So I have a player who wants to put content from his own homebrew charcters in my game and make his characters from his homebrew setting disregarding my own worldbuilding and puts up a big fight when I tell him no
So I have a player who wants to put content from his own homebrew charcters in my game and make his characters from his homebrew setting disregarding my own worldbuilding and puts up a big fight when I tell him no
Just tell him no. If he fights say that the can't play the game if he wants to use it. Period. Just don't let him play with you.
You're the DM. The other player is being a control freak and an absolutely terrible player.
If he’s a friend, tell him this is his last chance: if he doesn’t shape up, he’s being a crappy friend, so boot him.
If he’s not a friend, just jump straight to the booting. A jerk like that is not worth your time, or the other players’.
I know it’s hard to kick someone, but remember, this guy will cut in on the other players’ fun as well as yours. So do it for them if not for yourself.
You are creating the game. You are creating the game world. You define the range of creatures and characters that can be found in your game world (presumably the players have lots of choices already). If the player is insisting on using their own likely unbalanced homebrewed stuff in your game then just politely tell them no - you have hopefully provided lots of choices from which he can come up with a character that works for both you and him. If he finds that doesn't work for him then the worst case scenario is that he won't play.
However, make sure that you say this to everyone during character creation or a session zero and stick with it. If you are allowing some players and not others to use custom/UA or other content then they might get the idea that their choices are ok.
Mmm... I take it as your asking you'd rather actually have the player take part in the campaign, otherwise it'd be rather a no brainer of telling this player were to go...
So taking this assumption it becomes a question of how to come to a amicable solution... which relies greatly on both parties ie DM and player being reasonable and open to compromise... what you can do as a DM is look at the players homebrew rules and ask yourself is there anything salvageable here point out anythings you like things you think would fit in the world building you've done and offer the player a alternative...
By the sounds of it though it's a case of MY HOMEBREW OR NOTHING WAHHA!!! in which case I'd say it's nothing then
“It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt, It lies behind stars and under hills, And empty holes it fills, It comes first and follows after, Ends life, kills laughter.” J.R.R. Tolkien, The Hobbit, or There and Back Again
If you are allowing some players and not others to use custom/UA or other content then they might get the idea that their choices are ok.
I don't even think that's necessary. If someone comes up with good homebrew that fits the world, use it. If it doesn't, don't.
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
The DM is the ultimate authority. No player gets to Co-DM. While it’s encouraged that players and DMs work together to tie character backstories into the campaign, no player should be allowed to override the DM’s decisions and lore and input their own.
Talk to the problem player. Remind them of who is in charge of the game. If they refuse to back down, respectfully show them the door.
Tell him no and ask him to tell you in advance for anything else he want to take into your game that is not within the materials allowed. If he can't accept that and respect you... o bella ciao
Another vote for just tell him no. You could say if he wants to use that homebrew, he can take over as DM, and use whatever homebrew he wants. You’d be happy to just show up every week with nothing but a character sheet and some dice, while he does all the work of running a campaign. That usually shuts down the complaining.
Another vote for just tell him no. You could say if he wants to use that homebrew, he can take over as DM, and use whatever homebrew he wants. You’d be happy to just show up every week with nothing but a character sheet and some dice, while he does all the work of running a campaign. That usually shuts down the complaining.
I would happily let him DM but 1 his game are notoriously bad mostly consisting of mundane fighting with no variables causing the only strategy to be use what attack on what and 2. I spent a month working on this campaign and don't want to pass up the opportunity to run it especially because the group besides him enjoy it and I think I might boot him because he has been a disruptive player for a while
Mmm... I take it as your asking you'd rather actually have the player take part in the campaign, otherwise it'd be rather a no brainer of telling this player were to go...
So taking this assumption it becomes a question of how to come to a amicable solution... which relies greatly on both parties ie DM and player being reasonable and open to compromise... what you can do as a DM is look at the players homebrew rules and ask yourself is there anything salvageable here point out anythings you like things you think would fit in the world building you've done and offer the player a alternative...
By the sounds of it though it's a case of MY HOMEBREW OR NOTHING WAHHA!!! in which case I'd say it's nothing then
It's partly his broken homebrew but mostly he just wants to use charters from alternate setting most recently Warhammer 40k
Oh dear... got to say that makes it sound even worse, I mean not only is it broken homebrew but quite possibly preconceptions about the entire campaign world... his home brew wouldn't be some OP Culexus Temple Assassin per chance
Sure 40K scenario can fun but I'm guessing you're not running a 40K campaign? how on earth/terra is that going to fit by the Emperor! I think rogue trader is a 40K rpg maybe point him in that direction and play an entire campaign while he gets his head around those rules...
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“It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt, It lies behind stars and under hills, And empty holes it fills, It comes first and follows after, Ends life, kills laughter.” J.R.R. Tolkien, The Hobbit, or There and Back Again
This player needs to understand that it is nigh impossible to import characters and other features from other settings into D&D. Unless you are a VERY experienced homebrewer, it’s next to impossible do “crossovers” without upsetting the balance of the game.
