I'm sure this has been asked, but I'm hoping someone can provide me links to any discussion threads with help in creating homebrew monsters and adding in combat and spell casting links and dice rolls for the monster.
For example I've created a lobotomist which will attack with it's weapon with +8 to attack and does 6d8+7 piercing damage. Upon successful attack it will require a CON save DC 15 or cast 5th level Modify Memory
I think I have the damage and dice roll for weapons sort of figured out but I am struggling with adding spells and the dice rolls associated with the spells. So if the monster cast a spell that does damage or requires a to hit attack I can't seem to get the spell figured out.
It's a bit confusing at first, but you get the hang of it after a while. Try doing "[ spell ]modify memory[ /spell ]" but without the spaces.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
If you are talking about the special code where you can click the attack/damage to have the digital dice roll? If so, I tried to copy my sample text in but the HTML converter does not seem to allow it and the code block throws up an error, but I digress...
What you can do is create homebrew and use an existing creature as a template, say an Orc. Go into that creature and take a look at the markup which should show the code needed which you can build off of for your own homebrew.
Melee Weapon Attack: [-rollable]+5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Leaden Chain"}[/-rollable] to hit, reach 10 ft., one target. Hit: 6 [-rollable](1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Leaden Chain","rollDamageType":"slashing"}[/-rollable] slashing damage plus 3 [-rollable](1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Leaden Chain","rollDamageType":"necrotic"}[/-rollable] necrotic damage. The target is grappled (escape DC 13). Until this grapple ends, the target is restrained and the chainbender can’t use the chain to attack another target.
Melee or Ranged Weapon Attack: [-rollable]+3;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"}[/-rollable] to hit, reach 5 ft., one target. Hit: 3 [-rollable](1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"}[/-rollable] piercing damage. And if the target is a creature, it must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute.
If you are talking about the special code where you can click the attack/damage to have the digital dice roll? If so, I tried to copy my sample text in but the HTML converter does not seem to allow it and the code block throws up an error, but I digress...
What you can do is create homebrew and use an existing creature as a template, say an Orc. Go into that creature and take a look at the markup which should show the code needed which you can build off of for your own homebrew.
Melee Weapon Attack: [-rollable]+5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Leaden Chain"}[/-rollable] to hit, reach 10 ft., one target. Hit: 6 [-rollable](1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Leaden Chain","rollDamageType":"slashing"}[/-rollable] slashing damage plus 3 [-rollable](1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Leaden Chain","rollDamageType":"necrotic"}[/-rollable] necrotic damage. The target is grappled (escape DC 13). Until this grapple ends, the target is restrained and the chainbender can’t use the chain to attack another target.
Melee or Ranged Weapon Attack: [-rollable]+3;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"}[/-rollable] to hit, reach 5 ft., one target. Hit: 3 [-rollable](1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"}[/-rollable] piercing damage. And if the target is a creature, it must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute.
If this is the code you are looking for remove the - next to ROLLABLE so it reads [rollable for examples.
I'm sure this has been asked, but I'm hoping someone can provide me links to any discussion threads with help in creating homebrew monsters and adding in combat and spell casting links and dice rolls for the monster.
For example I've created a lobotomist which will attack with it's weapon with +8 to attack and does 6d8+7 piercing damage. Upon successful attack it will require a CON save DC 15 or cast 5th level Modify Memory
I think I have the damage and dice roll for weapons sort of figured out but I am struggling with adding spells and the dice rolls associated with the spells. So if the monster cast a spell that does damage or requires a to hit attack I can't seem to get the spell figured out.
Thank you for any help
It's a bit confusing at first, but you get the hang of it after a while. Try doing "[ spell ]modify memory[ /spell ]" but without the spaces.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
If you are talking about the special code where you can click the attack/damage to have the digital dice roll? If so, I tried to copy my sample text in but the HTML converter does not seem to allow it and the code block throws up an error, but I digress...
What you can do is create homebrew and use an existing creature as a template, say an Orc. Go into that creature and take a look at the markup which should show the code needed which you can build off of for your own homebrew.
[-rollable]+5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Leaden Chain"}[/-rollable]
[-rollable](1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Leaden Chain","rollDamageType":"slashing"}[/-rollable]
[-rollable](1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Leaden Chain","rollDamageType":"necrotic"}[/-rollable]
Melee Weapon Attack: [-rollable]+5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Leaden Chain"}[/-rollable] to hit, reach 10 ft., one target. Hit: 6 [-rollable](1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Leaden Chain","rollDamageType":"slashing"}[/-rollable] slashing damage plus 3 [-rollable](1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Leaden Chain","rollDamageType":"necrotic"}[/-rollable] necrotic damage. The target is grappled (escape DC 13). Until this grapple ends, the target is restrained and the chainbender can’t use the chain to attack another target.
[-rollable](1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"}[/-rollable]
Melee or Ranged Weapon Attack: [-rollable]+3;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"}[/-rollable] to hit, reach 5 ft., one target. Hit: 3 [-rollable](1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"}[/-rollable] piercing damage. And if the target is a creature, it must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute.
If this is the code you are looking for remove the - next to ROLLABLE so it reads [rollable for examples.
Thank you this is very helpful