Hey all, me and my DM are loving a class on the DMsGuild, and I'm working on rolling up a character with it. That said, does anyone know if there's a way to incorporate the content? From what I can tell the only way to do this would be adding a subclass, but per the rules, (as on DMsGuild the content is pay-what-you-want) that cannot be done from what I can tell. I in no way want to spread (without their explicit written permission) or claim the creators content, and am just looking for a way to properly incorporate the mechanics into character generation here. From what I can tell though that cant properly be done and I just need to use good ol' fashioned paper and pencil. Does anyone know if I'm wrong?
You do not need to publish material on D&D Beyond in order to use it privately, so you can enter in 3rd party material you do not own and use it for yourself. Just don't try to publish it.
However, you mention that this is for a class. You cannot currently make homebrew classes on D&D Beyond.
I think working in a way for creators on DMGuild to sell their content on here would be great! I'm lazy and I cant be arsed writing it myself 😂 Mods are you watching. I think this would be a great feature request, I'd even write the acceptance criteria and acceptance tests for this!
I started making some home brew based off a sublass source from dmsguild. I've spoke with the content creator and he said he's fine with sharing the home brew and would give me permission to publish, but doesn't believe it can be published on dndbeyond due to licensing restrictions between them and dmsguild.
If a mod or anyone knowledgeable in this could confirm, that would be great.
I started making some home brew based off a sublass source from dmsguild. I've spoke with the content creator and he said he's fine with sharing the home brew and would give me permission to publish, but doesn't believe it can be published on dndbeyond due to licensing restrictions between them and dmsguild.
If a mod or anyone knowledgeable in this could confirm, that would be great.
As a DMsGuild creator, I can confirm that the content creator you asked about this is correct - currently, dmsguild content is exclusive to dmsguild and can't be published elsewhere.
Hopefully, in the future a cross-content licensing agreement can be worked out between DMsGuild and DNDBEYOND. I'd love for my stuff to be available here, and I'm sure many other creators would as well.
It would be nice if we could have content shared between the two sites. I know that takes a LOT of work from the DnD Beyond team to get rules and the book transferred over. Maybe some sort of purchase requirement so if X many people buy the DMguild book, they can incorporate it into the character creator / app.
I think that if there ever is a licensing agreement between DNDBEYOND and DMsGuild, it would probably be more like the one DMsGuild has with Fantasy Grounds, where you can buy separate, Fantasy Grounds versions of DMsGuild products (as a separate product from the PDF). I don't think you're likely to see a deal where you just buy the PDF on DMsGuild and get a code to unlock a DNDBeyond version. I mean, anything is possible but that would be quite a licensing deal, and prices would have to go up on products that offered that.
Having said that, I don't think there is anything currently stopping DMsGuild creators from including DNDBeyond hyperlinks in their products for user convenience. It wouldn't unlock any paid DNDBeyond content, but you could link to the SRD stuff on here.
It would be nice if we could have content shared between the two sites. I know that takes a LOT of work from the DnD Beyond team to get rules and the book transferred over. Maybe some sort of purchase requirement so if X many people buy the DMguild book, they can incorporate it into the character creator / app.
I don't think DMsGuild products sell on a scale of the official DnDBooks. I mean Adamantine, the highest "award" is 5000 copies. Very very few if any DMsGuild products compete with DnD book sales figures. So given that, I don't see the incentive to uplift DMsGuild to DnDBeyond via sales figures.
I think that if there ever is a licensing agreement between DNDBEYOND and DMsGuild, it would probably be more like the one DMsGuild has with Fantasy Grounds, where you can buy separate, Fantasy Grounds versions of DMsGuild products (as a separate product from the PDF). I don't think you're likely to see a deal where you just buy the PDF on DMsGuild and get a code to unlock a DNDBeyond version. I mean, anything is possible but that would be quite a licensing deal, and prices would have to go up on products that offered that.
I think if this were to happen, this would be the most likely avenue. And if I remember right, with Fantasy Grounds, the onus is on the content creator, not Fantasy Grounds to ensure the content maintains compatibility with Fantasy Grounds. This would be no work for DnD Beyond. However, I think there's a functional problem. With Fantasy Grounds, I believe DMsGuild content has to be "loaded" onto Fantasy Grounds via whatever's been purchased as opposed to "unlocked on Fantasy Grounds." The equivalent of that in DnD Beyond is homebrew....
