4 Key Kingdom Stats - Prosperity, Economy, Military, and Influence.
6 Political Advisors - Offer unique traits and advice (6 Templates included as well)
(3 additional unlockable advisors with different traits)
33 Different structures for constructionthat provide unique bonuses
8 Plot Hooksfor your kingdom to give you some ideas.
A d100 Random encounter tablefor your kingdom.
A Player Kingdom Spreadsheet to help organize everything.
Hey everyone! I've been working on this project for a few weeks. It covers some simple mechanics to implement for a player owned kingdom to hopefully spice it up and keep things organized. It was originally created to add more flavor and make the characters care more about the world, to where murder-hobo'ing may lead to some undesired effects.
The goal of this project was to create a simple kingdom management tool, that gives the DM and players the ability to make it more complicated or less complicated if they wished. It's something you can implement and if the players love it, they'll get more into it, but if they're not a fan, they don't have to stay and manage it as often.
I got the idea from my current homebrew campaign, and I drew some inspiration from the Pathfinder Kingmaker adventure, I didn't keep all their rules as it was a pretty cluttered system.
just some initial thoughts before reading it. did you optimize the pdf? 36MB for a 16 page document is pretty massive. Also, can you put a printer friendly one and at least take out the background? backgrounds look good, but if you want people to actually use what you make, you might what to think about what happens when its printed.
expect it to be taken down until you add the DMS logo on the front.
also, might want to check your art - saying who the artist isn't enough unless you actually have permission to use it (or its released under a creative commons or other license). that cover photo as an example - i've never seen art with prints for sale online also allow people to use it for their own commercial purposes (and since you have pwyw, you're using it for commercial purposes).
just some initial thoughts before reading it. did you optimize the pdf? 36MB for a 16 page document is pretty massive. Also, can you put a printer friendly one and at least take out the background? backgrounds look good, but if you want people to actually use what you make, you might what to think about what happens when its printed.
expect it to be taken down until you add the DMS logo on the front.
also, might want to check your art - saying who the artist isn't enough unless you actually have permission to use it (or its released under a creative commons or other license). that cover photo as an example - i've never seen art with prints for sale online also allow people to use it for their own commercial purposes (and since you have pwyw, you're using it for commercial purposes).
Thanks for the heads up and feedback! For sure I'll create a printer friendly version.
This was an old teaser photo, the one for Dmsguild has a big logo on it.
And sorry, I may be wrong. I thought Free with a pay what you want was more considered a donation and not commercial. But the art is all under Wizard's IP, I thought I was using their FCP correctly by keeping it free to access. There should also be a link to the source material to Homebrewery on the landing page after the cover art.
To be honest, I don't mind not being able to make a profit if I set it to free. I just like to use the great art that Wizards owns because I'm a huge mtg fan as well.
Thanks for the heads up and feedback! For sure I'll create a printer friendly version.
This was an old teaser photo, the one for Dmsguild has a big logo on it.
And sorry, I may be wrong. I thought Free with a pay what you want was more considered a donation and not commercial. But the art is all under Wizard's IP, I thought I was using their FCP correctly by keeping it free to access. There should also be a link to the source material to Homebrewery on the landing page after the cover art.
To be honest, I don't mind not being able to make a profit if I set it to free. I just like to use the great art that Wizards owns because I'm a huge mtg fan as well.
As long as you're taking money for it, its commercial - doesn't matter that you then choose to give it away (and even if they somehow said 'sure you can use it if its for charity - you're only giving away half of the money - the first half of the money never gets to you). Whether its a big enough deal for anyone to care about is a different story though. Commercially, the only wizard IP you can use is the art provided under the 'Resources for DMG Creators' (and then only if its sold through dmsguild), its a very small subset of Wizard IP. There's a piece of art in the 'locations' file called 'Waterdeep castle' that you might find useful.
other than that though, i think you made an outline for a whole new game, not a D&D 5e supplement that i could use :p ...like 'After D&D but still in D&D - the RPG game'. To be in a position to own (and importantly, run) an entire kingdom, i'd think a character would already have to be done with his adventuring life, or put it on serious hold. pretty much shelf all the hack/slash rules and a vast majority of other D&D material and pick up a whole new set of politics, intrigue, territorial disputes rules. I could see me using a castle, but a kingdom is a whole different ball of wax.
i suppose a character could be the 2nd son of a king who just died and his older brother just got gored by a boar and the character refuses to stop adventuring, but all the dynamics of owning a kingdom would then be on someone else and you're still playing D&D but with a huge piggy bank.
