"The dragon will return (it just will take a while, probably a year)." You're still not listening. In a D&D game, time passes at whatever rate you choose, and I rather doubt that you meant one year of real time. Just what level is the party going to be before they are able to kill that Dragon permanently?
At some point, a re-occurring Villain has to die, or it's frustrating, and it stops being any sort of fun.
"The dragon will return (it just will take a while, probably a year)." You're still not listening. In a D&D game, time passes at whatever rate you choose, and I rather doubt that you meant one year of real time. Just what level is the party going to be before they are able to kill that Dragon permanently?
At some point, a re-occurring Villain has to die, or it's frustrating, and it stops being any sort of fun.
I chose a year (in game time) since the party will probably be level 16 or 17 at that point (since the creature is CR 27) and I think that is enough time for the divine entity to throw the artifact back at the planet set to release the dragon. They never got to see any of the dragons features other than one of its spells. This creature is one of my favorite homebrews that I made since it is based on a dragon and a bard. I took away many of its attacks that it can do in its multiattack so that it can only use frightful presence and then make one attack of its choice. This dragon hasn't even harmed anything to make it out as a villain. I can't let its story end here, especially when the BBEG needs the artifact that the dragon is in to gain power. I could just let the BBEG get the artifact; however, that would mean the players would never get to see what this creature can actually do. I cannot classify this dragon as a reoccuring villain when it never got the chance to do anything villainous in the first place.
Necro, but we know what being thrown inside a star does.
Blinding Radiance. A creature that is within 10 miles of the star or inside it is blinded by its intense light unless the creature has protective gear to shield its eyes, such as goggles of night or a similar form of eyewear.
Stellar Incineration. Any creature that enters the star or starts its turn inside it takes 132 (24d10) radiant damage.
My method to this kind of problem is to just make it do both kinds of damage. Let's assume a nice, clean 100 damage; instead of dealing 100 fire or radiant damage, consider dealing 50 fire plus 50 radiant, or if you want an offset: 40 fire damage plus 60 radiant damage!
Without trying to confuse anyone further, think of the physical space the "fire" takes up. Creatures touching it might take fire damage on top of the radiant damage they take from just being near it. Think about it as though it were a light source, the fire damage is the radius of bright light and the radiant damage is the radius of dim light.
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Being gender-fluid and pansexual makes roleplay a lot easier!
The answer is Radiant, clearly 100% Radiant damage. (I would ignore radiation as it is not 'RAW'.)
Why? People think fire = heat. Nope. Lighting is hot enough to ignite fires. Says so in the Lighting bolt spell. When you look at lighting and fire in real life, you are looking at hot, glowing plasma. Electricity/Lighting is moving electrons. Fire is oxygen combining with anything else. No oxygen, no fire. Note that creatures in water have resistance to fire damage, but not radiant damage. Despite the fact that heat can boil water. Fire is about the chemical damage caused by oxygen combining, not about heat.
Radiant is light, not 'divine'. Wizards and others get spells that do Radiant. Most Radiant damaging spells specifically mention giving of light (although some do reference divine power because those particular spells are divine ones). Light comes in different colors. One of the colors of light is infrared. Also called heat.. The sun gives off light in many colors. It includes, visible light, ultraviolet life, and infrared, aka heat.
The fact that something is hot does not mean fire. Boiling water is hot, but not on fire. The fact that something is on fire does not mean it is hot, or even gives off light. While it is rare, it is possible to make a cold flame. (Take liquid hydrogen and ignite it in an oxygen atmosphere. It undergoes the fire chemical reaction but is cold enough for ice to form. Yes it is hotter than the hydrogen was but it is colder than the other component gas Oxygen. ) It is also possible to make a fire that does not give off light in the visible spectrum.
"The dragon will return (it just will take a while, probably a year)." You're still not listening. In a D&D game, time passes at whatever rate you choose, and I rather doubt that you meant one year of real time. Just what level is the party going to be before they are able to kill that Dragon permanently?