Having said that, I don't think there is anything currently stopping DMsGuild creators from including DNDBeyond hyperlinks in their products for user convenience. It wouldn't unlock any paid DNDBeyond content, but you could link to the SRD stuff on here.
I want to say a writer linking to DnD Beyond direct may go outside of user agreement, but I dunno.
What I could see if DnD Beyond made explicit allowance for it would be "homebrew go bys" that would walk consumers through how to homebrew DMsGuild content onto DnD Beyond.
Of course, a lot of content on DMsGuild isn't DnD Beyond compatible (new primary classes for instance) so folks who are still hemming for the Pugilist still wouldn't be seeing it.
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Jander Sunstar is the thinking person's Drizzt, fight me.
When someone publishes on DMSGuild, they're agreeing that they will never distribute that IP through any other other channel (with a couple caveats for short-term marketing, etc)...and that's binding for the life of the IP (so well past the author's death). From the author's perspective, its effectively locked on DMSGuild forever. That alone means you will never find homebrewed DMSGuild content for sale on DDB unless they change the Terms of Service - and then only pubs created from THAT point could be published elsewhere.
I find DMSGuild content immensely more useful if authors create the items on DDB and provide the links in the docs...very few authors do that though. I like it for 2 reasons, i) it makes it way easier for me to use as a player, and ii) it means they followed the rules in creating the object/spell/monster/subclass/whatever (not that they really have to though because homebrew can follow whatever rules you want). Here's an example of one that does the homebrew creatures with DDB links - https://www.dmsguild.com/product/373143/Dragons-of-Waterdeep
From DDB's perspective
DDB can barely keep up with official content following official rules. There's a ton of stuff on DMSGuild that does not follow official design rules so they'd have to do a bunch of engineering - its just a gigantic rabbit hole...no thanks.
When someone publishes on DMSGuild, they're agreeing that they will never distribute that IP through any other other channel...and that's binding for the life of the IP (so well past the author's death). From the author's perspective, its effectively locked on DMSGuild forever. That alone means you will never find DMSGuild pubs for sale on DDB unless they change the Terms of Service - and then only new pubs from THAT point could be published elsewhere.
I find DMSGuild content immensely more useful if authors create the items on DDB and provide the links in the docs...very few authors do that though. I like it for 2 reasons, i) it makes it way easier for me to use as a player, and ii) it means they followed the rules in creating the object/spell/monster/subclass/whatever (not that they really have to though because homebrew can follow whatever rules you want). Here's an example of one that does the homebrew creatures with DDB links - https://www.dmsguild.com/product/373143/Dragons-of-Waterdeep
From DDB's perspective
DDB can barely keep up with official content following official rules. There's a ton of stuff on DMSGuild that does not follow official design rules so they'd have to do a bunch of engineering - its just a gigantic rabbit hole...no thanks.
Regarding point 1, the creators can't distribute DMsGuild stuff on other channels, but WotC can and does. DMsGuild adventures are sometimes given away in Dragon+, for example, or during the Stay at Home/Play at Home thing. And DMsGuild and WotC could potentially reach a deal where DMsGuild content could be transferable to other platforms (like the deal they currently have with Fantasy Grounds).
The storefront would likely remain on DMsGuild, and yes currently the coding infrastructure where a person would buy a DNDBeyond product on DMsGuild isn't there, but it could be done. Anything published on DMsGuild is owned by WotC as soon as it's published, so if WotC decides they want to make a deal where DMsGuild stuff can be on DNDBeyond (or anywhere else, like in a hardcover book) they can just do it.
Currently there is no such deal, but if WotC, DNDBeyond, and OneBookShelf decide it makes sense to do one, they could. And it would apply retroactively to stuff already on DMsGuild (since, again, WotC is literally the legal publisher of everything that's ever been published on DMsGuild).