But even more importantly, this player needs to realize that it’s called Dungeons and Dragons. Not Star Wars and War Hammers and Wandavision etc. The DM chooses the setting and conflict, the players make characters that suit them. This player needs to back off or back out.
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So I have a player who wants to put content from his own homebrew charcters in my game and make his characters from his homebrew setting disregarding my own worldbuilding and puts up a big fight when I tell him no
Hail the legendary chip
PRAISE BE TO CHIP
I play Alton at the tavern
Just tell him no. If he fights say that the can't play the game if he wants to use it. Period. Just don't let him play with you.
You're the DM. The other player is being a control freak and an absolutely terrible player.
If he’s a friend, tell him this is his last chance: if he doesn’t shape up, he’s being a crappy friend, so boot him.
If he’s not a friend, just jump straight to the booting. A jerk like that is not worth your time, or the other players’.
I know it’s hard to kick someone, but remember, this guy will cut in on the other players’ fun as well as yours. So do it for them if not for yourself.
Wizard (Gandalf) of the Tolkien Club
You are creating the game. You are creating the game world. You define the range of creatures and characters that can be found in your game world (presumably the players have lots of choices already). If the player is insisting on using their own likely unbalanced homebrewed stuff in your game then just politely tell them no - you have hopefully provided lots of choices from which he can come up with a character that works for both you and him. If he finds that doesn't work for him then the worst case scenario is that he won't play.
However, make sure that you say this to everyone during character creation or a session zero and stick with it. If you are allowing some players and not others to use custom/UA or other content then they might get the idea that their choices are ok.
Just say no. And if he insists, then say he can make a character according to your build rules or he can't play in your campaign.
If he shows up with his homebrew character anyway, then send him away until he learns some manners.
It is unfair to you and unfair to the other players that he act in this way. You don't have to put up with that garbage.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Mmm... I take it as your asking you'd rather actually have the player take part in the campaign, otherwise it'd be rather a no brainer of telling this player were to go...
So taking this assumption it becomes a question of how to come to a amicable solution... which relies greatly on both parties ie DM and player being reasonable and open to compromise... what you can do as a DM is look at the players homebrew rules and ask yourself is there anything salvageable here point out anythings you like things you think would fit in the world building you've done and offer the player a alternative...
By the sounds of it though it's a case of MY HOMEBREW OR NOTHING WAHHA!!! in which case I'd say it's nothing then
“It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt, It lies behind stars and under hills, And empty holes it fills, It comes first and follows after, Ends life, kills laughter.” J.R.R. Tolkien, The Hobbit, or There and Back Again
I don't even think that's necessary. If someone comes up with good homebrew that fits the world, use it. If it doesn't, don't.
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
The DM is the ultimate authority. No player gets to Co-DM. While it’s encouraged that players and DMs work together to tie character backstories into the campaign, no player should be allowed to override the DM’s decisions and lore and input their own.
Talk to the problem player. Remind them of who is in charge of the game. If they refuse to back down, respectfully show them the door.
Tell him no and ask him to tell you in advance for anything else he want to take into your game that is not within the materials allowed. If he can't accept that and respect you... o bella ciao
Another vote for just tell him no. You could say if he wants to use that homebrew, he can take over as DM, and use whatever homebrew he wants. You’d be happy to just show up every week with nothing but a character sheet and some dice, while he does all the work of running a campaign. That usually shuts down the complaining.
I would happily let him DM but 1 his game are notoriously bad mostly consisting of mundane fighting with no variables causing the only strategy to be use what attack on what and 2. I spent a month working on this campaign and don't want to pass up the opportunity to run it especially because the group besides him enjoy it and I think I might boot him because he has been a disruptive player for a while
Hail the legendary chip
PRAISE BE TO CHIP
I play Alton at the tavern
It's partly his broken homebrew but mostly he just wants to use charters from alternate setting most recently Warhammer 40k
Hail the legendary chip
PRAISE BE TO CHIP
I play Alton at the tavern
Oh dear... got to say that makes it sound even worse, I mean not only is it broken homebrew but quite possibly preconceptions about the entire campaign world... his home brew wouldn't be some OP Culexus Temple Assassin per chance
Sure 40K scenario can fun but I'm guessing you're not running a 40K campaign? how on earth/terra is that going to fit by the Emperor!
I think rogue trader is a 40K rpg maybe point him in that direction and play an entire campaign while he gets his head around those rules...
“It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt, It lies behind stars and under hills, And empty holes it fills, It comes first and follows after, Ends life, kills laughter.” J.R.R. Tolkien, The Hobbit, or There and Back Again
This player needs to understand that it is nigh impossible to import characters and other features from other settings into D&D. Unless you are a VERY experienced homebrewer, it’s next to impossible do “crossovers” without upsetting the balance of the game.
But even more importantly, this player needs to realize that it’s called Dungeons and Dragons. Not Star Wars and War Hammers and Wandavision etc. The DM chooses the setting and conflict, the players make characters that suit them. This player needs to back off or back out.