So in the campaign Im running for my family my sister's backstory mentions a brother that was killed by a kenku (actually my brothers character) and that is something Im planning to use later for character development and it will happen when they go to her kingdom (I have a huge side quest based there), and I had a thought what about a necromancer that brings her brother back (as an undead) and make her fight him.
Sounds fine and could be cool. As a DM you need to be sensitive to your players, and how any storyline could be unintentionally distressing, and something like this I suppose could be a delicate matter if mishandled.
However, if you are running a campaign for your family I assume you know them well enough to be able to manage this!
What would be an interesting plot hook would be that your sister's character finds out about the necromancer, and perhaps has a choice whether to help them raise her brother from the dead? How much does she miss him? Could her character be fooled into thinking the necromancer can truly bring him back?
So in the campaign Im running for my family my sister's backstory mentions a brother that was killed by a kenku (actually my brothers character) and that is something Im planning to use later for character development and it will happen when they go to her kingdom (I have a huge side quest based there), and I had a thought what about a necromancer that brings her brother back (as an undead) and make her fight him.
I would generally consider it fine for most players, but some people might have issues with it. You know your players the best.
I once had a players sister turn out to be the Big Bad, he spent years trying to find her, saved her from her imprisonments with much emotion, protected her, confided in her and then found out she was behind it all and had to kill her. It was a really powerful story arc my players loved.
Depends on the players you're playing with not the opinion of an online focus group of DMs. Fighting undead relatives is a trope in a lot of undead fiction with zombies, vampires etc. At least in zombie entertainment, I can say from observation kin "forced" to kill kin crosses a line with some fans, or at least can be emotionally powerful. Some players want that level of emotionally fraught tension, no one here can give you a read on the player. I could see one table being completely fine with it, and another table seeing it as a bit too far.
Possible way to soften this if it may be too much. While the undead brother may be an antagonist, is there a quest the sister can conduct to find a way to redeem the brother's soul?
I'm in the "it depends" camp. Purely in the game, it's fine. But you do have to take into account players' feelings out of game. And definitely work on the tone of the encounter. Treat it within the solemnity it deserves - if you're grinning like a maniac and enjoying it entirely too much, it's going to feel like you torturing the player, not the NPC Necro torturing the character.
I'd also definitely allow for the fight to end in either redemption or laying the soul to rest - not just forcing the PC to murder her brother. If you're going to make an emotionally fraught encounter, give it a satisfying closure.
I'm in the "it depends" camp. Purely in the game, it's fine. But you do have to take into account players' feelings out of game. And definitely work on the tone of the encounter. Treat it within the solemnity it deserves - if you're grinning like a maniac and enjoying it entirely too much, it's going to feel like you torturing the player, not the NPC Necro torturing the character.
I'd also definitely allow for the fight to end in either redemption or laying the soul to rest - not just forcing the PC to murder her brother. If you're going to make an emotionally fraught encounter, give it a satisfying closure.
I'm in the "it depends" camp. Purely in the game, it's fine. But you do have to take into account players' feelings out of game. And definitely work on the tone of the encounter. Treat it within the solemnity it deserves - if you're grinning like a maniac and enjoying it entirely too much, it's going to feel like you torturing the player, not the NPC Necro torturing the character.
I'd also definitely allow for the fight to end in either redemption or laying the soul to rest - not just forcing the PC to murder her brother. If you're going to make an emotionally fraught encounter, give it a satisfying closure.
You are aware that virtually every sister on the planet would take enormous glee in killing her brother's char?
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So in the campaign Im running for my family my sister's backstory mentions a brother that was killed by a kenku (actually my brothers character) and that is something Im planning to use later for character development and it will happen when they go to her kingdom (I have a huge side quest based there), and I had a thought what about a necromancer that brings her brother back (as an undead) and make her fight him.
Mythology Master
Sounds fine and could be cool. As a DM you need to be sensitive to your players, and how any storyline could be unintentionally distressing, and something like this I suppose could be a delicate matter if mishandled.
However, if you are running a campaign for your family I assume you know them well enough to be able to manage this!
What would be an interesting plot hook would be that your sister's character finds out about the necromancer, and perhaps has a choice whether to help them raise her brother from the dead? How much does she miss him? Could her character be fooled into thinking the necromancer can truly bring him back?
I would generally consider it fine for most players, but some people might have issues with it. You know your players the best.
Sounds fine to me.
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Could be worse. The DM took my water genasi druid's father and turned them into a lich.
As a DM, there is nothing that is too evil a plan. Sounds like a great idea.
I once had a players sister turn out to be the Big Bad, he spent years trying to find her, saved her from her imprisonments with much emotion, protected her, confided in her and then found out she was behind it all and had to kill her. It was a really powerful story arc my players loved.
Depends on the players you're playing with not the opinion of an online focus group of DMs. Fighting undead relatives is a trope in a lot of undead fiction with zombies, vampires etc. At least in zombie entertainment, I can say from observation kin "forced" to kill kin crosses a line with some fans, or at least can be emotionally powerful. Some players want that level of emotionally fraught tension, no one here can give you a read on the player. I could see one table being completely fine with it, and another table seeing it as a bit too far.
Possible way to soften this if it may be too much. While the undead brother may be an antagonist, is there a quest the sister can conduct to find a way to redeem the brother's soul?
Jander Sunstar is the thinking person's Drizzt, fight me.
I'm in the "it depends" camp. Purely in the game, it's fine. But you do have to take into account players' feelings out of game. And definitely work on the tone of the encounter. Treat it within the solemnity it deserves - if you're grinning like a maniac and enjoying it entirely too much, it's going to feel like you torturing the player, not the NPC Necro torturing the character.
I'd also definitely allow for the fight to end in either redemption or laying the soul to rest - not just forcing the PC to murder her brother. If you're going to make an emotionally fraught encounter, give it a satisfying closure.
You are aware that virtually every sister on the planet would take enormous glee in killing her brother's char?