Regarding the "from DDB's perspective" point, it seems to meet that the DMsGuild products that would most easily lend themselves to DNDBeyond are the short adventure products, not the stuff with a bunch of new mechanics to deal with. I suspect that popular short adventures that don't reinvent the wheel from a design standpoint would be the things most likely selected for inclusion in such a program.
your point on my point #1 is a good point, hadn't really looked at it that way, but yes, they absolutely could.
on your last point to my last point though...there's sooo much stuff even in short adventures that have errors, even without new mechanics - like mobs with stat blocks that don't follow the rules. I just don't see it happening on any scale other than the occasional 1-off - because it would inevitably require proofing and editing by DDB itself. I think they'd just be opening a can of worms. On a small scale, you're talking about giving preference to one independent and not others. I think that'd be more than what Guild's Adept currently gives (the simple fact that its a Guild's Adept product means more sales than if that exact same product didn't have the Guild's Adept label)...because now you're talking about a whole new outlet.
And is it really needed? Right now I can write an entire adventure, create all the magic items, NPC's, and monsters I want, share them on DDB (if they're not already there and not too similar to something that already exists) for those that care and add the links to the pub ...not sure what real value adding the rest of the text adventure to DDB really does...other than give certain authors preference to a slightly different audience....AND adding one more company that needs a piece of the pie.
Personally, I think it'd be more useful to me if there were a tag on DMSGuild to note that a product has all the creatures/magic items/spells/monsters with DDB links. That would be a factor in the purchase for me.
IMO the authors should be asked to incorporate DDB into their products - not the other way around.
your point on my point #1 is a good point, hadn't really looked at it that way, but yes, they absolutely could.
on your last point to my last point though...there's sooo much stuff even in short adventures that have errors, even without new mechanics - like mobs with stat blocks that don't follow the rules. I just don't see it happening on any scale other than the occasional 1-off - because it would inevitably require proofing and editing by DDB itself. I think they'd just be opening a can of worms. On a small scale, you're talking about giving preference to one independent and not others. I think that'd be more than what Guild's Adept currently gives (the simple fact that its a Guild's Adept product means more sales than if that exact same product didn't have the Guild's Adept label)...because now you're talking about a whole new outlet.
And is it really needed? Right now I can write an entire adventure, create all the magic items, NPC's, and monsters I want, share them on DDB (if they're not already there and not too similar to something that already exists) for those that care and add the links to the pub ...not sure what real value adding the rest of the text adventure to DDB really does...other than give certain authors preference to a slightly different audience....AND adding one more company that needs a piece of the pie.
Personally, I think it'd be more useful to me if there were a tag on DMSGuild to note that a product has all the creatures/magic items/spells/monsters with DDB links. That would be a factor in the purchase for me.
IMO the authors should be asked to incorporate DDB into their products - not the other way around.
Regarding favoring some indie creators over others, that's kinda DMsGuild's M.O. to be honest. See their print-on-demand program, Guild Adepts (R.I.P.), the new Dungeoncraft Spotlight thing, etc. And I don't think it's a war crime - I get why they do it, even if I think the results are a bit hit and miss.
I agree it would have to be a curated program - they couldn't just open the floodgates. They'd probably do it the same way the Guild does most stuff - products that would be selected would be by "name" Guild creators who are either proven sales draws or have strong social media followings or whatever criteria they want to use. I think a limited program with 12-20 curated products would probably be worth testing to see what the market says.
But yes there's nothing currently stopping DMsGuild creators from putting those hyperlinks in their PDFs. I'll do it in my next product. But it's possible that formalizing a partnership and having DNDBEYOND be able to put a spotlight on official crossover products could mean more money for everyone.
your point on my point #1 is a good point, hadn't really looked at it that way, but yes, they absolutely could.
on your last point to my last point though...there's sooo much stuff even in short adventures that have errors, even without new mechanics - like mobs with stat blocks that don't follow the rules. I just don't see it happening on any scale other than the occasional 1-off - because it would inevitably require proofing and editing by DDB itself. I think they'd just be opening a can of worms. On a small scale, you're talking about giving preference to one independent and not others. I think that'd be more than what Guild's Adept currently gives (the simple fact that its a Guild's Adept product means more sales than if that exact same product didn't have the Guild's Adept label)...because now you're talking about a whole new outlet.