At some point, a re-occurring Villain has to die, or it's frustrating, and it stops being any sort of fun.
<Insert clever signature here>
I chose a year (in game time) since the party will probably be level 16 or 17 at that point (since the creature is CR 27) and I think that is enough time for the divine entity to throw the artifact back at the planet set to release the dragon. They never got to see any of the dragons features other than one of its spells. This creature is one of my favorite homebrews that I made since it is based on a dragon and a bard. I took away many of its attacks that it can do in its multiattack so that it can only use frightful presence and then make one attack of its choice. This dragon hasn't even harmed anything to make it out as a villain. I can't let its story end here, especially when the BBEG needs the artifact that the dragon is in to gain power. I could just let the BBEG get the artifact; however, that would mean the players would never get to see what this creature can actually do. I cannot classify this dragon as a reoccuring villain when it never got the chance to do anything villainous in the first place.
Necro, but we know what being thrown inside a star does.
Blinding Radiance. A creature that is within 10 miles of the star or inside it is blinded by its intense light unless the creature has protective gear to shield its eyes, such as goggles of night or a similar form of eyewear.
Stellar Incineration. Any creature that enters the star or starts its turn inside it takes 132 (24d10) radiant damage.
My method to this kind of problem is to just make it do both kinds of damage. Let's assume a nice, clean 100 damage; instead of dealing 100 fire or radiant damage, consider dealing 50 fire plus 50 radiant, or if you want an offset: 40 fire damage plus 60 radiant damage!
Without trying to confuse anyone further, think of the physical space the "fire" takes up. Creatures touching it might take fire damage on top of the radiant damage they take from just being near it. Think about it as though it were a light source, the fire damage is the radius of bright light and the radiant damage is the radius of dim light.
Being gender-fluid and pansexual makes roleplay a lot easier!
The answer is Radiant, clearly 100% Radiant damage. (I would ignore radiation as it is not 'RAW'.)
Why? People think fire = heat. Nope. Lighting is hot enough to ignite fires. Says so in the Lighting bolt spell. When you look at lighting and fire in real life, you are looking at hot, glowing plasma. Electricity/Lighting is moving electrons. Fire is oxygen combining with anything else. No oxygen, no fire. Note that creatures in water have resistance to fire damage, but not radiant damage. Despite the fact that heat can boil water. Fire is about the chemical damage caused by oxygen combining, not about heat.
Radiant is light, not 'divine'. Wizards and others get spells that do Radiant. Most Radiant damaging spells specifically mention giving of light (although some do reference divine power because those particular spells are divine ones). Light comes in different colors. One of the colors of light is infrared. Also called heat.. The sun gives off light in many colors. It includes, visible light, ultraviolet life, and infrared, aka heat.
The fact that something is hot does not mean fire. Boiling water is hot, but not on fire. The fact that something is on fire does not mean it is hot, or even gives off light. While it is rare, it is possible to make a cold flame. (Take liquid hydrogen and ignite it in an oxygen atmosphere. It undergoes the fire chemical reaction but is cold enough for ice to form. Yes it is hotter than the hydrogen was but it is colder than the other component gas Oxygen. ) It is also possible to make a fire that does not give off light in the visible spectrum.
I don’t know the campaign setting of OP but here’s a link to the Sun of Realmspace.
https://spelljammer.fandom.com/wiki/Sun,_The_(Realmspace)
*link corrected*. It’s not homebrew, it’s from the old 2nd edition Realmspace material.
That page is:
My campaign is a setting that I homebrewed. It is a sea-faring campaign. I believe I said this before.
What I posted is from the Sun Dragon's lair section of Boo's Astral Menagerie.
Edit: Funnily enough, you guessed exactly the correct amount of damage in your opening post lmfao.
https://spelljammer.fandom.com/wiki/Sun,_The_(Realmspace)
*link corrected*