So, I'm a bit of a forever DM that wants to make a homebrewed campaign inspired or pretty much in one of these universes:
Magic the Gathering(MTG), post War of the Spark
Bloodborne
The Legend of Zelda: Ocarina of Time(TLoZ:OoT)
The great thing about all 3 of these is that the group I'd be DMing has almost NO Knowledge or experience with the games(or in MTG's case, the lore or story). Out of these titles, which do you think would be easiest to make and run? Which would you think would make the best adventure? Which would you want to play in or be a part of most?
I think Legend Of Zelda BTOW would be the most fun, especially if you play with the whole “sleeping hero from an ancient world” concept for your PCs or NPCs, and apply some of the open world style to your campaign as well. It would be difficult to put together, but it would be worth it in my opinion. Also, giant ancient robot tech. What’s not to love.
I think Legend Of Zelda BTOW would be the most fun, especially if you play with the whole “sleeping hero from an ancient world” concept for your PCs or NPCs, and apply some of the open world style to your campaign as well. It would be difficult to put together, but it would be worth it in my opinion. Also, giant ancient robot tech. What’s not to love.
I mean honestly I wouldn't mind doing any Zelda game but as is I've only really been able to play the N64 ones from start to finish. I love the games but I don't love Nintendo enough to get their systems for only one or two games that I care for.
Well I mean I played a ton of botw and it would probably be the best out of all of those. It would by far be the hardest to make, but the idea of one of the players getting the master sword would probably make the adventure pretty fun. I would say probably include most of the mobs and throw in some of the Korok seeds, maybe 20-30 tops, just as a side quest for gold ( do NOT do all 900 that is a waste of time and the players will probably skip it unless it’s a key part of the story line) because the first few are fun, and it also encourages them to pay more attention to their surroundings. I would also say don’t do the divine beasts, just make dungeons instead to give the players the special buffs. I also suggest removing the great plateau all together because it is basically a tutorial, unless you have brand new player(s) in your group. I also say remove the geruto town girl only policy because it gets annoying. I would also say completely pull out the yiga clan because it is a pain and you just want to skip it.
Also I would want to play in this uni most bc the game was a banger
So, I'm a bit of a forever DM that wants to make a homebrewed campaign inspired or pretty much in one of these universes:
Magic the Gathering(MTG), post War of the Spark
Bloodborne
The Legend of Zelda: Ocarina of Time(TLoZ:OoT)
The great thing about all 3 of these is that the group I'd be DMing has almost NO Knowledge or experience with the games(or in MTG's case, the lore or story). Out of these titles, which do you think would be easiest to make and run? Which would you think would make the best adventure? Which would you want to play in or be a part of most?
I think Legend Of Zelda BTOW would be the most fun, especially if you play with the whole “sleeping hero from an ancient world” concept for your PCs or NPCs, and apply some of the open world style to your campaign as well. It would be difficult to put together, but it would be worth it in my opinion. Also, giant ancient robot tech. What’s not to love.
I mean honestly I wouldn't mind doing any Zelda game but as is I've only really been able to play the N64 ones from start to finish. I love the games but I don't love Nintendo enough to get their systems for only one or two games that I care for.
That’s fair. I’m not too familiar with Legend of Zelda, so I was just applying the knowledge I had haha
Well I mean I played a ton of botw and it would probably be the best out of all of those. It would by far be the hardest to make, but the idea of one of the players getting the master sword would probably make the adventure pretty fun. I would say probably include most of the mobs and throw in some of the Korok seeds, maybe 20-30 tops, just as a side quest for gold ( do NOT do all 900 that is a waste of time and the players will probably skip it unless it’s a key part of the story line) because the first few are fun, and it also encourages them to pay more attention to their surroundings. I would also say don’t do the divine beasts, just make dungeons instead to give the players the special buffs. I also suggest removing the great plateau all together because it is basically a tutorial, unless you have brand new player(s) in your group. I also say remove the geruto town girl only policy because it gets annoying. I would also say completely pull out the yiga clan because it is a pain and you just want to skip it.
Also I would want to play in this uni most bc the game was a banger
Hope this was helpful!
It is worth it for botw it is such an amazing game