And is it really needed? Right now I can write an entire adventure, create all the magic items, NPC's, and monsters I want, share them on DDB (if they're not already there and not too similar to something that already exists) for those that care and add the links to the pub ...not sure what real value adding the rest of the text adventure to DDB really does...other than give certain authors preference to a slightly different audience....AND adding one more company that needs a piece of the pie.
Personally, I think it'd be more useful to me if there were a tag on DMSGuild to note that a product has all the creatures/magic items/spells/monsters with DDB links. That would be a factor in the purchase for me.
IMO the authors should be asked to incorporate DDB into their products - not the other way around.
Regarding favoring some indie creators over others, that's kinda DMsGuild's M.O. to be honest. See their print-on-demand program, Guild Adepts (R.I.P.), the new Dungeoncraft Spotlight thing, etc. And I don't think it's a war crime - I get why they do it, even if I think the results are a bit hit and miss.
I agree it would have to be a curated program - they couldn't just open the floodgates. They'd probably do it the same way the Guild does most stuff - products that would be selected would be by "name" Guild creators who are either proven sales draws or have strong social media followings or whatever criteria they want to use. I think a limited program with 12-20 curated products would probably be worth testing to see what the market says.
But yes there's nothing currently stopping DMsGuild creators from putting those hyperlinks in their PDFs. I'll do it in my next product. But it's possible that formalizing a partnership and having DNDBEYOND be able to put a spotlight on official crossover products could mean more money for everyone.
You realize that Keith Baker published a very successful Eberon book for 5e on DMsGuild. DnD Beyond actually published a Baker article to promote the book, but made clear in no unspecific terms that DnD Beyond would not be directly supporting that book, and I don't believe Baker linked anything.
I don't know what you're linking on your next DMsGuild product, but if it's just SRD, why direct traffic to DnD Beyond? If it's your homebrew, your consumers will need paid memberships to use it. A more interesting test I still think would be providing homebrew "go by" instructions. That also gets you around the whole "don't publish homebrew that's from a published source" as the author you actually don't have complete control over the work on DMsGuild and the crossing of platform streams may cross a line.
Does anyone know how the Fantasy Grounds content works? I really don't. I believe the author does the "Fantasy Grounding" on their own, which the consumer then has to manually load into fantasy grounds rather than "unlocking it" on fantasy grounds. Fantasy Grounds doesn't check it for bugs etc. And it just seems more like loading homebrew onto the VTT than unlocking content a la DDB.
Rollback Post to RevisionRollBack
Jander Sunstar is the thinking person's Drizzt, fight me.
You realize that anytime you start a post with "you realize" or "you do realize", your post will come off as needlessly abrasive.
Again, there is no three-way licensing agreement between DNDBeyond/OneBookShelf/WotC, so yes of course DNDBeyond didn't directly support the book. The fact that they plugged it, and they fact that there is a Dungeon Master's Guild area of this forum, suggests that there is some interest on the part of DNDBeyond in making some level of cooperation happen in this area.
I would only link to SRD stuff on DNDBeyond, yeah, so as not to violate the Guild's TOS. Mostly SRD monster stat blocks. I suspect users would appreciate that because DNDBeyond is a popular and rapidly growing platform. If not, they can just not use the links.
I write "you realize" because in this discussion your perspective seems substantially uninformed or perhaps willfully misunderstanding what DMsGuild is (despite the circulation of your own stuff on DMsGuild?). Your response to my reference of Exploring Eberron doubles down on magical thinking, instead of actually looking at what was said by D&D Beyond in its editors note to Baker's article (what you broad brush as "the fact that they plugged it") as well as what they said in the number of threads that advocated for seeing the work produced on DDB that have cropped up since DMsGuild published it.
While you were feeling abraded, you missed the big question, if a trilateral agreement couldn't be met in the event of Baker's book, why do you think one would be achieved for the sake of the lower sales tier writers you're proposing? Wouldn't the former have been a better test case? And you really think there was less will behind exploring possibilities there in the former case than there is in your inspiration in the present moment?
I won't do that, but will advise you do this instead.
Hover over Marketplace on this site, and click "subscriptions" tell me what the chart says about "Use Public Homebrew Content from Others." Logged out of DDB you can't use your character sheets, and you can't incorporate homebrew into them (or build encounters). And you can't incorporate another users public homebrew into your homebrew collection unless your Hero or Master Tier.
