Hi everyone. I am a new DM taking on an ambitious campaign as my very first, for my friends who are also some first time players. I wanted to make an effort to incorporate their backstories into the world and their adventures. I am using some modules from the radiant citadel and combining some lore i have found on the city of Huzuz in Zarkarah.
One of my players has a revenge backstory build around some raiders that burned down her village but I want the situation to be more complex. It has been 15 years since the event in their backstory and rather than a random group of raiders, these people have found real power into the political workings of the city and management of the outer territories. Maybe as their own type of thieves guild or a right hand group of mercenaries to to powerful person within the city. I want them to be easy to find but more difficult to find a single person of influence within it and, taking them down should be harder than just overwhelming them with force and killing their leader. Or if they easily kill this powerful person there should be real consequences that surrounds this act that my player characters will have to deal with.
I am struggling with general writers block and lack of experience to to build something like this out so if anyone has suggestions on where i can find some inspiration or recommendations on what i can do it would really help.
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Hi everyone. I am a new DM taking on an ambitious campaign as my very first, for my friends who are also some first time players. I wanted to make an effort to incorporate their backstories into the world and their adventures. I am using some modules from the radiant citadel and combining some lore i have found on the city of Huzuz in Zarkarah.
One of my players has a revenge backstory build around some raiders that burned down her village but I want the situation to be more complex. It has been 15 years since the event in their backstory and rather than a random group of raiders, these people have found real power into the political workings of the city and management of the outer territories. Maybe as their own type of thieves guild or a right hand group of mercenaries to to powerful person within the city. I want them to be easy to find but more difficult to find a single person of influence within it and, taking them down should be harder than just overwhelming them with force and killing their leader. Or if they easily kill this powerful person there should be real consequences that surrounds this act that my player characters will have to deal with.
I am struggling with general writers block and lack of experience to to build something like this out so if anyone has suggestions on where i can find some inspiration or recommendations on what i can do it would really help.