or the city in AoT. On the wagon ride in the forest gnome pirate (rogue, pirate background) decided to kick a kid in the chest off the wagon...this kid was unknown to them a recurring character named Fritz who I intend to have revealed as a demon lord from Into the Abyss. My question is how do you deal with characters who are avatars of chaos without clipping their wings to much?
You might not like my advice, but what's always worked best for me is to just roll with it. When a PC decides to go avatar of chaos, or just plain turns into a murder-hobo, I always find that it's best to let them do what they want and to build the campaign around the players and their actions. Try to set up situations where unruly behaviour will result in negative things happening - a meeting with a lord, duke, or king for example.
Alternatively, Matt Mercer has a great series of GM tips on YouTube, one of which is specifically about this. They are very entertaining and surprisingly insightful, so I suggest giving them a watch!
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
I basically gave them two options either they pay the consequences or they better have a real convincing reason to not pay up... My player rolled a nat 20 on deception and now they guards believe she is mentally handicap.
So I'm attempting to run my group through HotDQ but I retooled it so Greenest was a fortress city much like helms deep or the city in AoT. On the wagon ride in the forest gnome pirate (rogue, pirate background) decided to kick a kid in the chest off the wagon...this kid was unknown to them a recurring character named Fritz who I intend to have revealed as a demon lord from Into the Abyss. My question is how do you deal with characters who are avatars of chaos without clipping their wings to much?
https://gamingandchillpodcast.squarespace.com
You might not like my advice, but what's always worked best for me is to just roll with it. When a PC decides to go avatar of chaos, or just plain turns into a murder-hobo, I always find that it's best to let them do what they want and to build the campaign around the players and their actions. Try to set up situations where unruly behaviour will result in negative things happening - a meeting with a lord, duke, or king for example.
Alternatively, Matt Mercer has a great series of GM tips on YouTube, one of which is specifically about this. They are very entertaining and surprisingly insightful, so I suggest giving them a watch!
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
I basically gave them two options either they pay the consequences or they better have a real convincing reason to not pay up... My player rolled a nat 20 on deception and now they guards believe she is mentally handicap.
https://gamingandchillpodcast.squarespace.com