In other words, bro, do you even D&D Beyond, bro?
Back to the hypothetical, what's the point in producing a document on DMsGuild that forces players over to D&D Beyond to look at stat blocks for homebrew or SRD that could just be reproduced in the doc in question? If I wasn't a D&D Beyond poweruser, that gesture conceived as sophistication would strike me more as irritation. Now if the producer did up their DMsGuild product and note, "and if you're a D&D Beyond users, you can use the Homebrew available there for encounter builder or your character sheets." However, there's presently no pay wall for homebrew (aside from the subscriptions) which at best is what the the thread necromancer is trying to provoke.
Hey all, me and my DM are loving a class on the DMsGuild, and I'm working on rolling up a character with it. That said, does anyone know if there's a way to incorporate the content? From what I can tell the only way to do this would be adding a subclass, but per the rules, (as on DMsGuild the content is pay-what-you-want) that cannot be done from what I can tell. I in no way want to spread (without their explicit written permission) or claim the creators content, and am just looking for a way to properly incorporate the mechanics into character generation here. From what I can tell though that cant properly be done and I just need to use good ol' fashioned paper and pencil. Does anyone know if I'm wrong?
You do not need to publish material on D&D Beyond in order to use it privately, so you can enter in 3rd party material you do not own and use it for yourself. Just don't try to publish it.
However, you mention that this is for a class. You cannot currently make homebrew classes on D&D Beyond.
I think working in a way for creators on DMGuild to sell their content on here would be great! I'm lazy and I cant be arsed writing it myself 😂 Mods are you watching. I think this would be a great feature request, I'd even write the acceptance criteria and acceptance tests for this!
I started making some home brew based off a sublass source from dmsguild. I've spoke with the content creator and he said he's fine with sharing the home brew and would give me permission to publish, but doesn't believe it can be published on dndbeyond due to licensing restrictions between them and dmsguild.
If a mod or anyone knowledgeable in this could confirm, that would be great.
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As a DMsGuild creator, I can confirm that the content creator you asked about this is correct - currently, dmsguild content is exclusive to dmsguild and can't be published elsewhere.
Hopefully, in the future a cross-content licensing agreement can be worked out between DMsGuild and DNDBEYOND. I'd love for my stuff to be available here, and I'm sure many other creators would as well.
https://cast-party.com/
Could use some tips on DmsGuild? I want to publish on it
You'll want to join this Facebook group. Almost every major Guild creator is on there and will be happy to advise about any part of the process:
https://www.facebook.com/groups/DMGCreatorsCircle/
https://cast-party.com/
I have an idea.
Make it so purchasing content on DMs Guild will give you a code to unlock that content on D&D Beyond.
It would be nice if we could have content shared between the two sites. I know that takes a LOT of work from the DnD Beyond team to get rules and the book transferred over. Maybe some sort of purchase requirement so if X many people buy the DMguild book, they can incorporate it into the character creator / app.
I think that if there ever is a licensing agreement between DNDBEYOND and DMsGuild, it would probably be more like the one DMsGuild has with Fantasy Grounds, where you can buy separate, Fantasy Grounds versions of DMsGuild products (as a separate product from the PDF). I don't think you're likely to see a deal where you just buy the PDF on DMsGuild and get a code to unlock a DNDBeyond version. I mean, anything is possible but that would be quite a licensing deal, and prices would have to go up on products that offered that.
Having said that, I don't think there is anything currently stopping DMsGuild creators from including DNDBeyond hyperlinks in their products for user convenience. It wouldn't unlock any paid DNDBeyond content, but you could link to the SRD stuff on here.
https://cast-party.com/
I don't think DMsGuild products sell on a scale of the official DnDBooks. I mean Adamantine, the highest "award" is 5000 copies. Very very few if any DMsGuild products compete with DnD book sales figures. So given that, I don't see the incentive to uplift DMsGuild to DnDBeyond via sales figures.