There deffinately is an issue between gold and loot earned and what to spend it on. You can certainly go with the shop or larger kingdom and have intrigue and hack and slash with battles with neighboring shops keeps, up to full scale wars but, that certainly takes you out of the 1v1 d&d general feel of the game. I want to ad in castles and other things to spend money on without the time spent monitoring it etc.. paying the bills part is very boring.
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Player Kingdom Management (PKM)
Features -
4 Key Kingdom Stats - Prosperity, Economy, Military, and Influence.
6 Political Advisors - Offer unique traits and advice (6 Templates included as well)
(3 additional unlockable advisors with different traits)
33 Different structures for construction that provide unique bonuses
8 Plot Hooks for your kingdom to give you some ideas.
A d100 Random encounter table for your kingdom.
A Player Kingdom Spreadsheet to help organize everything.
Hey everyone! I've been working on this project for a few weeks. It covers some simple mechanics to implement for a player owned kingdom to hopefully spice it up and keep things organized. It was originally created to add more flavor and make the characters care more about the world, to where murder-hobo'ing may lead to some undesired effects.
The goal of this project was to create a simple kingdom management tool, that gives the DM and players the ability to make it more complicated or less complicated if they wished. It's something you can implement and if the players love it, they'll get more into it, but if they're not a fan, they don't have to stay and manage it as often.
I got the idea from my current homebrew campaign, and I drew some inspiration from the Pathfinder Kingmaker adventure, I didn't keep all their rules as it was a pretty cluttered system.
Thanks everyone!
Link to DMs Guild
Forever DM, Fantasy Writer, and other things.
just some initial thoughts before reading it. did you optimize the pdf? 36MB for a 16 page document is pretty massive. Also, can you put a printer friendly one and at least take out the background? backgrounds look good, but if you want people to actually use what you make, you might what to think about what happens when its printed.
expect it to be taken down until you add the DMS logo on the front.
also, might want to check your art - saying who the artist isn't enough unless you actually have permission to use it (or its released under a creative commons or other license). that cover photo as an example - i've never seen art with prints for sale online also allow people to use it for their own commercial purposes (and since you have pwyw, you're using it for commercial purposes).
Guide to the Five Factions (PWYW)
Deck of Decks
Thanks for the heads up and feedback! For sure I'll create a printer friendly version.
This was an old teaser photo, the one for Dmsguild has a big logo on it.
And sorry, I may be wrong. I thought Free with a pay what you want was more considered a donation and not commercial. But the art is all under Wizard's IP, I thought I was using their FCP correctly by keeping it free to access. There should also be a link to the source material to Homebrewery on the landing page after the cover art.
To be honest, I don't mind not being able to make a profit if I set it to free. I just like to use the great art that Wizards owns because I'm a huge mtg fan as well.
Forever DM, Fantasy Writer, and other things.
As long as you're taking money for it, its commercial - doesn't matter that you then choose to give it away (and even if they somehow said 'sure you can use it if its for charity - you're only giving away half of the money - the first half of the money never gets to you). Whether its a big enough deal for anyone to care about is a different story though. Commercially, the only wizard IP you can use is the art provided under the 'Resources for DMG Creators' (and then only if its sold through dmsguild), its a very small subset of Wizard IP. There's a piece of art in the 'locations' file called 'Waterdeep castle' that you might find useful.
other than that though, i think you made an outline for a whole new game, not a D&D 5e supplement that i could use :p ...like 'After D&D but still in D&D - the RPG game'. To be in a position to own (and importantly, run) an entire kingdom, i'd think a character would already have to be done with his adventuring life, or put it on serious hold. pretty much shelf all the hack/slash rules and a vast majority of other D&D material and pick up a whole new set of politics, intrigue, territorial disputes rules. I could see me using a castle, but a kingdom is a whole different ball of wax.
i suppose a character could be the 2nd son of a king who just died and his older brother just got gored by a boar and the character refuses to stop adventuring, but all the dynamics of owning a kingdom would then be on someone else and you're still playing D&D but with a huge piggy bank.
Guide to the Five Factions (PWYW)
Deck of Decks
There deffinately is an issue between gold and loot earned and what to spend it on. You can certainly go with the shop or larger kingdom and have intrigue and hack and slash with battles with neighboring shops keeps, up to full scale wars but, that certainly takes you out of the 1v1 d&d general feel of the game. I want to ad in castles and other things to spend money on without the time spent monitoring it etc.. paying the bills part is very boring.