I think if this were to happen, this would be the most likely avenue. And if I remember right, with Fantasy Grounds, the onus is on the content creator, not Fantasy Grounds to ensure the content maintains compatibility with Fantasy Grounds. This would be no work for DnD Beyond. However, I think there's a functional problem. With Fantasy Grounds, I believe DMsGuild content has to be "loaded" onto Fantasy Grounds via whatever's been purchased as opposed to "unlocked on Fantasy Grounds." The equivalent of that in DnD Beyond is homebrew....
I want to say a writer linking to DnD Beyond direct may go outside of user agreement, but I dunno.
What I could see if DnD Beyond made explicit allowance for it would be "homebrew go bys" that would walk consumers through how to homebrew DMsGuild content onto DnD Beyond.
Of course, a lot of content on DMsGuild isn't DnD Beyond compatible (new primary classes for instance) so folks who are still hemming for the Pugilist still wouldn't be seeing it.
Jander Sunstar is the thinking person's Drizzt, fight me.
All imo...
From a DMSGuild perspective
From DDB's perspective
Guide to the Five Factions (PWYW)
Deck of Decks
Regarding point 1, the creators can't distribute DMsGuild stuff on other channels, but WotC can and does. DMsGuild adventures are sometimes given away in Dragon+, for example, or during the Stay at Home/Play at Home thing. And DMsGuild and WotC could potentially reach a deal where DMsGuild content could be transferable to other platforms (like the deal they currently have with Fantasy Grounds).
The storefront would likely remain on DMsGuild, and yes currently the coding infrastructure where a person would buy a DNDBeyond product on DMsGuild isn't there, but it could be done. Anything published on DMsGuild is owned by WotC as soon as it's published, so if WotC decides they want to make a deal where DMsGuild stuff can be on DNDBeyond (or anywhere else, like in a hardcover book) they can just do it.
Currently there is no such deal, but if WotC, DNDBeyond, and OneBookShelf decide it makes sense to do one, they could. And it would apply retroactively to stuff already on DMsGuild (since, again, WotC is literally the legal publisher of everything that's ever been published on DMsGuild).
Regarding the "from DDB's perspective" point, it seems to meet that the DMsGuild products that would most easily lend themselves to DNDBeyond are the short adventure products, not the stuff with a bunch of new mechanics to deal with. I suspect that popular short adventures that don't reinvent the wheel from a design standpoint would be the things most likely selected for inclusion in such a program.
https://cast-party.com/
your point on my point #1 is a good point, hadn't really looked at it that way, but yes, they absolutely could.
on your last point to my last point though...there's sooo much stuff even in short adventures that have errors, even without new mechanics - like mobs with stat blocks that don't follow the rules. I just don't see it happening on any scale other than the occasional 1-off - because it would inevitably require proofing and editing by DDB itself. I think they'd just be opening a can of worms. On a small scale, you're talking about giving preference to one independent and not others. I think that'd be more than what Guild's Adept currently gives (the simple fact that its a Guild's Adept product means more sales than if that exact same product didn't have the Guild's Adept label)...because now you're talking about a whole new outlet.
And is it really needed? Right now I can write an entire adventure, create all the magic items, NPC's, and monsters I want, share them on DDB (if they're not already there and not too similar to something that already exists) for those that care and add the links to the pub ...not sure what real value adding the rest of the text adventure to DDB really does...other than give certain authors preference to a slightly different audience....AND adding one more company that needs a piece of the pie.
Personally, I think it'd be more useful to me if there were a tag on DMSGuild to note that a product has all the creatures/magic items/spells/monsters with DDB links. That would be a factor in the purchase for me.
IMO the authors should be asked to incorporate DDB into their products - not the other way around.
Guide to the Five Factions (PWYW)
Deck of Decks
Regarding favoring some indie creators over others, that's kinda DMsGuild's M.O. to be honest. See their print-on-demand program, Guild Adepts (R.I.P.), the new Dungeoncraft Spotlight thing, etc. And I don't think it's a war crime - I get why they do it, even if I think the results are a bit hit and miss.
I agree it would have to be a curated program - they couldn't just open the floodgates. They'd probably do it the same way the Guild does most stuff - products that would be selected would be by "name" Guild creators who are either proven sales draws or have strong social media followings or whatever criteria they want to use. I think a limited program with 12-20 curated products would probably be worth testing to see what the market says.
But yes there's nothing currently stopping DMsGuild creators from putting those hyperlinks in their PDFs. I'll do it in my next product. But it's possible that formalizing a partnership and having DNDBEYOND be able to put a spotlight on official crossover products could mean more money for everyone.
https://cast-party.com/
You realize that Keith Baker published a very successful Eberon book for 5e on DMsGuild. DnD Beyond actually published a Baker article to promote the book, but made clear in no unspecific terms that DnD Beyond would not be directly supporting that book, and I don't believe Baker linked anything.
I don't know what you're linking on your next DMsGuild product, but if it's just SRD, why direct traffic to DnD Beyond? If it's your homebrew, your consumers will need paid memberships to use it. A more interesting test I still think would be providing homebrew "go by" instructions. That also gets you around the whole "don't publish homebrew that's from a published source" as the author you actually don't have complete control over the work on DMsGuild and the crossing of platform streams may cross a line.
Does anyone know how the Fantasy Grounds content works? I really don't. I believe the author does the "Fantasy Grounding" on their own, which the consumer then has to manually load into fantasy grounds rather than "unlocking it" on fantasy grounds. Fantasy Grounds doesn't check it for bugs etc. And it just seems more like loading homebrew onto the VTT than unlocking content a la DDB.
Jander Sunstar is the thinking person's Drizzt, fight me.
You realize that anytime you start a post with "you realize" or "you do realize", your post will come off as needlessly abrasive.
Again, there is no three-way licensing agreement between DNDBeyond/OneBookShelf/WotC, so yes of course DNDBeyond didn't directly support the book. The fact that they plugged it, and they fact that there is a Dungeon Master's Guild area of this forum, suggests that there is some interest on the part of DNDBeyond in making some level of cooperation happen in this area.
I would only link to SRD stuff on DNDBeyond, yeah, so as not to violate the Guild's TOS. Mostly SRD monster stat blocks. I suspect users would appreciate that because DNDBeyond is a popular and rapidly growing platform. If not, they can just not use the links.
https://cast-party.com/
I write "you realize" because in this discussion your perspective seems substantially uninformed or perhaps willfully misunderstanding what DMsGuild is (despite the circulation of your own stuff on DMsGuild?). Your response to my reference of Exploring Eberron doubles down on magical thinking, instead of actually looking at what was said by D&D Beyond in its editors note to Baker's article (what you broad brush as "the fact that they plugged it") as well as what they said in the number of threads that advocated for seeing the work produced on DDB that have cropped up since DMsGuild published it.
While you were feeling abraded, you missed the big question, if a trilateral agreement couldn't be met in the event of Baker's book, why do you think one would be achieved for the sake of the lower sales tier writers you're proposing? Wouldn't the former have been a better test case? And you really think there was less will behind exploring possibilities there in the former case than there is in your inspiration in the present moment?
Jander Sunstar is the thinking person's Drizzt, fight me.
eh?
copy the following into your clipboard. --> https://www.dndbeyond.com/monsters/2057042-jalanvaloss
logout of DDB.
paste that into your address bar and hit enter.
anyone can use your homebrew.
Guide to the Five Factions (PWYW)
Deck of Decks
I won't do that, but will advise you do this instead.
Hover over Marketplace on this site, and click "subscriptions" tell me what the chart says about "Use Public Homebrew Content from Others." Logged out of DDB you can't use your character sheets, and you can't incorporate homebrew into them (or build encounters). And you can't incorporate another users public homebrew into your homebrew collection unless your Hero or Master Tier.
In other words, bro, do you even D&D Beyond, bro?
Back to the hypothetical, what's the point in producing a document on DMsGuild that forces players over to D&D Beyond to look at stat blocks for homebrew or SRD that could just be reproduced in the doc in question? If I wasn't a D&D Beyond poweruser, that gesture conceived as sophistication would strike me more as irritation. Now if the producer did up their DMsGuild product and note, "and if you're a D&D Beyond users, you can use the Homebrew available there for encounter builder or your character sheets." However, there's presently no pay wall for homebrew (aside from the subscriptions) which at best is what the the thread necromancer is trying to provoke.
Jander Sunstar is the thinking person's Drizzt, fight me.